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Just Jai

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About Just Jai

  1. I've been trying, and failing, to make an aura to track whether Disabler (the fusion glove ability) is available or not. Using proxy measures, such as skill use or CD, is problematic because the builds that need to track it all have multiple skills that might (or might not) trigger it and because Fixation will sometimes reduce the cooldown of the skills but not of Disabler. Some 'real world' examples where tracking disabler would be useful includes when running T4 Crush, Incapacitate & Disabler on a target that requires two kicks - sometimes Crush will trigger disabler meaning that afterwards just Incapacitate isn't enough (and so I need to ask somebody else to add 1 kick). Similarly, even when just running Crush+Disabler it isn't always clear if 1 or 2 kicks will be delivered due to Fixation usage. Disabler doesn't apply a buff or debuff to either the player or target but as it does appear in the combat log when it triggers I assume that it should be possible to detect and track it. Essentially, the aura I want to make will start a 25s cooldown when the player 'casts' Disabler. It sounds like it should be relatively simple but I can't find a way to make LUI Aura do that. Any suggestions?
  2. Need a good melee build

    Melee Esper is almost identical to ranged Esper. Swap Telekinetic Strike for Psychic Blades (T0) and otherwise keep everything the same. T8 Mind Burst (or Telekinetic Storm if you don't have the RMT set), T8 Concentrated Blade (although without the RMT set the value of this skill goes down a lot), T8 Haunt, T0 Reap, T0 Spectral Swarm. That gives you two slots for utility - one will normally be T4 Locus of Power for considerably more burst damage (drop Haunt to T4 if you don't have enough ability points) and then you should usually have Crush in the last slot. Projected Spirit and Fade Out are the situational skills that you'll often swap into these last slots if the fight requires them. Fixation in the last utility slot maximises damage but you'll normally need at least one out of a kick, mobility and cc break.