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"Mystery of the Genesis Prime" Update Notes


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#1 BigV

BigV

    Community Manager

  • Carbine Studios (Former)

Posted 09 October 2014 - 10:15 AM

**The following notes are our working patch notes and may differ from the final notes based on QA testing. We will post final notes on the WildStar web site in conjunction with the next content release.**

 

General

  • Pell High Priests will no longer erroneously cast multiple, simultaneous, spells following their Backdraft attack.

  • Fixed a bug where you could temporarily wind up auto targeting in the wrong direction after getting knocked around.

  • The Taxi driver has new VO for takeoffs and landings.

Character

  • General

    • Elder Point gains will now display base and rested Elder Points separately, to be more consistent with Experience gains.

    • NPCs mimicking the player no longer keep the player from changing appearance after switching worlds or re-logging.

    • The Granok female now has her "bald" hairstyle back.

    • Human males now animate at the correct speed when walking backwards in stealth.

    • The camera now properly zooms in to the face of the Aurin female during character creation.

    • Muzzle flashes for Mechari holding pistols are now properly aligned.

  • Item Specials

    • Stimulate

      • Fixed an issue that was preventing the buff from being applied.

  • Items

    • Fixed an issue where Item Specials would not apply if gear was equipped while mounted.

    • The price of PvP Imbuement items has been adjusted. Imbuement Weapons will now cost 3600 Prestige, down from 4000. Imbuement Shields and Implants will now cost 1350 Prestige, down from 4000.

    • Dye items and their colors now match.

    • Bacchanal Probe and Xenomanal Probe are now equippable by all classes.

    • Zephix, the Dominion Reputation vendor in Whitevale, will no longer offer the Hellrose or Gravestone pieces, as they are intended for Malgrave level ranges

    • "Honey Glazed Cubig" is now available for purchase from BBQ Master Severin in Auroria

    • The absorb amount granted by Mendwell's Desperation has been reduced.

    • All Entertainer Mount Customizations now have a required level of 15.

    • Two REMOVE FROM VENDOR TABLE items will no longer appear in the Commodities Exchange when searching for AMP items.

    • Spider Queen Hide Pants have been renamed to Oil-stained Pants.

    • The AEGIS consumables purchased in Ellevar will no longer be removed from Player inventory when leaving Ellevar. Instead, Players will not be able to consume these items if they are not inside of Ellevar. Additionally, should Players leave Ellevar, the buff provided by these items will be removed.

    • Medishots obtained from world drops and vendors have been revised.

    • Fixed an issue where 'Breachmaker's Visor' was displayed as a chest piece.

    • Thermock Bandana now appears visually as a helmet rather than chest armor.

    • Seagarden and Tyranea will only show and sell the player "Crafting Goody Bags" if the player is on the Crafting Voucher tutorial quests 'What Are They Good For?'

    • Equipping an item that is "Soulbound on Equip" will prompt the player before equipping the item.

    • Eldan Augmented boots and pants now have the correct dye options.

    • Fixed various minor armor clipping issues with armor sets.

    • The hoverboard no longer improperly rotates upon landing after a human male jumps.

Classes

  • General

    • Combat Interrupt Armor Update - The following spells were updated to apply a generic stackable Interrupt Armor buff that is Non-Dispellable (the amount of Interrupt Armor granted is unchanged).

      • Gadget:

        • Burly, Juggernaut, Punisher, Unbreakable

      • Potion:

        • Guardian's Potion of Engineer: Obstruct Vision, Volatile Injection, Protection by Deflection (AMP)

      • Esper:

        • Phantasmal Armor, Spectral Form, Payback (AMP)

      • Medic:

        • Barrier, Rejuvenator, Solid State (AMP)

      • Spellslinger:

        • Runes of Protection, Readiness (AMP), Shock & Awe (AMP), Spell Armor (AMP)

      • Stalker:

        • Iron Man (AMP)

      • Warrior:

        • Emergency Reserves, Impenetrable (AMP), Shock Absorber (AMP)

    • Above spells that are Single Target grant Interrupt Armor for 5 seconds.

    • Above spells that are AoE grant Interrupt Armor for 3 seconds.

    • Fixed bug that wouldn’t allow Players to switch to Action Set 1 if they logged out with Action Sets 3 or 4 active.

    • Tether now works on Mounted Players.

    • The following spells no longer target the highest priority spells, instead they target the most recently applied spells:

      • Cleanses

        • Engineer: Shatter Impairment (T8), Esper: Catharsis. Medic: Antidote, Spellslinger: Purify, Stalker: Tactical Retreat, Warrior: Expulsion

      • Purges

        • Esper: Catharsis (T8), Medic: Dematerialize, Spellslinger: Arcane Shock (T8)

    •  
  • AMPs

    • AMP Tooltips now draw at the cursor.

    • In the AMP UI, there is now messaging that Rank 2 AMPs and above can be found from Vendors or the Commodity Exchange.

    • Right clicking an AMP item to learn it will now open the AMP UI as well.

