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Genetic Archive Patch Notes


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#1 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 26 March 2014 - 10:45 AM

Will update this thread whenever new patch notes should be going live.

 

The next build should include:

Genetic Archives

Experiment X-89

  • His platforms should no longer sometimes get stuck permanently cycling the shock spell

Hideously Malformed Mutant

  • Slightly increased scale
  • Reduced hit box size
  • Reduced Squidora DoT damage
  • Squidora DoT now ignores armor
  • Changed damage taken debuff to be offset instead of multiplier
  • Mitosis can no longer be interrupted

Malfunctioning Minibosses

  • Forcefields into their arenas now close when the encounters begin
  • Piston and Battery now patrol while out of combat

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#2 Veckna

Veckna
  • Members
  • LocationNorth East UK

Posted 28 March 2014 - 09:44 AM

 

Will update this thread whenever new patch notes should be going live.

 

The next build should include:

Genetic Archives

Hideously Malformed Mutant

  • Reduced Squidora DoT damage
  • Squidora DoT now ignores armor

 

Yay no more "Hi Sam Squidora, I'm a light armour user" - "AAAAARGGGGHHH MY FACE IT BURNS!"


Eugenic
Europe - Dominion - Hardcore


#3 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 07 April 2014 - 07:28 PM

[Patch is likely still a few days away, but here are the GA changes contained within]

 

Genetic Archives

  • Immortal Achievements should now evaluate on a per pull basis, instead of a per weekly reset basis. This prevents players from being locked to raids incorrectly
  • Did a rough pass on all creatures and spells to update tiers and spell damage using new creature balance #s

Phage Maw

  • Laser Blast's max distance increased to 250m from 100m. This should prevent Phage Maw from trying to walk towards its primary threat
  • Time between 3rd Detonation Bomb wave and Aerial Bombardment should now be the full 25s
  • Detonation Bombs now deal ~12-13k damage

Phageborn Convergence

  • Terax Blightweaver should now correctly interrupt Stitching Strain prior to MegaCasts

Genetic Monstrosity

  • Should no longer sometimes continue to send players Story Panels after being defeated

Gravitron Operator

  • Gravity Reversal should no longer sometimes expire before players have a chance to land
  • Should no longer sometimes begin failing to path around the room

Phagetech Guardians

  • Should no longer always select the same targets at range

Malfunctioning Dynamo

  • Live Wires now activate twice as frequently

Malfunctioning Gear

  • Should no longer recharge IA while casting Repeat
  • Should no longer deal damage with Repeat while out of combat
  • Damage taken debuff on Corrosive Fluid should now work correctly

Malfunctioning Piston

  • Should no longer sometimes interrupt a Leap-Tether sequence by Dashing

Malfunctioning Battery

  • Alter Polarity
    • Increased 'tick' time between buffs from 2s to 4s, and increased total cast time from 8s to 16s
    • No longer takes damage for the duration of the cast
  • Resist Mode
    • Now adds 7 bonus stacks of Charged/Depleted instead of 4
  • Assault Mode
    • Sparks deal 4x damage to players without 'Conductive Equipment' buff
  • Defense Mode
    • Thermal Retaliation deals 4x damage to players without 'Overdrive Weaponry' buff

Phage Egg Hallways

  • Noisy now persists through death

Archive Defense System

  • Loot should no longer be awarded when reloading from save state after completing the event

Corrupted Experimental Abomination

  • Genetic Enhancement
    • Damage reduction reduced to 75%
    • Added a 2s delay before they begin casting the spell
    • Added a working buff icon

Phageborn Colossus

  • Volatile Cyst Detonations should no longer affect pets

Phageborn Brute

  • Should no longer regen IA during the cast of Beatdown unless interrupted early
  • Interrupting Beatdown should now correctly cause a MoO and remove the stun from the primary target

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#4 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 08 April 2014 - 10:00 PM

Genetic Archives

Phage Maw

  • Gaining the action button for the shield should now remove all effects of the plasma tank buttons
  • Gaining the action button for the shield is now delayed by ~1s
  • Laser Blast's initial impact (but not the field) once again affects pets
  • Laser Blast's range extended to cover the entire room

Phageborn Convergence

Golgox Lifecrusher

  • Should no longer sometimes regenerate IA during his MegaCast

Malfunctioning Piston

  • Default interrupt armor has been reduced to 6
  • Energized now grants one additional interrupt armor per stack
  • Shear Casing
    • Now automatically cast at 15 seconds, and every 30s afterward
    • Is now interuptable
    • Now followed up immediately by Shatter Coupling
    • The Moment of Opportunity has been reduced to 5 seconds
  • Will now periodically cast single-target Shear Casing missiles

