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"Mystery of the Genesis Prime" PTR Update Notes - 10/24/2014


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#1 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 08:21 AM

General
  • Rented Mount vendors have been added to Algoroc, Celestion, Deradune and Ellevar. These vendors will provide a cheap, temporary license allowing you use of a mount for 24 hours.

  • Protostar Stylists have opened up businesses in major hubs across Nexus.

  • There is now an option while creating a new character to skip the Arkship Tutorial and start at level 3!

  • Houston32.exe can now run on Windows XP.

  • Edited the credits for any necessary capitalization.

  • Realm transfers should complete much faster now

  • There should be more new Mailbox locations throughout Nexus. Find a Quest Hub on your Map and look for the Mailbox Icon nearby. If you don't see one, ask a Settler to help you out.

  • Engraving stations have been added to major hubs across Nexus.

  • We have made some improvements to WildStar's colorblind telegraph options! Player can now choose the color of telegraphs via a color picker for of the five telegraph types.

  • Fixed issue causing game stuttering/freezes for various events, including when getting killing blows.

  • Fixed a number of cinematics when players enter a new location.

  • The "Level Up" fanfare can now be replayed from the Level Up Unlocks interface for any level your character has reached.

  • Improvement Initiative: Quest Reward Money has been increased by 140%, junk items have had their vendor sell value increased by 40%, and Group and raid difficulty creatures drop a higher quantity of loot.

  • Fixed an issue with rental mounts purchased a second time not showing up in the mount shortcut button until the UI was reloaded or relogging.

  • Fixed a bug where you could temporarily wind up auto targeting in the wrong direction after getting knocked around.

  • The Taxi driver has new VO for takeoffs and landings.

  • New players who do not configure a payment method for their WildStar account will receive a message directing them to go back to the website and complete the registration process.

  • Units without a relevant difficulty no longer show a difficulty in the Unit Tooltip.

  • While using a vehicle, the player should no longer have issues casting spells on a target.

  • Fixed a client crash related to the number of bags unlocked in a player's inventory.

Character
  • Mounts have had their overall health reduced by 50%

  • Recall spell will no longer occasionally re-display the character after completing the cast but before teleporting to housing.

  • Draken female's muzzle effects fixed to align properly while strafing.

  • Fixed an issue in character creation that was causing characters to not show the correct options.

  • Corrected broken animation in Aurin Male's left foot during his wound animation.

  • Fixed an inconsistency during certain cast animations for the Mordesh Female’s arm and foot.

  • The character creation window will set the scroll bar to keep selected in view.

  • The customize face button in character creation will deselect when the randomize button is clicked.

  • You can now tell what type of tag (Guild, Circle, etc.) a player is displaying by Inspecting them.

  • Fixed normals on male Granok hair number four.

  • Fixed female Aurin Hair number 10 so that it no longer separates from the scalp.

  • Fixed an issue where alts of a character who had just transferred servers wouldn't have Account Roommate permissions.

  • Rest XP for max level characters will now accrue up to a maximum of 75 elder gems worth of elder points, up from 1.5 elder gems.

  • We've minimized the amount of movement animations when moving from left to right while engaged in combat.

  • After renaming a character, the character select UI will now update immediately with the proper data.

  • Added Jump and Land animations for backward motion on the Granok Male & Female

  • Elder Point gains will now display base and rested Elder Points separately, to be more consistent with Experience gains.

  • NPCs mimicking the player no longer keep the player from changing appearance after switching worlds or re-logging.

  • The Granok female now has her "bald" hairstyle back.

  • Human males now animate at the correct speed when walking backwards in stealth.

  • The camera now properly zooms in to the face of the Aurin female during character creation.

  • Muzzle flashes for Mechari holding pistols are now properly aligned.

Challenges
  • The Anti-Air Defense Tower challenge "Steamglider Flurry" now uses telegraphs instead of requiring the player to target the Steamgliders individually. It is also 1 minute shorter and requires fewer kills to complete.

  • The "Give 'Em the Boot" challenge on the Strain Maw plug now displays all of the intro text correctly. Previously, only two of the four lines of text would display on the screen while all four would display in the chat window.

  • The Spirit Zapper visual duration on the "Bone Pit" challenge has been increased to more closely match the spell duration.

  • We've adjusted the "Just Keep Swinging" challenge . Retrying the challenge while mounted will now display all the appropriate challenge abilities.

  • Pressing the 'Show All Challenges' button will now refresh the challenge log.

  • The challenge "Keep on Swinging" will now no longer have it's action bar show up on other challenges.

  • Target creatures for the Challenge "Diagnostic Tests" were causing a bottleneck because they weren't spawning quick enough. Made them spawn faster!

  • Parentheses have been added to the equation for the challenge "Diagnostic Tests" for ease of reading and processing.

  • Clarified the tasks necessary to complete the objectives in the challenge "Diagnostic Tests".

  • Crimson Isle: Dreg Destroyer - Fixed an issue where some Dreg would not give credit.

  • Tooltips for challenges that do not calculate their goals by percentages now show the correct information.

  • Spell "Bug Spray" was lacking a tooltip when used in the challenge "Bug Off". We've since fixed this.

Item Specials
  • Fixed tooltip errors with Calisthenics.

  • Replenish - Fixed a bug that was preventing this from triggering.

  • Protection - Fixed a bug where this special could break a Stalker out of Stealth.

  • The Stormsword 'Electrical Surge' tooltip now displays the proper damage value.

  • Swindler's Afflicting Guise no longer have an extra item special.

  • Fixed an issue with 'Stimulate' that was preventing the buff from being applied.

Items
  • Fancy top hat can now be dyed appropriately.

  • Eating food no longer displays a blank buff icon.

  • Added an error message for when players attempt to trade a soulbound item.

  • The Superclocked T.D. T7-40 has had its price adjusted on the vendor.

  • Liquid Focus - Visuals and sound will no longer apply each time the 'Strikethrough' buff is applied.

  • Fixed a bug that prevent Aurin from using a throwing animation when casting the 'Noxious Charge' potion

  • The Disabler gadget should no longer break the Stalker's Stealth. The snare from Disabler can no longer proc off of DoT's.

  • The consumables 'Grit Boost' and 'Unstable Grit Boost' no longer generate threat when used.

  • Fixed an error with the duration description in the tooltip of Sacrificial Booster.

  • Consumable items 'Marinated Steak' and 'Finely-Cut Fillet' should no longer have a heal variance.

  • The PTR vendor has been updated with Bags, Currency, AMPs, Consumables, Crafting Materials, Rune Fragments and Care Packages for Level 50 Starter Gear, Genetic Archives Gear, and T2 PvP Gear.

  • Crystalized Magniplate Gauntlets are no longer restricted to Stalkers.

  • Seeker's Invasive Treads no longer have an extra on-use proc effect.

  • Swindler's Afflicting Striders no longer has an extra proc effect.

  • Fixed several light armor pieces that were incorrectly spelled 'Chestwrap'.

  • Grail of Grove Essence no longer refers to Wisdom instead of Insight

  • Item quality borders will appear around all appropriate Items.

  • Items will now be contained in a scrollable window. This will only show when there are more than 4 reward items to choose from. Items will also be sorted by usability and type.

  • We've taken some time and taught the Vendors how to count! Item tooltips at vendors will now show the correct buy and sell price based on the number of items in the stack.

  • Vendor Item tooltips now display "Buy 5 for ..." for stacked items to help clarify prices.

  • Blaster attachment item no longer has class restrictions.

  • We fixed Fancy Pants Top hats, and they are now visible.

  • Rowsbrown Dye can now be learned.

  • Imbuement Items have been redistributed throughout the game. All imbuement items that came from world loot have had their drop rates increased, and players will only find ones that are useful to their class. World Zone imbuements have been added as zone quest rewards, Dungeon/Adventure imbuements have been added to the renown vendors, and PvP imbuements have been added to the prestige vendors.

  • Heavy Tank Gloves, Lambent Guards, and Glowing Holds no longer have the Replenish healing special as part of their Imbuement reward. They now both have the Hemorrhage special instead.

  • An item cannot have more than one of the exact same type installed in them; regardless of which order they are installed in.

  • Fixed an issue that prevented players from learning the Gamescom Blue Dye if they had already learned the Eldan Gold Dye.

  • Fixed an issue that was preventing the purchase of Action Set 3 and Action Set 4 from the Elder Gem vendor.

  • Fixed an issue that caused the Illium and Thayd Transmat item to consume but not award the teleport spell. As a result, players can no longer consume the Illium and Thayd Transmat items while in combat.

  • Item durability will now be properly evaluated when a character logs in. Item's with 0 durability will no longer provide stat bonuses at any time.

  • Galeras Forged Stew is now labeled Galeras Grub and Exile Emergency Med Kit is now labeled Medishot correctly.

  • Purchased and Crafted PvP items will now roll an additional Rune Slot to stay in line with our group content rewards.

  • XAS Feedback Neural Chip no longer appears as gloves when equipped.

  • Crown of Primal Growth will now correctly appear as a helm when equipped.

  • The gadget spell 'Encase' now show the proper buff icon.

  • Fixed an issue where Item Specials would not apply if gear was equipped while mounted.

  • The price of PvP Imbuement items has been adjusted. Imbuement Weapons will now cost 3600 Prestige, down from 4000. Imbuement Shields and Implants will now cost 1350 Prestige, down from 4000.

  • Dye items and their colors now match.

  • Bacchanal Probe and Xenomanal Probe are now equippable by all classes.

  • Zephix, the Dominion Reputation vendor in Whitevale, will no longer offer the Hellrose or Gravestone pieces, as they are intended for Malgrave level ranges

  • "Honey Glazed Cubig" is now available for purchase from BBQ Master Severin in Auroria

  • The absorb amount granted by Mendwell's Desperation has been reduced.

  • All Entertainer Mount Customizations now have a required level of 15.

  • Two REMOVE FROM VENDOR TABLE items will no longer appear in the Commodities Exchange when searching for AMP items.

  • Spider Queen Hide Pants have been renamed to Oil-stained Pants.

  • The AEGIS consumables purchased in Ellevar will no longer be removed from Player inventory when leaving Ellevar. Instead, Players will not be able to consume these items if they are not inside of Ellevar. Additionally, should Players leave Ellevar, the buff provided by these items will be removed.

  • Medishots obtained from world drops and vendors have been revised.

  • Fixed an issue where 'Breachmaker's Visor' was displayed as a chest piece.

  • Thermock Bandana now appears visually as a helmet rather than chest armor.

  • Seagarden and Tyranea will only show and sell the player "Crafting Goody Bags" if the player is on the Crafting Voucher tutorial quests 'What Are They Good For?'

  • Equipping an item that is "Soulbound on Equip" will prompt the player before equipping the item.

  • Eldan Augmented boots and pants now have the correct dye options.

  • Fixed various minor armor clipping issues with armor sets.

  • The hoverboard no longer improperly rotates upon landing after a human male jumps.


#2 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 08:43 AM

 

 Classes

  • Sprint can no longer be used if the player is disabled.

  • Engineer, Stalker, Warrior weapons are now on par with Esper, Medic, and Spellslinger Weapons.

  • Updated Sprint Tooltip and Resource name to use the correct Endurance term

  • All Assault and Support Power buffs gained from items have been reduced by 25% to bring them in-line with their item budget change.

  • DPS Stance Damage increases have been removed from all Tank classes.

  • A -20% Damage Dealt Decrease has been added to all Tank Stances.

  • The Damage Mitigation debuffs for the Warrior and Stalker DPS Stances have been removed, they were previously -2%.

  • Assault and Support Power milestones for primary attributes for the Engineer and Warrior have increased to 24.4 from 15.

  • Adjusted the Assault and Support Power milestones for the Engineer and Warrior. Their primary attributes have increased to 24.4 from 15.

  • Reduced the amount of Assault and Support Power gained through runes and items (not including Weapons) by 25%.

  • Adjusted the Assault and Support Power gains per point of primary attribute for the Engineer and Warrior. They have been increased to .61 from .37.

  • Heavy Armor Rating has been reduced by ~4% on all items.

  • Fixed the "Ability Builder" to allow players to purchase abilities when they have exactly enough credits.

  • Fixed a UI issue that caused Ability Charge counts to list improperly on higher tiers.

  • When right-clicking an enemy that triggers a Basic Ability, that ability will now use the correct Ability Tier.

  • Updated how Armor Pierce gets used in the formula to compute damage, it now gets run on end mitigation values rather than upfront armor values.

  • Fixed issues with several abilities and AMPs that were either generating more threat or less threat than intended.

  • For spells (like Warrior's Sentinel, tier 8) that transfer healing to a player grouped with the caster, their healing should now show up in their combat log.

  • Fixed an issue where non-refreshing buff/debuff tooltips would not properly display their remaining duration.

  • Players can now have separate colors for enemy telegraphs depending on if the enemy is a player or an NPC.

  • Found and fixed a rare crash where the player could get permanently stunned after failing to break out of Stun.

  • Daze's tooltip now states that the player's movement speed is reduced for the duration.

  • Fixed a bug where some abilities like Leap and Pounce could be used while 'Subdued'.

  • Fixed an issue with the Rune set 'Reverberate' that was preventing this from dealing damage.

  • Players can no longer purchase abilities while in combat.

  • Fixed a case where players could fall out the world while casting spells underwater.

  • Combat Interrupt Armor Update - The following spells were updated to apply a generic stackable Interrupt Armor buff that is Non-Dispellable (the amount of Interrupt Armor granted is unchanged).

    • Gadget:

      • Burly, Juggernaut, Punisher, Unbreakable

    • Potion:

      • Guardian's Potion of Engineer: Obstruct Vision, Volatile Injection, Protection by Deflection (AMP)

    • Esper:

      • Phantasmal Armor, Spectral Form, Payback (AMP)

    • Medic:

      • Barrier, Rejuvenator, Solid State (AMP)

    • Spellslinger:

      • Runes of Protection, Readiness (AMP), Shock & Awe (AMP), Spell Armor (AMP)

    • Stalker:

      • Iron Man (AMP)

    • Warrior:

      • Emergency Reserves, Impenetrable (AMP), Shock Absorber (AMP)

  • Above spells that are Single Target grant Interrupt Armor for 5 seconds.

  • Above spells that are AoE grant Interrupt Armor for 3 seconds.

  • Fixed bug that wouldn’t allow Players to switch to Action Set 1 if they logged out with Action Sets 3 or 4 active.

  • Tether now works on Mounted Players.

  • The following spells no longer target the highest priority spells, instead they target the most recently applied spells:

    • Cleanses

      • Engineer: Shatter Impairment (T8), Esper: Catharsis. Medic: Antidote, Spellslinger: Purify, Stalker: Tactical Retreat, Warrior: Expulsion

    • Purges

      • Esper: Catharsis (T8), Medic: Dematerialize, Spellslinger: Arcane Shock (T8)

AMPs

  • The Level Up Unlock notification for the AMP system now appears at the appropriate level.

  • Stalker and Esper AMPs that do not deal damage or heal (DoT and HoT included) should no longer generate threat.

  • AMP Power Upgrades are now more likely to drop from creature kills and PVP bags.

  • Single-use AMP Upgrade Points have been made available on cap-level reputation vendors in the Northern Wastes, Crimson Isle, and Malgrave.

  • Players can no longer reset AMPs while dead.

  • AMP Tooltips now draw at the cursor.

  • In the AMP UI, there is now messaging that Rank 2 AMPs and above can be found from Vendors or the Commodity Exchange.

  • Right clicking an AMP item to learn it will now open the AMP UI as well.

Combat

  • Ground targeted abilities now function differently while mounted. The first click/press will bring up the telegraph for targeting and the second click will dismount the player and cast the spell at the target location. In addition, the targeting can now be done while the spell is still on cooldown and the player is mounted. This change should result in these abilities feeling smoother to cast.

  • Blind CC - Fixed an issue that was causing its Diminishing Returns to not function properly in PvP.

  • 'Auras' now display duration on the buff icons.

Engineer

  • Removed self movement penalty on all abilities.

  • We have identified areas of concern with some Engineer abilities and adjusted how they work behind the scenes. This will provide for a more consistent feel and normalize deflect chances. The changes are documented below.

  • The Engineer's Eradicate mech suit will no longer remove the visual for the space helmet when you are on the Farside.

Abilities

  • Artillerybot - Barrage

    • Base: 4.13 damage per level, down from 5.04, and 13% Assault Power per hit, down from 15.89% Assault Power.

    • Fixed an issue in which the snare could affect more than the maximum number of targets for the ability.

  • Bio Shell

    • The Tech or Armor debuff will now always apply if damage applies to the target. Previously, it would go through an additional combat check and could be deflected independently.

    • The Tech Resist debuff will no longer be removed by Armor debuffs.

  • Bolt Caster

    • Fixed an issue in which tier 5 would still show 5 lines.

    • Adjusted the visuals so that all bolts line up better with their respective telegraphs.

    • Fixed an issue in which the middle missile would not show up if the player had an item in the tool slot.

  • Bruiser Bot - Crush

    • Removed a secondary combat check that caused damage to go through two chances to be deflected.

  • Code Red

    • Steal Threat function will now prioritize players to make it consistent with other AoE abilities.

  • Diminsherbot

    • Fixed an issue with the channel duration tooltip showing incorrectly.

    • Fixed an issue in which the Tier 8 would not properly apply the snare at the start of the channel.

  • Diminsherbot - Strobe

    • Can now deal critical damage.

    • Snare will now always apply instead of going through a secondary combat check.

    • Tier 8 bonus of Pull-In will now prioritize players to make it consistent with other AoE abilities.

  • Disruptive Module

    • Added a runner to the Tier 8 version to better highlight when the bonus is available.

  • Energy Auger

    • The field damage can now be deflected and deal critical damage. Previously, it would always apply but never be able to deal critical damage.

    • The tier 4 bonus can now deal critical damage.

  • Feedback

    • The buff granted that allows Feedback to be used will now be removed upon use.

    • Fixed an issue in which the Tier 8 bonus wasn't being cleared properly after 1 hit.

  • Mode

    • Eradicate

      • Resistances reduced by 5%, down from 7%.

    • Provoke

      • Resistances increased by 6%, up from 5%.

  • Mortar Strike

    • The base cooldown is now 10s, up from 0s, global cooldown is 0.5s down from 1.25s, and can interrupt spells that are currently being cast. For example, Mortar Strike will now interrupt the casters Electrocute cast to fire. The Volatility cost is now 25, which is down from 50.

    • There is a Tier 4 bonus change; After dealing damage with Target Acquisition or Energy Auger, Mortar Strike cost is reduced to 0 and the cooldown is reduced by 2s. Also the Tier 8 Bonus deals an additional 17.5% Assault Power per tick for 4s.

    • Foes can no longer deflect the application of Mortar Strike. This fixes an issue in which the foe would deflect and Mortar Strike would not apply the explosion.

  • Particle Ejector

    • The Armor debuff will now always apply if damage applies to the target. Previously, it would go through an additional combat check and could be deflected independently.

  • Pulse Blast

    • Jumping will now cancel the cast.

  • Recursive Matrix

    • Added a runner to the Tier 4 thru Tier 8 versions to better highlight when the bonus is available.

    • Tier 4 Bonus will now generate 12.5% threat, down from 100%.

  • Repairbot

    • Fixed an issue with the channel duration tooltip showing incorrectly.

  • Ricochet

    • The tier 8 snare will now apply if the damage applies. Previously, it would go through an additional combat check and could be deflected independently.

  • Shock Pulse

    • Removed a secondary combat check that caused damage to go through two chances to be deflected.

    • The Snare will now apply if the damage is applied. Previously, it would go through an additional combat check and could be deflected independently.

  • Target Acquisition

    • Base - the cooldown is now 10 seconds, channel for 3 seconds and attempts to apply a mark once every 0.25s, and damage dealt is based on these numbers: 1-4 marks: 17.28 damage per level and 54.56% Assault Power, 5-8 marks: 34.56 damage per level and 109.12% Assault Power, and 9-12 marks: 51.84 damage per level and 163.68% Assault Power.

    • Minor Tier Bonus - The damage gain for Tier: 1-4 marks: 5.04% Assault Power per tier, 5-8 marks: 10.08% Assault Power per tier, and 9-12 marks: 15.12% Assault Power per tier.

    • Tier 4 Bonus - While the foe is above 50%, deals additional technology damage based on this number of consumed marks: 1-4 marks: 13.48% Assault Power, 5-8 marks: 26.96% Assault Power, and 9-12 marks: 40.44% Assault Power.

    • Tier 8 Bonus deals 7.6% Assault Power to the foe each time they receive a mark.

    • Tier 4 bonus AoE damage will now prioritize players to make it consistent with other AoE damage abilities.

  • Thresher

    • Removed a secondary combat check that caused damage to go through two chances to be deflected.

  • Unstable Anomaly

    • Damage can now be deflected and deal critical damage.

    • Reduction in healing debuff will now always apply if damage applies to the target.

  • Unsteady Miasma

    • The tier 8 bonus can no longer be deflected.

    • Adjusted the tooltip to better explain the Blunder effect.

  • Urgent Withdrawal

    • Base: Charges restore at 1 every 15 seconds, 5.37 damage per level, down from 7.54, 8.93% Assault Power, down from 11.91%, and 8.93% Support Power, down from 11.91%.

    • Minor Tier Bonus: 3.73% Assault Power per tier, down from 4.97%, and 3.73% Support Power per tier, down from 4.97%. Tier 4 Bonus: Charge count increases to 3 and removes Snare effects. Tier 8 Bonus: Grants CC Immunity for 1.5 seconds on use.

    • The Snare will now apply if the damage is applied. Previously, it would go through an additional combat check and could be deflected independently.

  • Volatile Injection

    • Base - Deflect Critical Hit and Critical Hit buff can now hit 4 other party members. - Deflect Critical Hit bonus is now 7%, down from 10%. - Critical Hit bonus is now 7%, down from 10%.

    • Engineer's Volatile Injection will now always build volatility.

    • Adjusted the ability so that the Volatility gain will now happen even while out of combat.

  • Zap

    • Fixed an issue in which the missile would not show up if the player had an item in the tool slot.

AMPs

  • Fixed an issue with the 'Forceful Impact' AMP in which it could not trigger more than once every one second. It can now trigger once every 0.25s to match most channel tick times.

  • We've updated all AMPS on the Engineer to follow general rules on threat generation.

  • Blast Back

    • 10-55 Volatility: 4.27 damage per level, up from 0, 6% Assault Power, down from 16.5%. Above 55 Volatility: 5.69 damage per level, up from 0, 8% Assault Power, down from 22%.

  • Deft Restoration

    • 16.07 shield heal per level up from 0, 12% Support Power down from 31%, 12% Assault Power down from 31%.

  • Exploit Weakness

    • No longer stacks from multiple sources. It now re-applies itself if there is already an active Exploit Weakness on the target.

  • Explosive Ammo

    • 2.87 damage per level up from 0, 4% Assault Power down from 11.1%.

  • Keep on Truckin'

    • 13.1 heal per level per tick up from 0, 10% Support Power per tick down from 25.3%, 10% Assault Power per tick, down from 25.3%.

  • Protection by Deflection

    • Cooldown increased to 5 seconds from 1 second.

  • Rejuvenating Rain

    • 4.54 health per level up from 0, 7% Support Power, down from 10.5%, 0% Assault Power down from 10.5%.

    • Heal will now prioritize players to make it consistent with other AoE abilities.

  • Reroute Power

    • 26.29 absorb per level up from 0, 40% Support Power down from 95%

  • Self Destruct

    • 27.97 damage per level up from 0, 43% Assault Power down from 108%.

  • Shrapnel Rounds

    • Added clarification to the tooltip that it hits a target and 3 additional foes.

    • 3.45 damage per level per tick up from 0, 5% Assault Power per tick down from 13.3%.

    • Damage will now prioritize players to make it consistent with other AoE abilities.

  • Try and Hurt Me

    • 16.05 health per level up from 0, 24% Support Power down from 62%

  • Turn the Tables

    • 7.76 shield heal per level per tick up from 0, 6% Support Power per tick down from 15%, 6% Assault Power per tick down from 15%.

  • Unstable Volatility

    • 6.99 damage per level up from 0, 10% Assault Power down from 27%.

    • Fixed an issue in which the tooltip stated an incorrect stack count.

Esper

  • Esper raid set for females now have the correct regions set for dyes.

  • Updated Esper cone attacks to have a 1 meter minimum range down from 1.5m

  • Fixed a bug that prevented Meditate from granting the initial focus gain.

  • Fixed a bug that prevented Blade Dance from granting Swiftness.

Abilities

  • Blade Dance

    • The damage per tick has been increased to 13.62% Assault Power up from 10.04% Assault Power and increased the damage per level to 7.26 up from 5.35. Additionally, Tier 4 now reduces Blade Dance's cooldown by 10s if below 4 Psi Points when it is cast.

  • Bolster

    • Will no longer trigger a GCD.

  • Concentrated Blade

    • Tier 8 now recharges 3 per 12 sec up from 2 per 12 sec.

  • Crush

    • Now properly hits 5 targets instead of 6.

  • Fade Out

    • Will no longer generate threat.

    • Fixed a bug with Tier 5 that caused the debuff to last longer than intended.

  • Geist

    • Damage now appropriately scales with Support and Assault Power.

  • Haunt

    • Tier 8 has been reworked to be an instant cast while at or above 3 Psi Points. Additionally when used at 3 or above Psi Points it will only trigger a .5s GCD

  • Illusionary Blades

    • Now stationary, and the damage has been increased to the following: C1 damage increased to 46.96% AP from 39.97% and per level increase to 25.06 per level up from 20.79 per Tier, C2 damage increased to 52.17% AP up from 44.18% AP and per level increase to 27.83 up from 23.56 per level, and C3 damage increased to 82.71% AP up from 74.69% and per level inc to 44.11 up from 39.85 per level.

  • Mental Boon

    • T4+ now properly states 18.5% Dash regen in the tooltip.

  • Mind Burst

    • T4 can now stack twice.

  • Mind Over Body

    • Tier 4 buff now displays the correct healing bonus while standing still.

    • Mind Over Body can now be cast while moving. The Tier 4 bonus has been changed to increase the amount healed by 25% support power if stationary for the full cast.

    • The base healing has been reduced to 55.49% Support Power down from 64.71% SP. The Health per level has been reduced to 29.61 down from 34.51/health per level.

    • The Tier 8 bonus should now last the intended duration of 6 seconds.

  • Pyrokinetic Flame

    • The telegraph for this ability should no longer flicker when attached to a hostile.

    • Updated range to 10m up from 8m.

  • Reap

    • Has been reworked and is no longer a finisher. The new Reap is a proc based spell that can be used while above 3 Psi Points to deal damage to 1 foe. It is castable while casting with an 8 second Cooldown. The Tier 4 deals additional damage to targets below 30% health. The Tier 8 deals damage after a small delay. If it deals damage the spell will generate a Psi Point.

    • Tier 4 deals additional damage to targets below 30% health.

    • Tier 8 deals damage after a small delay. If it deals damage the spell will generate a Psi Point.

    • Reap's trigger radius has increased to 5m up from 4m.

  • Soothe

    • Ally's should now be able to see 'Soothe's' telegraph.

    • The T8 Telegraph should no longer stick around for the buff duration while H2CC is on or off.

    • Fixed bug with Soothe's telegraph that was preventing it from showing up when cast from a mount.

  • Spectral Swarm

    • Updated to have a .5s GCD and is now castable while casting. The Tier 8 now triggers on pet expiration. The pets should now attack the intended amount of times.

    • T3 should no longer gain the Tier 4 Bonus.

  • Telekinetic Storm

    • VFX should now persist if the target dies while under Telekinetic Storm.

    • Now states that it cost 1 or more Psi points.

    • Telekinetic Storm no longer causes daze.

    • Will no longer persist if an enemy is killed when this spell is still on them.

    • The visual effects for Telekinetic Storm should no longer persist through death.

  • Telekinetic Strike

    • Tier 4 has been updated to deal an additional 15% Assault Power in damage while standing still for the full cast time. The Shield ignore has been removed.

  • Warden

    • Should no longer show a Buff tooltip on the primary target.

AMPs

  • Payback, Duelist, Iron Reflexes and Slow It Down AMPS now display that they have been unlocked on the AMP ITEM if they are already learned.

  • B-I-N-G-O

    • Now has 100% chance to build a PSI point when critically hitting with a builder. There is now an internal cooldown of 5 seconds

  • Bounce Back

    • Support Power/AP reduced to 27% SP from 34% Now deals 17.86 dmg/lvl from 0.

  • Build Up

    • Support Power reduced to 14% from 36%. Now heals 9.5 health/lvl from 0.

  • Cheat Death

    • While active the Esper can no longer dash or move.

  • Companion

    • Support Power reduced to 10% from 21% Now deals 7.97 health/lvl from 0.

  • Figment

    • Assault Power reduced to 10% from 27%. Now deals 7.06 dmg/lvl from 0.

  • From the Grave

    • Support Power reduced to 268% from 670% Now deals 173.84 health/lvl from 0.

  • Healing Touch

    • Support Power reduced to 45% from 110% Now deals 26.34 health/lvl from 0.

  • Mental Overflow

    • Updated so that it can now have 3 active Psi Orbs at a time.

    • Fixed a bug that caused Mental Overflow to generate more Psi Point than intended when hitting multiple targets.

    • The orbs can no longer be picked up while out of combat.

  • Molasses

    • Support Power/AP reduced to 15% AP.SP from 37.5% Now deals 19.92 dmg/lvl from 0.

  • No Remorse

    • Assault Power reduced to 7% from 18%. Now deals 4.66 dmg/lvl from 0.

  • Not Snackworthy

    • Assault Power/Support Power reduced to 1.5% from 3.3%. Now deals 1.27 dmg/lvl from 0.

  • Payback

    • Cooldown reduced to 10 seconds from 25 seconds.

    • Fixed a bug that allowed this to proc when not casting.

  • Reckful

    • Been updated to last 6s up from 5s. The Crit Severity buff has been reduced to 16% down from 18%.

  • Rupture

    • Assault Power reduced to 292% from 360% ap/sp. Now deals 189.32 health/lvl from 0.

  • Spectral Shield

    • Support Power reduced to 25% from 62.5%. Now deals 16.25 health/lvl from 0.

  • Superiority

    • Increases Moxie by 10%, down from 25%

  • Tactician

    • Been reworked to increase outgoing damage and healing while standing still.

  • The Humanity

    • Assault Power reduced to 20% from 43%. Now deals 9.84 dmg/lvl from 0.

Medic

  • We've adjusted the Assault Power gains per point of Tech, they have been increased to .61 from .5

  • Assault Power milestones for Tech have increased to 24.4 from 20.