Engineer

  • General

    • We have identified areas of concern with some Engineer abilities and adjusted how they work behind the scenes. This will provide for a more consistent feel and normalize deflect chances. The changes are documented below.

    • The Engineer's Eradicate mech suit will no longer remove the visual for the space helmet when you are on the Farside.

  • Abilities

    • Bio Shell

      • The Tech or Armor debuff will now always apply if damage applies to the target. Previously, it would go through an additional combat check and could be deflected independently.

      • The Tech Resist debuff will no longer be removed by Armor debuffs.

    • Bruiser Bot - Crush

      • Removed a secondary combat check that caused damage to go through two chances to be deflected.

    • Code Red

      • Steal Threat function will now prioritize players to make it consistent with other AoE abilities.

    • Diminsherbot - Strobe

      • Can now deal critical damage.

      • Snare will now always apply instead of going through a secondary combat check.

      • Tier 8 bonus of Pull-In will now prioritize players to make it consistent with other AoE abilities.

    • Energy Auger

      • The field damage can now be deflected and deal critical damage. Previously, it would always apply but never be able to deal critical damage.

      • The tier 4 bonus can now deal critical damage.

    • Feedback

      • The buff granted that allows Feedback to be used will now be removed upon use.

      • Fixed an issue in which the Tier 8 bonus wasn't being cleared properly after 1 hit.

    • Mortar Strike

      • Foes can no longer deflect the application of Mortar Strike. This fixes an issue in which the foe would deflect and Mortar Strike would not apply the explosion.   

    • Particle Ejector

      • The Armor debuff will now always apply if damage applies to the target. Previously, it would go through an additional combat check and could be deflected independently.

    • Pulse Blast

      • Jumping will now cancel the cast.

    • Ricochet

      • The tier 8 snare will now apply if the damage applies. Previously, it would go through an additional combat check and could be deflected independently.

    • Shock Pulse

      • Removed a secondary combat check that caused damage to go through two chances to be deflected.

      • The Snare will now apply if the damage is applied. Previously, it would go through an additional combat check and could be deflected independently.

    • Target Acquisition

      • Tier 4 bonus AoE damage will now prioritize players to make it consistent with other AoE damage abilities.

    • Thresher

      • Removed a secondary combat check that caused damage to go through two chances to be deflected.

    • Unstable Anomaly

      • Damage can now be deflected and deal critical damage.

      • Reduction in healing debuff will now always apply if damage applies to the target.

    • Unsteady Miasma

      • The tier 8 bonus can no longer be deflected.

      • Adjusted the tooltip to better explain the Blunder effect.

    • Urgent Withdrawal

      • The Snare will now apply if the damage is applied. Previously, it would go through an additional combat check and could be deflected independently.

    • Volatile Injection

      • Adjusted the ability so that the Volatility gain will now happen even while out of combat.

  • AMPs

    • Protection by Deflection

      • Cooldown increased to 5 seconds from 1 second.

    • Rejuvenating Rain

      • Heal will now prioritize players to make it consistent with other AoE abilities.

    • Shrapnel Rounds

      • Damage will now prioritize players to make it consistent with other AoE abilities.

Esper   

  • General

    • Updated Esper cone attacks to have a 1 meter minimum range down from 1.5m

  • Abilities   

    • Reap

      • Reap's trigger radius has increased to 5m up from 4m.

    • Soothe

      • The T8 Telegraph should no longer stick around for the buff duration while H2CC is on or off.

      • Fixed bug with Soothe's telegraph that was preventing it from showing up when cast from a mount.

  • AMPs       

    • Payback

      • Cooldown reduced to 10 seconds from 25 seconds.

      • Fixed a bug that allowed this to proc when not casting.

Medic

  • General

    • All fields now apply a buff/debuff to allies/enemies that enter the field. These buffs/debuffs are refreshed each time the field ticks. These buffs/debuffs will now remain on targets that leave the field and can be cleansed. Additionally all fields that deal damage or heal now do so immediately when a target enters the field and each tick of the debuff including refreshed ticks.

    • Fixed an issue where the combat log was not reporting the correct abilities generating Actuators.

    • The "Salvager's Ruthless Gaze" Medic PvP helm should now only be available for purchase from the Dominion battlegrounds vendor.

  • Abilities

    • Annihilation

      • Now uses new field behavior. Tick time has been increased to 0.5 seconds, up from 0.25 seconds. Damage per tick and damage gained per tier has been doubled to match this change. No longer triggers on direct damage procs.

    • Antidote

      • Fixed an issue where this could never crit.   

    • Dematerialize

      • Fixed an issue where this had a higher than intended chance to be deflected.

    • Discharge

      • Fixed an issue that caused Discharge not to cast with right-click even when added to an LAS.

      • Resolved an issue where the visual effect for “Discharge” would not point in the proper direction that the player was aiming.   

