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Update Notes: 5/28/2014


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#1 Raijinn

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  • Carbine Studios (Former)

Posted 28 May 2014 - 05:52 PM

Build #6708

 

General
  • The Drusera story instances are now unlocked for all players. Journey through the heart of Nexus and unlock its darkest secrets.
  • Added a /random command that will generate a random number on the server and display it to everyone in your party.
  • Added Story Movie at the beginning of the game.
  • Updated the EULA and Privacy Policies.
  • Implemented the final game credits for launch!
  • Continent artwork has been updated and is now complete.
  • Fixed a crash related to AMPs that modify spell parameters such as resource cost.
  • Fixed a bug with instance throttling where instances were taking longer to expire than intended.
  • Adjusted loading screen tips related to the Social Menu and the Group Finder to properly reflect their default keybinds.
    • Social is now O (from H). 
    • Group Finder is now N (from O).
  • Reduced falling and sliding damage while tethered.
  • It is no longer possible for spells to get stuck attempting to recast themselves when using the mouse to click with Hold to Continue Casting enabled.
  • Players should no longer appear as moving corpses to other players in the rare cases that they were.
  • Player to Player Trading
  • It is no longer possible to delete an item while it is in an active trade with another player, causing a trade to fail.

Guilds
  • Renown and prestige gains will now be properly processed within achievements including guild achievements.
Characters
Items
  • Alongside world drops, the Spellslinger AMP 'Critical Surge' will now only be available for purchase from Fenan Sunstrider (Exile) and Zephix (Dominion) in Whitevale.
  • Imbuement - Inner Strength - Fixed an issue where this was sometimes stacking. Additionally reduced the CC Resilience for all tiers to 2%, 4%, 6%, 8%, and 10% respectively.
  • Item imbuements with checklist like objectives will now properly complete while the item is equipped nor will they auto complete by taking the item off and putting it back on.
Classes
Spellslinger
General
  • While in the void, you now receive an error message saying you can't change sets.
PvP
General
  • Fixed a bug where players who die near each other and respawn in the same PvP wave might not see each other.
  • Fixed an issue where the mask in Walatiki Temple could disappear if the player carrying it died from falling damage.
Warplots
  • Updated sound effects for Warplot Dispenser buff towers.
  • Players can no longer jump on top of Warplots generators.
  • Improved Warplot match making to reduce the likelihood that solo queuing will prevent large groups from matching.
  • Fixed a bug which would prevent Warparties from properly matching, disbanding, or being able to port to the build map after queuing the first time.
Content
Algoroc
  • Kraggar has had his failure time removed so that he will remain up until defeated, or 1 week has passed at which time he will reset. Dominion players will now be able to participate in the event for killing this world boss.
  • Auroria
  • Interacting with 'Honeyworks Ultrasonication Lead' now displays as "Talk To" instead of "Activate".
Ellevar
  • The Pell Water Devil Ritual in Ellevar has been updated with new sound effects.
  • Settler Project in Lightreach will now allow easier construction.
  • Fixed the Tales From Beyond the Fringe image for Ellevar Tract 1.
Exile Arkship
  • Fixed a rare issue preventing players from interacting with Sadie Brightland on the Exile Arkship.
  • Updated sound effects on the Exile Arkship to better reflect correct event timing.
Grimvault
  • The Caretaker overseeing the Bio Mech Facility has even more to say during "Big Game Hunters".
  • Eldan Transistors
  • Fixed issue with the player being able to 'demo' the targets of the mission.
Wilderrun
  • Updated location of DATACUBE: Difficult Choice so that it is not clipping inside terrain
Adventures
Riot in the Void
  • Increased the difficulty of several creatures in Riot in the Void back to their intended level of difficulty.
  • Rioting Prisoners in 'Riot in the Void' now search for players in the appropriate rooms.
The Hycrest Insurrection
  • Increased the difficulty of many creatures in the Hycrest Insurrection back to their intended level of difficulty.
War of the Wilds
  • Increased the difficulty of many creatures in War of the Wilds back to their intended level of difficulty.