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#5 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 14 April 2014 - 10:21 AM

Genetic Archives

  • Updated basepop to roll on intended loot tables
  • Adjusted basepop placement in most of the Act 2 hallways to be somewhat less ignore-able

Phageborn Convergence

  • Ersoth's MegaCast is now much more... interactive
  • Terax's Stitching Strain now heals for much more
  • Terax's Reconstructing Sinew now heals for 5% of the target's max health per cast

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#6 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 22 April 2014 - 10:08 AM

new patch notes for new build (not sure when inc):

 

Genetic Archives

  • Plague Breeder
    • Mass Vile Reproduction should work correctly once again

Phage Maw

  • Updated Generators and related effects to use technophaged Eldan appearances and vFX
  • Detonation Bombs now take ~56s to tick from 100% health to 0 if ignored (up from ~27s)

  • Detonation Bombs now explode for ~12k damage (down from ~19k)

Phageborn Convergence

  • Golgox's Reinforced Form once again has a valid buff icon
  • Golgox is once again attackable
  • Ersoth's Deprivation now ignores armor and only ticks every 1s (instead of every 0.5s)

Hideously Malformed Mutant

  • The Squidoras should once again chase players

Gravitron Operator

  • Gravity Crush is now a donut-shaped telegraph centered on the Anti-Gravity Bubble

Genetic Monstrosity

  • MoO no longer ends when the Radiation Bath ends
  • Is now flagged to no longer evade if the primary target is lost (such as stealth)
  • Added an animation visual for the duration on the MoO
  • Added animation for activating the panel

Edited by Timetravel, 23 April 2014 - 09:05 AM.

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#7 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 29 April 2014 - 10:04 AM

Some more fixes inc this week:

 

Genetic Archives

Experiment X-89

  • Shattering Shockwave now highlights the platform which will be destroyed at the start of cast

Phage Maw

  • Detonation Bombs no longer give xp

Phageborn Convergence

  • Ersoth should no longer drop Defilement pools during his MegaCast
  • Ersoth's Deprivation should no longer tick while players are not subdued
  • Terax's Stitching Strain should once again have a valid icon

Gravitron Operator

  • Gravity Spike now grants immunity to falling damage
  • Reduced Ability Restriction duration for Gravity Reversal
  • Gravity Reversal now sets all players HP to one and triggers a MoO on the Operator
  • Gravity Spike now does less base damage, but ignores 75% of armor

Fetid Miscreation

  • No longer regenerates interrupt armor while casting

Phagetech Guardians

  • No longer regen Interrupt Armor during cast
  • Extermination Beams from upper floor should no longer fall through the ground

Lights Out

  • Ultimate Symbiote's HP increased to ~1.4m 
  • Reverberating Shockwave now deals a massive amount of damage and ignores 75% armor
  • Symbiotic Shockwave's telegraph radius increased to 45m from 30m 
  • Their resurrection spell should no longer sometimes be interrupted

Malfunctioning Battery

  • Should no longer fail to cast Alter Polarity upon entering combat
  • Phase buffs should now last for the duration of each phase
  • Thermal Insulation can no longer be Overloaded
  • Now ignores 75% of armor (instead of 100%):
    • Sparks
    • Voltaic Storm

Malfunctioning Dynamo

  • Critical Mass now ignores 75% of armor (instead of 100%)

Malfunctioning Gear

  • Repeat now ignores 75% of armor (instead of 100%)

Malfunctioning Piston

  • Shear Casing
    • Missiles now travel more slowly but deal more damage
    • AoE subdue+disorient no longer deals damage
  • Dash
    • Follow-up dash back along the path happens more slowly
    • Removed knockdown
    • Reduced damage
  • Reduced damage for ticks of Electrical Current

Edited by Timetravel, 30 April 2014 - 12:26 PM.