    • Nullifier

      • Now uses new field behavior. No longer has ability charges. Cooldown reduced to 8 seconds, down from 15. This ability is no longer a GTAE but instead is created in front of the Medic. Increased the size of the AE slightly. Tick time has been increased to 0.5 seconds, up from 0.25 seconds. Base damage per tick increased to 2.865 damage per level, up from 1.46, and 6.57% Assault Power, up from 3.335%. Damage per tier increased to 0.575% Assault Power per tick, up from 0.29%.T4 has been re-designed and now deals 20.2% Assault Power damage when Nullifier expires. Tier 8 no longer requires full Actuators but damage has been reduced to 45.45% Assault Power. Additionally the instant damage from T8 can trigger on direct damage procs.       

    • Protection Probes

      • Fixed an issue where this could affect non-party members.

      • Fixed an issue where this was displaying the incorrect range.

    • Rejuvenator

      • Fixed an issue where this was not prioritizing players.

      • Now uses new field behavior. The T8 bonus now applies an additional heal floater rather than being added to the final tick. Medic - Field Probes - Now uses new field behavior. The T8 bonus now applies every half second, down from every 1 second.

      •  
    • Restrictor

      • Now uses new field behavior. Tier 8 has been re-designed and now grants a 15% Deflect buff for 4 seconds.

    • Urgency

      • Fixed an issue where the T8 bonus could never be deflected but could also never crit.

  • AMPs       

    • Surgical

      • Now applies to all allies that enter Field Probes rather than just the Medic that placed the field.   

Spellslinger

  • General

    • Flash Freeze telegraph angle increased to 25 degrees from 20 degrees.

    • Dual Fire can now display as detrimental (red) to enemy players (requires turning off Enemy Beneficial telegraph).

    • Arcane Missiles will no longer go on cooldown if cast-canceled before the first action tick.

    • 'True Shot' now functions correctly with the 'Hold to Continue Casting' option.

    • 1st Charge of 'Charge and Release' spells (Vitality Burst, Charged Shot, Sustain) will no longer trigger the following AMPs: Healing Aura, The One, Surge Damage

    • Healing Aura buff icon now displays duration.

    • Spellslinger Focus Stones can no longer be sold to the vendor.

  • Abilities

    • Arcane Missiles

      • Arcane Missiles will no longer go on cooldown if cast-canceled before the first action tick.       

    • Dual Fire

      • Can now display as detrimental (red) to enemy players (requires turning off Enemy Beneficial telegraph).   

    • Flash Freeze

      • Telegraph angle increased to 25deg from 20deg (mistakenly reduced in previous patch).   

    • Runic Healing

      • Runic Healing will no longer go on cooldown if cast-canceled before the first action tick.

  • AMPs   

    • General

      • Withering Magic now triggers when Landing a hit with a Spell Surged ability.

      • The One, Surge Damage, and Healing Aura now proc for all taps of Rapid Fire and True Shot, so long as the first tap was Surged (does not require Spell Surge to be active)

Stalker

  • General

    • Updated stalker cone attacks to have a 1 meter minimum range down from 1.5m

  • Abilities               

    • False Retreat

      • Should fail less frequently when cast from a high Z axis or on a platform.   

    • Nano Skin   

      • Agile

        • Fixed an issue that was causing Nano Skin: Agile to unlock at 10. This has been reversed.

      • Evasive

        • Fixed and issues that was causing Nano Skin: Evasive to unlock at 15. This has been reversed.

    • Phlebotomize

      • Phlebotomize and Razor Disk will now break if they deal damage while in Stealth.

  • AMPs           

    • Iron Man

      • Cooldown reduced to 10 seconds from 20 seconds.

Warrior

  • General

    • Fixed an issue where the combat log was not reporting the correct abilities generating Kinetic Energy.

    • Reduced the minimum range on Warrior cone based attacks to 1m down from 1.5. Plasma Wall has not changed and still has a larger minimum range.

  • Abilities

    • Atomic Spear

      • This ability can now be cast after one of the Warrior's attacks have been Deflected in addition to when the Warrior Deflects an enemy attack.

      • This ability can now be cast while casting other abilities.

    • Atomic Surge

      • Fixed an issue where Tiers 6 and 7 were not applying the DoT.   

    • Bolstering Strike

      • Cooldown increased to 8 seconds, up from 4 seconds.

      • Base damage and healing increased to 15.81 per level, up from 12.3, and 49.95% Support Power, up from 38.85%.

      • T4 increased to 30.1% Support Power, up from 22.7%

      • Damage and healing per tier increased to 3.53% Support Power, up from 2.84%.

    • Emergency Reserves

      • Increased base healing to 22.81 damage per level, up from 18.44, and 36.02% Assault and Support Power, up from 29.12.

      • T4 now increases incoming healing.

      • T8 is now centered on the Warrior.

    • Jolt

      • This ability has been re-designed.

      • This is no longer restricted by Kinetic Energy and instead generates 250 per use.

      • This ability no longer has charges.

      • The cooldown has been increased to 12 seconds, up from 6.