Siege of Tempest Refuge
  • Increased the difficulty of many creatures in The Siege of Tempest Refuge back to their intended level of difficulty.
Crimelords of Whitevale
  • Increased the difficulty of many creatures in Crimelords of Whitevale back to their intended level of difficulty.
  • Updated Barugh's Armored Hide Coat to the correct icon.
The Malgrave Trail
  • Increased the difficulty of creatures in The Malgrave Trail back to their intended level of difficulty.
  • Gold Medals will now reward properly in The Malgrave Trail (Veteran).
  • Shiphands
  • Players should again be able to enter shiphands when they are below recommended level.
Dungeons
General
  • Fixed a bug causing incorrect minimum level restrictions to be applied to dungeons.
  • Fixed an issue that was causing items dropped from trash in Dungeons and Raids to be awarded directly to a player instead of being available to the group to roll on.
Kel Voreth
  • Grond the Corpsemaker
    • HP increased to ~275k (Normal).
    • Bellow/Scratch Itch should occur more consistently.
    • Mutilate timing revised - players now have more time between getting knocked back and being mauled.
  • Slavemaster Drokk
    • HP increased to ~150k (Normal).
    • Reduced HP for Destructo bots and tethers. 
    • Destructo bots now explode more reliably. 
    • Destructo bots now use "Reorient" when a new Tracking Beacon is selected.
    • When a played marked as Tracking Beacon dies or leaves combat it will no longer sometimes cause the phase to end early.
    • Destructo Bots should correctly chase players (we know, we may have claimed this once or twice or a half dozen times before).
  • Forgemaster Trogun
    • HP increased to ~185k (Normal).
Raids
Attunement
  • The quest direction arrows for the step to Speak to Executive Assistant Kunio for the quest Attunement: The Genesis Key will now only display when in Illium.
  • The Adventure step of the Genesis Key will now correctly give credit.
  • The Reputation Check for Beloved of the Dominion and Beloved of the Exiles will now advance if you max your faction while inside an Adventure.
  • Players will now see Drusera if they log out and log in during the raid attunement quest: "ATTUNEMENT: The Genesis Key".
  • Players will now only receive a quest arrow for the step to Speak with Research Assistant Bertha for the quest Beloved of the Exiles if in Thayd.
Genetic Archives
  • Fixed some terrain in Genetic Archives which previously interfered with miniboss encounters.
  • Hideously Malformed Mutant 
  • Squidora no longer chase players (they refused to do so, anyway) and instead wander randomly in a relatively large radius once spawned.
Paths
Scientist
  • Mining bot now self-destructs after being scanned.
Economy
Tradeskills
  • Outfitter
    • Updated text for Apprentice level Support System Manufacturing tech tree achievements to more accurately reflect intended requirements.
User Interface
  • Updated the layout of the Credd Exchange and fixed an extra buy label that was appearing.
  • The Group Finder UI now opens to the correct tab if you open it in the middle of a dungeon/adventure/arena/etc.
  • The Account Inventory tutorial should now be more accurate in explaining the functionality.
  • Changed minimum value of lod.renderTargetScale back to 0.25
  • Added RewardIcons as a dependency in Nameplates so icons load after a reloadui
  • Added sounds to the Arena Team UI.
  • Added sounds to the Challenges UI.
  • Added sounds to the Settler Build Map UI.
  • In Account Services, unfriending someone while in the middle of gifting to a friend will now close the UI and require you to try again.
  • Fixing "Not Enough Money" bugs and warnings in the Auction House.
  • If your Account has lapsed, and you have C.R.E.D.D. remaining in your Escrow, the UI will now automatically bind and claim it for you, if you click the claim confirmations.
Housing
  • There are no longer certain areas on the inside of the Spacious Granok, Spacious Chua, and Spacious Aurin houses where decor couldn't be placed.
  • Fixed an issue where, occasionally, decor couldn't be previewed the sides rooms of the Spacious Granok and Spacious Chua houses.
  • Fixed a bug where players could not access the landscape menu from certain places inside spacious houses.
  • Fixed an issue where the action bar on the Tiki Lounge housing plug that allows players to select a bartender was missing an icon.
  • Players can no longer edit decor or housing remodel options while the house is building.
 