  • All fields now apply a buff/debuff to allies/enemies that enter the field. These buffs/debuffs are refreshed each time the field ticks. These buffs/debuffs will now remain on targets that leave the field and can be cleansed. Additionally all fields that deal damage or heal now do so immediately when a target enters the field and each tick of the debuff including refreshed ticks.

  • Fixed an issue where the combat log was not reporting the correct abilities generating Actuators.

  • The "Salvager's Ruthless Gaze" Medic PvP helm should now only be available for purchase from the Dominion battlegrounds vendor.

Abilities

  • Annihilation

    • Base damage per tick reduced to 8.35 per level, down from 9.275, and 19.17% Assault Power, down from 21.305%.

    • Now uses new field behavior. Tick time has been increased to 0.5 seconds, up from 0.25 seconds. Damage per tick and damage gained per tier has been doubled to match this change. No longer triggers on direct damage procs.

  • Antidote

    • Fixed an issue where this could never crit.

  • Atomize

    • Increased the missile speed by 100% resulting in better responsiveness.

  • Barrier

    • Fixed an issue with the T8 bonus where the visuals would not play on the caster.

  • Crisis Wave

    • Will now prioritize healing allies missing the most health.

    • Increased Base healing to 48.11 health per level, up from 40.09, 110.5% Support Power, up from 92.09%, and Healing per tier increased to 8.71%, up from 7.26%.

    • Focus cost on all tiers increased to 48/50/51/53/54/56/57/59/61 up from 35/36/37/38/39/40/41/42/43.

    • Tier 4 will now allow this to be cast once every 8 seconds with no Actuator Cost, and Tier 8 will now restore an additional 74.6% Support Power health to allies under 30% health.

  • Dematerialize

    • Fixed a bug where tier 7 was dealing the damage intended for T6.

    • Fixed an issue where this had a higher than intended chance to be deflected.

  • Discharge

    • Fixed an issue that caused Discharge not to cast with right-click even when added to an LAS.

    • Resolved an issue where the visual effect for “Discharge” would not point in the proper direction that the player was aiming.

  • Dual Shock

    • No longer shares a cooldown with Atomize. Can no longer be triggered by critical damage.

  • Emission

    • Will now correctly display a Focus cost.

  • Fissure

    • T8 will now display an additional damage entry and floater rather than be added to the third tick.

  • Gamma Rays

    • Resolved an issue that could cause Gamma Rays to stop dealing damage when the player jumped at the end of the cast time.

    • Tier 4 bonus reduced to 0.4 second, down from 0.45.

    • Base Damage reduced to 12.99 per level, down from 14.33, and 29.82% Assault Power, down from 33.13%

  • Magnetic Lockdown

    • Fixed an issue where the T4 bonus was still triggering a GCD.

    • We've increased the missile speed by 100% resulting in better responsiveness. In addition, this no longer has a cast time, now ignores GCD, Interrupts Casting, and has a cooldown increase to 20 seconds, up from 15.

    • Base damage has been reduced to 3.44 damage per level, down from 12.96, and 7.89% Assault and Support Power, down from 14.85%

    • Damage per tier reduced to 2.32% Assault and Support, down from 3.845%, and Root duration per tier reduce to 0.1 second, down from 0.25 second.

  • Nullifier

    • Fixed an issue where the T8 bonus was being applied to enemies outside of the telegraph range.

    • Base damage per tick reduced to 2.58 per level, down from 2.865, and 5.91% Assault Power, down from 6.57%.

    • Now uses new field behavior. No longer has ability charges. Cooldown reduced to 8 seconds, down from 15. This ability is no longer a GTAE but instead is created in front of the Medic. Increased the size of the AE slightly. Tick time has been increased to 0.5 seconds, up from 0.25 seconds. Base damage per tick increased to 2.865 damage per level, up from 1.46, and 6.57% Assault Power, up from 3.335%. Damage per tier increased to 0.575% Assault Power per tick, up from 0.29%.T4 has been redesigned and now deals 20.2% Assault Power damage when Nullifier expires. Tier 8 no longer requires full Actuators but damage has been reduced to 45.45% Assault Power. Additionally the instant damage from T8 can trigger on direct damage procs.

  • Paralytic Surge

    • Cooldown reduced to 25 seconds, down from 30 seconds.

    • Reduced Base Stun duration to 2.7 seconds, down from 3 seconds.

    • Base damage was reduced to 4.24 damage per level, down from 8.14, and 4.87% Assault and Support Power, down from 9.35%.

    • Tier 8 bonus Stun duration to 1.58s, up from 1.37.

  • Protection Probes

    • Fixed an issue where this could affect non-party members.

    • Fixed an issue where this was displaying the incorrect range.

  • Rejuvenator

    • Fixed an issue where this was not prioritizing players.

    • Now uses new field behavior. The T8 bonus now applies an additional heal floater rather than being added to the final tick. Medic - Field Probes - Now uses new field behavior. The T8 bonus now applies every half second, down from every 1 second.

  • Restrictor

    • Fixed a bug that was preventing the T8 bonus from firing.

    • Now uses new field behavior. Tier 8 has been redesigned and now grants a 15% Deflect buff for 4 seconds.

  • Shield Surge

    • Fixed a bug where the base tier was healing many more times than intended when triggering Reboot.

  • Triage

    • Fixed an issue where the ability would always heal the Medic and an ally with tiers 1-8. Additionally fixed an issue where these tiers would always detonate Mending Probes on both the Medic and their ally.

  • Urgency

    • Fixed an issue where the T8 bonus could never be deflected but could also never crit.

AMPs

  • Acerbic Injection

    • Now heals 94% SP and 60.63 HP/Level per tick rather than 119% AP/SP.

  • Chemical Burn

    • Now deals 3% AP and 2.44 DMG/Level rather than 9.5% AP.

  • Emergency

    • Now heals 25% SP and 16.67 HP/Level rather than 68.96% SP.

  • Energy Pulse

    • Now deals 20% AP and 14.14 DMG/Level rather than 54% AP.

  • Health Probes

    • Now heals 24.5% AP/SP and 32.14 HP/Level rather than 62.06% AP/SP.

  • Hypercharge

    • Now heals 88% SP and 57.15 Shield/Level per tick rather than 220% SP.

  • Meltdown

    • Now deals 40% AP and 27.76 DMG/Level rather than 104% AP.

  • Protective Surge

    • Now heals 10% SP and 6.54 HP/Level rather than 25.8%SP.

  • Quick Dodge

    • Now heals 32% AP/SP and 41.79 Shield/Level rather than 80.6% AP/SP.

  • Reboot

    • Now heals 54% SP and 34.96 Shield/Level rather than 135% SP.

  • Recycler

    • Now grants a 100% chance to generate an Actuator when you critically hit with Gamma Rays or Quantum Cascade but now has a 2 second cooldown.

  • Regenerator

    • Now heals 5% AP/SP and 7.13 HP/Level per tick rather than 13.77% AP/SP.

  • Shield Protocol

    • Now heals 28% SP and 18.62 Shield/Level rather than 36% AP/SP.

  • Surgical

    • Fixed a bug with the tooltip.

    • Now applies to all allies that enter Field Probes rather than just the Medic that placed the field.

  • Transfusion

    • Now heals 49% SP and 32.11 HP/Level rather than 124% SP.

  • Victory Spark

    • Chance to trigger increased to 100% when a Player kills an enemy, this is up from 60%, and the cooldown reduced to 5 seconds, down from 10 seconds. 

 



#3 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 08:58 AM

Spellslinger
  • Genetic Archives - Genetic Redundancy Revolvers have had their stats adjusted to better suit the Spellslinger's support role.

  • The expiry time for 'Focus Stone' is incorrectly listed when using the 'Focus Stone' AMP, so we've adjusted the tooltips and they will now show the last remaining minutes count down.

  • Flash Freeze telegraph angle increased to 25 degrees from 20 degrees.

  • Dual Fire can now display as detrimental (red) to enemy players (requires turning off Enemy Beneficial telegraph).

  • Arcane Missiles will no longer go on cooldown if cast-canceled before the first action tick.

  • Runic Healing will no longer go on cooldown if cast-canceled before the first action tick.

  • 'True Shot' now functions correctly with the 'Hold to Continue Casting' option.

  • 1st Charge of 'Charge and Release' spells (Vitality Burst, Charged Shot, Sustain) will no longer trigger the following AMPs: Healing Aura, The One, Surge Damage

  • Healing Aura buff icon now displays duration.

  • Spellslinger Focus Stones can no longer be sold to the vendor.

Abilities
  • Charge abilities will no longer interrupt other spell casting.

  • Arcane Missiles

    • Now deals Damage (instead of Distributed Damage).

    • Is castable while moving.

    • Total Channel time reduced to 1.5s. Damage ticks every 0.5s.

    • Hits up to 5 targets.

    • T4 Bonus: Landing a hit restores 5 Spell Power.

    • T8 Bonus: Landing a hit grants an Empower (Increased Magic Damage Dealt by 4% per stack. Stacks 3 times).

    • will no longer go on cooldown if cast-canceled before the first action tick.

  • Astral Infusion

    • Fixed an issue with the tick time tooltip showing incorrectly.

  • Dual Fire

    • Can now display as detrimental (red) to enemy players (requires turning off Enemy Beneficial telegraph).

  • Flame Burst

    • Is now Castable While Casting and the T8 effect can trigger off of Charged Shot's T8 DoT.

  • Flash Freeze

    • Telegraph angle increased to 25deg from 20deg (mistakenly reduced in previous patch).

  • Gate

    • Is now castable while Tethered (but the Tether will still pull you back after your cast is completed).

  • Gather Focus

    • Tier Upgrade tooltip now displays the 1% Diminish decrease per tier.

  • Ignite

    • Tier 4: Normal and Spell Surged versions can affect a target simultaneously (previously T8).

    • Tier 8: Cast time reduced to 0.5s (previously T4). Spell Surged: Applies both versions of the spell.

    • DoT duration increased to 8s.

    • Ignite's (of the same tier) visual effects no longer stack on targets.

  • Quick Draw

    • The Swiftness buff now appropriately appears in the buff line, and its icon, as well as the Empower icon both match their ability icons.

    • T8 Empower: Increases Damage Dealt by 5% (previously increased Assault Power by 10%), and no longer requires players to be in combat.

    • Tier 4 Swiftness buff no longer requires players to be in combat.

    • Tier 8 Empower now increases Damage Dealt by 5% (previously increased Assault Power by 10%), and no longer requires players to be in combat.

    • ‘Quick Draw – Swiftness’ buff now only applies when the spell hits a target.

    • Extraneous ‘Quick Draw – Swiftness’ buff no longer appears when casting a spell surged Quick Draw.

    • Cast-canceling Quick Draw will now properly interrupt the spell (and prevent later ticks from firing).

    • Quick Draw animation is now slightly more visible than before (time between ticks increased to 200ms from 167ms).

  • Rapid Fire

    • Tier 4: Landing a hit with Rapid Fire reduces True Shot's cooldown by 1.5s (previously T8, and 1s).

    • Tier 8: Dashing grants Rapid Dasher - The next hit of Rapid Fire deals additional damage and restores 1 Dash Token.

  • Runic Healing

    • While moving, base heal increased to 9.99 heal per level and 18.73% Support Power, from 5.71 and 10.70%. While stationary, base heal increased to 10.97 heal per level and 20.58% Support Power, from 8.78 and 16.45%. Surged while moving, base heal increased to 15.64 heal per level and 29.34% Support Power, from 8.64 and 16.21% Surged while stationary, base heal increased to 16.63 heal per level and 31.15% Support Power, from 13.3 and 24.94%

    • For Normal and Surged, minor tier bonus increased to 2.32% Support Power, from 1.21% (moving) and 1.86% (stationary).

    • Changes were made to Tier 8. The secondary target heal range was increased to 8m, from 5m, the moving heal increased to 57.45% Support Power, from 5.71 heal per level and 20.38%, while the stationary heal increased to 59.61% Support Power, from 8.78 heal per level and 31.33%, it now also grants Tier 4 Defense to the additional target, and the beam visual effect to the additional target now displays correctly.

    • Adjusted the tooltip to now display the correct tick time.

    • T8 now properly applies the T4 Defense while moving.

    • Surged T8 no longer applies an extra heal tick

    • Will no longer go on cooldown if cast-canceled before the first action tick.

  • Spatial Shift

    • Spatial Shift no longer applies 'Disorient' to targets with Interrupt Armor

  • Spell Surge

    • Now has consistent FX positioning across all races.

  • Sustain

    • Animation and Visual Effects for T1+ are now consistent with T0.

    • Telegraphs are now of type "Beneficial", and should draw Purple to enemy players

  • Trigger Fingers

    • Trigger Fingers must now land a hit to reduce cooldowns.

    • Trigger Fingers now reduces Assault and Support cooldowns by 0.5s, Utility cooldowns by 0.25s.

  • True Shot

    • Tier 4: Landing 3 shots grants a True Power stack, at 3 stacks gain 15 Spell Power.

    • Tier 8: 4th shot GCD removed.

    • Base damage reduced to 22.27 damage per level and 41.73% Assault Power, from 29.75 and 55.75%.

    • Spell Surged: Armor Pierce increased to 50%.

  • Vitality Burst

    • Fixed an issue with the tick time tooltip showing incorrectly.

    • Surged T5: Total cast time is now properly reduced to 1.3s.

AMPs
  • Arcane Shock now triggers Deadly Chain AMP

  • The One, Surge Damage, and Healing Aura now proc for all taps of Rapid Fire and True Shot, so long as the first tap was Surged (does not require Spell Surge to be active).

  • Withering Magic now triggers when Landing a hit with a Spell Surged ability.

  • The One, Surge Damage, and Healing Aura now proc for all taps of Rapid Fire and True Shot, so long as the first tap was Surged (does not require Spell Surge to be active)

  • Preparation

    • Buff icon now displays the appropriate tooltip.

  • Reorient

    • The tooltip has been revised to read as follows - "Dashing removes Daze, restoring 40% Endurance"

Stalker
  • Stealth's cooldown now resets on death.

  • False Retreat and Frenzy now Prioritize Players.

  • Assault Power gains per point of Brutality have been increased to .61 from .5.

  • Support Power gains per point of Tech have been increased to .61 from .37.

  • Assault Power milestones for Brutality have increased to 24.4 from 20.

  • Support Power milestones for Tech have increased to 24.4 from 15.

  • When a stealthed Stalker takes damage and gets detected, damage is no longer displayed twice to the detector.

  • 'My turn' should now apply to the target who causes the proc event.

  • The invisible portion of the Stalker resource UI will no longer steal clicks.

  • Players now always unsheath their claws while stealthed.

  • A new Stealth kit has been added to all races who can play the Stalker class, including Walk, Run, Sprint and JumpLand animations.

  • Male Mordesh Stalkers will now start the game with their gear in the appropriate slots

  • Phlebotomize and Razor Disk will now break if they deal damage while in Stealth.

  • Updated stalker cone attacks to have a 1 meter minimum range down from 1.5m

Abilities
  • All Damage should now cause 'My Turn' to proc

  • Analyze Weakness

    • No longer has a Suit Power cost.

  • Bloodthirst

    • Now increases Lifesteal by 20% at base down from 50% and increases by .5% per tier, and now grants 8% increased damage dealt at base and increases by .5% per tier. The base duration is 8s and increases by .25s per tier. In addition, Tier 4 has been updated to deal 15% AP and SP in damage to nearby targets and siphons it as life, and Tier 8 now grants 100% chance to deal 11.5% AP and SP damage to targets below 30% health while Bloodthirst is active.

  • Clone

    • Now inherits the Stalker's max shield capacity when summoned.

  • Concussive Kicks

    • T8 can no longer be cast while sprinting.

    • Concussive Kicks now has a 0 Suit Power cost on first use.

  • False Retreat

    • Should fail less frequently when cast from a high Z axis or on a platform.

  • Impale

    • Base damage increased to 76.49% from 72.2% and 33.3 dmg/lvl up from 31.43 dmg/lvl. Damage per tier increased to 3.9% up from 3.8%.

    • Damage from behind/stealth increased to 84.5% from 80%. Damage per tier increased to 4.1% up from 4%.

  • Nano Field

    • Threat generated has been increased by 35% across all tiers. In addition, we have increased Lifesteal to 40% up from 25% for the field per tick. Also, Collapse (2nd press) has been reduced to 15% Lifesteal at base down from 20% Lifesteal. Additionally, we reduced the incoming healing bonus on Tier 8 from 8% down to 4%, and the collapse Lifesteal bonus has been reduced from 75% down to 20%.

  • Nano Skin

    • Agile

      • Fixed an issue that was causing Nano Skin: Agile to unlock at 10. This has been reversed.

    • Evasive

      • Fixed and issues that was causing Nano Skin: Evasive to unlock at 15. This has been reversed.

  • Neutralize

    • Now deals an additional 20% Assault Power if used from Stealth at the base level. This scales by 5.55% AP per tier, and Tier 4 has been reworked to remove all debuff stacks if used from Stealth.

    • Damage has been increased to 61.49% Assault Power up from 57.5% Assault Power. The per level damage has been increased to 26.77 up from 25. In addition, the debuff now stacks 4 times down from 5, and the Tier 8 damage has been increases to 111% AP up from 84.36% Assault Power. The amount of marks required to consume the stacks has been reduced to 4 down from 5.

    • Updated the Tier 8 target debuff to state it is consumed on 4 stacks.

    • Updated the T8 Mark damage to properly deal 26.77 damage per level.

  • Razor Storm

    • Razor Storm can no longer be cast 3 times before initiating the Cooldown.

  • Ruin

    • Ruin T4 now shows a buff icon for the Suit Power Regen.

    • Base Instant Damage increased to 7.09 dmg/lvl from 5.97 dmg/lvl and 16.29% Assault Power from 13.71%. Damage per tier increased to 1.52% Assault Power from 1.14%.

    • Base DoT damage increased to 2.82 dmg/lvl from 2.37 dmg/lvl and 6.48% Assault Power from 5.43%. Damage per tier increased to .6% Assault Power up from .4%.

    • Ruin T4+ no longer displays the Suit Power regen in the combat log.

  • Stim Drone

    • Now breaks CC's at base. It also no longer stacks, and Increases Max Health by 19% Assault Power and Support Power up from 12% the per level has been increased to 16.59 up from 10 per level. Tier 4 now cleanses 1 debuff in addition to the heal, and Tier 8 now increases armor by 12% up from 4%.

  • Tether Mine

    • Tier 4 Snare Field should no longer break the Stalker out of Stealth when triggered.

  • Whiplash

    • Now generates the correct amount of a dash token.

AMPs
  • Due to the change in the amount of Power generated by primary stats, we are making the following change - the Brutality Mastery AMP increases Brutality by 10%, which is down from 30%.

  • Brutality Mastery

    • Brutality buff has been increased to 15% up from 10%.

  • Cutthroat

    • Assault Power reduced to 18% down from 44%. Now deals 11.235 dmg/lvl up from 0.

  • Devastate

    • Assault Power reduced to 22% down from 27%. Now deals 14.76 dmg/lvl up from 0.

  • Empowered Attack Mastery

    • Support Power reduced to 14% down from 36.78%. Now restores 9.52 shield/lvl up from 0.

  • Fatal Wounds

    • Assault Power reduced to 1.25% down from 2.7%. Now deals .78 dmg/lvl up from 0.

  • Iron Man

    • Cooldown reduced to 10 seconds from 20 seconds.

  • Last Stand

    • Support Power reduced to 50.35% down from 70.5%. Now heals 8.75 health /lvl up from 0.

  • Onslaught

    • No longer labelled as a debuff.

  • Precision

    • Assault Power reduced 28% down from 60%. Now deals 16 dmg/lvl up from 0.

  • Regeneration

    • Support Power reduced to 59.59% down from 150%. Now heals 38.69 health/lvl up from 0.

  • Stay Afloat

    • Support Power reduced to 4.8% down from 14. Now heals 4 health/lvl up from 0.

  • Stealth Regen

    • Support Power/Assault Power reduced to 3.5% down from 27.5% Support Power. Now heals 2.4 health/lvl up from 0.

  • Tech Mastery

    • This AMP has been reduced to a 10% Tech buff down from 28%.

  • Trail of Cinders

    • Assault Power reduced to .45% down from .75% per tick. Now deals 1.34 dmg/lvl up from 0.

  • Who's Next

    • Assault Power reduced to 40% down from 101%. Now deals 26.19 dmg/lvl up from 0.

Warrior
  • Fixed the duration display of the Warrior Innate to be 8s (instead of 10s).

  • Fixed a bug where Savage and Breaching Strikes would occasionally not trigger when used back to back following using Overdrive.

  • Fixed an issue where the combat log was not reporting the correct abilities generating Kinetic Energy.

  • Reduced the minimum range on Warrior cone based attacks to 1m down from 1.5. Plasma Wall has not changed and still has a larger minimum range.

Abilities
  • Atomic Spear

    • This ability can now be cast after one of the Warrior's attacks have been Deflected in addition to when the Warrior Deflects an enemy attack.

    • This ability can now be cast while casting other abilities.

  • Atomic Surge

    • Fixed an issue where Tiers 6 and 7 were not applying the DoT.

  • Bolstering Strike

    • Cooldown increased to 8 seconds, up from 4 seconds.

    • Base damage and healing increased to 15.81 per level, up from 12.3, and 49.95% Support Power, up from 38.85%.

    • T4 increased to 30.1% Support Power, up from 22.7%

    • Damage and healing per tier increased to 3.53% Support Power, up from 2.84%.

  • Breaching Strikes

    • Now ignores GCD. Base Armor Pierce reduced to 20%, down from 25%. Base damage reduced to 13.6 damage per level, down from 13.77, and 42.94%. Assault Power, down from 43.48%. Damage per tier reduced to 4.64%, down from 5.55%. Reduced the chance for the T4 cooldown reset to 25%, down from 30%. Increased the bonus Armor Pierce on T8 to 80%, up from 50%, allowing Breaching Strikes to pierce 100% armor.

  • Emergency Reserves

    • Increased base healing to 22.81 damage per level, up from 18.44, and 36.02% Assault and Support Power, up from 29.12.

    • T4 now increases incoming healing.

    • T8 is now centered on the Warrior.

  • Jolt

    • Fixed a bug where the Tier 8 cooldown reduction would sometimes fire immediately after using it.

    • This ability has been re-designed.

    • This is no longer restricted by Kinetic Energy and instead generates 250 per use.

    • This ability no longer has charges.

    • The cooldown has been increased to 12 seconds, up from 6.

    • This no longer deals bonus damage at higher Kinetic Energy levels.

    • Range increased to 20 meters, up from 15.

    • Base damage has been increased to 14.69 per level, up from 10.12, and 46.38% Support Power, up from 31.98.

    • Damage gained pier tier has been increased to 5.05% Support Power, up from 2.05%.

    • T8 now causes Expulsion, Polarity Field, and Atomic Surge to reduce the cooldown of Jolt by 5 seconds.

  • Juggernaut

    • Resistances increased by 6%, up from 5%.

  • Kinetic Energy

    • Kinetic Energy builders will now correctly generate energy when they land a killing blow.

  • Leap

    • Now generates 250 Kinetic Energy.

    • Base damage has been reduced to 8.77 damage per level down from 10.03, and 27.66% Assault Power, down from 32.62%.

    • T4 no longer breaks Tethers.

    • T8 has been redesigned and now grants 12% Armor Pierce for 6 seconds.

  • Menacing Strike

    • T4 now reduces decay by 10% but no longer stacks.

    • The T8 bonus now has a 100% chance to trigger but has a 2.5 second cooldown.

  • Plasma Wall

    • Fixed a bug where the base tier was dealing the damage intended for T1.

    • Cast time has been reduced to 2 seconds, down from 3 seconds.

    • Base damage reduction has been reduced to 25%, down from 30%.

    • Base damage per tick has been 6.99 per level, up from 6.14, and 22.08% Support Power, up from 19.35%.

    • T4 has been increased to 12% Deflect, up from 7%.

    • T8 has now increases Plasma Wall's mitigation to 55% but loses 10% every half second, down to the base 25% for the last half second of the channel.

  • Polarity Field

    • Fixed an issue where this ability had a double chance to be deflected.

    • T8 has been redesigned and now causes enemies to take an additional 3% Support Power every tick if they are affected by both Polarity Fields.

  • Rampage

    • Fixed a bug where the 2nd, 3rd, and 4th hit of the base tier were dealing more damage than intended.

    • Fixed a bug where the first hit of Tier 5 was gaining slightly more damage per level than intended.

    • Increased base damage to 14.68 per level, up from 13.03, and 46.36% Assault Power, up from 41.18%.

  • Relentless Strikes

    • T4 now reduces decay by 10% but no longer stacks.

    • T8 will now trigger the cooldown every 3 uses of Relentless Strikes rather than with a 30% chance on each use.

    • The T8 bonus has returned to a 20% chance each strike.

    • Fixed an issue where this was not prioritizing players.

    • Fixed an issue where the T8 bonus was not granting a charge for Tremor tier 4-8.

  • Ripsaw

    • Damage gained per tier increased to 1.5% Assault Power, up from 1.12%

    • T4 has been redesigned and now increases the damage dealt by Ripsaw by 6% Assault Power each tick.

    • T8 now simply deals instant damage when Ripsaw is applied to enemies and no longer removes Ripsaw. Damage reduced to 39.8% Assault Power down from 59.167%.

  • Savage Strikes

    • No longer ignores GCD

    • Cooldown increased to 15 seconds, up from 10 seconds

    • At base the bonus damage is now triggered by Knockdowns, Blinds, and Tethers.

    • Base damage increased to 8.81 per level, up from 5.72, and 27.86% Assault Power, up from 18.07%.

    • Bonus damage decreased to 13% Assault Power, down from 15.87%

    • Damage per tier increased to 1.61% Assault Power, up from 1.27%

    • Bonus damage per tier reduced to 1.1% Assault Power, down from 1.27%.

    • T4 now deals 23.2% Assault Power to enemies above 70% health.

    • No longer deals bonus damage to Knocked Down, Tethered, or Blind enemies. Base damage increased to 13.42 damage per level, up from 8.81, and 42.38% Assault Power, up from 27.86%. Damage per tier increased to 2.53% Assault Power, up from 1.61%. T4 now deals 12.75% Assault Power bonus damage to enemies that are Vulnerable or below 30% health.

  • Shield Burst

    • Fixed a bug where the T4 bonus tooltip was referencing Assault Power rather than Support Power.

    • Fixed an issue where the T4 bonus was not prioritizing players.

    • This ability has been re-designed.

    • This no longer requires the Warrior to have their Shields depleted to use.

    • This can now only be used while above 250 Kinetic Energy and will no longer generate Kinetic Energy.

    • This ability no longer restores Shields.

    • Cooldown has been reduced to 6 seconds, down from 15.

    • This no longer ignores GCD and now sets a 1 second GCD.

    • Will now only hit 5 targets, down from 10.

    • Now generates 150% Threat.

    • Base damage has been increased to 14.66 per level, up from 9.674, and 46.29% Support Power, up from 30.562%.

    • Damage per tier has been increased to 5.05% Support Power, up from 3.584%.

    • T4 has been redesigned and now allows bonus damage to trigger while above 25% Shield.

    • T8 has been redesigned and now causes Shield Burst to restore 75% Support Power shields if used within 3 seconds of Bolstering Strike

  • Whirlwind

    • Increased base damage to 9.42 damage per level, up from 8.19, and 29.73% Assault Power, up from 25.85%.

    • Increased damage per tier to 3.53% Assault Power, up from 2.53%.

    • No longer has a chance to reset its cooldown.

    • Cast time reduced to 2 seconds, down from 3.

    • Cooldown increased to 8 seconds, up from 6.

    • T4 now deals and additional 13.97% Assault Power damage while above 500 Kinetic Energy.

    • T8 now deals 136.4% Assault Power damage to 5 foes if you complete the entire channel.

AMPs
  • Bloodlust

    • Now deals 48% AP and 31.3 DMG/Level rather than 120.88% AP.

  • Bring It

    • Now heals 77% SP and 50.24 HP/Level rather than 97% AP/SP.

  • Bust Out

    • Now heals 11% AP/SP and 14.51 HP/Level per tick rather than 28% AP/SP.

  • Cheap Shot

    • Now deals 5% AP and 3.79 DMG/Level rather than 14.64% AP.

  • Detonate

    • Now deals 90% AP and 58.27 DMG/Level rather than 225% AP.

  • Killing Spree

    • Now heals 50% AP and 32.86 HP/Level rather than 127% AP.

  • Laceration

    • Now deals 4% AP and 3.84 DMG/Level per tick rather than 14.8% AP.

  • MKII Battle Suit

    • Now heals 32% SP and 20.83 HP/Level rather than 80.45% SP.

  • Radiate

    • Now deals 8% AP and 5.6 DMG/Level per tick rather than 21.6% AP.

    • This will now re-trigger after the cooldown if Players use an ability that generates Kinetic Energy while already at full Energy.

  • Reserve Power

    • Now heals 225% SP and 146.05 Shield/Level rather than 282% AP/SP.

  • Spiked Armor

    • Now deals 7% SP and 4.66 DMG/Level rather than 9% AP/SP.

  • To The Pain

    • Now heals 545% SP and 352.92 HP/Level rather than 1,363% SP.


#4 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 09:03 AM

Content
  • Vulcarrion Healer in the Scorchwing World Boss fight should now properly decrement Interrupt Armor when interrupts are used.

  • Weak Target Dummies, Formidable Target Dummies and Raid Target Dummies found in both Illium and Thayd should now place the player in combat, which will allows player mechanics to function properly. In additional, these creatures are no longer scalable creatures.

  • Fixed an issue that prevented players from getting participation credit for killing creatures in some public events.

  • Capital City Transmat spells (Transmat to Thayd and Transmat to Illium) have had their cooldown times reduced from 24 hours to 30 minutes. Enjoy!

  • Mission and Quest Units' option now will display nameplates if Hostile/Friendly/Neutral units are unchecked.

  • Added a variety of VO lines to Researcher Davon in the Creepy Cave Expedition.

  • Players must now have at least accepted "Unlikely Heroes" or "The Focus of Air" in Thayd to receive the quest "Out on a Whim" in Galeras.

  • Professor Rhoda Wellspring in Thayd and Chancellor Juro Takigurain in Illium would fall backwards when looking at Players that would jump over them. They are now set to only rotate side to side to avoid costly chiropractic care.

  • We've adjusted the text in the Arkship Tutorials for the Settler depot improvements.

  • Imbuement Quest "The Windswept Precipice of Galeras" will no longer cause issues with nearby quests.