      • This no longer deals bonus damage at higher Kinetic Energy levels.

      • Range increased to 20 meters, up from 15.

      • Base damage has been increased to 14.69 per level, up from 10.12, and 46.38% Support Power, up from 31.98.

      • Damage gained pier tier has been increased to 5.05% Support Power, up from 2.05%.

      • T8 now causes Expulsion, Polarity Field, and Atomic Surge to reduce the cooldown of Jolt by 5 seconds.

    • Menacing Strike

      • The T8 bonus now has a 100% chance to trigger but has a 2.5 second cooldown.

    • Plasma Wall

      • Cast time has been reduced to 2 seconds, down from 3 seconds.

      • Base damage reduction has been reduced to 25%, down from 30%.

      • Base damage per tick has been 6.99 per level, up from 6.14, and 22.08% Support Power, up from 19.35%.

      • T4 has been increased to 12% Deflect, up from 7%.

      • T8 has now increases Plasma Wall's mitigation to 55% but loses 10% every half second, down to the base 25% for the last half second of the channel.   

    • Polarity Field

      • Fixed an issue where this ability had a double chance to be deflected.

      • T8 has been re-designed and now causes enemies to take an additional 3% Support Power every tick if they are affected by both Polarity Fields.   

    • Relentless Strikes

      • Fixed an issue where this was not prioritizing players.

      • Fixed an issue where the T8 bonus was not granting a charge for Tremor tier 4-8.

    • Shield Burst

      • Fixed an issue where the T4 bonus was not prioritizing players.

      • This ability has been re-designed.

      • This no longer requires the Warrior to have their Shields depleted to use.

      • This can now only be used while above 250 Kinetic Energy and will no longer generate Kinetic Energy.

      • This ability no longer restores Shields.

      • Cooldown has been reduced to 6 seconds, down from 15.

      • This no longer ignores GCD and now sets a 1 second GCD.

      • Will now only hit 5 targets, down from 10.

      • Now generates 150% Threat.

      • Base damage has been increased to 14.66 per level, up from 9.674, and 46.29% Support Power, up from 30.562%.

      • Damage per tier has been increased to 5.05% Support Power, up from 3.584%.

      • T4 has been re-designed and now allows bonus damage to trigger while above 25% Shield.

      • T8 has been re-designed and now causes Shield Burst to restore 75% Support Power shields if used within 3 seconds of Bolstering Strike

Content

  • General

    • The "Forbidden Zone" and "You left the adventure map!" warnings should now be properly displayed in alternate languages.

    • Imbuement quests that involved enraging targets now give credit correctly.

    • Quests in a different zone, such as a breadcrumb to a new area, now link intelligently by clicking on the Quest Tracker. It will open your map and highlight the relevant region.

    • Subtitles at the start of the Cryopod awakening cinematic on the Arkships are no longer missing.

  • Algoroc

    • Set some creatures above a certain difficulty threshold in Algoroc to grant credit to multiple groups who attack them.

    • Skytalon Rotbeak no longer sits at an odd angle.

    • The Stonemite Squasher challenge has been removed.

    • The Fallen Mercenary is now always visible and offers the ‘Following Orders’ quest.

    • Players that have maxed out their reputation with the Algoroc Accord but not yet completed the ‘Loftite Ambitions’, ‘Loftite Lover’, or ‘Loftite Prospector’ achievements can now complete those achievements.

    • An Apprentice Mineralogist now sits behind the Town Mineralogist in Tremor Ridge. This Granok will be happy to accept Players Pure Loftite Fragments and count them towards those achievements.

    • Throg thugs in the gallows now have name plates!

    • Stopped a couple Steamglider from getting stuck in crystals near The Crystal Shards.

    • Added an icon to the retrorocket pack quest item in ‘Cat Burglary’.

    • The Hidden Grotto: Quest indicators should correctly lead the player out of the caverns now.

    • Marauder Mines now explode when a rowsdower walks over them.

  • Auroria

    • Set some creatures above a certain difficulty threshold in Auroria to grant credit to multiple groups who attack them.

    • Nameplates are now displayed on NPCs.

    • More Canimid in the Greystone Hills provide credit towards the challenge ‘Greystone Rumble’.

    • Players receive credit for the quest Robo Resurrection in Mozyk Quarry even if they fail the memory event.

    • Players no longer get zapped before stepping into Spotlight.

    • Moved Settler Reputation Aura Improvement. It is now located in a Nemesis region.

  • Blighthaven

    • Increased the aggro falloff radius of Ruga the Ageless.

    • Fruitstealer Canimid weren't giving up that sweet, sweet XP when Players killed them. We forced 'em to give up the goods.

    • Burrowing Chompacabra got a health increase for quests ‘Clean Room’ and ‘Science without Bounds’ in Blighthaven

    • The ‘Cannonball’ challenge in Blighthaven no longer starts automatically every single time a Player enters its challenge area.

    • Canimid Burrows were reopening after the Player collapsed them, destroying all the player's hard work. We’ve made sure they stay closed.

