I’d like to take the time to give a brief update on the state of our optimization efforts for Wildstar.
First, good news for those of you with SLI and Crossfire graphics cards. The code changes have been made to support these cards are done and are being tested internally. Those of you with these cards should see a significant improvement in frame rate.
We’re also optimizing our new UI. The new UI (UI 2.0) is much better looking than the previous version, but there are significant opportunities for performance improvements that we’re pursuing. In particular, the raid frame and nameplate add-ons are being improved. There were also major changes to chat log, target frame, and the health shield bar.
We continue to increase CPU performance by moving more and more code off onto separate threads. We’ve also been making improvements to PVP and Raid content - areas with lots of players casting spells.
We’re also looking at specific areas in the game which have degraded performance. Sometimes these are due to bad collision objects, bad geometry, excessive particles, or the occasional content bug. We’re eliminating these as fast as we can find and diagnose them.
Our optimization efforts will not stop with launch. There are a number of changes we’re planning on making which have the potential for major improvements but that can’t be done in the launch timeframe.
In the meantime, there are a number of graphics settings which can be used to coax better performance out of the game. We’re planning on adding the Render Target Scale back in to the graphics options, but until we do, you change the value by typing
/eval Apollo.SetConsoleVariable("lod.renderTargetScale", 0.5)
This will "pixelate" the screen a little; 1.0 is full screen. I wouldn't recommend going above 1.0
For PVP or Raiders, you might also try changing
/eval Apollo.SetConsoleVariable("spell.visualSuppression", 0.75)
This will suppress visual effects if there are too many cast spells on the screen. Setting it to 0 will supress nothing, 1.0 will suppress all spell casts but their own.
Keep in mind that these settings will persist on log out.
Thank you for your support!
For the latest news response on this subject from Sean Craig, please see this post