  • Moved the location of "Tales from Beyond the Fringe" key from Thayd to Galeras

  • Corrected an issue which could cause certain quests to use incorrect dialogue when returning the quest via Communicator.

  • World Story - Adjusted the spell tooltip text of Empowering Blaze to more accurately represent what players use it for.

  • Fixed a bug that made it harder than intended to get a tier reward in some public events.

  • The "Forbidden Zone" and "You left the adventure map!" warnings should now be properly displayed in alternate languages.

  • Imbuement quests that involved enraging targets now give credit correctly.

  • The Stormtalon Imbuement quest line order has been fixed.

  • Quests in a different zone, such as a breadcrumb to a new area, now link intelligently by clicking on the Quest Tracker. It will open your map and highlight the relevant region.

  • Subtitles at the start of the Cryopod awakening cinematic on the Arkships are no longer missing.

  • World Story - If the player dies while fighting Xarophet he will no longer be able to aggro the player outside of the room. Upon the players death Xarophet will reset to his starting position.

Achievements
  • Certain achievement types will now be re-evaluated on login if their objectives have changed, in order to automatically fix up achievement credit that may have been missed.

  • Shiphand: Infestation and Shiphand: Rage Logic achievement descriptions now refer to the correct mission name.

  • The Achievement "Lightning in a Jar" has been removed due to a shift in the way the challenge is played.

  • Riot in the Void achievements are no longer visible for Exile players, and Hycrest Insurrection achievements are no longer visible for Dominion players.

  • "The Gold Standard" and "Silver Screening" have been created for players who complete all four Veteran Dungeons on Gold or Silver difficulty.

  • "Obliterator: 75,000 Foes" will now award the character with the title, "The Eradicator" upon the achievements completion.

  • The achievement "Map Maker: Isigrol" has been updated to include Blighthaven and the Defile zones.

  • The "Monster Hunter: Nexus" achievement has been created for players who have killed all twelve creatures in the contested zones.This excludes the faction specific creatures in Algoroc, Celestion, Galeras, Deradune, Ellevar, and Auroria.

  • The Achievements "Too Late for Mutt" and "Broon's Bane" have been removed from the "Fighting with Friends" checklists in Grimvault since there are multiple versions of each quest.

  • Blighthaven Achievements have been added, Most should update for players who have previously completed the previous steps, such as quest completion. A few achievements like "I Like It Rare: Blighthaven" will not be able to advance from previous progress.

  • The achievement "There is No Moon," will now be awarded when the player is awarded for their successful completion of the Defensive Protocol Unit event.

  • The achievement 'Episode Completion: Terminal Velocity' will no longer require 'Fancy Meeting You Here' to be completed as it is the breadcrumb for that episode.

  • There are now individual achievements for all world bosses for both factions. Dominion players are now tracking Kraggar, Doomthorn, and Grendelus with achievements. Exile players are now tracking King Honeygrave, Hoarding Stemdragon, and Metal Maw in Deradune with achievements.

  • The Exile achievement "Welcome to Thermock Hold" no longer includes the "Grok's In Charge" quest.

  • Genesis Key - Players who kill a world boss of a zone belonging exclusively to the opposing faction will now both get the achievement and receive the appropriate progress when they reach the world boss stage of the attunement process.

  • Halon Ring achievements will no longer be visible in the codex.

  • The Wilderrun Achievement "Eldan Secret: Wilderrun" can now be completed.

Algoroc
  • Challenge guide arrow now points to appropriate locations.

  • Fixed an issue with proximity fungal clouds displaying inaccurate telegraphs.

  • Increased the time given and the number of stones required to complete the challenge Energized Stones.

  • Longhorn Cows and Longhorn Calves should hopefully path into each other a little less frequently.

  • Added a missing Swiftpaw Stalker to the creatures that give credit on the Swiftpaw Slayer challenge in Gallow Fields.

  • The Combat Log will now display the proper information when a player steps on a Marauder Mine outside Tremor Ridge.

  • The 'Up, Up and Away' quest now points to a broader area encompassing The Crystal Shards. Database Changelist: 222676 This change will first appear in build 6822

  • The "Snatching Snoglug Eggs" challenge should now display an accurate completion area.

  • Darkspur Throg Smasher and Ender will now wield proper weapons.

  • Demonclaw Pass: A Grimstone Digger no longer walks up trees.

  • Cartel Slaves in Grim Valley should no longer stand on trees while trying to cut them.

  • Jeric's Claim: The bounty boards interact text now reads as "Examine" instead of "Read".

  • The challenge Protector Rejector requires less overall kills to obtain each tier.

  • Players will no longer have to seek out additional Augmentors to complete the quest "Spawned Out"

  • Set some creatures above a certain difficulty threshold in Algoroc to grant credit to multiple groups who attack them.

  • Skytalon Rotbeak no longer sits at an odd angle.

  • The Stonemite Squasher challenge has been removed.

  • The Fallen Mercenary is now always visible and offers the ‘Following Orders’ quest.

  • Players that have maxed out their reputation with the Algoroc Accord but not yet completed the ‘Loftite Ambitions’, ‘Loftite Lover’, or ‘Loftite Prospector’ achievements can now complete those achievements.

  • An Apprentice Mineralogist now sits behind the Town Mineralogist in Tremor Ridge. This Granok will be happy to accept Players Pure Loftite Fragments and count them towards those achievements.

  • Throg thugs in the gallows now have name plates!

  • Stopped a couple Steamglider from getting stuck in crystals near The Crystal Shards.

  • Added an icon to the retrorocket pack quest item in ‘Cat Burglary’.

  • The Hidden Grotto: Quest indicators should correctly lead the player out of the caverns now.

Auroria
  • Hycrest Settler Depot has been remodeled!

  • Fixed an issue that caused King Honeygrave to evade in situations where it was not intended.

  • Players should now always receive a debuff when failing an interaction with a Darkspur Speeder during the "Speeder Beater" challenge.

  • The breadcrumb quest, 'Clouds on the Horizon' has been removed from the 'Secrets Underneath' quest achievement.

  • For the quest "Self-Reliance", the Strawgrazer Pack Bulls and Strawgrazer Bucks no longer count towards quest credit.

  • The quest "The Warherald's Day Has Come" will now properly appear under the "Auroria" category in the quest log.

  • Directional arrows for the quest "The New Plague" work correctly.

  • The Honeyhive Bomber's Artillery should no longer land in mid-air.

  • The achievement 'Episode Completion - Explorer's Doom' has had the breadcrumb removed from the list so that it will be awarded without it.

  • All Spotted Caps in the Noxious Glade can now be selected with the mouse.

  • Set some creatures above a certain difficulty threshold in Auroria to grant credit to multiple groups who attack them.

  • Nameplates are now displayed on NPCs.

  • More Canimid in the Greystone Hills provide credit towards the challenge ‘Greystone Rumble’.

  • Players receive credit for the quest Robo Resurrection in Mozyk Quarry even if they fail the memory event.

  • Players no longer get zapped before stepping into Spotlight.

  • Moved Settler Reputation Aura Improvement. It is now located in a Nemesis region.

Blighthaven
  • Nursery Prober for the "The Nursery" quests is now smarter about when it decides to fire spells and will not fire them if the target is out of range.

  • Earning the achievement for killing Scorchwing will now unlock a unique title. This achievement was previously pointing to the "Gut Gouger" title for Gorgegut the Necrotic.

  • The Explorer mission "Little Lost Scientist" will consistently spawn more Electrical Surge collectibles.

  • Excavated Primal Geodes weren't dropping the quest item for the quest "Braving the Elements". Item is now lootable off of them.

  • Eldridge is now less reluctant to being killed in the "Reconstructive Surgery" imbuement quest.

  • Protostar Touristry Associate was missing a nameplate. Fired him and got a new clone that would display its nameplate.

  • Harmonious Hand-waver wasn't displaying his health bar. smacked that guy around and made him wear his health bar.

  • The bounty boards in the Cankertube Swamp are now examined, and not talked-to.

  • A single-use Ability Tier Unlock Point has been made available on the cap level reputation vendors.

  • Attached appropriate SFX ambiance to Drusera's Nursery subzone.

  • Datachron cameras added to message boards.

  • The Solarquake Anti-Primals that appear during the "Guardians of the Grove" public event now have the appropriate portraits when selected.

  • Quests will now correctly show up in the Quest Log as part of Blighthaven instead of in Grimvault.

  • Increased the objective count for imbuement quest "Grazer Blazer".

  • Increased the aggro falloff radius of Ruga the Ageless.

  • Fruitstealer Canimid weren't giving up that sweet, sweet XP when Players killed them. We forced 'em to give up the goods.

  • Burrowing Chompacabra got a health increase for quests ‘Clean Room’ and ‘Science without Bounds’ in Blighthaven

  • The ‘Cannonball’ challenge in Blighthaven no longer starts automatically every single time a Player enters its challenge area.

  • Canimid Burrows were reopening after the Player collapsed them, destroying all the player's hard work. We’ve made sure they stay closed.

  • Keepers of Air/Logic/Life/Fire were spawning multiple copies of themselves if the Player discourteously died around them. Had them stop infinitely duplicating themselves.

  • Dying during the "Cannonball" challenge in Blighthaven no longer disqualifies anyone.

  • Players were getting attacked by the "Keeper of Air" while a cinematic was playing. We’ve made the Keeper of Air respect the time-honored tradition of "time outs" in battle.

  • A spell for the quest "Friend or Foe" was throwing up confusing tooltips. The tooltips have been removed.

  • The Golden Jabbit will no longer slide after hopping for quest "clean room".

  • The Avatar of the Nursery in Blighthaven shows a difficulty that matches the rest of the area.

  • Players cannot be attacked while controlling Lucy or Furlo for quest ‘Synthesis’ and ‘Containing the Destruction’.

  • The NPC "Path-Finder" was not showing a proper health bar. We made him go back and put on a real one.

  • The Globellum's Bulbous Glands in the Cankertube Swamp are now swinging free of other environmental geometry.

  • Some Goldmane Heifers were getting all up in each other’s business, and when we say business we mean, like inside of their character models. They've been separated.

  • Some Enthralled Riflemen were getting their heads stuck in the cankertubes of Cankertube Swamp. We extracted them and moved them around.

  • ‘Occasionally, Power Uncorrupts’ boss fight changed up a little. Corrupted pell come at you one at a time, but they are stronger.

  • The pointer for ‘Starting from Scratch’ was working very inconsistently. It should now point Players to locations that actually have targets for them to kill.

Celestion
  • The quest "Data Mining" should now appropriately display its summary in the quest log once the quest is completed.

  • The bombs for the quest "Ring of Fire" are no longer visible when Players complete or achieve the quest "The Reaper's Harvest".

  • The spell Shocked for the quest Follow the Data now shows up as a debuff and has a tooltip.

  • The Hijunga Trap debuff icon will now show up in the debuff UI list instead of the buff UI list.

  • Added a tooltip for the debuff Moodies get from the 'Fear Fetish' spell for the quest "Moodoo Voodoo".

  • Contamination Clouds left behind by Ravenous corpses during "A Ravenous Rescue" event now properly display telegraphs and spell debuffs.

  • Claymore XT-9, N22 Devastator, and N22 Executioner will now count for the kill Eldan Constructs objective for the "GOOPed!" quest.

  • Spell visuals for digging are now removed if interrupted by movement while on "Sylvan Test of Spirit".

  • The spell that hits players for failing the Eldan Defense Laser code for the quest "Shoot for the Stars" now shows up in the combat log.

  • A 'Glitchbyte Leecher' no longer clips into the ceiling when pathing in the "Identity Core Chamber".

  • During the event "Ravenous Rescue" the District Citizens will no longer scream for their lives at the celebration for successfully completing the event.

  • The journal 'Perils of the Lost Planet' can now be interacted with by using the right mouse button.

  • Project mission arrows now point directly to Builder Brightleaf.

  • The ability 'Deprecate' for the quest "Data Mining" now has a range of 100.

  • Aurin Focus Stones will now correctly display when interacted with.

  • The telegraph for the Explosive Flares t-spell now work properly for the quest "Sparks".

  • Updated harvesting nodes.

  • Players on the quest "The Watcher's Way" in will no longer get stunned when failing unrelated CSIs.

  • Certain interiors in Celestion will now show the surrounding area above-ground map instead of the GPS signal lost UI.

  • Fixed an issue where an N22 Servitor would fly up in the air when attacked in the Exo-Site N22 area.

  • Fixed an issue with the Hazmat Suit used for Grimhold in Celestion that caused only the chest piece of the suit to apply to the player

  • Players will now get knocked down when they get hit by the Mechari explosion during the quest Reprogramming Interrogation.

  • Augmented Strength now persists after the caster has despawned

  • Fixed the tooltip and the debuff name applied when failing to open a Hijunga Trap during 'Hijunga Defenses'.

  • The debuff icon for the Moodie Fear Fetish now stays for the correct amount of time for the quest ‘Moodoo Voodoo’.

  • Added tooltips to the T-spells for the quest ‘Information Extraction’.

  • 'Trapped' debuff no longer displays as dispellable.

  • Adjusted the objective location for the challenge Lifeglade Kills in Celestion.

  • Druguar the Rotted and Mikolai can no longer be affected by the t-spell for the quest Tinder in Celestion.

  • Players will no longer stand inside the Vials of Vitalus when collecting them for the quest Vital Recovery.

  • The Protostar Appearance Modificator relocated from Woodhaven to Sylvan Glade.

  • Players will no longer receive credit for not hitting anything with the EMP Grenades for the challenge Close Quarters Grenadier.

Crimson Badlands
  • Clicking on Palehusk Camp in the Quest Log for the quest "Persistent Problems" will now open the map and display a location marker.

  • The quest objectives can be found outside the marked areas of interest when advancing in the quests "Missing Technologies" and "Scarhide Extermination".

  • Quest Codex Locations updated for "ANALYSIS: Malicious Mutagen" quest.

  • The quest item for the quest "Unexpected Discovery" has a proper icon.

  • Toxic Eggs should no longer get get into a state where they cannot be activated. The quest Slash and Burn should be much easier to finish now.

  • The overall amounts needed for each objective of the quest Slash and Burn has been lowered, more spiders have been added, and the spawn rates have been increased.

  • Many of the monsters in the Crimson Badlands have been made stronger. This should not only provide a greater challenge to veteran players, but also allow players to complete some daily quests more efficiently.

Crimson Isle
  • The hazard spotlights will now function properly.

  • We fixed the purple link location for Palehusk Camp purple to function as intended.

  • The Dominion Support Drone will now play proper sound effects when it is destroyed.

Deradune
  • The Knockback from the Cage Drop Ship 01 now hits in the appropriate telegraph area.

  • Removed the cast bar from the interaction with the Ripjaw Eggs near Owanee Research Station.

  • The Savannah Marksman will now path correctly after detecting an enemy at The Bloodfire Savannah.

  • Changed the interactive text for the Bounty Board in Feralplain Collective from "Talk to" to "Examine".

  • Wildvine Lookout and a Wildvine Howler will no longer path inconsistently when detecting an enemy at Wildvine Refuge.

  • The Overloaded Terminite Flamethrower can no longer be used to easily solo group-difficulty creatures.

  • Players can no longer begin piloting the Explosive Mammodin if they are in combat during the quest "Explosive Mammodin".

  • The Savannah Marksmen will no longer have flickering weapons when they stand idle.

  • The quest "Hillscourge Horror" is now properly categorized as a Deradune task.

  • The Hologram Stations at the Feralplain Testing Range can no longer be activated.

  • Hillscourge Vendor Station in Deradune will now display the proper nameplate portrait.

  • The Deradune Thick Tar hazard will no longer stack at Leviathan’s rest.

  • The Deradune Watch buff will now display properly as a buff throughout Deradune.

  • The Feralplain Testing Range in Deradune will now properly display on the world map.

  • Air Altars will now play sound effects when active.

  • The challenge Gnarlfoot Slayer in Bloodfire Savannah now properly rewards loot when completed.

  • Feralplain Collective in Northern Deradune - Mechanical Eye no longer disappears from players view upon entry.

  • Set some creatures above a certain difficulty threshold in Deradune to grant credit to multiple groups who attack them.

  • Killing Grimvoid Marauders will no longer unlock challenges in any zone other than Deradune.

  • Apprentice Laveka now has the appropriate VO assigned to her creature record.

Dominion Arkship
  • Standardized the nameplates of several inanimate objects in the lab.

  • Adjusted the icons in the danger room so they display the duration of the debuff.

  • The text has been slightly adjusted for the quest "Rise and Shine".

  • A typo has been corrected in the "(Un)safety Protocols" quest.

  • Jumping on holding pen beams in the no longer produces metal sound effects.

Drusera Instances
  • The quest arrow for "Opening Doors", "Straining to be Heard", "Darkness Revealed", "Power by Proxy" and "The Lone Guardian" for both Exile and Dominion has been updated so it won't point out of the instance while on the corresponding events.

  • The quest arrow for "Opening Doors", "Straining to be Heard", "Darkness Revealed", "Power by Proxy" and "The Lone Guardian" for both Exile and Dominion has been updated so if Players leave the instance, the arrow will still point them back to the portal instead of nowhere.

  • Added new cinematic for Drusera/Entity Relationship.

  • Quests will now be correctly, and instantly pushed if the player is at the same level or above as the next quest in sequence, when turning in the previous quest.

Drusera 1
  • The Genesis Prime

    • The effects of Roaming Ice Spike and Rock Fall will no longer fade early if the hazard creature despawns.

    • Fire hazards now have proper telegraphs.

    • Fixed an issue where fire hazards would have a large number of visual effects attached.

    • Whirlwinds during the escape sequence now have visible telegraphs.

    • Elementals spawned by Primal Decanters will now be labeled as Public Objective units.

    • Fiery Conflagration will no longer produce large numbers of telegraphs.

    • Falling rocks will no longer twitch and invert while falling.

    • Added tooltip to 'Rock Fall' spell.

    • Adjusted the telegraph of Roaming Ice Spike.

    • Speech bubbles will now be hidden during the outro cinematic.

Drusera 2
  • On event "The Strain" in Exo-Lab X39, set creatures in objective "Fight off waves of strain creatures" to have an event target icon to mark them as part of the objective.

Drusera 3
  • The Hidden Dark

    • Added more information to the tooltip of Strain Bomb.

    • Strain Bomb will no longer display an empty debuff when used on enemies.

    • Tweaked some broken text for the Spellslinger's 'Strain Primal Barrage' ability.

    • Added missing tooltip for warrior clone's Guarded Strikes spell.

    • Strain Mines now have audio when they explode in The Entropic Well.

    • The Medic clone will no longer only run away and heal itself when below 75% health.

    • Casing Strain Blast will no longer cause a buff to appear on the player's portrait.

    • Fixed a bug where players could have an invisible debuff applied to them while fighting a Spellslinger Clone.

    • Added tooltip to the Strain Slime spell

    • Added missing tooltip to warrior clone's "Whirlwind" spell.

    • The strain iconic is now marked as part of the public event.

    • Added text to the debuff of the Warrior's 'Strain Leap' spell.

    • Added missing tooltip for Medic clone's 'Damage Probe' spell.

    • Adjusted debuff tooltip for Medic's 'Strain Surge' spell.

    • Drusera's Aegis now correctly displays a buff icon and tooltip.

    • Altered tooltip of Medic's 'Strain Surge' spell.

    • Added missing tooltip to engineer clone's "Flamethrower" spell.

    • Fixed multiple issues with Strain Eyestalks during the Settler event.

    • Captured exiles and dominion now have public objective markers.

    • Added missing text to Stalker's 'Strain Collapse' spell.

    • Engineer clones will no longer display a buff when they sprint.

    • Fixed issue where it was possible to summon more than 3 defenses during the Settler event.

    • Added tooltip to Strain Medic's "Strain Surge" spell.

    • Players will no longer have possession effects re-applied if they are already possessed.

    • Fixed an issue where Esper clones would cast Telekinetic Strike in a random direction after dodging an attack.

    • Strain clones will no longer rise into the air after dodging an attack.

Drusera 4
    • Moved a few Dawngrazer Villagers in the Golden Fields so they don't walk atop where the buildings come up through the ground.

    • The Golden Fields: Fixed issue where event would freeze during the 'witness powers' objective

    • Voluminous Bloom now has SFX

    • The Golden Fields: Using /stuck during early events will no longer break progression.

    • Pillars to cross chasm in quest ‘Power By Proxy’ will now rise if the player crosses the chasm and leaves a few down. This is to insure the player can't get stuck if they leave the instance and return, or if they go back across the chasm.

  • Revelations of Power

    • The proper audio effects will now play when players use the 'Create Sentient Life' ability during the quest "Power of Proxy".

    • The proper audio effects will now play when Players are knocked back by growing trees while on the quest "Power of Proxy".

    • In The Golden Fields, a sound was added to the Wind Blast ability.

    • In The Golden Fields, a sound was added to the Propelling Pillar ability.

    • The proper audio effects will now play when players grow plants and trees while on the quest "Power of Proxy".

    • In The Golden Fields, a sound was added to the rocks that are affected by the 'Propelling Pillar' ability for when it hits the ground.

    • Changed a spell used to grow plants so that it only works once on each Flower Seedling.

    • Strain invaders are now marked as part of a public objective and will appear on the minimap.

    • The proper audio effects will now play when Drusera displays her powers to the player while on the quest "Power of Proxy".

    • The proper audio effects will now play when Drusera grants players unique powers while on the quest "Power of Proxy".

    • Empowering Blaze will no longer display two icons on the player.

Drusera 5
  • Terminus Complex

    • Xarophet's feet will no longer clip through the floor after he is defeated.

    • On the objective "Kill the Strain Mauler", the Foulshade Mauler now has an event target icon next to his name.

    • Added SFX when Xarophet is destroyed.

    • Floor Switches now have shorter activate radii.

    • Final objective to 'Leave the Terminus Complex' will now correctly be displayed.

    • Teleporter to the Data Analysis Center now lights up when it is usable.

    • Changed health threshold on boss for phase changes, and added a failsafe to prevent two copies of Drusera from being visible at the same time.

Ellevar
  • Edited micro directions so that players that go into Riverstone Caverns can find their way to their quests.

  • Ellevar: SWAT: Clearing the Air: Fixed an issue where the knockdown state was not being respected.

  • Ellevar: DEMO: Taste of Their Own Medicine: Fixed an issue where if a player got to close to the demo target then they were unable to destroy the target.

  • Ellevar: DEMO: Taste of their own Medicine: Fixed an issue where the targets were not spawning fast enough and caused a bottleneck.

  • Primal Water Cores will now remove themselves at the end of the Battle for Sterling Lake.

  • Updated Iron Nodes that were causing Iron Wurms to unburrow into low, overhanging rocks above the node.

  • The Poisoned Spirit-Walker on 'Treacherous Territory' will no longer be set busy leading up to the holdout. This should prevent the case where this creature becomes locked from further player interaction after the holdout ends.

  • "A Healing Hand" healing objective has been changed to avoid player confusion. Each activation heals the wounded soldier for a set amount, and players now get credit strictly for healing wounded soldiers.

  • The objective count for the quest Pincer Business in Ellevar has been lowered

  • Set some creatures above a certain difficulty threshold in Ellevar to grant credit to multiple groups who attack them.

  • Reduced the number of tasks needed for zone completion from 50 to 49.

  • Fixed the quest "Egg-Septional Coordination" so that Players can always pick the egg up after interacting with it.

  • Players will be able to get back into the Boon of Hydris if they completed the challenge "Temple Consolation Prize" but not yet completed "The Sunken Temple"

  • Challenge "Temple Consolation Prize" in the Boon of Hydris in Ellevar will now properly start when activating a console.

  • Anyone killing a Canimid within the Augment Analyzer's radius for quest "Augments for Analysis" in Ellevar will reward the quest owner credit.

  • Quest directions for "Undermining Operations" will be more accurate and all paths can now leave Prosperity Caverns the same way they got in.

  • Quest "Spreading the Word" wasn't giving enough indication to players about which Lopp were still able to be converted, and which were not. Made them change their pose if they'd been spoken to already.

  • Corrigan Doon will no longer follow players on mounts or taxis.

  • The spell ‘Blessing of Might’ was missing a tooltip icon. But now it isn't. Which is better.

  • Target area for the Rootbrute Ravager quest was too small to encompass all of them rootbrutes, so it has been widened.

Everstar Grove
  • The Target Dummy in Everstar Grove will now put the player in combat, which will allow all class mechanics to function properly.

  • Added additional info to the Stinging Vortex hazard to indicate when Players are taking damage over time.

  • Fixed the animation of Thrasher Ferns.

  • Opening Bramble Traps for "Nature's Uprising" no longer displays 'Your Target is Dead'.

  • The Swarms of Insects now display the correct telegraphs.

  • Fixed an issue with the challenge ‘Guardian Crusher’ that would cause the challenge to unlock but not start when killing the first few guardians encountered.

Exile Arkship
  • The location for "Terminal Junction" is now noted on the Gambler's Ruin map.

  • Exile Arkship Tutorial - Adjusted the Vent Debris spell and visual effects for the asteroid Scientist scan so they are clearer and more reliable

  • Scientists scanning the Exile Arkships Alien Asteroid "constructing the hypothesis" that the shock warning telegraph from the Severed Wiring only shocks them if they stand at its epicenter, now have a fair chance to run and be proven incorrect.

  • Tutorial - Removed one of the chairs in cryo that was causing some issues

Farside
  • The objective text for the quest "Asteroid 3C48" has been clarified, and more info has been added to better communicate to players how the quest depends on the public event called "Arm A Geddon".

  • Players always become neutral to the Tanglevine Skeech after completing the quest "WANTED: Big Graw."

  • Updated VO for the quest "Stonebreaker's Stand".

  • The barrels for the second objective of the Exile quest "Fiery Distractions" and its Dominion counterpart "Burning for Time" now appear on the minimap.

  • The saw for breaking the crystals for the "Breaking the Surface" quest now has a sound that lines up with the effect.

  • The Explosion decal for the quest "Suits Me Just Fine" was moving with the player if the player exited the area and the suit self-destructed.

  • The battle suits for the quest "Suits Me Just Fine" should no longer do their wounded animation if they're not being piloted.

  • Matched up the 'Swift Slash' spell's cooldown with its animation length.

  • These following creatures are now soft kill targets: Maw the Junglestalker, Vitala the Overgrown, Greva the Bonde Collector, Viceclaw the Skinlasher, Othrum the Windlasher, Magthar the Meteorborn, Pharos the Immolator, and Velum the Overgrown

  • The Exile troops at Stonebreaker's Stand weren't wearing their space helmets. While the Durek's Destroyed are definitely hearty enough to train their bodies not to require oxygen for a full shift, safety regulations demand that they wear helmets, so they do now.

  • The Fungal Spores no longer give XP or drop loot when killed.

  • "Full of Life" challenge will no longer award Medium Armor to Light Armor wearers, and Light Armor to Medium Armor wearers.

  • The comm calls received after completing imbuement quest "Sticks and Moonstones" will now come from the proper NPC.

  • While CC'd in the mech suit for 'Suits Me Just Fine', the breakout gameplay UI should no longer appear when the CC is blocked by interrupt armor.

  • Warbringer's Investigator was pathing through Kezrek's platform to talk to him, so we changed her entry and exit path.

  • The map section for Grayrock Gorge can now be revealed when you enter the corresponding hexes.

  • The Defensive Protocol Unit will no longer despawn 1 minute after it spawns.

Galeras
  • Darkspur Purveyor now gives credit for "Darkspur Payback".

  • The Exile Guards in Kriton's Command Post now deal the proper amount of damage.

  • The guide arrows for completing the quest Anti-Air Support will now correctly point Players towards Daniel Bronson.

  • Players can no longer get both the quests "Venture into Galeras" and "Galeras Deployment" at the same time

  • The particles that appear when the Exile Agent dies during "A Thorn in Our Side" can now only be seen by the player on the quest.

  • Mortar Strike environmental hazard telegraphs will no longer display a telegraph that is dangerous during the wave.

  • Crimson Intrusion Turrets will now become neutral after completing the quest Crash Reprogramming Course in the central base area. In addition, bots located in the Fuel Depot and Noxbane Prison camp will no longer become neutral for completing the quest.

  • When getting shocked for failing to hack the security station for the quest Security Breach, you will no longer be able to move when knocked down.

  • The laser beam at the Overrun Outpost now has combat log feedback, will dismount and affect mounted players, and will no longer have a chance to hit players that land outside of the laser's AOE.

  • The dot effect for blowing up the fuel tanks now show up as a debuff for the quest "The Big Bang".

  • During "A Sticky Situation", the ground honey visuals no longer play twice when trying to free the Tank.

  • The objective location for talking to the Weapons Instructor during "Training the XAS" is now accurate.

  • Koryn Surne now has some gossip to share, and no longer shows up in Galeras after you find his dead body

  • Expanded the Temple of Osiric subzone to fix some jarring phasing while on the quest "Leaving the Temple of Osiric".

  • Fixed several spawns including settler Infrastructure and explorer spawns that were not always accessible in the XAS Forward Camp during "Taken Away".

  • Cordelia Benson will not appear to change into an Aurin after talking to Daniel Bronson during "Unlikely Heroes" and a Potential Recruit won't appear during the transition.

  • Thundercall Pell in the XAS Forward Camp during the quest "Taken Away" will no longer drop items.

  • Some minor adjustments to spawning and spacing inside the Crimson Legion Control Room.

  • Research Assistant Jayna no should no longer get stuck cowering while on "Missing Scientists".

  • All three stingers now take off and fly towards Skywatch during "Getting Out Alive".

  • Whimwood Stinger now drops quest loot for "Summoning the Ravager".

  • Removed a small forbidden zone from inside Feathersquall Ridge.

  • The spell 'Demonstrate Loading' for quest "Training the XAS" now has an icon.

  • Minor spawning adjustments to fix some patrol issues in Windspire Vigil.

  • Warden Ranix and the poison clouds on his platform reset quicker for 'The Warden'.

  • High Priest Storm-Render and his Thundercall Acolytes now count towards "Storm's Breath".

  • "A Helping Hand" healing objective has been changed to avoid player confusion. Each activation heals the wounded soldier for a set amount, and players now get credit strictly for healing wounded soldiers.

  • Trooper Vog should no longer be distracted with other business. He's had an attitude adjustment and ready to start the "Hold the Line" quest holdout.

  • Players can no longer get double credit for jumping through Air Anomalies for the quest "If it Ain't Broke, Break It".

  • The Murgh and Falkrin in Mubraker Roost will no longer attack each other.

  • Adjusted spawning and spacing in the Temple of Osiric to help with density issues.