    • Keepers of Air/Logic/Life/Fire were spawning multiple copies of themselves if the Player discourteously died around them. Had them stop infinitely duplicating themselves.

    • Dying during the "Cannonball" challenge in Blighthaven no longer disqualifies anyone.

    • Players were getting attacked by the "Keeper of Air" while a cinematic was playing. We’ve made the Keeper of Air respect the time-honored tradition of "time outs" in battle.

    • A spell for the quest "Friend or Foe" was throwing up confusing tooltips. The tooltips have been removed.

    • The Golden Jabbit will no longer slide after hopping for quest "clean room".

    • The Avatar of the Nursery in Blighthaven shows a difficulty that matches the rest of the area.

    • Players cannot be attacked while controlling Lucy or Furlo for quest ‘Synthesis’ and ‘Containing the Destruction’.

    • The NPC "Path-Finder" was not showing a proper health bar. We made him go back and put on a real one.

    • The Globellum's Bulbous Glands in the Cankertube Swamp are now swinging free of other environmental geometry.

    • Some Goldmane Heifers were getting all up in each other’s business, and when we say business we mean, like inside of their character models. They've been separated.

    • Some Enthralled Riflemen were getting their heads stuck in the cankertubes of Cankertube Swamp. We extracted them and moved them around.

    • ‘Occasionally, Power Uncorrupts’ boss fight changed up a little. Corrupted pell come at you one at a time, but they are stronger.

    • The pointer for ‘Starting from Scratch’ was working very inconsistently. It should now point Players to locations that actually have targets for them to kill.

  • Celestion

    • Fixed an issue with the Hazmat Suit used for Grimhold in Celestion that caused only the chest piece of the suit to apply to the player

    • Players will now get knocked down when they get hit by the Mechari explosion during the quest Reprogramming Interrogation.

    • Augmented Strength now persists after the caster has despawned

    • Fixed the tooltip and the debuff name applied when failing to open a Hijunga Trap during 'Hijunga Defenses'.

    • The debuff icon for the Moodie Fear Fetish now stays for the correct amount of time for the quest ‘Moodoo Voodoo’.

    • Added tooltips to the T-spells for the quest ‘Information Extraction’.

    • 'Trapped' debuff no longer displays as dispellable.

    • Adjusted the objective location for the challenge Lifeglade Kills in Celestion.

    • Druguar the Rotted and Mikolai can no longer be affected by the t-spell for the quest Tinder in Celestion.

    • Players will no longer stand inside the Vials of Vitalus when collecting them for the quest Vital Recovery.

    • The Protostar Appearance Modificator relocated from Woodhaven to Sylvan Glade.

    • Players will no longer receive credit for not hitting anything with the EMP Grenades for the challenge Close Quarters Grenadier.

  • Crimson Badlands

    • Many of the monsters in the Crimson Badlands have been made stronger. This should not only provide a greater challenge to veteran players, but also allow players to complete some daily quests more efficiently.

  • Deradune

    • Set some creatures above a certain difficulty threshold in Deradune to grant credit to multiple groups who attack them.

    • Killing Grimvoid Marauders will no longer unlock challenges in any zone other than Deradune.

    • Apprentice Laveka now has the appropriate VO assigned to her creature record.

  • Dominion Arkship

    • A typo has been corrected in the "(Un)safety Protocols" quest.

    • Jumping on holding pen beams in the no longer produces metal sound effects.

  • Drusera Instances

    • Quests will now be correctly, and instantly pushed if the player is at the same level or above as the next quest in sequence, when turning in the previous quest.

  • Drusera 1

    • The Genesis Prime

      • Speech bubbles will now be hidden during the outro cinematic.

  • Drusera 3

    • The Hidden Dark

      • Players will no longer have possession effects re-applied if they are already possessed.

      • Fixed an issue where Esper clones would cast Telekinetic Strike in a random direction after dodging an attack.

      • Strain clones will no longer rise into the air after dodging an attack.

  • Drusera 4

    • Pillars to cross chasm in quest ‘Power By Proxy’ will now rise if the player crosses the chasm and leaves a few down. This is to insure the player can't get stuck if they leave the instance and return, or if they go back across the chasm.

    • Revelations of Power

      • Empowering Blaze will no longer display two icons on the player.

    • The Golden Fields

      • Jabbit Villagers unit frames are now consistent with other Villager creatures

      • Fixed issue where event would freeze during the 'witness powers' objective.

      • Players who die during the objective to cross the chasm will have the action bar spell reapplied when they resurrect.

  • Drusera 5   

    • Terminus Complex

      • Final objective to 'Leave the Terminus Complex' will now correctly be displayed.

      • Teleporter to the Data Analysis Center now lights up when it is usable.

      • Changed health threshold on boss for phase changes, and added a failsafe to prevent two copies of Drusera from being visible at the same time.

  • Ellevar

    • Set some creatures above a certain difficulty threshold in Ellevar to grant credit to multiple groups who attack them.

