I know we are still playing beta, but release is now just around the corner, so it seems a reasonable time to raise concerns over what is currently implemented:
The Soldier path is noticeably poor in terms of our skill bar rewards.
Back in the Fray is far less useful than spending a couple of silver on food, mostly due to the long cooldown.
Bail Out seems like it might be vaguely useful for avoiding wipes in group content, but can't actually be used there and has no other sensible use.
Combat Supply Drop provides us with items that can't be competitive because they'd be considered OP for solo content, so are instead weak and uninteresting limited use items. Why isn't there even an animation for this ability? The least I hoped for was a cool looking drop pod.
As things currently stand I actually find it difficult to choose which skill to put on my bar because they are all so disappointing. I tend to go for Back in the Fray since it has vague utility after every (extremely long) cooldown.
Now, paths in general do not provide that much in the way of interesting skill rewards, but after seeing friends dropping temporary vendors, with additional teleports and even with more fun jumping, I find that Soldier has very little appeal. I like the content, but at the end of the day I will play through content I enjoy less for a reward that is actually worth something.
Sorry for ranting slightly, but does anyone else feel similar at this point? I feel this path needs some attention urgently to make it a worthwhile choice at launch.