  • The elemental creature "Roseguard" will now enter combat correctly.

  • Players can no longer move while knocked down from the Crimson Legion Mortar during “Anti-Air Support” and the telegraph displays correctly.

  • “The Eye of the Storm” is now categorized under Dungeon in the quest tracker.

  • Exterminator Cryvex, Toxicologist Poxic, and Lead Xenoarchaeologist Skarval now give credit for the challenge Deadly Focus.

  • A typo has been corrected in the "Skywatch Must Hold" quest.

  • Interacting with wounded Exile soldiers properly advances the quest “Helping Hand”.

  • The direction arrow for the quest "Important Personnel" is now more accurate.

  • Fixed an issue where some XAS Researchers were invisible while doing the quest “Urgent Rescue”.

Grimvault
  • One of the “Tales From Beyond the Fringe” keys for "Cleanup Crew" in Grimvault was nearly impossible for Dominion players to reach. We have fixed this, and it should be reachable now.

  • Specialist Trinette was becoming "busy" at the end of the mission and not allowing players to complete the quest. We've freed up her schedule, and she's not as "busy" anymore.

  • The Ultraform Reaper's 'Razor Wind' ability should now be on target.

  • There were three creatures named "Augmented Skeletal Girrok" in the same area. Gave them different names to reflect their different strengths.

  • Weapon 24 was being spawned in front of the boss, moved it to a location that wouldn't interfere with the fight.

  • Commander Raxen was rotating on multiple axes when being interacted with. Made him pick an axis and stick with it.

  • Certain Skeledroid units weren't giving credit to players on the quest "The Wonderful 100", but they give you credit now! No money down!

  • Reduced the amount of AI awareness and usage in the Cankertube Swamp to improve performance.

  • Exocave Slanks should now always show nameplates when they are selected.

  • Strain Mines now only play explosion animation once after the telegraph.

  • Ultraform Vulcarrions are no longer attackable

  • Set some creatures above a certain difficulty threshold to be Softkill.

  • The injured soldiers players assist during "Not On My Watch" can now be abandoned in the wilds if necessary!

  • For the "I Shall Call Her..." quests in Southern Grimvault, there have been improvements made to the quest objective locations and availability of collectable gun components, as well as shared group credit awarded for ammunition collection.

  • The enemies that spawn as part of the quest "Minefields and Mischief" were deemed too difficult. Made them easier to deal with.

  • Silvertail Scrabs that were targets for the quest "Sudden Impact" were spawning in a range of levels from 46-50. Spawns have been set to level 47.

  • The Broken Fuselages found in Southern Grimvault now have portraits when selected.

  • Eldan Platforms on the cannon battery will no longer flip themselves 180 degrees before starting to rise or lower.

  • Set some creatures above a certain difficulty threshold in Grimvault to grant credit to multiple groups who attack them.

  • Holdouts during the second phase of "Siege of the Lightspire" will now fail if the event timer runs out.

  • Long range scanbot mark II is now the reward for completing Experimentation missions in Grimvault.

  • World Taxis - Taxis for Grimvault are complete.

  • Rotgear will no longer instantly reappear after he is killed.

  • Updated interaction text for Roland Caris.

  • Updated interaction text for corrupt datacube.

  • Updated interaction text for Abigail Brightfield.

  • Several more corrupted creatures will now count for challenge "Grimvault Reaper" in the Creeping Abyss of Grimvault.

  • A Fetid Glider was gliding into the ground. Replaced him with a non-defective Fetid Glider that doesn't run itself into the ground.

  • The Flank Tank for "Gates of Fire" in Grimvault will now always blow up after killing the Mauler at the end.

  • Eastern Grimvault

    • The Dreadwatcher will properly despawn if the event "Siege of the Lightspire" fails.

    • The Dreadwatcher's Cyst unit will now despawn if the Defile's "Siege of the Lightspire" event fails and the Cyst is present.

  • Western Grimvault

    • Jacked Jabbits are no longer erroneously flagged for quest credit for "The Things That Should Not Be" in Western Grimvault.

    • Challenges that take place inside the Widowmaker and the Fist of Azrion in Western Grimvault are now tracked properly in the Datachron.

    • The teleporter signs in the Phagelab of Western Grimvault now correctly display their destinations.

Illium
  • Enigma Chamber: The ENIGMA REPORT: Exo-Lab Prime will now correctly be available for players who have completed the quest "Opening Doors".

  • Fixed an issue in the Enigma Chamber in Illium when a player clicked the Elevator Control and would automatically move to get within range but then receive a "Target too far" error.

  • Two Dominion explorers are no longer violating the others personal space in Illium.

Levian Bay
  • Players will now properly receive comm call from Juro Takigurain on finishing the episode The Elder Cube.

  • Updated interaction text for Girrok vomit.

Malgrave
  • Fixed a Dust Devil that was not moving correctly

  • Fixed the "burrowing" animation of the Arid Brutes.

  • Eldan Power Surge now provides damage information in its debuff icon.

  • The Cargo Lifter in Sunstorm Village will no longer snap while pathing.

  • Malgrave Containment R-12: Units on the surface no longer appear on the minimap while the player is inside the underground facility.

  • Containment R-12: Players of the opposite faction should no longer be able to enter the opposing faction's Containment Facility R-12.

  • Players should now have their damage tracked for the "Critical Containment" public event.

  • Certain clusters of creatures in the Malgrave Containment R-12 area no longer reward reputation with the Malgrave Research Expedition. The solo enemies in the area that are tuned for groups of players will still reward reputation when killed. Additionally, Grancor's Maw no longer has his pets, but will retain the reputation reward when killed.

  • Some minor adjustments were made to spawning, spacing, and pathing in many areas of Malgrave.

  • Crimson Gorgers should now animation correctly in non-combat in the Sunstorm Village.

  • Punching sounds should now be in synch for Scourwind Mudrunners who are fighting each other.

  • Explorers can now enter the Basement Door to complete the mission "Mad Ernest Vern's Secret Stash".

  • Shardspire Canyon: Raging Rapids now have a telegraph.

Hellrose Bowl
  • Errant buff-icon has been removed from Pyre's Wild Fire spell.

  • The final round of Moodies the player faces will now spawn all 4 of the remaining units needed to complete that objective.

  • Fixed an issue where the third quartet of Emberclan Moodies would not spawn.

Northern Wilds
  • The signal flares for the quest, "Frozen Dinners" are now marked as quest related.

  • Landing Site: The two Granok mercs laying down watching the drop pods fall now have beer.

  • A male NPC’s voice has been fixed when crying in ‘Crash Site’ to no longer have a female VO.

  •  
Thayd
  • Changed the objective text in the quest "Vermin" to communicate that only one Darkcavern Lasher kill is required.

  • Fixed an issue where the Work Order Quest titled "Crate Expectations" completed quest tracker instructions pointed to the incorrect schematic string.

  • Fixed some cases where some lazy NPCs would choose not to attack a player they really should be attacking.



#5 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 09:05 AM

Content Cont'd

 

The Defile

  • The trees clipping with dominion bombers have been removed.

  • Fixed a tooltip for the "Befuddling Grenade" quest spell.

  • Site B07 in the public event "Siege of the Lightspire" is labelled correctly in all relevant Protostar Customer Support communicator calls.

  • Fixed an issue where the ground-targeted visual effect of the Eldan Probe's 'Scorching Laser' could randomly get stuck playing beyond the duration of the spell.

  • The Quest "The Enemy of My Enemy" was missing creatures from the target group. Those creatures have now been added in, and will now know how it feels to be hunted.

  • Exiles are now hit by Dominion Patrolships, and not Dominion Patrolships called "Exile Patrolships", in the Defile during the "Siege of the Lightspire" public event.

  • The boss at the conclusion of the "Buzzkill" episode in the Defile now has a longer corpse despawn time to help players better understand the state of that encounter.

  • The lesser primals of the Black Focus now have the appropriate character portraits when selected!

  • Syra, the Spider Queen in the Defile now has a respawn time of 60 seconds, instead of 4-6 minutes.

  • Reputation Vendors in the Defile have had their gear adjusted as to be better suited for individual class roles.

  • The 'Judgment of the Black Focus' gadget tooltip will now show the duration of the absorb effect.

  • Resonance Tower Control Room: The Dominion Resonance Tower Control Room does now has a default exit location set.

  • Holdout missions will now force the datachron to open itself so players can see the status of the holdout.

  • Syra, the Spider Queen, and her entourage no longer vanish very rudely from the player's presence without a proper farewell.

  • Reputation vendors will now offer Pants and Boots at 'Accepted' Status, and Shoulders and Weapon Attachments at 'Beloved' Status

  • Stopped the finale story panels from overwriting each other in the Challenge "Diagnostic Tests".

  • For the quest "Adventures in Archaeology", Trinette and Stephanus were disappearing if the player logged out and logged back in while in certain zones. Fixed their behavior.

  • Activating consoles and the Crystal Rock formations for the Quest Adventures in Archaeology now have SFX in The Defile

  • The hazard warning for entering locked playspaces in the "Siege of the Lightspire" public event in the Defile is now much bigger and louder.

  • Dominion and Exile creatures that spawned as part of the quest "Brawn and Brains" were displaying as hostile to the same faction. Reminded them of their alliances.

  • Some of the smaller towers in the Sonic Plaza were reporting the incorrect subzone. Adjusted their interiors to display the proper world zone.

  • Explorer: The safe fall effect from Beam Tether Anchors found at various high points now lasts a bit longer.

  • Explorer: One of the exit teleporters from "Exploration: The Black Focus" was crowded with aggressive buzzbings. These have been removed.

  • Two guards in the Final Light area were pathing too close to each other, and would occasionally clip into each other. Changed up their patrol formation.

  • The Cardiac Arrestor bombs in the "Siege of the Lightspire" event in the Defile are now removed upon a player's death.

  • Players are far less likely to be hit with Grimworm Spit while speaking to quest NPCs at Hope's Dare and Finial Light in the Defile during the "Siege of the Lightspire" public event! FAR LESS LIKELY.

  • Ending Vignette text boxes for the quest "The Game's Afoot" were playing if multiple people tagged the last boss.

  • Corrupted giant spiders and 100% natural giant spiders don't share housing in the Defile anymore.

  • The quest "Web of Lies" took its name too literally, as its location directions were wrong on the final stage of the quest. Slight reduced the web of lying, and had the arrows go to the proper place.

  • The boss near the conclusions to the episode "The Pawn and the Gamemaster" in the Defile now has a respawn time of 60 seconds, instead of 4-6 minutes.

  • The Grimworm Spit that appears during the "Siege of the Lightspire" public even in the Defile now has the correct telegraph configuration.

  • Player now faces the direction of travel when web-slinging through the Tainted Gardens in the Defile.

  • Scientist raw scan of Exanite Coated Plant now has SFX when player is granted the Exanite Pollen Shield in The Defile

  • Befuddling Grenade, Defusing the Explosives and Bomb explosion now has SFX for quest The Game's Afoot in The Defile

  • Scientist path mission ANALYSIS: Power of the Resonator now has SFX when the Resonator Tower Controllers are turned on in the Defile

  • The explosives used for the quest "If It Doesn't Spoil, Nuke It" in the Defile now have optimized visual FX.

  • Explorer and Scientist teleportation abilities are now disabled while standing on or near the Lightspire due to dimensional interference.

  • Grimworm Beta is no longer protected by an invisible forcefield that prevents Shade Strafers and Bantam Bombers from targeting the exoganglia on its back during the "Siege of the Lightspire" public event in the Defile.

  • The lone Dreadsiege Tormentor that overlooked Hope's Dare in the Defile in a constantly looping emote isn't there anymore!

  • Challenge "Diagnostic Tests" was missing reward tiers. Added tiered objectives to the challenge.

  • Players no longer have a use animation applied to them when they're asked whether they want to watch an instructional cinematic explaining the various parts of the "Siege of the Lightspire" event in the Defile.

  • The daily quests associated with the Defile's public event, "Siege of the Lightspire", can now be advanced while participants are in a raid.

  • Eldan Floor piece has been moved to its original position, and Z-fighting should no longer occur in Terrorformer of Desolation.

  • Moved the position of a Datacube in The Defile out of the raid area so that lonely Scientists could still get their lore.

  • The event area for Siege of the Lightspire is now one exploration area. Players will now be able to uncover this area while the event is not active.

  • Some unintended creatures in The Defile were mistakenly set to be usable for the soldier path mission Shirts vs. Strains. They have been removed from the party times.

  • The forcefield around Koral will now check every 30 seconds whether Koral exists and is in combat. If either is false, the forcefield will revert to it's off state.

  • Stephanus' Datachron was becoming selectable before it was intended to be activated. Stopped it from doing that.

  • Some deprecated props in the Sonic Plaza were still being spawned in.

  • Location for Quest "Fallen Stars" made to better reflect the location of the quest objectives.

  • The Defile's "The Shatterpaw Menace" quest now has a more appropriate difficulty level.

  • Direweb Weavers are now labeled appropriately as participants in the quest "Web of Lies" in the Defile.

  • Z-fighting should no longer occur on Koral the Defiler's platform.

  • Activating Portable Generators for the Quest Brawn and Brains now has SFX in the Defile

  • The Queen's Mandate spell in the Defile how has a proper icon!

  • We've had a chat with Koral the Defiler and he agrees to also give kill credit to healers. It's only fair.

  • The Ultraform Vileblooms in the Defile now have the appropriate difficulty setting.

  • Sourhive Buzzbings in Grimvault will no longer pick on the Tainted Drone in The Defile

  • Added Slad to the target group for the quest "A Planet Divided".

  • Koral the Defiler will now be able to corrupt Primal Air along with the other elements during his encounter.

  • The daily quest "Finders, Keepers" in the Defile has an optional objective that can now be completed!

  • The Protostar Wreckingbots in the Defile are now less durable!

Western Grimvault

  • The number of journals required for zone completion in Western Grimvault has been lowered from 8 to 4.

  • Adjusted Eldan Elevator that the explorer can spawn by using the terminal in the Bio-Mech Facility.

  • Jump pads have been removed from the floors in both the Widowmaker and the Fist of Azrion.

  • Boiling Ravagers inside the Boiling Cauldron will no longer cast a telegraph when casting Eradicate when not in combat.

Whitevale

  • Killing all non-named ICI NPCs in Junction Shadow Cave now grants credit toward completing the quest "No More Questions".

  • The audio for interacting with Snowshadow cages in Whitevale will no longer play over the audio for the CSI.

  • Set some creatures above a certain difficulty threshold in Whitevale to grant credit to multiple groups who attack them.

  • Sunderstone Rebels and Revolutionaries will now give XP and drop loot when killed in Sunderstone Hold.

  • Alchemist Vikmos and Banther Windtracker in Snowfade Grounds of Whitevale will now show health bars.

  • Explosion from "Immediate Report" at Thermock Hold will only fire once now.

  • Updated factions for Prison Guards in Deadrock Prison to show hostility to exile players.

  • Entering the Abandoned XAS Research Caves in Whitevale while on a mount will now still apply the Hazmat suit.

Wilderrun

  • Fallen tree bridge now has proper player collision.

  • Lowered the number of items you have to collect for the quest Feathers of Fury.

  • Fixed a translation issue with "Makeshift Medic" and "Help Out a Friend?" in Wilderrun. Quest progress may be reset on these quests.

  • Increased the number of items you have to collect for the quest Grizzled Giants.

  • Increased the number of items you have to collect for the quest Raucous Razortails.

  • Increased the number of items you have to collect for the quest Snoglugs on Logs.

  • Wildstrike Razorbeaks now drop more of the items needed for Feathers of Fury.

  • Corrupted Warblades and Corrupted Lifestealers are now listed as targets for the "Sacred Idol" quest.

  • Fixed an issue that caused the Dominion Containment Specialists for the quest Side Effects to be out of sync with their visuals.

  • Corrupted Prowler now gives credit for the "Claw and Staff" challenge.

  • Granok citizens in Fool's Hope will no longer display a nameplate.

  • Strain Peep critters in Sister's Watch are now neutral to players.

  • Corrupted Deathvine now gives credit for the 'Tending the Garden' challenge.

  • Twilight Shredders will now correctly play an eat animation while feeding on corpses.

  • The Torine Lifewater quest no longer has item rewards.

  • The "Blinding Spitball" debuff for challenge "Bird Watching" now appears properly as a debuff (rather than a buff) and has a description.

  • Updated the quest directions for the quest Relay Race.

  • Dying during 'Soul Sanctification' fails the challenge.

  • Fixed an issue that would cause the player to still get puked on after completing the quest Makeshift Medic.

  • Fixed a pathing issue in Research Camp Echo.

  • Increased the time allowed, lowered the kill count, and increased the max number of splorg spawned in the area for the challenge Splorg Stomp.


#6 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 09:10 AM

Dungeons

  • The Quest Tracker for dungeons now shows what is needed for Bronze, Silver, or Gold.

  • A new Dungeon Medals Info screen has been added when a dungeon is complete. It will have a breakdown of all the objectives you completed and missed, so you can get a better sense of how to get various medals.

  • Fixed an issue where certain AI setups (Drokk, Ohmna) could sometimes incorrectly trigger an action twice that was supposed to only trigger once.

  • All Dungeons and Adventures will now have their own associated quests that will provide players with valuable rewards upon completion.

  • Fixed an issue that caused Veteran Dungeons to sometimes award more crafting recipes than intended.

  • Completing Veteran Stormtalon's Lair or Veteran Ruins of Kel Voreth and earning a gold medal now each reward a single-use AMP Upgrade.

  • Completing Veteran Skullcano or Veteran Sanctuary of the Swordmaiden and earning a gold medal now each reward a single-use Ability Tier Unlock.

Sanctuary of the Swordmaiden

  • Players should no longer be able to voidslip or CC Break out of Lifeweaver Ondu's Blight Grasp spell.

  • Moldwood Mauler will now correctly play the aggro chime when entering combat.

  • The Lifeweaver Guardian should no longer sometimes summon Bramble Traps in the air.

  • Corrupted Lifecaller Khalee's Tainted Radiance telegraph now displays a debuff icon.

  • Fixed an issue that was causing two Life-Weaver Soulbinders to stand on top of each other.

  • Fixed an issue that was causing certain optional objectives to never be included as valid choices for instance randomization.

  • The 'Silence is Golden' achievement now grants 10 achievement points.

  • Flamespawn should no longer persist after defeating the Flame Crazed Demon.

  • The exit portal has been moved to a more easily accessible location.

Skullcano

  • Jungle Lopp that you free will no longer sometimes float in mid-air before running off.

  • Redmoon Wrestler - 'Fixate' now has a tooltip.

  • Redmoon Wrestler - 'Trample' no longer has a buff/debuff icon.

  • Red-Moon Crusher - Concussion Blitz tooltip now mentions its Disorient.

  • "Mine Gold-Infused Lava Cores" objective should now be correctly tracked for medal completion.

  • There is now low friction along the walls in the Bosun Octog encounter.

  • Mordechai Redmoon

    • We've increased the vertical hitbox of auto attacks and Molten Torrent. In addition, 'Cross Shot' tracking and timing is now more reliable.

    • Can now leap over the central pit when casting 'Pin'.

    • Players can no longer avoid the terraformer beam.

    • Viewing the intro sequence in French will now properly play all of his VO.

    • Enter combat VO is now consistent with text.

  • Thunderfoot

    • Added a minimum delay before the first Thunderpound/Pulverize cycle can occur.

Stormtalon's Lair

  • Adjusted the ability cooldowns for Arcanist Breeze-Binder and Overseer Drift-Catcher to space out timing and cast rotations better.

  • Freed captives will no longer magically run through their cages after being set free.

  • Collision removed from awning just after Aethros to prevent skipping directly to Stormtalon.

  • Removed chat bubbles and added subtitles to the Stormtalon birth cinematic.

  • We've updated the Corrupted Flower Stems, and they are now called "Tainted Flower Stems" to avoid confusion with the Strain. In addition, the Tainted Flower Stems now play a visual upon activation.

  • Communicator calls from Axis will stay on screen for as long as her VO is playing.

  • Stormtalon boss now stands in idle without strange twitching.

  • Blade-Wind the Invoker

    • Now auto attacks slightly more regularly in phase 3.

    • Removed the wave from Jolt (Static Wisp) telegraphs.

  • Overseer Drift-Catcher

    • Being taunted will no longer break the Electro Storm cycle.
  • Stormtalon

    • Lightning Storm can no longer cast back to back.
    • Lightning Storm can no longer crit.
    • Increased buffer times between Lightning Storm and Static Wave to alleviate overlapping.
    • Fixed a rare situation in which a player could become permanently stunned or knocked down.
    • Reduced inner radius on Stormtalon's auto-attacks to prevent players from avoiding damage by standing inside him.

  • Thundercall Storm-Weaver

    • Will now properly return to their patrol route when evading combat.

The Ruins of Kel Voreth

  • Slavemaster Drokk should no longer occasionally double cast 'Suppression Wave' during/after the "Enslavement" sequence.

  • Toric Antevian's Blood Pit introductory comm call will stay on screen for the duration of the voiceover.

  • Avra Darkos' hologram now uses her proper appearance.

  • Kel Voreth War Supplies now have activate spell text.

  • Earning the Gold Achievement in Normal mode now properly awards the Silver and Bronze achievements as well.

  • The Monitoring Station satellites, Eldan Data Storage towers and Eldan Phase monitors all now have collision.

  • Pushing Drokk into the next phase before killing all tethers no longer causes a reset.

  • Enslaving Protector spline path moved away from ramp

  • Phase Blast will not hit NPCs out of combat, and cannot kill NPCs

  • Forgemaster Trogun

    • Removed some safe areas during the Exanite Shards phase

    • Adjusted boss wall placement

    • Exanite Shards should more consistently deal damage.



#7 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 09:28 AM

Raids

  • Raid UI's "Ready Check" prompt can fit more text, and the position now saves.

  • For Raid Attunement, we've stopped repeat comm calls while on step 2 for both the Exiles and Dominion.

Datascape

  • When first zoning into the Datascape, the proper zone map will be reflected when viewing the map.

  • Fixed collision along the entrance to Gloomclaw’s room that allowed players to sink into the raised sections.

  • Various storytelling sequences with The Caretaker and with Avatus have timing and voice over issues fixed

  • Several spells had their damage types adjusted. Many were moved from Physical, and now deal either Tech or Magic Damage where appropriate.

  • We reworked the Logic Guided Rockslide encounter in the Earth Room.

  • The Augmented Herald of Avatus now has infinite Interrupt Armor, and Logic Shock is now consistently cast on the primary threat target but wipes threat on hit. Additionally, the Augmented Servitor of Avatus' Logic Dart now targets 10 players at random. Damage and cast frequency have been adjusted.

  • Fixed issue in the Escher room with players having to wait for the full duration of the cinematics, even if they were escaped early.

  • 'Inertial Micro Booster' has been renamed to 'Hardened Fusion Anchor' to prevent confusion with another item of the same name.

  • Killing the System Daemons is no longer required to access the Oculus, but are still required to access the elemental wings. This was done to allow guilds to have some progress within the instance even before they achieve a boss kill. Additionally, it will allow them to slowly gear up and make progress on the System Daemons.

  • Bosses now grant ~900k elder points, and mini-bosses grant ~126.5k elder points.

  • TTK's were higher than intended throughout the instance. We have adjusted many of the creatures HP to adjust for this.

  • Abstract Augmented Algorithm - Quantum Processing Units will now despawn immediately upon death.

  • Loot tables in Datascape have been adjusted to provide players with a bit more variety in the drops that they are seeing. This is a temporary adjustment, as larger overall changes are still planned for the future.

  • The wing challenge can no longer be reset by soft-resetting the instance.

  • Teleporting is now clearer, as the instance portal is now properly labeled.

  • When first zoning into the Datascape, the proper zone map will be reflected when viewing the map.

  • Fully Optimized Canimid - Made some quality of life improvements. There's been some additions to vFX to Undermine, as well as a base damage increase that ignores some armor. Undermine will now also occur 5 times in a row, and prioritize targets without the Weak Knees debuff, it will also kill players with the Weak Knee debuff. We've also increased Feral Slash damage.

  • Seismic Test Protocol - Seismic Shock - At 5 stacks of seismic charge, does 50% bonus damage (~50k), and we've added 2.5s MoO if interrupted. Damage will still proc currently (amount based on stacks).

  • Canimids - Strength in Numbers now increases damage dealt and reduces damage taken (instead of strength and armor respectively), and is now 10% per stack instead of 5%.

  • Reconfigured Stemdragon - Increased AA damage by ~160%.

  • A number of telegraphs are now less punishing to Engineer Bots.

  • Bio-Enhanced Spiders - Augmented Venom can now stack up to 5 times.

  • Optimized Canimid - Increased AA damage by 35%.

Avatus

  • Added a tooltip to Catastrophic Collapse and fixed an issue where players were not getting hit properly when standing on the outside edges of the telegraph.

  • Disabled combat log display for some spells that should not be player facing.

Contemplations on Perspective

  • Hyper-Accelerated Skeledroid's Crush damage has increased by 100%.

  • Hyper-Accelerated Skeledroid's Crush target count reduced to 3 (down from 4).

  • The Hyper-Accelerated Skeledroid will now end the encounter in a more timely manner upon going Berserk.

Earthen Biomes

  • Reconfigured Stemdragon - Fixed tooltip text information for Spittle Barrage so that it more clearly explains its functionality.

  • The Logic Guided Rockslide encounter has been overhauled. Hopefully you're not afraid of, uh, rocks?

  • Logic Guided Rockslide: Heavy Rain now only casts once instead of 3 times in a row.

  • Logic Guided Rockslide: Seismic Shock now triggers a MoO when interrupted.

  • Logic Guided Rockslide: Auto-attack cleave reduced from 180d to 120d.

  • Logic Guided Rockslide: Can now see stealth and is present in the void.

  • Logic Guided Rockslide: Hitbox is now somewhat larger.

  • Bio-Enhanced Broodmother encounter has been updated. Hopefully you're not afraid of spiders.

  • Seismic Bombardiers: Now only throw rocks when the group is in combat.

  • Seismic Bombardiers: Gronyx Artillery is now a tracking telegraph that drops on the ground.

  • New Mechanic: Fissure - Fissures now spawn near certain basepop packs. When the pack aggros, the fissure begins spawning additional small creatures until it is closed.

  • New Mechanic: Fissure - The room challenge now enables after the Broodmother is killed and has been changed to 'Plug 3 Fissures within the time limit.'

  • Bio-Enhanced Broodmother

    • Spider's Descent - Blind no longer stacks unnecessarily.

Elemental Pairs

  • Visceralus - The Thorns debuff now properly explains how much damage the Player is taking in the tooltip.

  • Visceralus now has an enrage mechanic which triggers if the fight has been going on for too long.

  • Hydroflux and Aileron: Aileron now properly gains stacks of Elemental Alignment when casting Eye of the Storm.

  • Visceralus' healing buff Osmosis will now be properly removed when that phase of the encounter is reached.

  • Visceralus and Mnemesis - Updated Logic Leash mechanic to apply more reliably.

  • Fixed an issue with Megalith continuing to attempt to melee players during Ragnarok- Gronyx adds no longer grant XP.

  • Hydroflux & Aileron - Hydroflux no longer casts Sinkhole while Aileron is channeling Eye of the Storm.

  • Hydroflux and Aileron - No longer stand directly under the rings during Eye of the Storm.

  • Terminal Velocity should no longer remain on players after the Eye of the Storm event is finished.

  • Tsunami's outer rings now deal damage immediately.

  • Hydroflux & Mnemesis - Elemental Discharge now lasts 30 seconds, and does not shorten in duration each time it is applied.

  • Hydroflux & Mnemesis - Dying during the Tsunami combo attack will properly reset the encounter.

  • Hydroflux & Mnemesis - Interrupting Mnemesis during the Tsunami combo attack will properly remove all rings of Tsunami damage.

  • Hydroflux & Mnemesis - Added hard enrage mechanic after 8 minutes.

  • Visceralus & Pyrobane: 1) Swarm adds are no longer visible. 2) Swarm adds have had their sounds toned down. 3) All adds should stop spawning on death of both Elementals. 4) The bomb that the Caretaker provides will now explode on contact with an Elemental (instead of only using a timed fuse).

  • Hydroflux & Mnemesis - Added buff icon for Elemental Discharge.

  • Hydroflux & Mnemesis - Added public event objective for Elemental Discharge.

  • Visceralus

    • The Essences of Life have had their light sources removed, so they will no longer wash out the floor.

  • Hydroflux

    • Fixed an issue that was causing the encounter to reset when the top threat player was suspended by Geyser.

Glacial Fortress

  • Deep Freeze Survival Process - Ice now properly explains the amount of damage taken by players.

  • The Ice tethers from the Deep Freeze Survival Process creatures can now be selected.

  • Removed an unnecessary debuff icon from the Frost-Boulder Avalanche's Shatter spell.

  • We have made some Frost Boulder Avalanche quality of life improvements by reducing the aggro radius, extending out telegraph for Cyclone, reduced the HP for the Icicle Tempests by roughly half and they now have limited armor and can be affected by force move abilities, we've extended delay of the Icicle Tempest aura by 0.5s and the telegraph now has the dangerous cross-hatch, AE spells no longer crit, and last but not least, pulling the second miniboss now disables the bridges.

  • Semi-Colloidal Consumption Entity - Reduced HP by ~3m.

  • Rime-Covered Behemoth and Icespike Hordlings should no longer reset when all living players are affected by Toss.

  • Killing a pack of basepop now drops a Slushie Field, increasing damage dealt and reducing friction.

  • The room challenge has been changed to require players to defeat either of the Frost-boulder Avalanches within a very strict time limit.

  • Players can no longer get multiple copies of Frostbringer Warlock's spell Glaciate on them.

  • Players that die inside of the Glacial Fortress will no longer resurrect inside of the holocrypt.

  • Snownado now properly damages players and knocks them back

Frost Boulder Avalanche

  • The outside edges of Cyclone should now properly tick damage to players.

Frostbringer Warlock

  • HP is now ~36m.

  • Frostwave telegraphs now have dangerous crosshatch.

  • Auto attack telegraph is now a smaller angle.

  • Spells no longer affect pets.

  • Glaciate can no longer be affected by CCs and movement abilities.

  • Exploding Ice now deals significantly more damage.

  • Exploding Ice now covers the entire platform.

  • After Exploding Ice is cast, the tank will have a brief window before he begins auto attacking again.

  • Exploding Ice will now cast more than just once per fight (whoops!).

  • Frost Waves will now spawn much more quickly during the burndown phase, but Exploding Ice is disabled. Additionally, the knockback from the Warlock now only occurs at the back edge of the platform (instead of being attached to the Warlock).

