As many folks have said, we try to deliver story in a variety of ways outside the actual quest objective, and do our best to use every character of the space we do have in quest text to give you a good understanding of the situation. Some days I may miss the comparatively luxurious quest text boxes of other games where I could ramble on about all manner of things, but I'm very glad for our approach here. It not only makes me very conscious of my word choice, but directs me to follow a solid philosophy of storytelling in games.
You've probably heard the phrase "show, don't tell," when it comes to storytelling, particularly in a visual medium. In games, because the audience is an active participant, that gets extended: "Show, don't tell -- but when you can, do, don't just show." If I tell you that the squirg are a threat, as an example, that is less effective than showing you what the squirg do to people. Still more effective is having the squirg affect you, the participant, to truly grasp what they're capable of. We try to bring out the story as much in the world proper as we can rather than relying upon our players to read all the quest text.
Now there are situations where we need to convey more than the quest text can reasonably hold and we can't give the players that information through more visual or interactive means. In the cases where more history or information would be helpful, we use the optional conversation options within the quest. You can follow each question -- marked by an ellipsis button -- to learn more about the situation. Not every quest has (or needs!) these, but we do use 'em when we feel it makes sense.
I understand the desire to get as much lore as possible, and we want to bring it to you in a variety of ways. For now, check out the conversations in hubs. Look at what intelligent creatures say when you start fighting and killing them. Don't hesitate to click those more info buttons when they show up on quests. Check out the summaries of quests both when they're active and once you've finished 'em. You've recognized that we've got journals and datacubes out there in spades, but there's more. And heck, Scientists get access to even more contextual lore!
We've put it out there for folks to find. It's just not all condensed into quest text itself.
Edited by Caydiem, 14 April 2014 - 02:24 PM.