 


Twitter: @Raijinn

#2 Alozaps

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Posted 28 May 2014 - 06:03 PM

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Thanks for the notes.  I'm a little disappointed that you're "done" with the continent maps.  It looks like all you really did was add region labels on mouseover.  The maps are a bit low-res (pixelized), and their implementation seems a bit lacklustre.  Hopefully you guys can improve the map (not just the continents, but the zones and world map as well) into/following launch, because it certainly has room for it, and their are plenty of excellent suggestions out there.


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#3 Dante2387

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Posted 28 May 2014 - 06:16 PM

One question, i thought critical surge( the SS AMP) existed already in a vendor (i think wilderrun or so) so did you mean its in another vendor now, or you meant power surge or trigger fingers maybe?


Freya Eir - Level 50 Aurin Spellslinger DPS- Jabbit EU.


#4 Mondo Corti

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Posted 28 May 2014 - 06:16 PM

No word on bugged quests in the early zones?  These have been posted numerous times in Bug Reports forum throughout Open Beta and OpsWeek and cause a lot of unnecessary zone-chat complaining about the bugs.  These are early in new player experiences and I think it is important to not hit them up with bugged quests so often in the early leveling process.

 

Current list of Dominion bugged quests I could gather (not just "I once had a problem with them" but bugged so that no one can complete them as of OpsWeek):

 

Deradune "Fights of Passage" (works at server reset but boars eventually stop triggering the event)

Ellevar "Ravaging Ravenoks" (bate not spawning for final quest in series)

Ellevar "Undermining Operation" (mining drill to zone into Prosperity Caverns is not click-able like it used to be)

Auroria "Black Hoods" episode (intro quest not comm-called to players, so rest of episode is not obtainable)

Kel Voreth "Into the Flames" (can't turn in to NPC inside)

Whitevale "Wigwali Treasure" (can't turn in to NPC, can only convert to rep, quest stays in log)

 

Not a single lvl 1-30 zone is without a bugged quest of some kind that prevents players from finishing the zone and the game is about to launch.  I really want  new players to have a positive experience and stick with the game, but having so many bugged quests before even hitting lvl 30 is troubling.


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#5 Party On Garth

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Posted 28 May 2014 - 06:22 PM

Are Kel Voreth destructo bots the ones that fill the who area and explode or the ones that pick a target and terminate? 


-Garth McGarth, the Mechari Warrior who brings the deeps does it all... on NA PVE. 1/9 Datascape.

-Law son, the Cassian Esper who heals. Dominion Reputation boss too strong. Dem world bosses are sneaky.   


#6 IIIII

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Posted 28 May 2014 - 06:36 PM

 

  • Imbuement - Inner Strength - Fixed an issue where this was sometimes stacking. Additionally reduced the CC Resilience for all tiers to 2%, 4%, 6%, 8%, and 10% respectively.

 

 

hue



#7 Skyswiper

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Posted 28 May 2014 - 06:52 PM

NICE they finally added a /roll (/random)


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POLK


#8 Skyswiper

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Posted 28 May 2014 - 07:00 PM

When are you guys going to actually make the world map similar to the standard of other mmos? Why can I only view npc icons and town hubs if I'm near them? I have no idea where the reputation vendor is on the map unless I google it, it doesn't make any flipping sense. Finding the right NPC on thayd or illium is frustrating.


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POLK


#9 Cougar

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    Director of Operations

  • Carbine Studios Staff

Posted 28 May 2014 - 07:14 PM

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NICE they finally added a /roll (/random)

 

So we are sitting in a triage meeting and we are absolutely slowing down integrations to the most critical of issues. But when this issue comes across the screen, I give the forward ho gesture to the screen and say we must get this issue in for launch. At which point I was slightly teased that I just threw my weight around a bit to get this issue in.. to which I didn't protest. Glad you appreciate the inclusion! :)


#teamCrowbar

<-- Ops Guy

~C~

#10 lupun

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Posted 28 May 2014 - 07:15 PM

Any word if we are going to get any more OPs week time in to test the new patch, Cougar?



#11 Qaria

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Posted 28 May 2014 - 07:27 PM

NICE they finally added a /roll (/random)

Yea.  Pretty much necessary for MasterLoot PuG'ing. :D



#12 Castenada

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Posted 28 May 2014 - 07:41 PM

So we are sitting in a triage meeting and we are absolutely slowing down integrations to the most critical of issues. But when this issue comes across the screen, I give the forward ho gesture to the screen and say we must get this issue in for launch. At which point I was slightly teased that I just threw my weight around a bit to get this issue in.. to which I didn't protest. Glad you appreciate the inclusion! :)

In my mind I pictured Picard giving the hand gesture    "Ensign ...  Engage."           


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#13 Cougar

Cougar

    Director of Operations

  • Carbine Studios Staff

Posted 28 May 2014 - 07:43 PM

Yes, pretty much :)


#teamCrowbar

<-- Ops Guy

~C~

#14 The Larias

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Posted 28 May 2014 - 07:55 PM

And the forums fired all of the carbine staff


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Are you looking for a hardcore progression raiding guild but limited on time?

Are you able to commit to two nights so that we can kill bosses while they are current?

Check us out here and join the <IDEAL> guild for YOU!


#15 Fouret

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Posted 28 May 2014 - 08:15 PM

so...no nameplates fix? this bug makes Wildstar uplayable and we will see it at launch, that is awefull.



#16 Mondo Corti

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Posted 28 May 2014 - 08:16 PM

so...no nameplates fix? this bug makes Wildstar uplayable and we will see it at launch, that is awefull.

 

What nameplate fix and why is it unplayable?



#17 Makiazo

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Posted 28 May 2014 - 08:23 PM

Cougar, will the servers come up for some last day testing tomorrow? Or are we down for good until Headstart?

Thanks!



#18 boynl72

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Posted 28 May 2014 - 08:28 PM

`Why carbine WHY did you nerfed Slavemaster Drokk , don't make it easier it is already easy



#19 ShadowHuntress

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Posted 28 May 2014 - 08:39 PM

I noticed that some of the staff lost their "staff" rank on the forums... I'm looking at you, Cougar and Raijinn

*looks at list*
Genetic Archives
-Hideously Malformed Mutant

I like the sound of that. But, aren't they all hideously malformed? (and awesome)

Every life on this planet is precious. Except that one.


#20 Cowtung

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Posted 28 May 2014 - 08:49 PM

I'm getting old and my eyes are apparently going.  Please add more font size options for all UI text, especially quest giver dialog.


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