Semi-Colloidal Consumption Entity

  • Ice Blast knockback is now a CC state and displays in the chat log.

  • Normalized AI cooldowns.

  • Added cluster cooldowns.

  • Reduced execution frequency to 2s.

  • Reduced HP by ~3m.

Gloomclaw

  • Should no longer sometimes remain in combat with Logic Essences (preventing the fight from resetting correctly).

  • Fixed an issue that allowed Gloomclaw to have more than 6 stacks of Grim Implacability.

  • Manifest Corruption should no longer target or damage pets.

  • Manifestation of Fear is now more responsive.

  • Gloomclaw will not chatter as much during his fight

  • Fixed collision along the entrance to Gloomclaw’s room that allowed players to sink into the raised sections.

Limbo Infomatrix

  • Did a pass to ensure spells that should not crit or affect pets, do not do so.

  • Fixed an issue where Sand Trap occasionally failed to cast.

  • Antlions no longer have a flickering telegraph on exiting combat.

  • Updated the Rend/Discard sequence cast by Antlions.

  • Increased Antlion and Keeper of Sands interrupt armor from 4 to 7

  • Gastric Juices is now removed from players after the Intestinal Wall is killed.

  • Fixed an issue where players could sometimes be devoured by Giant Worms while already inside one.

  • Death Wail debuff now lasts 10m (up from 1m).

  • Players that die inside the Limbo Infomatrix will no longer resurrect on top of the holocrypt.

  • Limbo Infomatrix: Gastric Juices no longer has any damage variance.

Maelstrom Authority

  • Shifting Currents now reliably hits targets who are jumping.

  • Condensed Tempest now cleanses all debuff effects from the boss.

  • Fixed issue with players getting hit by Wind Wall multiple times in a single tick.

  • Wind Wall now targets 4 people, staggered over 8 seconds.

  • Lightning Rod and Ice Breath now trigger a MoO once their cast completes.

  • Static Fallout now always positions the safe zones over the spots where Weather Stations spawn.

  • Wind Wall now pauses the Weather Cycle during its cast.

  • Fixed issue with Wind Wall telegraph sometimes disappearing before it becomes active.

  • Increased Shatter phase absorb shield to 15.12m from 11m.

  • Weather cycle now increases passively by 1% every 2s.

  • Air weather cycle event spells are now Typhoon -> Wind Wall -> Typhoon instead of Wind Wall -> Typhoon -> Wind Wall.

  • A single weather station now spawns immediately once Maelstrom Authority finishes casting Activate Weather Cycle.

  • Weather event spells now occur at 30, 60, and 90 percent Weather Cycle, up from 25, 50, 75 percent.

  • Fixed issue with the Weather Station's first cast of Accelerate Weather sometimes not being interruptible.

  • Galeforce now selects two targets (down from three).

  • Maelstrom Bolt applies a temporary immunity to Typhoon.

  • Galeforce now has a short additional delay after Typhoon (MoO + 8s).

  • Grapply Hook - Reduced the width of the base of the telegraph (where the caster stands) to make it less likely that the operating player will grab adjacent players.

  • Grapply Hook - Reworked Telegraph to be three lines that build outward to end (basically a cone).

  • Players that die inside of the Quantum Maelstrom will no longer resurrect inside of the holocrypt.

Obsidian Wastes

  • The damage for Flame of Tar'Gresh is more responsive to the actual location of Flame of Tar'Gresh.

  • Grand Warmonger Tar'Gresh - Flames of Tar'Gresh damaging telegraph no longer persist when safe zones are created.

  • We've updated the hitbox size for the following Creatures - Grand Warmmonger Tar'gresh, Warmonger Argatha, Warmonger Chuna, and Warmonger Talari.

  • Players will no longer resurrect inside of the holocrypt.

  • Warmonger Talani - The root effect in her encounter now has a debuff icon.

Oculus

  • Optimized Memory Probe ED-1 - Orbital Disintegration - Increased max range from 100m to 1000m and flagged to skip LOS checks.

  • Scape Augmentor Psychopath - Energized Bombardment, Tractor Beam, and Disruptor Drill flagged to not affect pets.

  • Intrusion Detection Handler - Electric Field and Intrusion Deterrent flagged to not affect pets.

  • Several basepop creatures were modified:

    • Firewall Core Protectors have less health, but can no longer be interrupted when casting Purge.

    • Intrusion Detection Handlers use smarter targeting for their spell Intrusion Deterrent.

    • Optimized Memory Probes no longer have shields.

  • Killing the System Daemons is no longer required to access the Oculus, but are still required to access the elemental wings. This was done to allow guilds to have some progress within the instance even before they achieve a boss kill. Additionally, it will allow them to slowly gear up and make progress on the System Daemons.

  • Optimized Memory Probe ED-1 - Orbital Disintegration - Increased max range from 100m to 1000m and flagged to skip LOS checks.

  • Scape Augmentor Psychopath - Energized Bombardment, Tractor Beam, and Disruptor Drill flagged to not affect pets.

  • Intrusion Detection Handler - Electric Field and Intrusion Deterrent flagged to not affect pets.

System Daemons

  • Adds no longer drop zone loot.

Volatility Lattice

  • Moved the graveyard to be behind the jump station.

  • Spaced out Avatus' VO when the players complete the encounter so it plays properly.

  • Vertical Locomotion is now stripped after activating the big red button.

  • Increased the damage of Obstinate Logic Wall's auto attacks.

  • Obstinate Logic Walls now have 1 interrupt armor.

  • Reduced the number of Power Shards available in the final Omega Laser sweep.

  • Omega Lasers now directly kill targets instead of dealing massive damage.

  • Obstinate Logic Walls now have 50% CC resilience.

  • Laser hit detection has been improved.

  • Increased the speed of the Omega Laser.

Genetic Archives

  • Tooltip for Genetic Monstrosity's Putrid Slime now displays the damage dealt.

  • Plague Breeder - Genetic Rejects now spawn and despawn more reliably.

  • A number of spells had their damage types changed (most used to be physical)

  • The Genetic Monstrosity Miniboss is no longer affected by Putrid Slime.

  • Festering Taint telegraph bounds now draw correctly.

  • Updated the tooltip for 'Chromosome Corruption'.

  • Updated tooltip for Cancerous Breeding.

  • Gravitron Operator - 'Gravity Spike' now causes targets to be temporarily untargetable by 'Gravity Swell'.

  • Phageborn Colossus - Added debuff icon and tooltip for 'Colossal Crush'.

  • Fixed an exploit that allowed players to pull Experiment X-89 out of his room.

  • Fixed a bug that could cause players to unnecessarily lose their target in certain locations.

  • Corrupted Experimental Abominations should no longer be able to cast Genetic Enhancement when they are the last surviving member of a cluster.

  • Players dying in the Bio-Phage Containment Pools should now resurrect at the Technophaged Laboratories Holo-Crypt instead of the teleporter.

  • Added a "Total Power" bar to track the enrage timer.

  • Phageborn Darksouls should now have ~5m HP (down from ~8.8m)

  • Genetic Archives now has weaponsmith, armorer, outfitter, and tailor dropped schematics.

  • The drop rate for the "Squidora" has been reduced on Hideously Malformed Mutant in Genetic Archives

  • Players will now die properly when falling down the chasm in the entrance area.

  • Looking at the map now shows markers that now more fully encompass the boss combat spaces

  • Phageborn Darksoul - Emanating Evil - Will no longer damage pets

  • Corrupted Beast - Bestial Scourge - Will no longer damage pets

  • Phage Maw - Should no longer become permanently invulnerable if players fail to interrupt the Aerial Bombardment phase.

  • Phagetech Prototypes - Fixed an edge case where loot would not be awarded properly.

Dreadphage Ohmna

  • Stealthing during Genetic Torrent no longer stops Ohmna from rotating.

  • Killing the Maws during Ohma's Genetic Torrent no longer interrupts Genetic Torrent. The Cast will now complete before triggering the next phase.

Genetic Monstrosity

  • Tooltip for Putrid Slime now displays the damage dealt.

Kuralak the Defiler

  • Added a brief delay to her becoming interruptible to prevent some exploits. Also adjusted the time before she appears to match the delay to prevent players from interrupting her before she is vulnerable

  • Fixed some overlapping VO.

Malfunctioning Dynamo

  • Arc Thrower no longer sometimes launches the entire volley at one person.

  • Livewire will no longer damage pets.

  • Updated tooltip for Direct Current to display proper information on the caster.

Phageborn Convergence

  • Fleshmonger Vratorg's Strain Rage will now work correctly when near a wall.

  • Fleshmonger Vratorg will now move a bit closer to its main threat when auto-attacking.

  • Successfully destroying all four of Noxmind the Insidious' Noxswarm Incubators when Gathering Energy only has a half second or less left in its cast time will no longer fail the Challenge "Pre-emptive Strike".

  • Conquering Phageborn - Pack Instincts is now a single cast instead of an aura, allowing it to be purged properly.

  • Fixed a bug that was previously preventing the weekly randomness from choosing a combination without Noxmind the Insidious. Players should now be able to complete the achievement 'Not One Remains'.

  • Stitching Strain tooltip revised to accurately display ticking frequency.

  • Terax's Strain Infection can now be dispelled properly.

  • Noxmind's Equalize now occurs on a cooldown instead of HP thresholds.

  • Reduced the cast time for Equalize.



#8 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 09:32 AM

PVP

  • VO will play when any point is captured in Daggerstone Pass.

  • The option to disband/surrender a match is no longer available in PvP instances.

  • The Elo formula has been modified in order to decrease the amount of rating lost when defeated in a rated PvP match

  • Fixed a bug that could cause the PvP flag to be locked on if you were teleported out of a forced PvP area.

  • The loser of a duel will now have a visual effect played when the duel is completed.

  • The mouse cursor will now correctly indicate whether or not the player is in range to resurrect another player.

  • Victories in any PvP Battleground now award reputation with either Dominion or Exile factions.

  • Single-Use AMP Power and Ability Tier Point unlock items have been added to the PvP consumables vendors.

  • Removed an extra Gadget effect from several pieces of Seeker's PvP gear.

  • Ability Tier Point Unlocks are now more likely to drop from creature kills and PVP bags.

  • The Recent PvP Death spell will no longer be incorrectly applied in instanced PvP environments (Warplots, Battlegrounds, Arenas).

  • Fixed a grammatical error for the PvP flag immunity message.

  • Report AFK in PvP is now only accessible in a PvP match.

  • Players are now notified that their PvP flag has been reset (for 30 seconds) after resurrecting at a Holocrypt.

  • Sabotage achievements are now worth 10 points each.

  • Improved PvP AFK detection.

  • Opposing faction players will no longer show up as hostile while their PvP flag is temporarily disabled after resurrecting.

  • A new tier of Battlegrounds gear has been added to the PvP vendors in both major cities. This gear is intended for more experienced players and will require 1550-1800 Rating in Battlegrounds.

  • Players may no longer leave a matchmaking queue or disband a group while they have a pending game.

  • Lowered K factors used to determine how much rating players will lose or gain for PvP matches.

  • VO will play when any point is captured in Daggerstone Pass.

  • The option to disband/surrender a match is no longer available in PvP instances.

  • The Elo formula has been modified in order to decrease the amount of rating lost when defeated in a rated PvP match

  • Fixed a bug that could cause the PvP flag to be locked on if you were teleported out of a forced PvP area.

  • The loser of a duel will now have a visual effect played when the duel is completed.

  • The mouse cursor will now correctly indicate whether or not the player is in range to resurrect another player.

  • Victories in any PvP Battleground now award reputation with either Dominion or Exile factions.

  • Single-Use AMP Power and Ability Tier Point unlock items have been added to the PvP consumables vendors.

  • Removed an extra Gadget effect from several pieces of Seeker's PvP gear.

  • Ability Tier Point Unlocks are now more likely to drop from creature kills and PVP bags.

  • The Recent PvP Death spell will no longer be incorrectly applied in instanced PvP environments (Warplots, Battlegrounds, Arenas).

  • Fixed a grammatical error for the PvP flag immunity message.

  • Report AFK in PvP is now only accessible in a PvP match.

  • Players are now notified that their PvP flag has been reset (for 30 seconds) after resurrecting at a Holocrypt.

Arenas

  • Fixed an issue where the change in an arena team's rating was not being shown at the end of a match.

  • Fixed an issue in the Slaughterdome where characters would appear clipped into the ground after respawning.

  • Players will show up under the correct team name on the PvP scoreboard.

  • The Slaughterdome arena now has ambient audio.

  • The Arena spell, "The Audience Disapproves" (used when a character is stealthed for more than 2 minutes) will now block stealth from being reactivated while the spell timer is active.

  • Fixed a LUA error that was occasionally occurring when completing a 2v2 Arena match

Battlegrounds

  • Fixed an issue where players who leveled up to the minimum level for a Battleground while grouped could not group queue until the group was reformed.

  • The random option will only appear if there are more than one available battlegrounds.

  • Open World mentoring should no longer affect rally level.

Daggerstone Pass

  • Fixed an issue that caused the bombs is Daggerstone Pass to look like they can be activated while already carrying a bomb.

  • The "Leave Instance" button no longer disappears if the player closes and reopens the PvP Scoreboard after the match has ended.

  • Fixed an issue that caused the bomb timer in the UI to not clear when dropping a bomb.

  • Capturing uplinks will now give rewards after activation.

  • Explosions now play for full duration when the fusion core is hit.

  • The Fusion Core health bar no longer appears empty prematurely.

Halls of the Bloodsworn

  • Zooming in on the Halls of the Bloodsworn PvP map should be more centered in the map window.

  • Changed the Victory and Defeat messages to not include player factions.

  • 'Time to Beat' will now display the correct time.

  • Defenders will no longer allowed to leave the spawn room before the match is started.

  • The Halls of the Bloodsworn battleground now properly plays ambient audio.

Warplots

  • Fixed a case where the "Return to Teleporter" button would be greyed out (but still usable) on Warplot build maps.

  • Fixed an issue where the Repair plug ability healed for extra ticks for its duration.

  • Fixed an issue that could prevent a Warparty member from installing a FABkit plug or using a Boss Token.

  • Fixed a bug which prevented vote surrender from working at all in Warplot matches.

  • Fixed an error caused by declining a Warparty invite while the invite filter was turned on.

  • The tutorial for the Warparty bank now specifies that only Warplot boss tokens and Warplot fabkit items can be stored in the bank.

  • Warplots have been updated to 30v30.

  • Sky changes for certain plugs will now be applied regardless of whether the Player is mounted or not.

  • Players can now see their plug health via public events when inside their base.

  • Fixed an issue where a scientist, when mounted, would not receive the powerup granted when scanning a Thorn Flower.

  • Fixed an issue where the Charged Attack ship's structure unit could not be targeted or attacked.

  • Fixed an issue where the wrong style defense turret would spawn for the Warbot Factory: Basic plug.

  • The tooltip for the Boss Summoner plug now indicates that only one boss can be spawned at a time.

  • Warplots scientist scan node (terminate pod) will no longer be transparent

  • The stairs to the spawn rooms in the generator areas have been removed and replaced with team jump pads. Players on red team can use their red shaded jump pads to get back to their spawn room. Players on blue team can use their blue shaded jump pads to get back to their spawn room.

  • Sky changes for certain plugs will now apply regardless of the character's mounted state.

  • The title will no longer include information regarding withdraws since you can no longer withdraw from a Warparty bank.

  • The empty square in the top left corner of the Warparty UI has been removed.

  • Fixed a case where the "Return to Teleporter" button would be greyed out (but still usable) on Warplot build maps.

Adventures

  • The Caretaker should no longer pop back into view momentarily after disappearing during the intro of multiple adventures.

  • Many Adventure creatures have been updated so that interrupting their spells results in a Moment of Opportunity.

Crimelords of Whitevale

  • Players can no longer cast beneficial spells on the Protostar Accruals Agent.

  • 'Loose Ends' events can no longer be repeatedly reset by walking through the doorway for the Blood Scion Clubhouse.

  • Parasite Probes will now properly die if players wipe on the final stage of the Protostar storyline.

  • The following creatures have had their interrupt armor increased on Veteran Mode: - Goonbot - Assassin Kozrek - "Sureshot" Semi Wric - "Quick Draw" Jensen - Assassin Alcina

  • The spell "Retrieval Protocol" has had its damage retuned to be more in line with intended difficulty for the normal mode of Crimelords of Whitevale.

  • Fixed a bug where Protostar Hammerbots that spawn as part of the "Gather Intelligence" mission did not reset to their initial positions when dropping out of combat.

  • Enemies spawned during Gather Intelligence should no longer despawn if the group wipes during combat.

  • Fixed a bug where VIPs would become invincible and stop moving during "War in the Streets: Ambush" missions.

  • Players will now be asked to gather at a specific point within the Meatlocker instead of speaking to Tragg directly before starting the encounter with him and his lieutenants. This is to help prevent players from accidentally aggroing Tragg and his lieutenants simultaneously.

  • Goonbot's spells will no longer hit players through the doors and walls of the Null Point.

  • Overbot's spells now check line of sight, so he can no longer shoot through closed doors.

  • 'War in the Streets: Sabotage' events now correctly target the enemy faction.

  • The spell FX for "Carrying Overclock" have been updated to make more sense.

  • During the event "The Contractors", Energized Electrodes can now only be triggered by players while Assassin Alcina is in combat.

  • The Magnetic Land Mines in the Mister Fuzion escort mission have had their health and armor significantly increased.

  • The health and armor of Captain Onghr's tether bombs have been increased by 100% in both normal and veteran modes.

  • Mazzaki no longer re-stealths for a short duration after entering combat with "Pa" Thrasher.

  • Captain Onghr's cleaving "Crush" attacks will now properly resolve damage at the end of the telegraph instead of the middle of it.

  • The post-stun telegraph radius for Captain Onghr's "Man the Harpoons" spell has been increased by 5m to a total of 15m.

  • Captain Onghr's health and armor have been increased by approximately 15% in normal mode.

  • The leash range for "Sureshot" Semi Wric has been increased.

  • The Empty Crate investigated during Gather Intelligence should no longer pop into the air.

  • Protostar Hammerbots should no longer spawn on top of props in Reclamation Alley during Gather Intelligence.

  • Increased the number of kills required by Mazzaki for Training Day.

  • Goonbot will close in on his target before casting his "Bustin' Kneecaps" spell.

  • "Quick Draw" Jenson's' ricochets now appropriately damage players.

  • Cartel Firefighters have had their health and armor increased by a significant amount in Veteran Mode.

  • Overbot's Parasite Probes (Veteran Mode Only) have had their health and armor increased dramatically.

  • During the event "The Contractors", Energized Electrodes no longer stun Assassin Alcina.

  • Assassin Alcina's damage and CC effects have been normalized.

  • Soldiers can no longer use Bail Out during a vote.

  • Scanning crates in Liquid Leverage now reads "Analyzing".

  • Mazzaki Swiftblade should no longer despawn during the third Sons of Ravok mission.

  • Captain Onghr now opens the door if no Players engage him in combat.

  • Players are no longer automatically taken to the Blood Scion Clubhouse during the instance's final events.

  • Areas of freezing water should now behave consistently.

Riot in the Void

  • Added invisible collision to some set dressing to prevent shooting through walls.

  • In the final fight with Professor Goldbough, players will now have to attack and destroy the Cryopod Anchors instead of just interacting with them. Destroying a Cryopod Anchor will result in a Reprogrammed Guardbot being alerted and dispatched to intercept your party. In addition, the number of Cryopod anchors players are required to destroy has been cut down from 6 to 5.

  • During the final fight with Vadim, the psychic waves during stage 1 now move in a set pattern so melee can fight more effectively. Reduced health of the Channelers by 15%.

  • Jarak will no longer run to random players before casting his Whirlwind spell.

  • Will now drop 2 items per reward point.

  • Gadget-Equipped prisoners have been fixed and should no longer gain more weapons.

  • Resonator-Wielding Prisoners will no longer be able to heal bosses for ~50% of their max health per cast of "Paddle Shock." This has been reduced to ~10% per cast.

The Hycrest Insurrection

  • The Dominion Suppression Platform's main gun now despawns when failing All Aboard.

  • Warblimps have had the visuals from their "Gatling Blast" spell reworked to be more obvious.

  • Ayita Synnatus will only speak once when restarting the event "All Aboard".

  • Reduced the respawn timer on Shield Parts during Leveling the Field.

  • Players can no longer use movement inducing path abilities during the intro.

  • Arsenax Severus will no longer engage in combat with other Dominion troops.

  • Players who enter the Adventure late will no longer see the Caretaker intro, just story panels.

  • Farmer families now appropriately run when fleeing the city.

  • The Dominion Suppression Platform's main gun now despawns when failing All Aboard.

  • Warblimps have had the visuals from their "Gatling Blast" spell reworked to be more obvious.

The Malgrave Trail

  • Made changes to the way Dregg / Marauders use leap based attacks (Furious Swings) on members of the Caravan.

  • A small grace period was added so that Dregg / Marauders can't use their leap attack (Furious Swings) immediately upon spawning.

  • The distance that Dregg / Marauders could leap from has been substantially reduced.

  • The damage of the leap attacks (Furious Swings) has been reduced.

  • The Blisterbone Dreg at 'Winged Fury Crest' now correctly attack the caravan without skipping their timers, if the caravan is already being attacked.

  • Campsite Dreg Attacks, Camp Fires, and Supply Thief events no longer prevent players from breaking camp

  • Added messaging when Greenleaf Ridge is skipped due to maxed out water stores.

  • Chat bubbles now appear over the Protostar employees' heads at Area 77.

  • Dreg no longer appears at the wrong campsite to attack the caravan.

  • During 'Exodus', the minimap no longer shows chat bubbles for every 'Thirsty Creek Survivor'.

  • Players will now have a grace period before the lightning begins to strike down on the Caravan during the event at Skywing Outpost. This grace period is tracked in the public event UI.

  • Resources tick times have been substantially increased in both Normal and Veteran modes.

  • Fixed an issue that could cause the caravan to behave strangely after camping between Bonebreaker Village and Skywing Outpost.

  • The Thirsty Prickevine stemdragons at Greenleaf Ridge have received a substantial boost to their damage output. Adventure: The Malgrave Trail: Thumpers at Greenleaf Ridge have had their health and armor increased by a moderate amount.

  • Resource income from combat has been reduced substantially across the entirety of the adventure.

  • Caravan Members no longer sit on the ground and drag themselves back to the campsite after camp fires have been extinguished.

  • Increased the damage from the Pell fireballs that target Caravan Members. The Elemental Horror should move around a bit more during Splattering Slime.

  • The Sunfeather Eviscerator has received a significant buff to all of its stats to make it a more threatening foe.

  • Players are no longer able to break camp before random camp events occur.

  • The Dreg in Granite Lake will now properly aggro players (and the caravan).

  • The Holocrypt near 'Skywing Outpost' is no longer on a small cliffside.

  • Fixed a bug that caused some of the ravenok at Sunfeather Nesting Grounds to occasionally instantly respawn.

  • Greatly increased the difficulty of the ghosts in Brokenhorn Valley in Veteran mode.

  • Standing in the Blistering Heat near Clunk's Scrap-O-Teria when starting the event will no longer cause the hazard to persist improperly.

  • 'Officer's Shields' will now properly apply only when the group is made up on 5 soldier path players.

  • Reduced resource income from dowsing by about 20% and reduced the AOI range of water holes.

  • The damage dealt by Ob'mar's attacks has increased significantly.

  • Improved messaging for handling the camp fire event.

  • A separate objective now starts once all wells are repaired at Rusty's Scrap Yard to inform players that they do not have to do anything while the wells collect water. Also added locations for each well that remove once each well is repaired.

  • Fixed an issue that caused players to be able to break camp on Kurg that are moving due to the camp Fire event.

  • Fixed an issue breaking some rare spawn setups in Adventures.

  • Fixed a bug that caused players to appear beneath the ships in the.

  • Fixed an issue that could cause random events to persist after the main event is completed.

  • Leraak now correctly follows Braithwait.

  • The Malgrave Trail: A separate objective now begins once all wells are repaired at Rusty's Scrap Yard. This is to inform players that they don't have to do anything while the wells collect water. We've also added locations for each well that despawns once the well is repaired.

  • Veteran:

    • Fixed creatures that were spawning at level 45 Veteran mode.

    • The Chompacabra attack event will not be despawn/respawn until the last Chompacabra is killed

The Siege of Tempest Refuge

  • Tank/Bunker Buster combination encounters will no longer occur during the fifth wave of the adventure.

  • Siren Aria / Evoker Peale's Zap and Jolt attacks will now animate properly.

  • Grenadier and Demolitionist auras are now buffing players appropriately.

  • The spell, "Ride the Lightning," will now have appropriate sound effects.

  • The bunker buster is now properly destroyed if the generator blows up first.

  • The buff provided by the "Ranged Soldier Boost" spell will now correctly increase critical hit chance and critical severity rating by 10% and 20% depending on tier.

  • Agent Blackwatch's Shadow Mines no longer do distributed damage.

  • Players who are stuck on 'The War Hero' checklist achievement in 'The Siege of Tempest Refuge' can now be complete it if they defeat the Tank Boss again.

  • AIs upgraded to Snipers would rarely get stuck in combat if their target died while they were trying to snipe them.

  • 'Sparks' and 'Hacks' now despawn when 'Dynamite Dax' and 'Chief Engineer Vortec' are killed

  • Agent Blackwatch's Shadow Mines health have been lowered approximately 15%.

  • Agent Blackwatch's Shadow Mines' explosion component, Shadow Blast, has had its cast time raised to 6 sec. This is up from 4sec.

War of the Wilds

  • Champions are now better at executing strategies involving control point capture by taking more opportunities to capture unguarded Energy Nodes and Skeech Totems.

  • Skeech and Moodies now hit substantially harder, but die significantly more easily.

  • Re-balanced minion improvements granted from boss kills in Veteran mode.

  • Increased the duration of all buffs granted from boss kills in Normal mode. In addition, all of the killing side's minions gain the benefits of that buff for its duration.

  • Implemented a number of changes to the way Enemy Champions choose and execute their strategies. Adventure: War of the Wilds: Updated Strategy Alerts to more accurately represent the Enemy Champion's current strategy.

  • Enemy Champions will now more reliably teleport to team fights and assist in fighting Shrine Guardians.

  • AI Champions increase in difficulty far more quickly as they level up, and are much more dangerous at high levels in both Normal and Veteran modes.

  • The UI now tracks the kill death ratio for players versus the opposing faction's champions.

  • Moodies will now more reliably assist nearby Champions engaged in combat.

  • Snowstalker Yetis and Rootbrute Deathcaps will now have 3 interrupt armor in veteran mode, up from 0 interrupt armor.

  • Moodies and Skeech affected by the Coldburrow Guardian and Samu-Samu Guardian spells will now receive 3 interrupt armor, up from 0 interrupt armor.

  • Enemy champions should no longer get stuck infinitely dodging in combat.

  • Fixed an issue that could cause Strategy Objectives to appear more than twice.

  • Yeti Snowstalkers will now cast telegraphs attacks correctly in Veteran Mode.

  • Flint & Panzera can no longer be buffed by players while friendly during the intro.

  • Enemy champions now have vastly improved flee behaviors, and will properly use all the tools at their disposal to foil pursuit.

  • Mekka & Lectro's bots should now appear as part of his cluster.

  • Created control point icons for the War of the Wilds Adventure.

  • Krule / Raizar's Whiplash debuff will now provide a description in its tooltip.

  • Veteran Shrine Guardians no longer respawn until their shrine is captured.

  • Umbra now applies her bleed effect to her targets rather than herself.

  • Flint / Panzera will no longer knock themselves down when fleeing.

  • Mobile Fire will once again do its proper damage to players.

  • Second Side Objectives now trigger at the intended thresholds of 15 Control Points in Normal and 10 Control Points in Veteran.

  • Veteran

    • Sarabella's Shadow should no longer spawn as Masterspon's Shadow.

    • Neutral Bosses now despawn at the end of the Adventure

    • Skeech standing near the huts can no longer be attacked by enemy Champions.

    • Skeech that appear in front of Upgrade Huts will now properly despawn when their corresponding shrine is lost to enemy Champions.

  • Coldburrow Queen and Samu-Samu Chieftain now die when their respective totems are destroyed.

  • A reset timer has been added to Ancient Shrine bosses in Veteran mode. If one of these bosses is killed their shrine has not been claimed within 30s, they will respawn, and the shrine will revert to a neutral state.

  • Ignacio/Ardent:

    • No long stops attacking after casting 'Fire Catcher'.

    • 'Incendiary Grenade' no longer leaves an additional persistent fire at Players feet.

    • Will no longer dash to avoid spotfires that can hurt them.

  • The UI now correctly displays the current number of flags controlled for Players entering later in the Adventure instance.

Shiphands

 

Deep Space Disappearance

  • Logging out during the abduction cinematic no longer causes Players to get stuck in the prison cells.

  • Players that are dead during transitions will be ported to the correct ship on resurrection. When a group member logs out and back in all group members will no longer be teleported.

  • The Cubigs will no longer attempt to occupy the same space at the same time.

Gauntlet

  • Pistolier Jakra no longer speaks like an Exile.

  • Adjusted the length of the intro visual effects for Slice and Dice in the Main Event arena.

  • Players can no longer get stuck in the penalty box of Faction Friction.

M-13

  • Razortail will no longer incorrectly show as counting for the objective during the accelerate event.

  • Rescued miners will no longer refer to the player's killing of the queen until it has actually been accomplished.

Rage Logic

  • Damage from the floor mounted flame vent will now properly appear in the combat log.

  • Added quest arrow locations for the Overseer bots.

Space Madness

  • The "Kill Hallucinating Livestock" objective in should now work properly.


#9 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 09:34 AM

Paths

  • Settler Resource Drills will now correctly grant Settler resources to Settlers who are nearby when an Explorer places a flag during a "Staking Claim" mission.

  • Updated cooldown and visuals on 'Treat Wounds' spell from broken medical stations.

  • The Path icons have been updated to reflect the Path of the Player.

  • Location based Path Missions in the Datachron are now visually different than progress based missions.

  • Path mission icons on the Zone Map should now better indicate where missions unlock.

  • Characters with path abilities reset to base tier should now have the tier auto-adjusted to the correct value.

Explorer

  • Jump platforms in Thayd now have collision when they are active.

  • Translocate Beacon now works with Hold to Continue Casting at all tiers, not just base tier.

  • Explorer path mission "Staking Territory" now has SFX for the exanite switches and movement of exanite doors and platforms in Blighthaven.

