§ What are your thoughts on dropping the faction barrier? And why?
My only experience with a cross faction barrier has been from the MMO Star Wars: The Old Republic. From the experience I got from that, it promoted more than segregated the factions. For me, it seemed to encourage me to make more characters. I never planned to have all eight characters, but having them all allowed me to enjoy the game.
- The trade network allowed cross faction markets to use and sell items more freely. This generated a larger in-game market were people would spend real money (you guys like money right?), buy unlocks and extras, sell them for in game currency. Any faction could buy them, virtually doubling the open market.
- Mailbox items: Often I have a consumable that my advanced character doesn’t need but would be nice if my newer character did. Also, sending a little extra cash or a newly found item, the advance character doesn’t need but a lower level one would need is also nice.
- Crafting: Putting aside how some crafting is broken (I think the technologist?) Being able to craft something for my characters makes me want to harvest and hunt all the more. Having an exile weapons maker and a dominion light armor crafter doesn’t help when my other dominion characters are medium and heavy.
- Banks: Having an account shared bank is really handy. You want to make more money? (You guys DO like money right?) Sell expansions to account shared banks for more storage.
- Areas where factions could help each other in a dungeon. I’ve seen CoGS missions and this is a fantastic opportunity for lore base (I hope) cross faction participation.
- Have more missions where you –have- to pair up with a cross faction player.
§ What are your thoughts on keeping the faction barrier? And why?
All the character’s stories are the same. There is no pve difference in lore, story, or interaction in the universe that would make a mordesh play any different than a Chua. Other than the skill and path, there is no difference in working with an opposite faction player to playing with one from your faction. The difficulty is to know where to draw the line, where to allow open cross faction support and where to draw the line to a definitive no. If more issues are created, rather than additional perks created, it’s just not worth the time.
§ If you were a developer for a day, what would your vision for what faction barriers be?
There are many players deeply committed to the Faction wall for Lore, character, and roleplay reasons. Yep, people do roleplay. My vision is to have a better community, develop the story line on a planet the two factions are locked into combat over. Having an open faction barrier would generate interests in other avenues of the game such as story, pvp, pve, purchases, and further game enhancements. It may feel like it for players, who for “reasons” will not cooperate with the other faction, may feel this is unfair, I would promote it as an eventual outcome of two factions, one who can’t go anywhere else, to the other who won’t go anywhere else. In the end I would hope this would draw more players in, not limit the choice of "Which faction to choose," and leave the door open for a neutral or third faction that the community talks about from time to time.
§ How should PvP flags factor into faction barriers, if at all?
Removing or keeping faction barriers should not remove the PVP flags in any way. Yes, when a Dominion invites their Exile “friend” to where ever, they are both still open to getting shot down by the opposing faction. You roll them dice and you takes your chances. Having a special flag, “May” be needed in co-op dungeons or missions, but to prevent rage fits from one person forgetting to change, in those situations, make it so the realm puts exile and dominion players as friendly. The moment they leave those areas, it’s open game.