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WildStar Update - March 2016


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#1 Pappy

Pappy

    Game Director

  • Carbine Studios Staff

Posted 14 March 2016 - 04:03 PM

Last Friday was an extremely difficult day for Carbine. As many of you know, WildStar has not been performing as well as we had hoped, and because of that it was necessary to reduce the size of our team. Events like this are never easy. To be completely clear, this does not at all reflect on the talent, dedication, or passion of the individuals who were affected. Each and every one of them worked hard to improve and enhance the game, bringing their creative energy to work each day despite the challenges we were facing. It has been my privilege to work with them on this team, and I hope the best for them in the future.

 

That being said, I wanted to make sure that everyone understands that this is not the end for WildStar. The team here at Carbine is still dedicated to the game and its community, and we will be continuing on the path that I outlined in my last state of the game update. Destination Arcterra will launch within the next three weeks. WildStar's Steam release will come this spring, and those updates will be followed by a succession of game improvements, new content, new systems and live events.

 

Work is continuing on Redmoon Terror, Halon Ring, and Evil from the Ether (our next expedition). The Item Upgrades system is still also in development, as well as new systems—such as multi-queuing—which are focused on expanding WildStar and bringing its players together in new and exciting ways. We will also continue to bring live events to our players—like the upcoming return of the Hoverboard zPrix Invitational—many of which will include improvements that further encourage and reward player participation. We will be talking in more detail about all of these initiatives, as well as many others, in the coming weeks and months. There are still exciting days ahead for WildStar.

 

It’s important for everyone to realize that the next few months will be a transitional period for Carbine. We still have a passionate group of core developers here who are focused on improving the game and creating new content, but transitions like this take time, and I'd like to thank all of you for being patient as the team gets settled and our development timelines get solidified. We’ll continue to communicate with you every step of the way.

 

Lastly, I would like to thank the WildStar community that has supported us through this difficult time. I understand fully that events like this affect all of you as well, and we appreciate those of you who continue to play the game and engage with us. As I have said many times, WildStar was created for you, and I’m looking forward to working together to make it even better.

 

Pappy