  • Higher tiers of the new Explorer Jetpack Jump no longer ignore CC states.

  • Directions for the Explorer mission "Spelunking" in the Crimson Isle have been adjusted.

  • The areas in Galeras where explorers can find the third relic piece for the 'Exciting Excavation' scavenger hunt mission have been expanded.

Scientist

  • Scientist stalkers' scanbots no longer unsummon when stalker stealths.

  • Scientist scan targets will now become scannable again if the player's Scanbot is dismissed for any reason before it is able to deliver scan results for that target.

  • Fixed an issue where Scientist reward icons were not always refreshing correctly in the nameplates.

  • Eldan Artifact quest giver is no longer missing a quest bang/overhead icon for the quest, "The Reason behind the Experiment".

  • Capital City Portal no longer despawns when the caster of the spell logs out or changes zones.

  • We've added new mission icons.

  • It used to be that 'ROMs' items would be unequipped when double-clicking on a 'Vanity' item that is not currently equipped in the 'Scanbot Customization' window. Now double-clicking will not clear out both slots.

  • The Scanbot Customization window will now only take one click to open after last closing with 'esc' key.

  • The analysis panel will no longer close when changing subzones if it was open.

  • A bug that could cause the Scientist's Summon Group spell to reset its cooldown after successful usage has been fixed.

  • Scanbot vanity customizations will now remain visible on the Scanbot after removing a ROM.

  • Chosen Scanbot profile will now be remembered upon logout.

  • Updated Mining Drill and Mining Bot raw scans to despawn its resources after 3.5 min in Algoroc.

  • Self-Destruct from Firestorm Fuels in Everstar Grove now display a combat log entry.

  • Updated correct locations for ANALYSIS: Logic Elementals mission in Grimvault.

Settler

  • Added Tooltip for the Jump Booster in the Settler build UI.

  • Settler Project in Grimvault now has correct arrow directions.

  • Changed layout of Settler Build Panel to fit the UI style more.

  • Tradeskill Spawn timers on the Settler Project Landing Pads have been corrected.

  • Protostar Building Assistant will now be more verbose about the Exanite Refinery Settler Project.

  • Tier 2 Settler's Campfire now highlights correctly when moused over.

  • Galeras Foraged Stew now correctly states that it increases your Strikethrough Rating by 17 for 10 minutes.

  • Fixed issues with the use of Settler's Campfire while in Dungeons and Raids. The campfire will no longer generate massive amounts of threat for players activating it.

  • Settler Friend or Foe fields will only attack engineer bots of the correct faction

  • The Farside quest 'Better Left Unsaid' - The 'TMI-zer 2000' now has sound effects!

  • Fixed settler hub in Ellevar to properly build the Assault Booster.

  • A specific Settler Construction Gear in Grimvault was removed due to exploit.

  • Players can no longer activate Settler campfires created by members of the opposing faction.

  • The resource, "Regenerative Fuel Cell" should no longer stymie settlers by starting an impossible-to-complete, developer-only, test challenge.

  • Fixed an error in Settler Hubs that was caused by opening them in a zone that has no map.

  • Settler mission "Sentinel of the Swamp" is backstopped in Blighthaven.

  • The Vendor in Auroria is less likely to despawn due to guards combat deaths.

  • The guide arrow for the Settler mission "Sentinel of the Swamp" now points correctly to the Bounty Board after clicking on the mission in the Grimvault T3 Datachron.

Soldier

  • Bail Out now displays a popup message when the player begins casting. Its casting time has been increased just enough to allow unwilling group members to avoid the telegraph, if desired.

  • Fixed an issue with "The Bombs We Forge" where not enough forges were spawning for players to interact with.

  • Algoroc: DEMO: Staving off Disaster: Fixed an issue where the sounds were not heard properly for players.

  • Grimvault: DEMO: Constructive Interference/Destructive Interference: The Demo now properly hits all targets within range and the effect resets. The telegraph displays correctly

  • Demolition: Fixed an issue where the telegraphs were not displaying properly in Celestion.

  • The Soldier missions with spawning enemies now have an ingame bar indicating their spawn times.

  • Grimvault: SWAT: Ruffle some Feathers: Fixed an issue where the spell was able to be spammed. Changed the weapon to only be used once per press.

  • We fixed an issue with "Demolition: Explosive Assault" in Galeras where the Demo target was not able to be exploded for some players who disconnected during the mission.

  • An Assassination mission in the Silverwaste had two high difficulty spawns placed on top of it, making the assassination potentially way more difficult. Moved the unrelated spawns.

  • Target of Opportunity: Fixed an issue where the Lodes were not spawning properly.

  • "Whack A Mole" soldier holdouts new spawn progress bar will now disappear after defeating the creature.

  • Path missions should now properly unlock even if a Player has been teleported to an area previously unexplored.

  • Adjusted the difficulty of some creatures spawned by FIRST STRIKE missions when one or more of the burrows have been destroyed.

  • Players can no longer see under and through the Lopp Dirt Mounds in Farside for the Soldier mission Up to Their Ears

  • SWAT: Extra Firepower: Fixed an issue where the visuals were not displaying properly for the missile being used within the SWAT mission in Galeras.

  • SWAT: Ears Everywhere: Changed the mission target location so that it would point the player to the proper area in Illium.

  • SWAT: Arachnapocalypse: Fixed an issue where the weapon was not displaying within the players Quest inventory properly in Malgrave.

  • SWAT: Arachnapocalypse: Fixed an issue where the SWAT spell could hurt and damage friendly units in Malgrave, now it will simply stun for a short duration if a player is within the telegraph.

  • Bail Out: Reduced the time on the cooldown for the third tier unlock.

  • Combat Supply Drop: Reduced the cooldown for later tiers of the ability. Now ability tiers read as Tier 1: 60 minutes, Tier 2: 45 minutes, Tier 3: 30 minutes.

  • Soldier mission "Banner Burning" in Farside - Moved group difficulty level pell away from a couple of the banners to make the mission a little easier to solo.

  • Fixed issue with tool tip not displaying and alerting player that the spell only fires in one area

Housing

  • Fixed column sorting on the Housing Remodel window.

  • Housing requirements for plugs are now more clearly messaged.

  • Cinematic Disable no longer appears in combat log.

  • Players can now interact with green and red sofa benches.

  • Added preview screenshots for the Spaceship House.

  • The default housing music is now free to unlock.

  • Players are now less likely to get burned in sections of the Large Crashed Ship housing plug that are not on fire.

  • The Datascape window décor item has been rotated to work with wall placement. This will change the rotation of any window currently placed by 90 degrees on the X axis.

  • Certain platforms in Abandoned Eldan Test Lab Expedition were moved away from objects they were clipping into.

  • The Devourer is no longer selectable and doesn't display health in the Creepy Cave Expedition. He will continue to be killable by attacking the totem that spawns with him.

  • Added a destination location to the Warp Hammer event objective in the Kel Voreth Underforge Expedition. Clicking on the objective will now indicate that you can use it anywhere in the instance instead of pointing back to the entrance.

  • The Cute Date Spot plug no longer has a maintenance cost.

  • The Large Training Grounds and Training Grounds will now have their training dummies despawn if maintenance is not paid.

  • Reworked the harvest plugs to make them less bug-prone and made them more consistent. All harvest plugs now spawn a maximum of 6 nodes, and have the same respawn times per tier.

  • The Datascape Window decor item's offset was adjusted very slightly to allow it to be placed without clipping.

  • The Stained Glass Window (Justice), Arkship Cryopod, and Dominion Cryopod decor items are no longer soulbound on acquire.

  • Previously there were two Exile Generator decor items that used the same visual. One of the decor items has been retired. If you have this item it will not be removed, but new ones will not be created.

  • Category drop down on Housing Vendor/Crate should now remember its last scroll position when re-opened.

  • The housing window positions are now tracked and saved by the interface options window management.

  • Fixed a layering issue with the docked floating action bar and the innate fly out.

  • The Draken Training Pillar decor item has had its description edited to remove the word "placeholder."

  • Fixed an issue where a Nitrogen Tank was clipping through another prop in the Mayday Expedition.

  • The Eldan Data Terminal decor item has been renamed to the Eldan Data Console.

  • Starting the Abandoned Eldan Test Lab Expedition now has a generic voice over.

  • The Abandoned Eldan Test Lab Expedition now resets its platforms between completions.

  • Standing in the fire behind the Osun Foundry will now continue to burn the player.

  • Disguises from housing landscape enhancements will now break on taking damage.

  • Set instance portal names to better reflect the destination for all Expeditions.

  • Researcher Davon in the Creepy Cave Expedition now displays a nameplate, health bar and level.

  • The Hydras in the first room of "Mayday!" will now clip with the terrain less while patrolling.

  • Fixed a number of issues that would cause the housing music option to play incorrectly.

  • Players can now collect a boss head plaque for their house by killing Stormtalon, Forgemaster Trogun, Mordecai Redmoon, Spiritmother Selene, Ohmna and Avatus.

  • Made some usability improvements to the advanced decor placement in Housing.

  • Fixed an issue where the Tier 6 Festival plug would sometimes not drop any food, but also reduced the amount of food dropped.

  • The housing decor item "Mythical Creature's Hat" no longer has "placeholder" as its flavor text.

  • Fixed a couple bugs involving having multiple delete decor prompts open by not allowing more than one prompt to be open at a time.

  • A new UI has been added while on a housing plot that makes it easier to configure your housing settings, finding potential plots to visit, view the name of the plot you're on, or return to your own plot when visiting someone elses.

  • Added an input field to adjust scale to the advanced decor placement controls.

  • Fixed a bug in the landscape UI where there currency wasn't updated properly if Players spent or received any.

  • Fixed a server crash related to housing harvest plugs.

  • Harvest plugs no longer spawn nodes when the plug is decayed.

  • Fixed a bug where the Decor Placed count would only display the number of items placed inside.

  • Players can now purchase "The Temple of Dak-buun" Tales from Beyond the Fringe Poster.

  • Adjusted the limit for lights to 40 interior and 40 exterior.

  • We've added some ambient sound to housing biomes

  • New housing decor items are available from the new Boxing Ring plug, the housing vendor, and Star-Comm Basin!

  • The movement controls in the Advanced Control panel now move the decor in the same direction as the Advanced Mode gizmo.

  • Fixed a bug where certain housing enhancements might cause a player to log out with a Network Message error.

  • New decor items are available for players who have completed the Gold Standard, Silver Screening, and Monster Hunter achievements.

  • Housing fanatics rejoice! Increased the housing crate to hold 2000 decor items. Additionally, increased the interior and exterior decor limits to 1000 each.

  • Fixed an issue where moving decor on the default construction yard plug would move in a different direction than it would elsewhere on the property. Note that this fix will not affect players that currently have the default construction yard placed. The plug will need to be replaced before the fix will be applied.

  • Adjusted the rewards for the Expedition: Melting Pot to be more rewarding for Bronze, Silver, and Gold tiers.

  • Fixed an issue where using "Wake Here" after dying in the housing Boxing Ring plug prevented players from re-receiving the Boxing Action Bar.

  • Changing a residence to public will now immediately make it available on the random list of residences available to visit.

  • Resolved an issue with the boxing gym plug where PAPPI could be activated while the boxing event was already in progress.

  • Changes the cooldown functionality for housing activation to automatically clear if the plug is decayed and refreshed.

  • Decor placed inside the Spacious Cassian House will now properly count towards the interior placed decor limit.

  • Fixed a number of housing music themes that weren't unlocking properly after the first purchase.

  • The Melting Pot housing plug is now unique and requires maintenance.

  • Fixed an issue where the lighting decor limit would display incorrectly under certain circumstances.

  • The transform checkbox controls are now checked by default in the advanced decor panel for housing.

  • Fixed a bug where a player's residence could be put in a bad state if a GM visited them.

  • The loading screen for Housing is now properly translated for French and German clients.

  • The Crafting Kiosk Housing Enhancement now includes a Tradeskill Goods Vending Machine.

  • The Prospector Plot and Windmill housing plugs are now available through the landscape vendor.

  • Changed the "A Little Rain Must Fall" housing music option to the correct SFX ambience.

  • Housing Music upgrades may now be previewed when viewing them in the remodel window.

  • Many seating decor options now allow players to sit on them.

  • Housing remodel features trims can now be purchased once and owned forever. As a result, prices on these options have been adjusted slightly higher.

  • All Housing Expeditions give a reward bag and 500 renown for completion, up from 350 renowned.

  • All Earthrender Alcove decor will now place correctly.

  • Added 15 seconds to the 'Medic!' challenge on the housing Medical Station plug.

  • Corrigan Doon and the Star of Dominus poster has been rotated to place flat against surfaces when initially placed.

  • Fireworks landscape enhancement now comes with lever pulling action!

  • New housing decor items are available from the Defile Reputation Vendor and the housing vendor.

  • Many seating decor options now allow players to sit on them.

  • New target dummy decor items are now available on the housing vendor for level 50 standard group mobs, veteran group mobs, 20 man raid bosses, and two difficulty levels of 40 man raid bosses.

  • Housing: Tier 2 and 3 Survivalists Thicket Plugs will now start growing Tier 3 trees.

  • Gardening: Vigilant gardeners who enjoy watching grass grow may have noticed that the Adolescent version of the Grimgourd plant was appearing as an "Adolescent Faerybloom" plant. This is no longer the case.

  • Housing décor “Tiny Blue Crystal” should now show up properly.

  • Housing: Removed collision from the holographic portion of the holographic Eldan Relic housing décor.

  • Music options that are purchased while standing on a Biome plug will now play correctly when the player leaves the Biome.

  • Visitors will now correctly hear the exterior music options when an owner changes the music theme indoors.

  • Fixed an issue where the changing the exterior music option for a property wouldn't set correctly the first time the player entered the property.

  • Fixed a number of issues that would cause the housing music option to play incorrectly.

  • Visitors will now correctly hear interior music options.

Guilds

  • New tooltips are available for Guild Permissions.

  • Improved the display of influence on the guild perks tab to highlight information related to the daily bonus.

  • Fixed an issue where tiered guild achievements could not progress past the first tier.

  • The Guild Rank Permissions UI will now show the correct length of the rank name when characters with accents are used.

  • Right click actions have been added to the guild roster for quicker access in promoting and demoting members.

  • When an update to the guild roster occurs, the guild roster UI should no longer lose the sort order or selected guild member when updating itself.

  • The "Update" button in the Guild Designer UI now disables whenever the player resets their changes.

  • The Guild Registration window will now close when the player moves out of range of the Guild Registrar NPC.

  • We fixed the Guild Tax On button since it was throwing up an error after being clicked multiple times.

  • We've added a new tooltip describing how a Guild Tax functions.

  • The Guild Leader rank no longer has a withdrawal limit of 2000 platinum. Instead Guild Leaders can now withdraw as much as they want in one go. Permissions may need to be refreshed before this takes effect.

  • Joining a guild with active 7 day perks will no longer grant additional threat.

  • The 'Edit My Note' field in the Guild window no longer resets its text when the guild roster updates.

  • The "Recruit" option in Guild Rank permissions is no longer available since it has no real functionality.

  • Guild Bank Tabs need to be unlocked one by one in order now.


#10 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 10:00 AM

Economy

  • Vendors: Players could not buy items from vendors that were discounted unless they had enough credits for the normal (non-discounted) price.

Auction House/Commodity Exchange

  • Power Cores that cannot be sold normally, are listed on the Commodities Exchange. We have removed them from the AH/CX since they are not obtainable by Players.

  • You can now right click an item's Auction House icon to preview it! Assuming your character's race could use it to begin with -- No Chua Greatsword previewing, sorry!

  • Taxi costs have been adjusted so that the cost is based on the content level of the destination.

  • The reward for the 'Work Orders' work order board introduction quest in Algoroc is no longer a choice. Players will receive both crafting vouchers and a power core.

Imbuements

  • Strings for "A Planet Divided" have been properly formatted and will now show up.

Loot

  • Ravenous Rescue public event in Celestion will now give out appropriate rewards.

  • Galeras quest "If It Ain't Broke, Break It" no longer gives every possible reward when completed. Players will now have a choice of which reward they want to select.

  • All cloth materials now have the correct loot icon when dropping directly from a creature.

  • In the Commodity Exchange, we have brought back the alert that comes up if a Player is selling an item below the vendor price (after fees).

  • In Commodity Exchange, we now say "Current Lowest Price" or "Current Highest Price" instead of "Current Price" to help explain the system a bit more.

  • In Commodity Exchange, we now say "Highest Offer" and "Lowest Offer" instead of the universal "Competition" to help communicate the exact meaning a tiny bit better.

  • Adding an explanation message for the full market stats in Commodity Exchange.

  • The error messages in Auction House when bidding have been fixed and clarified (for example, when a Player tries to bid but another player snuck in a new bid).

Runecrafting

  • In Runecrafting, the Omni rune slot tooltip now correctly states that it can take any rune element (rather than an Omni element, which doesn't exist, aside from Captain Planet).

  • We have made several changes the Runecrafting system. Many of these can already be found in this thread.

    • We have expanded the available Stat contributions that certain Elements provide in the form of Weakened Runes, Basic Runes and Rune Sets. New Stat/Element combinations for Runes are as follows:

      • Air

        • Assault Power

        • Critical Hit

        • Tech

        • Grit

      • Earth

        • Finesse

        • Moxie

        • Deflect

        • Insight

        • Support Power

      • Fire

        • Assault Power

        • Strikethrough

        • Armor

        • Recovery

      • Water

        • Brutality

        • Crit Severity

        • Deflect Critical

        • Support Power

      • Life

        • Shield Capacity

        • PvP Power

      • Logic

        • Health

        • PvP Power

    • We have also expanded several of the Rune Sets to include more options for Stats and Elements. The new Stat/Element/Set combinations are as follows:

      • Basic Rune Sets:

        • Protect Your Neck

          • Fire – Strikethrough

          • Water - Deflect

        • Preservation

          • Air - Shield Capacity

          • Logic - Deflect Critical

        • Team Player

          • Air – Recovery

          • Earth – Insight

          • Earth – Support Power

        • Focus Regen

          • Earth - Support Power

          • Fire - Health

        • Shield Specialist

          • Water – Strikethrough

          • Life - Grit

        • Assassin

          • Air - Assault Power

          • Earth - Brutality

          • Water - Finesse

        • Spellweaver

          • Air - Assault Power

          • Air – Finesse

          • Earth - Brutality

        • Weapon Specialist

          • Air - Assault Power

          • Water - Brutality

          • Life - Finesse

        • Technophile

          • Air - Assault Power

          • Earth – Moxie

          • Water - Grit

      • Class Rune Sets:

        • Lingering Charge

          • Air - Assault Power

          • Water - Brutality

        • Reverberate

          • Water - Support Power

          • Life - Deflect Critical

          • Logic - Deflect

        • Tough Chassis

          • Fire - Assault Power

          • Earth - Finesse

        • In the Zone

          • Fire – Armor

          • Water - Support Power

        • Full Charge

          • Air - Assault Power

          • Earth – Moxie

          • Earth - Support Power

        • Echo Burst

          • Air – Recovery

          • Earth – Moxie

          • Water - Support Power

        • Predator

          • Fire – Strikethrough

          • Water - Support Power

          • Life - Shield Capacity

        • Sucker Punch

          • Air - Assault Power

          • Earth – Moxie

          • Water - Brutality

        • Surge Bank

          • Air – Moxie

          • Earth - Support Power

          • Fire – Health

        • Focused Surge

          • Earth – Finesse

          • Fire - Assault Power

          • Logic - Moxie

        • Synapse

          • Air – Insight

          • Fire – Moxie

          • Water - Support Power

        • Concentrated Assault

          • Air - Assault Power

          • Earth – Moxie

          • Water - Finesse

      • Advanced Rune Sets:

        • Crystalize

          • Air – Deflect

          • Fire – Armor

        • Tech Fire Starter

          • Air – Finesse

          • Water – Brutality

          • Fusion – Assault Power

        • Magic Fire Starter

          • Air – Moxie

          • Earth – Brutality

          • Fusion – Assault Power

        • Head Wind

          • Earth – Finesse

          • Fire – Moxie

          • Water – Brutality

          • Life – Grit

        • Hard Rock

          • Air – Finesse

          • Water – Brutality

        • Logic Bomb

          • Earth – Deflect

          • Fire – Strikethrough

          • Water – Support Power

        • Life Giver

          • Air – Finesse

          • Earth – Support Power

          • Fire – Moxie

        • Fusion Blast

          • Earth – Moxie

          • Water – Brutality

          • Life – Finesse

          • Logic – Health

        • Fusion Guard

          • Air – Deflect Critical

          • Fire – Strikethrough

          • Water – Support Power

          • Life – Shield Capacity

        • Fusion Gorge

          • Air – Critical Hit

          • Earth – Finesse

          • Fire – Moxie

          • Logic – Health

      • PvP Rune Sets:

        • Overpower

          • Water – Finesse

          • Life – Grit

        • Supercharged Exosuit

          • Logic – PvP Power

          • Fire – Brutality

          • Life – Grit

        • Shield Flux

          • Life – PvP Power

          • Air – Recovery

          • Logic – Health

        • Unfair Advantage

          • Water – Finesse

          • Life – Grit

        • Scatter Shots

          • Life – PvP Power

          • Fire – Brutality

          • Logic – Health

        • Sight Before Sight

          • Earth – Brutality

          • Logic - Health

    • In order to help integrate the Rune system into the leveling experience we are making a few changes to ease the use of Runes.

    • All Rune recipes have had their Rune Fragment material requirements reduced by 1.

    • The cost to unlock a Rune Slot on an item has been reduced.

    • Weakened Runes have been added to the PvP consumables vendor and U-Craft vendbots throughout the game. These runes only give 60% of the bonuses that a crafted rune would provide but they are very cheap to purchase. The following Weakened Runes will be available for purchase:

      • Air

        • Finesse

        • Moxie

        • Tech

        • Grit

      • Earth

        • Brutality

        • Finesse

        • Moxie

        • Insight

        • Tech

        • Grit

      • Fire

        • Brutality

        • Moxie

        • Insight

        • Tech

      • Water

        • Brutality

        • Finesse

        • Insight

        • Grit

      • Life

        • Brutality

        • Finesse

        • Insight

        • Grit

      • Logic

        • Moxie

        • Shield Capacity

        • Tech

        • Health

      • Fusion

        • Brutality

        • Moxie

        • Finesse

        • Insight

        • Tech

        • Grit

      • The following Weakened PvP Runes will be available for purchase from PvP vendors:

        • Air

          • PvP Power

        • Earth

          • PvP Defense

        • Fire

          • PvP Power

        • Water

          • PvP Defense

        • Life

          • PvP Power

          • PvP Defense

        • Logic

          • PvP Power

          • PvP Defense

        • Fusion

          • PvP Power

          • PvP Defense

    • We have normalized Rune Slot counts. Items will no longer have variable amounts of Rune Slots. The new default breakdown for Rune Slot counts is as follows:

      • Good quality (Green) items from all sources will have either zero rune slots, one slot, and sometimes two slots at higher levels (45+).

      • Excellent quality (Blue) items from vendor, quests, and crafting will roll 2 slots.

      • Excellent quality items from group content will roll 3 slots.

      • Superb quality (Purple) items from vendors, world loot and crafting will roll 3 slots.

      • Superb quality items from group content will roll 4 slots.

      • Legendary quality (Orange) items from vendors, world loot and crafting will roll 4 slots.

      • Legendary quality items from group content will roll 5 slots.

      • Artifact quality (Pink) items will continue to roll 6 slots.

    • There is one notable exception: Gadgets.

      • Gadgets will continue to follow their current expected rollout, which is (with some exceptions):

      • Good quality gadgets roll zero rune slots.

      • Excellent and higher quality gadgets roll two rune slots.

    • In addition to having normalized base Rune Slots, all items have normalized maximum Rune Slot counts as part of the ability to add additional Rune Slots to items. The breakdown for the maximum counts is as follows:

      • Good quality (Green) items cannot add additional rune slots.

      • Excellent quality (Blue) items from vendor, quests, and crafting can have a maximum of 3 rune slots.

      • Excellent quality items from group content can have a maximum of 4 rune slots.

      • Superb quality (Purple) items from vendors, world loot and crafting can have a maximum of 4 rune slots.

      • Superb quality items from group content can have a maximum of 5 rune slots.

      • Legendary quality (Orange) items from vendors, world loot and crafting can have a maximum of 6 rune slots.

      • Legendary quality items from group content can have a maximum of 7 rune slots.

      • Artifact quality (Pink) items can have a maximum of 8 rune slots.

    • Players can now Reroll Rune Elements using a Runic Elemental Flux item. The Runic Elemental Flux item is created by the Technologist profession using materials from Armorer, Outfitter, Tailor and Weaponsmith. The ability to reroll is in the Equip Runes Runecrafting UI window. When a Players attempts a reroll, they will be given three options to select: two new Element types (excluding Omni) and the original Element type. If you cancel out of the reroll action manually, they will revert to the original Element type. Each individual Rune Slot can only be reroll once.

    • Players can now add additional Rune Slots to items using an Eldan Runic Module. The Eldan Runic Module can be found in Adventures and Dungeons (both Normal and Veteran), both Raids and in the Satchel of Scavenged Supplies at a low rate. The cost scales with in the quality of the item. For example:

      • Adding one new Rune Slot to an Excellent (Blue) quality item will cost 1 Eldan Runic Flux

      • Adding one new Rune Slot to a Superb (Purple) quality item will cost 3 Eldan Runic Flux

      • Adding one new Rune Slot to a Legendary (Orange) quality item will cost 9 Eldan Runic Flux

      • Adding one new Rune Slot to an Artifact (Pink) quality item will cost 27 Eldan Runic Flux (however, we will likely be handling the addition of Rune Slots to the Artifact items through Imbuements instead)

      • Both reagents for Add and Reroll will go into the Tradeskill Satchel.

  • The Runecrafting UI will no longer close after creating a rune.

  • Fixed runecrafting issue with the remove cost cash display.

  • The Runecrafting UI has received an art update!

  • The text for Rune Slots in tooltips has been changed to match the new design. Instead of a random 4-5 rune slots, the item will now guarantee 4 slots that can be upgraded to 5.

  • Runes that provide PvP stats will now be properly filtered from the Runecrafting UI when selecting runes for PvE gear. They will still be shown for PvP gear as expected.

  • Equipping runes is now possible anywhere in the world. Players will still need to find an Engraving Station to create them though.

  • A new Context Menu Item has been added. When you SHIFT or CTRL or ALT right click on an item it show all available options.

Tradeskills

  • Players can no longer summon their mount while crafting. Alternatively, starting a craft while mounted will cause the player to dismount.

  • Clarifying the crafting tooltip for how to unlock certain recipes.

  • Fixed an issue where the tradeskill tutorial quest "Work Orders" in Deradune and Ellevar did not have the proper guide arrow attached on the tracker.

  • Fixed an issue where some tradeskill schematics were not appearing in reward loot for Astrovoid/Hycrest, Galeras, and Malgrave Adventures.

  • Fixed an issue where the outfitter tech box 'Apprentice Salvage Tech II' was not tracking qualified items.

  • Fixed an issue where Ruinous schematics from Grimvault were not assigned a failure item and could cause the UI to seize.

  • Lesser Inspiration of the Aggressors may now be traded on the commodities exchange under Crafting Supplies -> Tradeskill Reagents.

  • New shared failure items have been added to each crafting level of all Circuit Board Crafts.

  • Elemental Condenser tradeskill reagents no longer have Bind on Equip tooltips.

  • Updated Tradeskill bot to look generic.

  • Tradeskill Schematic search now requires at least two letters typed before displaying results.

  • Tradeskill Schematic search now properly blocks irrelevant results in the background.

  • The message for "Last Attempt" in Crafting has been updated to "Past Attempt" as we display multiple attempts now.

  • Now clicking on view button for tradeskill achievements, it will open the tradeskill tree and show player the completed achievement.

  • Fixed an issue where the XP bar on the tech tree wasn't properly updated to display the correct fill amount based on the tradeskill selected.

  • There is now a helpful message if you search for tradeskills and don't find something because "Show Locked" is off.

  • The Crafting UI has been updated to support the new Power Core design, where a stronger core will provide a larger max value for any given stat.

  • The Crafting UI will allow for shift clicking the "Add More Stat" right arrow to quickly skip ahead when trying to max out a given stat. No more spam clicking!

  • The Crafting UI will now disable the "Add More Stat" right arrow button if you're at the max of a given stat.

  • Simple Crafts now clear the summary UI of past crafting data and also list what materials were consumed.

  • Updating the Power Core icon in crafting to match the one sold from vendors.

  • Harvest type tradeskills will no longer open the Schematics window when learned.

  • The tradeskill picker is now using the correct code for relearn cooldowns. It will take longer than before to swap between tradeskills.

  • The Tradeskill Robot will now provide some new randomized comments about your rune reroll choices. Beware of puns.

  • When crafting standard materials can be in your backpack, bank, or tradeskill bag. Power cores and catalyst still need to be in Players backpack.

  • New crafting schematics can be found in the Genetic Archives.

  • Fixed an issue where Crafting Goody Bag could not be purchased unless a Player was on a particular quest.

  • Crafting Trainer Trixion in Illium has remembered how to train Players in the crafts of the Empire.

  • Genetic Archives now has Weaponsmith, armorer, outfitter, and tailor dropped schematics.

  • Moved a Relic Node in Wilderrun's Primal Kinesis Lab 9 out of the wall.

  • The tooltip for 'Lesser Inspiration of the Aggressor' now indicates where to get the item.

  • Fixed a variety of problematic tradeskill node placements in Grimvault.

  • Renamed "Long Snout Filet" to reflect standard naming of Longsnout creature.

  • When Players search a tradeskill, it now clears the right side of the screen to prevent accidental confusion and crafting.

  • Class Rune Fragments and Fragment of the Gladiator can now be placed into the Tradeskill Satchel.

  • Augmented Rune Fragments will now appear in the Tradeskill Satchel. They have also been increased to Green-quality.

Architect

  • Fixed an issue where the Expert Architect tech box "Teal Spiral Leaf" was displayed as a parent of the "Treadmill" tech box.

  • Fixed an issue where Large Training Grounds FABkit appeared to have an achievement reward on the tech tree when it does not

  • Fixed an issue where the Architect Research Warplot Blueprints vendor tab had no classification and showed all of its contents on the General tab. the Warplot vendor table has now been classified and will appear in its own vendor tab.

  • Fixed an issue where the Architect tutorial quest in Ellevar at Light Reach Mission had the incorrect location pointer when the player clicked on the tracker.

  • The quest "Now I'm an Architect" will now correctly point Players to Architect Cybene when trying to complete the quest.

