From what I've seen of the 'fix' to runes etc. It really doesn't fix the issue. Being able to farm up a item to 'RNG reroll' the sockets once, just adds another chance.
I think on adv, to get your 'BiS' full set of gear, with the rune slots exactly how you want them... Takes 1,200 'attempts' on re'farming the same gear over and over.
We NEED a system in place, where when you FINALLY get the piece of gear to drop, you can upgrade it. Not go, "oh well, another 'x' months farming to get it to drop slightly better and I can use that over my crafted blue... "
Some MAJOR things I haven't seen anything on yet.
Memory Leaks - Fix so it's not better for everyone to 'reload' the game every 20mins if there's a medic in the group? (May have been on Drop3 notes that I didn't see)
Main Skills brake on movement - Gama Ray & Shield Surge, both stop working if you jump or get hit with a knockback CC while casting. Any news as that's kinda our 'main button' per spec.
Smart Heals - Ok, there was some info on stuff for Drop 4+. But nothing on the 'basic core heals' Emission/Shield Surge/Probe detonation actually targeting your probes not failing on 15 other players in raid.
Anyway, still think it's totally stupid about medic's not being any good at healing if there's more than 4 people.
But that's just the major's I haven't seen ANYTHING on. I do hope there's some 'undocumented' stuff in the Drop 3 about crafting!