    • Reduced the number of tasks needed for zone completion from 50 to 49.

    • Fixed the quest "Egg-Septional Coordination" so that Players can always pick the egg up after interacting with it.

    • Players will be able to get back into the Boon of Hydris if they completed the challenge "Temple Consolation Prize" but not yet completed "The Sunken Temple"

    • Challenge "Temple Consolation Prize" in the Boon of Hydris in Ellevar will now properly start when activating a console.

    • Quest directions for "Undermining Operations" will be more accurate and all paths can now leave Prosperity Caverns the same way they got in.

    • Quest "Spreading the Word" wasn't giving enough indication to players about which Lopp were still able to be converted, and which were not. Made them change their pose if they'd been spoken to already.

    • Corrigan Doon will no longer follow players on mounts or taxis.

    • The spell ‘Blessing of Might’ was missing a tooltip icon. But now it isn't. Which is better.

    • Target area for the Rootbrute Ravager quest was too small to encompass all of them rootbrutes, so it has been widened.

  • Everstar Grove

    • Fixed an issue with the challenge ‘Guardian Crusher’ that would cause the challenge to unlock but not start when killing the first few guardians encountered.

  • Farside

    • Set some creatures above a certain difficulty threshold in Farside to grant credit to multiple groups who attack them.

    • Players entering the holdout for "Element of Surprise" in Farside will now advance the objective to input the code.

    • Explorers will find it easier to access the Ikthian Starcharts.

    • Renamed and changed all quest related strings for the Biometrics Facility Gamma on Farside to say Exo-Lab 13

    • Interaction text for Flamewalker Console in Malgrave has been updated.

    • The ‘Ship to Illium’ NPC no longer talks at random intervals.

    • Updated Spigo's final location for "Bringing Back the Bounty" in Farside

    • Interacting with sink holes now displays as "Investigate Sinkhole" instead of "Open Sinkhole"

    • Changed the interaction text for the 'Destroyed Scanbot' from "talk to" to "examine".

    • Exo-Lab 13: Interacting with the Fallen Researcher is now displayed as "Examine" instead of "Talk to" since he wasn't feeling very talkative.

    • Interaction text for Power Drills for "Wield the Lightning" in Farside has been updated for different translations.

  • Galeras

    • Players can no longer move while knocked down from the Crimson Legion Mortar during “Anti-Air Support” and the telegraph displays correctly.

    • “The Eye of the Storm” is now categorized under Dungeon in the quest tracker.

    • Exterminator Cryvex, Toxicologist Poxic, and Lead Xenoarchaeologist Skarval now give credit for the challenge Deadly Focus.

    • A typo has been corrected in the "Skywatch Must Hold" quest.

    • Interacting with wounded Exile soldiers properly advances the quest “Helping Hand”.

    • The direction arrow for the quest "Important Personnel" is now more accurate.

    • Fixed an issue where some XAS Researchers were invisible while doing the quest “Urgent Rescue”.

  • Grimvault

    • Set some creatures above a certain difficulty threshold in Grimvault to grant credit to multiple groups who attack them.

    • Holdouts during the second phase of "Siege of the Lightspire" will now fail if the event timer runs out.

    • Long range scanbot mark II is now the reward for completing Experimentation missions in Grimvault.

    • World Taxis - Taxis for Grimvault are complete.

    • Rotgear will no longer instantly reappear after he is killed.

    • Updated interaction text for Roland Caris.

    • Updated interaction text for corrupt datacube.

    • Updated interaction text for Abigail Brightfield.

    • Several more corrupted creatures will now count for challenge "Grimvault Reaper" in the Creeping Abyss of Grimvault.

    • A Fetid Glider was gliding into the ground. Replaced him with a non-defective Fetid Glider that doesn't run itself into the ground.

    • The Flank Tank for "Gates of Fire" in Grimvault will now always blow up after killing the Mauler at the end.

    • Eastern Grimvault

      • Western Grimvault

        • Jacked Jabbits are no longer erroneously flagged for quest credit for "The Things That Should Not Be" in Western Grimvault.

        • Challenges that take place inside the Widowmaker and the Fist of Azrion in Western Grimvault are now tracked properly in the Datachron.

        • The teleporter signs in the Phagelab of Western Grimvault now correctly display their destinations.

  • Levian Bay

    • Players will now properly receive comm call from Juro Takigurain on finishing the episode The Elder Cube.

    • Updated interaction text for Girrok vomit.

  • Malgrave

    • Some minor adjustments were made to spawning, spacing, and pathing in many areas of Malgrave.

    • Crimson Gorgers should now animation correctly in non-combat in the Sunstorm Village.

    • Punching sounds should now be in synch for Scourwind Mudrunners who are fighting each other.

    • Explorers can now enter the Basement Door to complete the mission "Mad Ernest Vern's Secret Stash".

    • Shardspire Canyon: Raging Rapids now have a telegraph.