  • Fixed an issue where Expert Architect tech box "Barnacle Willow" was not displaying its third reward "Drooping Gorgefruit" in the tooltip text.

  • Journeyman Architect tech tree achievement 'Journeyman FABKit' text updated to include all achievement rewards.

  • Journeyman Architect tech tree achievement 'Exile Lamp Post' should now properly reference 'Exile Barrier' as its reward.

  • Apprentice Architect achievement 'Apprentice FABkits' now lists all rewards in tooltip text.

Cooking

  • Moved the Cooking Trainer in Sylvan Glade in Celestion to a spot closer to the other crafting trainers.

  • Players should now see cooking recipes dropping singularly in Datascape, rather than as a group of four.

  • Farside: Hookfoot creatures were not using racial loot causing them not to drop Hookfoot Meat, Leather, or Carcasses.

  • Re-balanced cooking targets to improve the player experience. Variant targets sizes on higher power recipes have been increased as well as the discoverable target sizes.

  • Hard to find recipes now have more locations in game, and recipes that were dropping too frequently.

  • Several recipes marked as "Bind on Pickup" will no longer be soulbound making them tradeable or sellable on the Auction House.

  • Algoroc Soup can now be found in Deradune dropping off of Exile NPCs, Deradune Kabobs will drop off of Dominion NPCs in Algoroc, Ellevar Bowl will drop off of Dominion NPCs in Celestion, and Shellark Steak now drops off of Redmoon Marauder NPCS in Whitevale.

  • The amount of bonus creature specific meat a survivalist receives has been increased.

  • The correct name will be displayed when first discovering in the summary screen and discovering a Crafting Result will now only reset the grid's graphic rather than the entire UI's graphic.

  • Crafting materials will no longer be lost when the Cooking Inventory is filled during the Cooking process.

  • Catalysts can now be sold on the commodities exchange and traded.

  • Fixed an issue where 'Pumera Roast' and 'Roasted Razortail' Cooking recipes had swapped ingredients.

  • Spicy Spikehorde Sautee was rewarding too large an armor buff. When eaten it will now give the correct amount.

  • Updated the "Stuffed" effects so that they should now display the correct values.

  • Deradune Chef Achievement on the Cooking tech tree no longer looks as if it's linked to the Algoroc Chef Achievement.

  • Malgrave cooking ingredients now have text that describes where they drop most commonly.

  • Tender Steak now has a buff icon that looks like a tender steak instead of a sandwich

Mining

  • Luminite now drops off of mining nodes in Datascape.

  • Cleaned up Iron Nodes in Ellevar.

  • Removed several problematic Mining Nodes in Algoroc's Eldan Excavation area.

  • Fixed an issue where a Mining Node in Galeras was stuck in a wall.

Outfitter

  • Cost of Outfitters' System Support items has been reduced.

  • The drop rates of Outfitter schematics on Brewsister Elja and Brewsister Meloth have been boosted significantly.

  • Fixed an issue where Bloodhound Heynar loot tables pointed to the Outfitter schematics for Malgrave instead of Grimvault as intended.

  • Completing an Expert Research prototype schematic will update the search results UI immediately, which will clear the lock off the non-prototype.

  • Opening a link from the tech tree to the schematic UI will behave slightly better.

Relic Hunter

  • Moved a problematic Relic Node near Tainted Gardens in the Defile.

  • Moved several problematic Relic Nodes near the Sonic Plaza in the Defile.

  • Updated the visual effect on the Journeyman's Relic Blaster.

Tailor

  • Fixed an issue where an auto-crafted item was evoking the CBC crafting UI (Torine Traveling Bag).

  • Apprentice Tailor achievement 'Leg Armor Design III' should now properly reference 'Improved Fibertronic Silk Trousers'.

  • Fixed an issue where a tech box, "Tactile Responsiveness Tech" was missing from the Apprentice Tailor Tech Tree.

Technologist

  • Tech tree tab now includes an XP bar indicating progress towards earning your next talent point.

  • Fixed an issue with the Technologist talent 'Herbalist' that prevented it from applying the multiplier bonus to reagent production.

  • Fixed several issues where Expert Technologist Research sub-formulas did not unlock after crafting the base prototype

  • While executing General Audit/Balance Pass for Technologist, the following issues were fixed: Minimum variant target sizes have been standardized across Novice to Expert Technologist tiers, discovery variants have been moved into the previous tier quadrant to prevent overlaps from random discovery placement, some variants placed too far from origin have been moved closer to prevent the UI from scaling so small that icons are not shown in target radii, Octopod Serum is now autocrafted, Heartichoke Serum is now autocrafted, Elemental Life Drain field tech is now accessible by completing "Octopod Reactions", Shield Attunement Cocktail and Temporal Shimmy Tonic are now variants of Elemental Life Drain field tech, Adaptive Defense Stimshot field tech is now accessible by completing "Heartichoke Reactions", Kinetic Omniplasmic Grenade and Omniplasmic Air Uptake Stim are now variants of Adaptive Defense Stimshot, Kinetic Omniplasmic Grenade has been moved to a less difficult coordinate, Ominplasmic Air Uptake stim discovery radius moved closer to origin, Coordinate for Expert Tech Boost moved closer to origin by (-1,0), making it easier to hit, Liquid Focus added to Artisan Technologist box "Grimgourd Enzyme Applications" requirements.

  • Technologist Work Order quests that want a sub recipe to be made now point to the correct schematics page when clicked.

  • Regenerative Vampire Vortex is now a simple craft.

  • Fixed a variety of issues with Gadget spells and Field Tech effect durations.

  • Technologists now have an Expert Research Tech Tree.

  • Increased the output total on Technologists' Runic Elemental Flux recipe.

  • Fixed some issues that caused bad data to appear in the Technologist Expert Research tree.

  • 'Expert Pharmacognosy II' and 'Expert Battleground Chemistry' no longer overlap in the Expert Technologist tech tree.

  • Fixed grammatical errors in Expert Technologist achievement 'Expert Gadget Innovation' tooltip.

  • Tradeskill Reagents used by Technologist now have flavor text.

  • Technologists now have an Expert Research Tech Tree.

Weaponsmith

  • Fixed an issue where the Weaponsmith Research - Adventus core tech box was not displaying CW-2 PTL in the relevant schematics list.

  • Fixed an issue where Truthbound weapons were requiring Apprentice level materials instead of Journeyman materials.

  • Legion Platcore items can now be crafted properly after filling available chip slots.

  • Fixed an issue where a deprecated talent in Weaponsmith Row 3 talent list was appearing erroneously. It has been deactivated. Players should be able to reselect a Row 3 talent after this change without re-specializing.

  • Weaponsmith Schematic item output 'Conscript Steelcore Astra Blade' renamed to 'Conscript Steelcore Astral Blade' as implied by the schematic that grants it.

  • Fixed up layout issues with the Tech Tree's More Info fly out.

Social

  • The members online string will now be shown when viewing an already created rank. When creating a rank, the members online string and the delete button will be hidden.

  • The Social panel has had a consistency pass: moving buttons to more similar locations, and moving "Disband/Leave" and Rank editing to the flyout panel on the side.

  • Players can now /threaten one another!

  • Now whispering to a player will not include the second name in the message.

  • Removed the Invite filter from Circles

  • Fixed an issue that prevented players from sending account friend invites to players on other realms.

  • The context menu shown while right clicking an account friend in the Social panel no longer includes "Ignore".

  • There is now a message that will be displayed in the Chatlog when players are added to friends and account friends.

  • Adding various chat log feedback messages for social actions.

  • Players can now right click friends in the social window to enable the edit note button.

  • The members online string will now be shown when viewing an already created rank. When creating a rank, the members online string and the delete button will be hidden.

  • The Social panel has had a consistency pass: moving buttons to more similar locations, and moving "Disband/Leave" and Rank editing to the flyout panel on the side.


#11 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 10:06 AM

User Interface
  • Fixed the Auction House 'sort by' stat to no longer sort in reverse.

  • Mouse 4 and 5 will now work when panning with mouse.

  • Fixed an issue where floating action bar shortcuts could appear cut off.

  • Added additional functionality to the right-click menu on Players.

  • In the ChatLog, "Yell" is now a more distinct color than "Say".

  • 'Merging Status' buttons and 'Add Friend' buttons. These were so similar that it made more sense to keep them a 2 buttons instead of 4.

  • Improved the fidelity of hit detection on several moving telegraph spells.

  • With the addition of bind on pickup confirmation for "Free-For-All", "Need Vs.Greed" has been updated to fall back to "Free-For-All" instead of "Round Robin".

  • Datacube and "Tales From Beyond The Fringe" lore entries are now marked as "seen" once the player clicks on them.

  • Dyes on items sent through mail will now be properly displayed for the receiver.

  • In-game EULA buttons now correctly show button text.

  • Zooming will no longer affect the tooltip that the mouse cursor is on. If the cursor is not hovering over anything that requires a tooltip, then it will clear.

  • Right-clicking a name in the chat log will now present an account whisper option if the name is an account friend.

  • Fixed white background on medic item icons.

  • Player icon on the map will now update when changing zone.

  • Moving the mouse cursor over a mounted player will now show the riding Player's information in the tooltip instead of the mount's information.

  • All cooldown types should now properly persist between world transfers.

  • Different affiliation types have different surrounding display characters in their nameplates now 1.) 2.) {Circle Name} 3.) \2v2 Arena Team Name\ 4.) |3v3 Arena Team Name| 4.) /5v5 Arena Team Name/ 6.) [Warparty Name]

  • C.R.E.D.D. Exchange vendors that were missing their map icons are no longer missing them.

  • There is a new interface menu icon for C.R.E.D.D.

  • The number of ability points available should no longer display an incorrect value after Players spend the points.

  • Fixed a bug that allowed players to click through their Mount screen to the character panel, and drag items off of their character.

  • City Directions panel will now remember it's location if you've moved it.

  • Changed the behavior of the 'Salvage' button in the Inventory panel. Now the state of the button will be determined when dragging. If the item can't be salvaged when dragging, the button will be disabled. Also, we've added functionality to determine when the inventory is updating, and if the salvage button should be enabled or not.

  • Leaving the 'Press and Hold' CSI Event will now stop progress.

  • Fixing a scrollbar bug with the Level Up Unlocks UI.

  • Com call dialog no longer steals mouse clicks under the art.

  • Escape key will now work in pregame screens.

  • A new more apparent Alert panel has been implemented.

  • Fixed white background on resonator item icons.

  • Harvestable nodes can now be interacted with using the "F" key.

  • Items listed in the Marketplace Listings panel now will now scale their height depending on how long their item names are.

  • The "Rotate" option on the Minimap now saves correctly.

  • A tooltip on the group display has been added for the class icon that lets you know the class and level of the player in your group.

  • An option to keep Nameplates visible during a speech bubble has been added. (Also increased minimize size by 2 pixels).

  • Auction sell order tooltips now display the correct return value.

  • The mount flyout keybinding is now correctly displayed at the bottom of the action bar shortcut. This might be the most significant change made this drop. (or not...)

  • There is now always a space after the timestamp in chat.

  • The role selection buttons that appear when a group attempts to join a dungeon or adventure queue remember the player's previous selection.

  • Removed the dismiss button on unit frames for the "Clone" pet that Stalkers can cast. Also fixed an issue where the unit frame of the clone didn't match the parent making it easily identifiable.

  • Removed option to attach/detach tooltips from abilities.

  • The channel in chat window will uncheck when external clicking.

  • Fixed and updated heaps of localization strings and errors.

  • The 'No Materials' icon in the Schematic Search results will now properly clear if you do manage to acquire enough materials.

  • Swapped the Guild tax On and Off radio buttons.

  • Rare spawns should now have a new nameplate.

  • Replaced how we get screen size in the Window Reset panel.

  • Fixed resizing issues with the Raid Leader Management UI.

  • Auction House Bids don't count to the limit and have been separated out into its own category in Marketplace Listings.

  • Added particle scale slider to video options.

  • Players will no longer see an error message when reporting another Player.

  • Added a Safety Check prompt to chat.

  • Collapsed parts of the quest tracker now save that they were collapsed between UI reloads.

  • The four quest track buttons have been consolidated into one button now. Included in this is a new Pin option and an easier to access Link to Chat option.

  • There are new map icons for Housing Teleporter and Buff Board.

  • Fixed an issues where windows that were tracked by the interface options could sometimes be re-sized bigger than the screen while checking constraints on opposite edges.

  • Dominion and Exile Hologram plugs will now update properly if used by the same player multiple times in a row. This allows the player to change armor and use the hologram emitter again to update their hologram's appearance.

  • All housing expeditions now use the same UI confirmation as Shiphands. This will allow you to reset the instance when entering if the instance is still active.

  • Fixed an issue that caused an "Invalid Target Group" error when using some quest abilities while mounted.

  • Improved the prioritization of content spells ("T" spells) to more intelligently prefer targeted spells when a target is selected

  • In the Kel Voreth Underforge Expedition, the Warp Hammer Enhancement will no longer display incorrect information in its tooltip.

  • The escape menu entry in the Interface Menu List should now show its keybinding.

  • Joining a group while dead will no longer cause your corpse to disappear for other players.

  • The input text fields will now be selected when the add to rival/ignore button is clicked.

  • The mouse for the crafting chip picker is no longer blocked by other UI elements.

  • 'Send Mail' tooltip now truncates long strings to prevent text scaling.

  • Interact buttons now display in a more consistent manner for both directions in the Metronome panel.

  • The 'Cancel' and 'X' buttons will now close the "change account nickname" window.

  • Updated the logic for how we determine if a creature should display as an elite for unit frames.

  • Fixed an issue where some interact prompts wouldn't appear while within range of vacuum loot.

  • The buff column in the housing vendor/crate windows should now sort correctly when clicked on.

  • All the skills on the Action Bar will now have their tooltip delays working properly.

  • In the Path Log of the Codex, the scroll bar will adjust to keep the selected mission in view.

  • Selecting a previously chosen Dye Button will now only take one click to now apply the dye.

  • C.R.E.D.D. Exchange now closes when interaction with the C.R.E.D.D. vendor is canceled.

  • Fixed the messaging that sometimes occurred when using the 'Matchmaker' and a word was missing.

  • Forcing the client to shut down should no longer cause display issues with ability cooldowns.

  • The interface menu list should no longer open behind other windows (inventory, character panel, etc.)

  • Fixed an error in the 'Neighbors' window caused by declining to travel to a random player's housing plot.

  • The 'Edit Note' buttons in Friends, Circles, and Guilds will all behave consistently now.

  • The Account Inventory UI now closes when Players switch worlds (e.g. when seeing a loading bar).

  • Alternative action bars no longer always show two button slots when only one slot is used.

  • Chat input box prompt will now color the no-input watermark the color of the chat channel.

  • Preview tooltip of protected buttons now have a matched and stylized UI.

  • Updated rank tooltips on unit frames to be less misleading at higher levels.

  • Fixed a bug in Houston that 'Saving As' replaces some incorrect wording in LUA code.

  • Fixed an error with the QuestTracker not loading the window xml document.

  • Fixed bug where the Milestones tooltip wouldn't update in the Character Panel UI.

  • The previously inspected gear's tooltip will no longer be shown when inspecting.

  • Minimap icons for tracked quests now show and indicator if the location is above or below the player.

  • Adding a "/report" UI for automated Player Reporting for issues such as Spam, Botting, and AFK in PvP.

  • Fixed an error caused by closing the C.R.E.D.D. Exchange window while a notification window was showing.

  • Updated the renown Flasks to match the icons used by the Guild Perks UI.

  • Better error messaging will be displayed when a spell cast by using an item fails to cast.

  • Changed the shape of the telegraphs for the Pell's Razor 'Ball' attack.

  • Added the Communicator windows to the Window Management tab in Interface Options

  • Emotes will no longer show in curly braces as the channel.

  • Strings for "matching" now refer to "matchmaking" so that messaging is consistent for this system.

  • Set runes in the profile window now list out their names.

  • Added sprites back to the Hazards UI.

  • Tooltips from items in your mail now attach to the mouse correctly.

  • Changed the Scanbot UI so it is hidden while the player is mounted.

  • Fixed an issue where a itemSchematicInstance was pointing to a test microchip, pointing to a deprecated itemSpecial. The microchip now points to a valid itemSpecial (Shred L10). Affected items include four Weaponsmith crafted apprentice weapons.

  • Clicking the titles buttons on the level up unlock window will open up the titles tab in the character window.

  • The invalid note symbol will behave more consistently now. Players can set notes/personal status to the old note/personal status without showing an 'invalid' prompt.

  • Category buttons now function properly. We've set up some optimizations to help make the container contents not have to fully redraw and be destroyed as often. Made some simple quality of life changes like making the available category auto-checked by default and the completed not checked.

  • The locations of the level up unlock windows are now remembered.

  • Emote menu will now remember the position it was last at.

  • Static will now always appear for all communicator calls.

  • Added additional icons for player response dialog types.

  • The Marketplace Listings UI now has collapsible categories for Auctions vs Commodity vs C.R.E.D.D. transactions.

  • Selecting a chat channel will not append a space after the channel command to reduce user input error.

  • Keybinding sprint modifier dropdown will now close on external click.

  • The force name change UI will now give an indication whether or not the name is valid (NOT if it is available).

  • UI for Group Challenge Invitations have been added. There is now the ability to Prompt and Ignore challenge invitations from other group members.

  • Added video options to control "Visual Spell Suppression". This will help tone down the amount of spell effects in large groups and may help a ton in a raid!

  • Renaming the "Reset All" option in Character Create to "Undo All", and moving the button to make it more obvious that it is a "Back" button.

  • It is no longer possible to queue for multiple arena types in the group finder (it wasn't possible to queue for more than one anyway, purely a presentation fix).

  • The Overcharge Meter no longer overlaps the Crafting UI chip picker.

  • Lowered resurrect dialog so it's not obscured by story prompts.

  • Implementing new Icons in datachron and codex.

  • ActionBarButton: Cooldown now draws only over the icon

  • The 'Keybindings' Window now closes on 'Esc' like other Options Windows

  • Raid UI will now save Row Size and # Column options. Also, more row size options have been added.

  • ZoneMap: Fixed issue where reloading UI would cause the addon to miss the unit created events while loading

  • When a group member wins a NeedVsGreed item, the message that is displayed will now contain a linked item name, so that the players can view the tooltip for the item.

  • Cleaned up windows that were being displayed when the UI was reloaded.

  • Fixed the map is displayed under the Codex window when clicking on the location links in the Quest Log page of Codex.

  • Group management now appears to update instantly in more places while it waits for server confirmation.

  • Ready Check has been extracted outside of the Raid Frame as its own window. In addition, a new slash command has been added: /readycheck

  • Context menu will no longer show the options to invite to group or to add neighbor if the player is cross faction.

  • Game Command: Path action buttons for scientist and explorer no longer appear unusable when they can really be used.

  • Raid UI bug has been fixed so that a player's death will now be cleared.

  • The achievement UI will now remember a Players category scrollbar position.

  • Removed an incorrect tooltip from the Raid Focus window.

  • Old chat messages now fade out over time.

  • New map marker/icon for zone boundary.

  • Achievement names in the summary section of the achievements will now display roman numerals if there is supposed to be.

  • Updated the message that the player receives when attempting to delete a character that is a guild, circle, arena team, or war party leader so it is pluralized correctly.

  • Temperature Hazards, Radiation Hazards, and Breath Meters now display closer to the character.

  • QuestTracker: Public event objective progress percent display is wider to support 4 characters (100%).

  • Fixed a typo that was causing upgrade plug requirements in housing/warplots to be unreadable if players didn't have enough to purchase the upgrade.

  • Mail messages can now overlap other windows when clicked on.

  • Achievements panel now displays total guild points achieved.

  • A new dash display has been added next to the sprint meter!

  • Hazards (such as Radiation or Temperature) have received a new art update and have also been added next to the sprint meter.

  • Temperature Hazards, Radiation Hazards, and Breath Meters now display closer to the character.

  • The Title window shows the correct name for humans of every faction.

  • Alert messages now have a new visual style

  • Making 'Add Friend' the normally highlighted radio button as opposed to 'Add Account Friend'. We've also switched the text of the "Confirm Button" to say "Send Request". In addition, we've also removed messaging from view when adding other Players to "Rival" or "Ignore".

  • When showing tutorial windows, they will be brought to front.

  • Chat options will now be brought to front when selected.

  • Nameplate menu will now be brought to front when selected.

  • Fixed arena team registration to keep team name validation from visually denying a name that could still be correctly accepted.

  • Fixed white background on a resonator item icon.

  • There will now only be one message sent for the repair all.

  • Warparty and Instance chat colors are now different than Guild and party.

  • Low resolution currency icons have been fixed.

  • Minimap will now longer show icons for units that are busy.

  • Fixed an issue where the quest tracker would sometimes draw behind the datachron. Note: The position of the quest tracker needed to be reset to fix this bug. You'll have to move it again if you had moved it previously.

  • The upgrade and more information panels in housing and warplots have been reorganized to fit its information better.

  • The alt currency display in the inventory window will now remember which currency Players had selected between sessions.

  • Fixed display issues with the Filter Invite button.

  • ActionConfirmButton: Fixed tooltips with items not coloring the item name the rarity color

  • For channels that don't require a target, the first word of the message will no longer appear appended to the channel, and the first word of the last chat message will no longer be inserted to the beginning of the current chat message.

  • Updated the "Exit" button text on Character Selection to "Logout" to better reflect what happens when you click on it.

  • ActionConfirmButton: Fixed account inventory item take tooltip putting the action for the item name

  • Vendors will no longer throw an error when no items can be sold.

  • "Hold to Continue Casting" defaults to On.

  • Fixed a potential LUA error when right clicking a public event.

  • Trade requests will now appear on top of other windows when selected.

  • Zonemap will no longer show icons for units that are busy.

  • The category name for the items in the Sell, Buyback and Repair tabs will now say 'All' instead of 'General' because the category for these items isn't General and these items currently are not split into categories.

  • The maximum length will now correctly be set for the character name input of the add friend in social window.

  • Vendor tabs that are no longer functional are now disabled. The exception is the Buy tab, which will always be enabled even when there is nothing to buy.

  • Removed the confirmation delete mail messages. You still will not be able to delete a message if there is money or an attachment on it.

  • Changed chat messaging in regards to "Add" friend in order to make sure all the needed details are available.

  • The share button will now appear/disappear when it receives an update that a player has joined or left a group.

  • Re-arranged the HUD after moving Evade up into the sprint meter. The size of the HUD is about 60px smaller than before and there is now a flyout to choose a path ability that works very similar to the mount and recall flyouts. Note: Path ability selection is no longer in the ability builder!

  • ActionSetBuilder: Level up unlocks for abilities now open to the correct sub tab.

  • Now the report player input field will have a maximum character amount.

  • The "Interface Options" menu will now open on top of all other windows when opened.

  • Raid UI will now save customization options.

  • Quest Episodes in the tracker will now properly minimize and maximize between calls of /reloadui.

  • The unit frame will now update buffs correctly when a unit enters/exits a vehicle.

  • There's now a comparison tooltip for currently equipped in the Master Loot UI.

  • The mount customization screen will now remember the last selected mount if there was one.

  • Houston's LUA Editor no longer lags when working with very large LUA files

  • Players can no longer cancel mentoring by right clicking on players that are not mentoring them.

  • Bent the Mailbox's scroll bar to our will. It won't crawl to the top on its own any more.

  • NonCombatSpellBook: Game command icon drag and drop displays the current icon when dragging.

  • Houston will now remember windows properties window's position.

  • OptionsInterface: All the options now display a chat log notification message when changed.

  • Marketplace UI now has a wait spinner if loading or page swapping during laggy situations.

  • The tooltips shown in the dialog window will now be updated when changing items.

  • LevelupUnlock: Path and level tabs now save the drop down value when switching between the tabs.

  • Whispers and Account Whispers initiated via the right click menu will never default to combat logs.

  • The "Victory" and "Defeat" messages on the scoreboard reset whenever the player changes zones.

  • The channel button's text will now correctly show and hide based on the 'Mouseoff Fade' option.

  • Carbine Interface and Nameplate buttons on the escape menu are now localized.

  • Raid UI has many of its update issues fixed that were introduced during optimization.

  • The Zone Map will auto zoom into the player's current zone after getting directions from a guard.

  • Added a "Total" label to the Scoreboard entry that already existed for Public Events.

  • Daily quest givers can now be hidden or shown on the world and mini map via the "Quest Givers" filter.

  • Public Event tooltip will no longer always say "Click to show a hint arrow".

  • There is now a limit to the amount of text characters that can be sent in a support ticket.

  • Hint Arrows will now clear from the screen if a player changes zones.

  • ZoneMap & MiniMap: Some hostile targets no longer show their custom icon (e.g. a hostile vendor).

  • Now when replying, the UI will better determine if the player is whispering or account whispering.

  • Houston no longer locks up when trying to edit a slider bar's min or max value.

  • Account Items will now immediately update to display a locked icon once locked.

  • The reset tabs will now attach themselves to other tabs if there are any.

  • The scroll bar will no longer be shown when there are four items as choice rewards in the dialog.

  • Two buttons in the Account Inventory no longer overlap when the window is resized.

  • Created a window that will contain options for users to quickly find and select names of players to message.

  • Fixed the filtering system for the World and Mini-Map, causing some icons to not hide or show.

  • The Mini and World Map filtering system has been expanded and reorganized.

  • Practice Battlegrounds are now selected by default when opening up the Group Finder panel.

  • Changed the cursor used for certain types of collectible objects.

  • Unit tooltips can now count down a timer without being recreated.

  • Health readout on nameplates will now no longer run outside of the frame.

  • Fixed an issue that prevented the Adventure voting countdown from updating in certain cases.

  • The player's level will show correctly on the character screen while they are mentoring or rallied.

  • Keybinding display on targets of a quest (T) or path (G) spell will no longer appear over a quest icon.

  • C.R.E.D.D. exchange order submit tooltip now displays the correct C.R.E.D.D. icon.

  • ActionBarShortcut: Buttons, when in taxis, now display the correct cooldown.

  • The durability of equipped items now updates properly when the item is repaired.

  • The exclamation point for datacube entries will no longer show when they have already been viewed.

  • Character: Nameplate affiliation options will now enable for the social affiliation joined of any type.

  • Players no longer have the option to gift account items to an ignored player.

  • Group members now show show up on the zone map more reliably.

  • QuestTracker: Fixed spell tooltips for quest level spells

  • Returned mail will now properly contain any attached items.

  • Comm displays have been fixed and will now fade out.

  • You can now preview multiple items in the same preview window!

  • Replacing English with French translations in the credits.

  • Reduced the visual impact of the ability icon runner graphic.

  • The PvP loading screen is now localized.

  • Made the Map Directions callout larger and easier to spot.

  • Buttons on the Social window no longer close or reset their text when the roster or friends list is updated.

  • Master Loot UI now saves its position and will hide itself if a player leaves the group as the Master Looter.

  • If a player loses a duel due to an attack that uses 'Transference', they will no longer show up as dead (and with no resurrection UI).

  • Fixed an issue where the Show Event Stats button on the Quest Tracker wasn't opening the Public Event's scoreboard.

  • Vacuum Loot icon should no longer appear when the only loot item is a ground pickup spell.

  • Decimal points should respect locale.

  • Fixed a bug that shortcut keys are not working properly for the vehicle action bar when pet action bar is active

  • Costumes: Fixed several visibility issues

  • Costume and item dyeing visibility fixes

  • The UI logic for chat filtering has been fixed. You can now filter chat channels of the same type individually (e.g. Circles).

  • ActionbarButtons now fire the mouse up event if they are capturing a mouse down and the mouse leaves the button

  • Players can now take items from mail whenever they are within range of a mailbox.Lua API: MailSystemLib.AtMailbox() now returns true if the player is within range of a mailbox instead of just when they are interacting with one.

  • Hazard indicators will no longer sometimes remain on the screen when teleporting out of a hazard's active location.

  • Imbuement quests now stay hidden if you decide to hide them from your Quest Tracker.

  • The 'More Info' flyout in the tradeskill tech tree will have duplicate entries fight to the death for which one to show. The loser duplicate entry will be removed.

  • Added a proper error message when attempting to invite a neighbor when a players privileges are restricted.

  • The orange bar for Absorb in the Group Frame now displays again.

  • Clarified Veteran and Normal modes in the Instance Settings panel.

  • There's a new layout for Item Tooltips that now provides Item Level instead of Base Level. The new Item Level stat can vary based on Power Core rarity for crafted items, for example.

  • The quality of power core used in crafted items will now properly be used by all UIs.The crafting preview will now properly display the number of runes that will be on the resulting item based on the power core used.

  • Now there will be correct number formatting when displaying numbers in the questlog, questtracker, and live events windows.

  • Interface Menu List now blocks clicks from elements behind it. This should prevent players from accidentally triggering macros while clicking near the bottom.

  • Fixed a bug that shortcut keys are not working properly for floating action bar when a pet action bar is active

  • Map icons for group members in a cave or other interior space should now show up at the entrance to the area instead of a random location on the zone map.

  • 'The Pulse of Doom' debuff in Blighthaven's "Guardians of the Grove" public event no longer displays in the UI as a buff.

  • Item Previewing has been opened up to correct race/gender/class combinations. If you're an Aurin Stalker you can now preview Aurin Spellslinger weapons!

  • Options for targeting and movement that were in Interface Options are now properly located in Combat Options.

  • Tooltips for quest rewards in Dialog will now properly update during equipment changes when players preview them again.

  • Added load time limiting on the MiniMap to prevent addon timeout errors. This will cause icons to appear in waves instead of all at once.

  • Added load time limiting on Nameplates to prevent addon timeout errors. This will cause nameplates to appear in waves instead of all at once.

  • There is now a notice in the Quest Tracker UI when players are in a raid and thus no quest progress will be made.

  • Fixed a bug where players were getting a buff icon from activating a datachron. No need for the icon, since no buff was granted.

  • Fixed an issue where buttons in the Group Finder's dropdown would remain selected after the player left a group.

  • Location Links for Imbuement Quests leading to Riot in the Void and Hycrest Insurrection will now properly display map locations.

  • Lore window is now less likely to take too long loading and throw and error

  • The Carbine and NCSOFT logos have been updated in the credits.

  • The Crafting and Trade UIs can no longer both be up at the same time.

  • Share quest has also been added to the new quest tracker context menu. Be sure to take it easy on Scorchwing.

  • Fixed an issue where certain windows wouldn't close when trying to delete a player character.

  • We've removed item blocker preventing drag and drop onto the costume slots.

  • Fixed the text associated with the Enrage spells for imbuement quests.