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#8 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 03 May 2014 - 03:48 PM

The next patch for beta will include a # of additional fixes:

 

Genetic Archives

Kuralak the Defiler

  • Tainted Ventilation and Contamination now ignore 75% armor (down from 100%)

Phagetech Prototypes

  • Phagetech Commander is now the same creature tier as his fellow Prototypes (aka he's scarier)
  • Increased the health of the Destructo Constructs 
  • Adjusted the placement and spacing of Destructo Construct detonation locations
  • The Prototypes should no longer sometimes go missing during the encounter
  • Phagetech Fabricator's Technophaged Catalyst ability vFX reworked
  • Initial number of Technophaged Catalyst missiles increased to 8 (up from 5)
  • Players should no longer be able to be chained to more than one other player with Malicious Uplink
  • Initial Malicious Uplink pairs increased to 9 (up from 5)
  • Catalytic Combustion, Malicious Uplink, Sparks, and Polarized Phase Energy (Red) now ignore 75% armor (down from 100%)
  • Should no longer stay in combat indefinitely if a player is alive outside the room

Phage Maw

  • Detonation now ignores 75% armor (down from 100%)

Phageborn Convergence

  • Fleshmonger Vratorg no longer procs Symbiotic Pustules while vulnerable
  • Impending Demise's damage increased to deal 40% of max health (up from 20%)
  • Ignore Armor value reduced to 75% from 100% for these spells:
    • Vital Nullification
    • Strain Infection
    • Eviscerator 
    • Deprivation 
    • Blight Nova
  • Fester Bomb no longer causes players to be rooted after the explosion 

Hideously Malformed Mutant 

  • Cellular Leech now ignores 75% armor (down from 100%)

Genetic Monstrosity 

  • Noxious Belch now ignores 75% armor (down from 100%)

Gravitron Operator

  • Gravity Spike now ignores 75% armor (down from 100%)

Nanite Infused Defender 

  • Nanite Infection now ignores 75% armor (down from 100%)

Phageborn Darksoul 

  • Emanating Evil now ignores 75% armor (down from 100%)

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#9 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 13 May 2014 - 11:59 AM

A few more notes that should be showing up soon:

 

Genetic Archives

Experiment X-89

  • Resounding Shout rebalanced around ignoring 75% of armor (down from 100%)

Kuralak the Defiler

  • Should no longer be able to continue Overloading the pillars after exiting combat

Phageborn Convergence

  • Noxmind's auto-attacks now deal ~20% more damage
  • Will now reset properly if raid wipes during MegaCast

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#10 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 13 May 2014 - 11:59 AM

A few more notes that should be showing up soon:

 

Genetic Archives

Experiment X-89

  • Resounding Shout rebalanced around ignoring 75% of armor (down from 100%)

Kuralak the Defiler

  • Should no longer be able to continue Overloading the pillars after exiting combat

Phageborn Convergence

  • Noxmind's auto-attacks now deal ~20% more damage
  • Will now reset properly if raid wipes during MegaCast

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#11 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 15 May 2014 - 07:20 PM

These are unlikely to be patched in before this weekend, but are inc:

 

Genetic Archives

Phagetech Prototypes

  • Enrage timer is now working as intended (was 1 min too long)

Phage Maw

  • Crater no longer hits NPCs

Phageborn Convergence

  • Ersoth's Fester Bombs now despawn correctly after exploding
  • Terax's Strain Infection now spreads appropriately once again

Hideously Malformed Mutant

  • Squidora no longer chase players (they refused to do so, anyway) and instead wander randomly in a relatively large radius once spawned

Malfuctioning Battery

  • Alter Polarity will now block Thermal Retaliation while being cast
  • Charged
    • Re-Charge will now slowly increase stacks of Charged over time
    • Can no longer be dispelled
    • Now increases damage dealt by 2% (down from 5%)
  • Depleted no longer stacks, but its effect is much greater
  • Thermal Retaliation now has a visible buff icon

Lights Out

  • Ultimate Symbiotes' MoO duration reduced to 10s, from Infinite
  • Ultimate Symbiotes no longer wait until after their MoO to begin casting Symbiotic Reconstruction

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)


#12 Veckna

Veckna
  • Members
  • LocationNorth East UK

Posted 16 May 2014 - 01:33 AM

Hideously Malformed Mutant

  • Squidora no longer chase players (they refused to do so, anyway) and instead wander randomly in a relatively large radius once spawned

 

Awww the poor things just need love and are looking for a cuttle!

 

Ahem...sorry  :(


Eugenic
Europe - Dominion - Hardcore


#13 CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Posted 21 May 2014 - 04:48 PM

Genetic Archives

Malfunctioning Piston

  • Dash will no longer target players outside of the area, poor afk people
  • Base Interrupt Armor has been reduced from 6 to 0

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)