  • Hellrose Bowl

    • Fixed an issue where the third quartet of Emberclan Moodies would not spawn.

  • Northern Wastes

    • The 'End the Suffering' challenge - Updated the area of influence indicated on the map.

  • Northern Wilds

    • Landing Site: The two Granok mercs laying down watching the drop pods fall now have beer.

    • A male NPC’s voice has been fixed when crying in ‘Crash Site’ to no longer have a female VO.

  • Whitevale

    • Set some creatures above a certain difficulty threshold in Whitevale to grant credit to multiple groups who attack them.

    • Sunderstone Rebels and Revolutionaries will now give XP and drop loot when killed in Sunderstone Hold.

    • Alchemist Vikmos and Banther Windtracker in Snowfade Grounds of Whitevale will now show health bars.

    • Explosion from "Immediate Report" at Thermock Hold will only fire once now.

    • Updated factions for Prison Guards in Deadrock Prison to show hostility to exile players.

    • Entering the Abandoned XAS Research Caves in Whitevale while on a mount will now still apply the Hazmat suit.

  • Wilderrun

    • Updated the quest directions for the quest Relay Race.

    • Dying during 'Soul Sanctification' fails the challenge.

    • Fixed an issue that would cause the player to still get puked on after completing the quest Makeshift Medic.

    • Fixed a pathing issue in Research Camp Echo.

    • Increased the time allowed, lowered the kill count, and increased the max number of splorg spawned in the area for the challenge Splorg Stomp.

    • Increased the time allowed, lowered the kill count, and increased the number of splorg spawned for the challenge Splorg Stomp.

Dungeons

  • General

    • Fixed an issue where certain AI setups (Drokk, Ohmna) could sometimes incorrectly trigger an action twice that was supposed to only trigger once.

    • All Dungeons and Adventures will now have their own associated quests that will provide players with valuable rewards upon completion.

    • Fixed an issue that caused Veteran Dungeons to sometimes award more crafting recipes than intended.

    • Completing Veteran Stormtalon's Lair or Veteran Ruins of Kel Voreth and earning a gold medal now each reward a single-use AMP Upgrade.

    • Completing Veteran Skullcano or Veteran Sanctuary of the Swordmaiden and earning a gold medal now each reward a single-use Ability Tier Unlock.

    • The Quest Tracker for dungeons now shows what is needed for Bronze, Silver, or Gold.

    • A new Dungeon Medals Info screen has been added when a dungeon is complete. It will have a breakdown of all the objectives you completed and missed, so you can get a better sense of how to get various medals.

  • Sanctuary of the Swordmaiden

    • The exit portal has been moved to a more easily accessible location.

    • Rayna

      • Will no longer sometimes cast Molten Wave without spawning a wave.

    • Players should no longer be able to voidslip or CC Break out of Lifeweaver Ondu's Blight Grasp spell.

    • Upon reaching level 50, all players will receive a quest to help Spiritmother Selene to cleanse the Sanctuary of the Swordmaiden dungeon.

    • Moldwood Mauler will now correctly play the aggro chime when entering combat.

    • The Lifeweaver Guardian should no longer sometimes summon Bramble Traps in the air.

    • Players can no longer leash basepop by climbing the mountain near Shallaos.

    • Corrupted Lifecaller Khalee's Tainted Radiance telegraph now displays a debuff icon.

  • Skullcano

    • There is now low friction along the walls in the Bosun Octog encounter.

    • Upon reaching level 35, all players will receive a quest to kill Mordechai Redmoon in the Skullcano dungeon.

    • Jungle Lopp that you free will no longer sometimes float in mid-air before running off.

    • Redmoon Wrestler

      • 'Fixate' now has a tooltip.

      • 'Trample' no longer has a buff/debuff icon.

    • Red-Moon Crusher

      • Concussion Blitz tooltip now mentions its Disorient.

    • Mordechai

      • Viewing the intro sequence in French will now properly play all of his VO.

      • Enter combat VO is now consistent with text.

      • We've increased the vertical hitbox of auto attacks and Molten Torrent. In addition, 'Cross Shot' tracking and timing is now more reliable.

      • Can now leap over the central pit when casting 'Pin'.

    • Thunderfoot

      • Added a minimum delay before the first Thunderpound/Pulverize cycle can occur.

  • Stormtalon's Lair

    • Communicator calls from Axis will stay on screen for as long as her VO is playing.

    • Stormtalon boss now stands in idle without strange twitching.

    • Upon reaching level 20, Dominion and Exile players will receive quests to kill Stormtalon inside of Stormtalon's Lair.

    • Adjusted the ability cooldowns for Arcanist Breeze-Binder and Overseer Drift-Catcher to space out timing and cast rotations better.

    • Freed captives will no longer magically run through their cages after being set free.

    • Collision removed from awning just after Aetheros to prevent skipping directly to Stormtalon.

    • Removed chat bubbles and added subtitles to the Stormtalon birth cinematic.