  • Fixed a bug with Crafting Summary UI that was caused by closing UIs in a certain order.

  • QuestLog: Fixed quest objective text with location links in the text open the map.

  • The window that pops up for realm messages has been fixed and updated.

  • Fixed a crash when a residence was removed from the world before a plug finished loading.

  • Fixing nil exception when interacting with an empty quest log and quest sharing.

  • Tooltips on nameplate icons for NPCs/Objects that are part of a Public Event will now update correctly.

  • The indicator for the new zone lore journal will be displayed correctly.

  • Fixing string display issue with Imbuements in the tooltip. No more 0.0000000/1.0000000 progress alerts.

  • The tooltip for items with no runes will no longer display a double line.

  • Guest Accounts can no longer open the player trading UI (an attempt would fail anyways).

  • Location for the quest "Into the Defile" was pinging the wrong location on the map. Fixed it.

  • Invalid focus targets should no longer remain stuck on the screen until you re-load the UI.

  • Resurrection screen should no longer reappear right after a resurrection option is selected.

  • The Off World Loading screens have been translated to French and German

  • Cursor will no longer change when mousing over an interactable object through a UI window.

  • Players will now see character select messages in their chosen language.

  • The 'Rated Battlegrounds' should be selected when the match is a 'Rated Battleground' in the dropdown menu in the 'Group Finder' window

  • Fixed a typo in the Accelerite entry in the Galactic Archives.

  • "The Defile" zone in the Lore user interface now properly categorized as Isigrol.

  • The delete character button will now stay disabled when there are no characters to delete.

  • Added player token support for journals/datacubes in order to personalize the stories more.

  • The Elder Gem EP bar has been switched to display your current gems and a visual representation towards your weekly cap.

  • Updated the guild roster so that it no longer resets sorting preferences as updates occur.

  • "Item Challenges" should no longer show up in the Level-Up notification list for level 20.

  • Improved error messaging for the 'Stuck' command when it is used on a vehicle.

  • We've adjusted the hint arrow prompts so that when they are requested to a nearby unit that is close to the Player, but not visible, the arrow will continue to the unseen unit rather than placing a lightning bolt indicator over the unit's head.

  • The tooltip displayed for Public Event objectives that auto-advance over time has been changed to display time in a mm:ss format.

  • The macro icons in Macros are no longer unresponsive after selecting the macro.

  • The social window can now be resized to any width/height larger than its current default size.

  • QuestLog: Ignored world story quests now show in the quest log's left tree view.

  • QuestTracker: Fixed event grouping sorting in relation to quests.

  • QuestTracker: Minor style update.

  • TargetFrame: Fixed issue where a Spellslinger who void slipped target did not reset the targets buff bar when leaving the void

  • It is no longer possible to open multiple "Send All To Crate" confirmation windows in the Housing List Panel.

  • Fixed Nameplate LUA error that sometimes occurred when changing maps.

  • The View Info button now will not just display View on first opening the Landscape window.

  • Optimized how we load windows in the Interface Options' Window Management.

  • Removed several addon dependencies on the Interface Options menu.

  • Removing the context menu button and now can right click amongst friends, rivals, ignored, suggested, neighbors and bring up to context menu.

  • You should no longer see an incorrect tooltip about path or gadget slots being locked even though you've unlocked them on the action bar.

  • Changed item tooltips so every item shows its required level if it has one.

  • There is no longer a Player Options button that will open up the context menu anywhere in the Social Window.

  • Inventory panel is now restricted to 1300x700.

  • There is now an indication of how many letters a player is typing for the arena team name. This indication will turn red if name is too long/short or has profanities.

  • "City Directions" and "Vendors" are now independently shown and hidden from their own filters in the Maps.

  • Localizing, and increasing UI compatibility for a boat-load of new German and French strings.

  • Minimum width for nameplates added, for characters with short names.

  • Improved options interface default settings loading.

  • Already salvaged items will not be viewable in the Salvage window.

  • Fixed a check for determining if the player has enough money to buy items.

  • The interact alert will now properly hide in all cases while a comm call is active and will reappear when a comm call has finished.

  • The challenge icon was too big for the 'general challenge' type and has been fixed.

  • Group UI should now remember where it has been moved to.

  • Fixed an issue where the Circles roster would lose track of any selected character or button every 30 seconds.

  • There is now an indication with a triangle and tooltip when registering for a team name that isn’t alphanumeric.

  • Invalid names can't be submitted because the submit button is disabled.

  • The Chat Window's emote icon and input width have been fixed.

  • Fixed an issue that was causing Lua errors for Soldiers running the game in German.

  • There is now a previous button to scroll through items to the left in inventory.

  • Fixing some cases of the left over static purple bar in nameplates that would sometimes draw incorrectly.

  • The Crafting Discovery arrows now change color again depending on how far you are. It'll be Red if Players are close and Blue if they’re far.

  • Friends List UI now supports inviting an Account Friend on another Realm to your party.

  • Made the Costumes panel more clear for users under level 14, that they can't yet dye.

  • Fixed an art issue with the 4th/5th capture points on the Warplots UI.

  • Keybindings for Stun Breakout gameplay have been added. They also have an icon and tooltip describing how they are allowed to be multi-bind.

  • The text of the next button will be set to close if the currently viewed item in salvage window is last salvageable item. If there is only one salvageable item, or that the item currently viewed is the first, the previous button will not be shown.

  • Removed the redundant "Modify" button from the Friends list, as the same options are on the in-line list buttons.

  • Stun Breakout now warns if you have a key unbound, as it has its own personal keybindings now.

  • In Account Inventory, toggles have been added to hide locked and multi-claim items.

  • When clicking the play button, the Lore Unlocked Icon for the datacube will not be displayed.

  • Added extra formatting to numbers in the Character Panel.

  • Ability tooltips for abilities that have charges that regenerate now say how many charges are regenerated over the recharge window.

  • Fixed some unit frame tooltips so they draw on the cursor and not in a static location away from the unit frame.

  • Added the character's name to the deletion prompt.

  • In Crafting, the 'Add Charge Here' tooltip no longer clips the frame when you hit the craft button.

  • Targeting a member of the raid shows a button on the Raid Frame Addon which allows creating a custom window for that members health bar.

  • "No GPS Signal" on Zone Map now sits on top of the map.

  • Public Events remain highlighted on the Zone Map while the public event is active.

  • Added an error message for when a player tries to sell a damaged item to a vendor.

  • The tooltips for harvesting items without any tradeskill requirements will now only display a simple tooltip.

  • Fixed the Galactic Archive's categories so they draw correctly on French and German clients.

  • Combat floater texts are no longer clipped.

  • Adding the text for when a player enters a code that fails because race, gender, or faction don’t match.

  • The "Slow Fall" spell in the Lay of Air was missing a tooltip message to tell people how they were being saved from falling to their deaths. We made one now. BETTER READ IT!

  • Ability builder will now update when the path levels up as well.

  • Fixed an issue where the GroupFinder would re-open if a player accepted the queue.

Addons
  • Log lines will be added for non-Carbine Addons that are loaded and for Carbine Addons that are not loaded.

  • It is now possible to allow ALL out-of-date Addons to be loaded via a single checkbox on the Addons list.

  • Fixed an issue in the Friends List addon where the tooltip for the "Friends" icon would not translate into French or German correctly.

  • The Event "StringCopiedToClipboard" had been spelled incorrectly as "StringCoppiedToClipboard". This has been fixed. Addon developers who responded to this event will need to change their LUA scripts.

  • We've optimized the Warrior, Medic, Engineer, Esper, Spellslinger, and Stalker resource add-ons.

  • Added EquipItem, CanEquipItem, SwapBagItems, and GetBagItem function to the GameLib Apollo library. Let the Equipment Management Addon development commence!

  • Fixed addon options unlocalized string to load all out of date addons.

Apollo API
  • New LUA event when a free for all item is looted which is bind on pickup. LootBindcheck( tLootDetail = { nLootId = #, itemDrop = item } ).

  • New Confirm Button Type "LootItem" which will fire the event LootItemRequested( nLootId = #) when clicked.

  • New LUA event when an item is looted which the player had knowledge of (useful in concert with LootBindcheck LUA event): LootTakenBy( tDetail = { nLootId = #, itemLoot = item, unitLooter = unit } ).

  • Fixed issue where check box boxes are centered but the flyby and click hit rect were not centered.

  • Unit:GetRewardInfo for challenges now returns a bool if the challenge is currently activated or not.

  • Apollo.GetAddon, Apollo.GetAddonInfo, Apollo.DisableAddon, Apollo.SuspendAddon, and Apollo.RegisterPackage now find addons by the addon's name instead of the addon's folder.

  • Added a new enum to the Unit library "CodeEnumArchetype" which can be used in conjunction with unit:GetArchetype() to identify units with the Iconic, Townie, EliteShields, or EliteNoShields archetypes.

  • Added GetSizingMaximum & GetSizingMinimum to the Window lua API.

  • Generic map node choosing is now done via an ActionConfirmButton.

  • ActionBarShortcut can now disable drawing of the hotkey associated with the button.

  • A new function appears! GetUnicodeStringLength() was added to the Utility addon. This function will return the correct string length for strings that contain characters that are more than one byte in size.

  • Windows when first loaded will no longer instantly fade out if they should start not visible.

  • The tracking of multiple hazard types have been moved from the Hazards addon to the Sprint Meter addon.

  • Added a new parameter to CraftingLib.GetPropertyChipType( nSchematicId, nPropertyId, nPowerCoreId ), CraftingLib.GetAvailableProperties( nSchematicId, nPowerCoreId ), and CraftingLib.GetAvailableMicrochips( nSchematicId, nOffset, nCount, nPowerCoreId ). The nPowerCoreId is required to properly calculate the min and max stats allowed in the associated schematic.

  • [LUA API] Due to the large update to the Rune Slot system, there has been several changes to the CraftingLib, Item, and MarketplaceLib APIs.

    • Renamed:

      • CraftingLib.GetValidGlyphableItems() was renamed to CraftingLib.GetItemsWithRuneSlots()

      • CraftingLib.GetValidGlyphItems() was renamed to CraftingLib.GetValidRuneItems()

      • CraftingLib.UnlockSigil() was renamed to CraftingLib.UnlockRuneSlot()

      • CraftingLib.ClearSigil() was renamed to CraftingLib.ClearRuneSlot()

      • CraftingLib.InstallGlyphs() was renamed to CraftingLib.InstallRuneIntoSlot()

      • CraftingLib.CodeEnumTradeskillResult.GlyphExists was renamed to CraftingLib.CodeEnumTradeskillResult.RuneExists

      • CraftingLib.CodeEnumTradeskillResult.MissingGlyph was renamed to CraftingLib.CodeEnumTradeskillResult.MissingRune

      • CraftingLib.CodeEnumTradeskillResult.DuplicateGlyph was renamed to CraftingLib.CodeEnumTradeskillResult.DuplicateRune

      • CraftingLib.CodeEnumTradeskillResult.GlyphSlotLimit was renamed to CraftingLib.CodeEnumTradeskillResult.RuneSlotLimit

      • Item:IsGlyphData() was renamed to Item:IsRuneData()

      • Item:GetSigils() was renamed to Item:GetRuneSlots()

      • Item:GetRuneSlots(): variable names that used to reference "Sigils" have been changed to "RuneSlots" and "Glyphs" have been changed to "Runes"

      • Item:GetGlyphInfo() was renamed to Item:GetRuneInfo()

      • Item:GetDetailedInfo() changed the tSigils variable to tRunes and arSigils to arRuneSlots

      • Item.CodeEnumSigilType enum was renamed to Item.CodeEnumRuneType

      • MarketplaceLib.ItemAuctionFilterData.ItemAuctionFilterGlyphSlot enum was renamed to MarketplaceLib.ItemAuctionFilterData.ItemAuctionFilterRuneSlot.

      • Drag and Drop "type" "DDGlyphItem" changed to "DDRuneItem".

    • Updated Functionality:

      • CraftingLib.GetCurrentCraft(): Now returns information on unfinished rune slot rerolls. This information includes the item being modified, the rune slot's index, and the rune slot types that the player can choose to change it to.

      • CraftingLib.CompleteCraft(): Now returns a boolean that states whether the crafting attempt was successfully sent to the server or not.

      • CraftingLib.GetEngravingInfo(): This function returns two new tables with information on adding and rerolling rune slots on an item. New API Functions

      • CraftingLib.CompleteRerollRuneType( eSlotTypeSelected ): Completes a rune slot reroll attempt. This function is called in place of CraftingLib.CompleteCraft(), with eSlotTypeSelected being the Item.CodeEnumRuneType that the player chose as the new type for the slot. It returns a boolean that states whether the attempt was successfully sent to the server or not.

      • CraftingLib.AddRuneSlot( itemSelected): Attempts to add a rune slot to an item.

      • CraftingLib.RerollRuneSlot( itemSelected, nSlotIndex ) Attempts to start the reroll process for the item's rune slot found at nSlotIndex.

  • AccountInventoryLib: Changed variable name better represent the bool.

  • Fixed a possible crash when using Item.GetPropertyName

  • Gamelib.GetAbilityCharges will now also return a spell's recharging charge count per time value as nRechargeCount.UI: Ability tooltips for abilities that have charges that regenerate now say how many charges are regenerated over the recharge window

  • (Apollo) Added two lua events for the Sabotage PvP map: PublicEventBombStatus and PublicEventBombDropped. These events replace the PvP_Sabotage_BombCarrier and PvP_Sabotage_BombDropped events.

  • [LUA API] Added CraftingLib.IsAtEngravingStation() which returns 'true' if the player is near an engraving station.Engraving an item to add, re-roll, clear, unlock, or install a rune slot no longer requires being at an Engraving Station.

  • Added function to unit's to know if the unit can grant XP on deathUI: Unit Tooltips: Creatures that do not grant XP on death no longer list a XP tier.

  • The LUA interface "PublicEventObjective", "GetObjectiveType" and "GetCategory" will now return the correct values when the objective or event is no longer active.

  • Calling 'IsCurrentBindPoint' on a Player unit will no longer crash the client.

  • Several new LUA methods have been implemented to return the level cap of a local player. Unlocked methods return the level cap that the specific player is able to achieve.

  • Window: Added function ‘GetTextColor’ to window to get a window's current text color.

  • Items now have a function called ‘GetBankCount()’ that will return the number of that item that the player has in the bank.

  • ‘Item:GetRequiredLevel()’ returns the correct value for every item that has a required level. If the item has no required level, the function still returns 0

  • Narrowed the list of sounds from the Sound library to only contain working sounds

  • ‘Gamelib.GetAbilityCharges’ will now also return a spell's recharging charge count per time value as nRechargeCount.

  • (Major) The Apollo API version number has been incremented from 8 to 9. Existing 3rd-party addons will be disabled until their API version is incremented.

  • Character Addon: The Character addon now responds to a new event "ItemConfirmSoulboundOnEquip". This is used to display a new ActionConfirmButton to equip items that would become soulbound. See the official Carbine Character addon for details.

  • APOLLO ProgressBar

    • Fixed edge glow on right to left.

    • Fixed edge glow on top to bottom.

    • Fixed edge glow on bottom to top.

    • Fixed polygonal clipping on right to left.

    • Fixed polygonal clipping on top to bottom.

    • Fixed polygonal clipping on bottom to top.

    • Fixed polygonal clipping edge glow on right to left.

    • Fixed polygonal clipping edge glow on top to bottom.

    • Fixed polygonal clipping edge glow on bottom to top.

  • Unit:GetBuffs()

    • Fixed odd filtering for returned buffs.

  • New LUA event when a free for all item is looted which is bind on pickup. LootBindcheck( tLootDetail = { nLootId = #, itemDrop = item } ).

  • New Confirm Button Type "LootItem" which will fire the event LootItemRequested( nLootId = #) when clicked.


#12 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 10:07 AM

Creatures

  • The telegraph wave for 'Splorg Pop' should now be properly timed.

  • Interrupting a Grubling during the cast of 'Splorg Pop' will now properly place the caster into a 'Moment of Opportunity'.

  • Jelibolli space themed creatures should now display cast bars on their spells.

  • The Fungal ability, Fungal Cloud, now only deals direct damage.

  • Osun Male spell 'Power Stomp' can no longer be avoided.

  • Syra, Queen of the Direweb now has access to the following new spells: Painful Cyst and Come into my Parlor.

  • The debuff icon for Stalagmight's 'Noxious Fumes' spell should now display properly while inside the damage and snare aura.

  • Warbot missile visuals will no longer play along the ground when stunned while casting 'Carpet Bombing'.

  • The Eldan Protector's 'Energy Barrage' now stops its visuals correctly when interrupted mid-cast.

  • Cuboar spell 'Pulverizing Vault' has had its ranged reduced.

  • The Humanoid spell 'Inhibiting Scream' has been updated to apply it's effects three times during the spell's casting.

  • Visuals for the Protobot's Phaser Combo attack will no longer linger if the creature is killed before the end of the casting.

  • Picket Automatons will no longer randomly spawn in mid-air for Ikthian Warbot spell 'Picket Barrage'.

  • Water spouts will now persist if the caster is interrupted while casting Ikthian Warbot spell 'Frack Attack'.

  • Visuals for the Protobot's Phaser Combo attack now end correctly if the creature is killed while casting.

  • Malverine casting 'Defiling Dash' will no longer display Thorn visuals if interrupted at the very beginning of the its dash.

  • Girrok corrupted themed creatures should now only cast 'Hurl Eystalk' at Challenger or above difficulty.

  • Fixed an issue where Asura were sometimes able to become vulnerable after they cast their 'Bleeding Soul' buff.

  • Skeletal Gorganoth spell 'Nano-Bite Scourge' will now consistently summon Nano-Bites that chase the player.

  • Pell High Priest's Mantle of Sisyphus debuff will now correctly be removed from players when dispelled.

  • Stalagmight's spells should now display names properly.

  • The Globe unit will now persist if the caster is killed in Ikthian Warbot spell, 'Blast Force Globe'.

  • The area of denial field for Eldan Command Construct Boss spell, 'Nano Burst', will now persist if the caster is killed.

  • Fixed an issue where the interface for escaping stuns did not display with the Pell's 'Guttural Roar' attack.

  • Fixed an issue where Dracus creatures would appear from 'Burrowing Assault' too soon and be out of sync with damage and telegraphs.

  • Fixed an issue where 2-handed sword wielding creatures would not always use their Shout animation when casting 'Demolition Shout'.

  • Fire-themed Pell wielding 1-handed weapons now have access to new spells: 'Heated Exchange', 'Inner Fire', 'Transmutation', and 'Soot and Ash'.

  • Pell wielding 1-handed weapons have access to new spells: 'Omnistrike', 'Leaf on the Wind', 'Razor Ball', and 'Guttural Roar'.

  • Fixed an issue where the 'Phantasmal Frenzy' spell wasn't playing impact sound effects on players.

  • Fixed an issue where Ectoplasmic Blast attacks would not always affect players within the telegraph.

  • Chittering Blackfang spiders spawned from spell 'Painful Cyst' will no longer drop loot when killed.

  • Fixed an issue where the Deactivated Probe's 'Slasher Dash' attack would hit players outside the telegraph.

  • The animations for Koral the Defiler's 'Sunder Earth' have been better synchronized with the telegraph damage.

  • Ravenok using the 'Aerial Takedown' ability, will now correctly follow up with 'Tooth and Nail'.

  • Fixed an issue with the Augmented Yeti spell 'Irresistible' that sometimes caused it to fail to cast.

  • Fixed an issue where the second portion of the creature spell 'Fire Arc' would not always fire.

  • Malverine spell 'Plague Wind 'will no longer apply the Tainted Soul DoT.

  • Scorchwing will no longer cast 'Wind Buffet' while inside an egg.

  • Adjusted telegraph decal timing for Humanoid Rifle spell 'Suppressing Fire'.

  • Malverine will no longer attack immediately after casting 'Defiling Dash'.

  • Pell High Priest spell 'Backdraft' now plays impact effects only once.

  • 'Splorg Pop' will now properly display wound animations and impact visual effects.

  • Torine 2H Staff Life themed creatures should now be properly using their intended spells.

  • Players will no longer take damage when being vomited on by a hobo. Sorry.

  • The globe for Ikthian Warbot spell, 'Blast Force Globe', is no longer clickable.

  • Malverine spell 'Plague Wind' will no longer display decals on the actual 'Plague Wind' units

  • Removed an extra visual effect from the Dracus' 'Burrowing Assault' ability.

  • Fixed a display issue with the tooltip for Scorchwing's 'Hatching' spell.

  • Fixed an issue where the sounds of the Yeti's 'Tainted Earth' would sometimes stop prematurely.

  • The Pell's 'Razor Ball' attack no longer grants an Evade Buff when no evasion took place.

  • Added player impact animations and visual effects to proximity 'Fungal Clouds'.

  • Fixed an issue where Target Dummies would briefly turn invisible while being attacked.

  • Corrupted Witch Giants will now correctly cast 'Waves of Corruption'.

  • Girrok will no longer slide at the end of casting spell 'Rolling Rampage'.

  • Fixed an issue with the 'Ring of Thorns' spell not playing impact sound effects for players.

  • Reduced the amount of targets acquired for Ikthian Warbot spell 'Frack Attack'.

  • The cast bar for humanoid pistol spell 'Precision Blast' will no longer disappear mid-cast.

  • Restored missing visual effects for Humanoid 2H Sword spell, 'Double Strike'.

  • Shadow Peep spell 'Evil Eye' will now only hit players standing within the telegraph.

  • Fraz creatures should now animation properly when casting spells.

  • Players will no longer be able to cast abilities while under Osun Male spell 'Spin Around'.

  • Increase cast bar display time for Air elemental spell 'Wind Bombs'.

  • Girrok will no longer become vulnerable when interrupted while casting 'Blinding Vomit'.

  • Eyestalks will now consistently spawn when Girrok cast 'Hurl Eyestalk'.

  • The Jelibolli should now play its proper animation during the spell 'Phantasmal Frenzy'.

  • Changed the visuals for what Pell creatures throw when attacking with 'Razor Ball'.

  • Loftite Shards should now properly show a cast bar and have properly timed telegraph waves.

  • Fixed Squirg pathing problems in Whitevale

  • Creatures should no longer summon in at half health.

  • The Crimson Bonecrusher on the Crimson Isle will no longer cast a spell that causes him to jump through the roof of the cave it spawned in.

  • NPCs have been improved to follow better.

  • Adjusted the sound effects of the Humanoid Rifle to correctly line up with how the damage is applied.

  • Fixed an issue where creatures could sometimes end up walking backwards after entering combat and then evading.

  • Fixed an issue where some Bloodsnout Heynar were dropping Shinysand guides instead of Bloodsnout guides

  • The SFX for many creatures and their spells was added and/or updated.

  • Many creatures throughout the world now have access to new spells.

  • Kraggar's Pulverize attack now displays a cast bar.

  • Ash Hen will no longer slide after casting spell, Whip Around.

  • Troublemaker in The Keeper's Sanctuary now uses the proper combat spells.

  • Tornadoes summoned through the Biting Wind spell no longer display a nameplate.

  • Life themed Giant spells Wrath of Nature and Call of Nature have had their names swapped. Call of Nature now applies to their minion-summons and Wrath of Nature now applies to their forward-cone shout attack.

  • Adjusted cast animation for Spikehorde spell ‘Fling and Furrow’.

  • The Pumera's Leaping Smash attack now applies damage in sync with its telegraphs.

  • Adjusted impact timing for Gribbon spell Impeding Flyby.

  • Gronyx will no longer slide after casting Maelstrom.

  • Adjusted explosion visual for Humanoid Rifle spell Spider Mine Swarm.

  • Visuals and audio for the Elemental spell Shock Ring spell no longer persist once the spell is complete.

  • Moltan's Magma Migration spell no longer erroneously plays visual effects twice.

  • Tornado nameplates will no longer be visible in Malverine spell, Vortex Surge.

  • Player’s breath will now be restored properly when Ikthian Guard spell, Aquatic Buffer completes.

  • Adjusted cast bar display time for Life Elemental Spell, Rapid Overgrowth.

  • Vigilant Gunners in Southern Grimvault will now apply the correct damage when attacking.

  • Adjusted cast bar display time for Hookfoot spell, Life Leech.

  • Telegraph timing for Pushbelly's Purulent Concuss spell better match the creature’s animations.

  • Adjusted telegraph decals for Humanoid Rifle spell, Suppressing Fire.

  • Adjusted telegraph decal for 2H Hammer Strain Osun Male spell, Sunder Earth.

  • Adjusted Heynar spell, Savage Tackle so that it cannot be dodged.

  • Adjusted Corrupt Humanoid spell, Unsightly Hex so that it cannot be avoided.

  • The Dagun's Virulent Call no longer has errant multiple impact effects.

  • Dracus' Blight Rot eggs will now persist and deal their damage correctly, if the Dracus who created them is killed.

  • Increased the aggro falloff radius of Ruga The Ageless in Blighthaven

  • Added cast bar to Dominion Tank spell, Shock Field.

  • Updated Humanoid pistol spell, Precision Shot. It will now only fire one narrow cone telegraph and follow up with a circular GTAE.

  • Replaced missiles for Dominion Warbot spell, Carpet Bombing with lasers and adjusted damage/impact timing

  • Ice-Maned Matriarchs in Whitevale will now drop appropriate loot.

  • Hivestrike protectors will no longer glow red.

  • Ravenok toes no longer look like they are twisted upwards.

  • Arid Spore creatures no longer flash green and black incorrectly.

  • Pell High Priests will no longer erroneously cast multiple, simultaneous, spells following their Backdraft attack.

Art

  • Fixed the masking textures used for the 3D portraits on the Unit Frames.

  • Fixed various portraits in NPC nameplates that were off centered or missing.

  • Removed arrowheads from mini-map road markings for Arkship tutorials.

  • Rune Slots in Item Tooltips have updated art! It will now be easier to tell what the original slot was in case you decide to re-rune an item to get those sweet sweet set bonuses.

  • Various minor armor clipping issues resolved.

  • Axis Phedra now has more coloring in her hair.

  • Added an item icon to the Aurin Vendor Cart.

  • Someone swapped out a different character model for Deadeye's dog Grim, and poor Deadeye couldn't tell the difference with his bad eye. Put the real Grim back.

  • All floating prop/clipping clutter related issues mentioned should no longer be occurring.

  • Currency icons have been changed to make them more easily distinguishable.

Audio

  • Equipping and unequipping an item now causes a sound to play.

  • Spell Fracture Slam SFX now syncs with animations

  • Spell Primal Hunger foot stomp SFX now plays in sync with animations.

  • We've updated the audio for gas canisters in Galeras.

  • Hooked up VO for two datacubes at the end of the Defile that had not yet be hooked up. Mysteries will be explained. Data will be cubed!

  • Sound is no longer stacking and continuing to play when the Settler Infrastructure in Grimvault is in use.

  • Added Spell audio to a slew of mobs, so keep your ears open.


#13 LittleBrownMan

LittleBrownMan
  • Members
  • LocationColorado Springs, CO

Posted 24 October 2014 - 11:47 AM

 

 Classes

Medic

Abilities

  • Atomize and Dual Shock now share a cooldown.

  • Dual Shock

    • No longer shares a cooldown with Atomize. Can no longer be triggered by critical damage.

So do they share a cooldown or not? I assume not

  • Gamma Rays

    • Tier 4 bonus reduced to 0.4 second, down from 0.45.

Are we reverting back to this from the 0.85s cast?

 

 

Ok snipped away a lot but above I just dont understand. I'll test and give notes, but until we get a fresh copy character...i dont plan on doing anytesting


  • guymn999 likes this

Julie Bravo (Medic) Johnny Bravo (Warrior) 

The Smackdown: A Warrior Leveling Guide

 


#14 gohan

gohan
  • Guests

Posted 24 October 2014 - 01:03 PM

Okay some tough love coming your way: A lot of these notes are already in live. Some were instated on live before we even reverted to mega servers PTR (ie bronze age/most of dungeons section). Please clean this list up if it is going to be an official carbine list. #Professionalism.

 

I know things aren't going their way at CRB, but if you're going to delay content so harshly you should at least have the decency to keep a tidy log of what's going on (insult to injury). We've already seen the "hundreds of pages" Donatelli was talking about. Your mission statement as of late has been transparency. Transparency is not copy-paste. That's laziness.

 

 I would have expected more attention to detail ESPECIALLY because content changes are the touchiest subject atm. Isn't a lack of attention to detail what got us into this mess in the first place? I honestly, vehemently, want this game to recover with all my heart and I will be raiding till my fingers fall off or when the drops stop coming. This reply was to be completely and utterly constructive.

 

All the best & see you online,

Pig

 

Edit: grammar 



#15 guymn999

guymn999
  • Members
  • LocationGolden, Colorado

Posted 24 October 2014 - 01:06 PM

Ok snipped away a lot but above I just dont understand. I'll test and give notes, but until we get a fresh copy character...i dont plan on doing anytesting

im willing to bet people worked long and hard to give us 12 forums posts of notes and 118 pages in a word doc, there are mistakes, but this is better then we has last night.



#16 Typrop

Typrop
  • Guests

Posted 24 October 2014 - 01:20 PM

eh? I thought Protogame stuff was pushed back...

 

I'll have to give this a look


Tealful Eyes | Bonedancer Maktri

 


#17 Sunshine

Sunshine

    Community Manager

  • Carbine Studios Staff

Posted 24 October 2014 - 01:29 PM

Ok snipped away a lot but above I just dont understand. I'll test and give notes, but until we get a fresh copy character...i dont plan on doing anytesting

Thank you for pointing that out! We've updated the notes with the correct note - 

 

Dual Shock

  • No longer shares a cooldown with Atomize. Can no longer be triggered by critical damage.


#18 Stox

Stox
  • Members

Posted 24 October 2014 - 01:37 PM

Please make it possible for us to bind Need/Greed to a hotkey.

I'm surprised this was overlooked in the first place, and even still.

If it's in the notes above and I missed it, my apologies.



#19 Artifa

Artifa
  • Members

Posted 24 October 2014 - 02:40 PM

I browsed the notes, and a lot of the changes make me happy.

 

The Datascape section (not boss specific, the very first part of it) has some duplicates.  I thought I saw some other duplicates elsewhere but I can't remember where.



#20 Kc0re99

Kc0re99
  • Members

Posted 24 October 2014 - 03:53 PM

So confused about something.

 

  • Flame Burst

    • Is now Castable While Casting and the T8 effect can trigger off of Charged Shot's T8 DoT.

 

I dont see any changes to charged shot having a DoT or any changes to charged shot at all.  Was this a typo???


  • woodsielord likes this