    • We've updated the Corrupted Flower Stems, and they are now called "Tainted Flower Stems" to avoid confusion with the Strain. In addition, the Tainted Flower Stems now play a visual upon activation.

    • Blade-Wind the Invoker

      • No longer interruptible during the phase transition.

      • Now auto attacks slightly more regularly in phase 3.

      • Removed the wave from Jolt (Static Wisp) telegraphs.

      • Boss now auto attacks slightly more regularly in phase 3.

    • Overseer Drift-Catcher

      • Being taunted will no longer break the Electro Storm cycle.

    • Stormtalon

      • Lightning Storm can no longer cast back to back.

      • Lightning Storm can no longer crit.

      • Increased buffer times between Lightning Storm and Static Wave to alleviate overlapping.

      • Fixed a rare situation in which a player could become permanently stunned or knocked down.

    • Thundercall Storm-Weaver

      • Will now properly return to their patrol route when evading combat.

  • The Ruins of Kel Voreth

    • The Monitoring Station satellites, Eldan Data Storage towers and Eldan Phase monitors all now have collision.

    • Enslaving Protector spline path moved away from ramp

    • Phase Blast will not hit NPCs out of combat, and cannot kill NPCs

    • Upon hitting level 20, players will receive a quest from a representative of their faction to kill the last boss of The Ruins of Kel Voreth.

    • Toric Antevian's Blood Pit introductory comm call will stay on screen for the duration of the voiceover.

    • Avra Darkos' hologram now uses her proper appearance.

    • Slavemaster Drokk

      • Should no longer occasionally double cast 'Bombshell Waves' or 'Destructobots'.

      • Should no longer occasionally double cast 'Suppression Wave' during/after the "Enslavement" sequence.

    • Kel Voreth War Supplies now have activate spell text.

    • Forgemaster Trogun -

      • Removed some safe areas during the Exanite Shards phase

      • Adjusted boss wall placement

      • Exanite Shards should more consistently deal damage.

Raids

  • General

    • Raid UI's "Ready Check" prompt can fit more text, and the position now saves.

    • For Raid Attunement, we've stopped repeat comm calls while on step 2 for both the Exiles and Dominion.

  • Datascape

    • Teleporting is now clearer, as the instance portal is now properly labeled.

    • When first zoning into the Datascape, the proper zone map will be reflected when viewing the map.

    • Fully Optimized Canimid - Made some quality of life improvements. There's been some additions to vFX to Undermine, as well as a base damage increase that ignores some armor. Undermine will now also occur 5 times in a row, and prioritize targets without the Weak Knees debuff, it will also kill players with the Weak Knee debuff. We've also increased Feral Slash damage.

    • Seismic Test Protocol - Seismic Shock - At 5 stacks of seismic charge, does 50% bonus damage (~50k), and we've added 2.5s MoO if interrupted. Damage will still proc currently (amount based on stacks).

    • Canimids - Strength in Numbers now increases damage dealt and reduces damage taken (instead of strength and armor respectively), and is now 10% per stack instead of 5%.

    • Reconfigured Stemdragon - Increased AA damage by ~160%.

    • A number of telegraphs are now less punishing to Engineer Bots.

    • Bio-Enhanced Spiders - Augmented Venom can now stack up to 5 times.

    • Optimized Canimid - Increased AA damage by 35%.

    • Various storytelling sequences with The Caretaker and with Avatus have timing and voice over issues fixed

    • Several spells had their damage types adjusted. Many were moved from Physical, and now deal either Tech or Magic Damage where appropriate.

    • We reworked the Logic Guided Rockslide encounter in the Earth Room.

    • The Augmented Herald of Avatus now has infinite Interrupt Armor, and Logic Shock is now consistently cast on the primary threat target, but wipes threat on hit. Additionally, the Augmented Servitor of Avatus' Logic Dart now targets 10 players at random. Damage and cast frequency have been adjusted.

    • Fixed issue in the Escher room with players having to wait for the full duration of the cinematics, even if they were escaped early.

    • 'Inertial Micro Booster' has been renamed to 'Hardened Fusion Anchor' to prevent confusion with another item of the same name.

    • Gloomclaw

      • Manifestation of Fear is now more responsive.

      • Gloomclaw will not chatter as much during his fight

      • Fixed collision along the entrance to Gloomclaw’s room that allowed players to sink into the raised sections.

    • Earthen Biomes

      • Bio-Enhanced Broodmother

        • Spider's Decent - Blind no longer stacks unnecessarily.

    • Elemental Pairs

      • Visceralus

        • The Essences of Life have had their light sources removed, so they will no longer wash out the floor.

      • Hydroflux

        • Fixed an issue that was causing the encounter to reset when the top threat player was suspended by Geyser.

    • Glacial Fortress

      • Players can no longer get multiple copies of Frostbinger Warlock's spell Glaciate on them.

      • Players that die inside of the Glacial Fortress will no longer resurrect inside of the holocrypt.

      • Snownado now properly damages players and knocks them back

    • Limbo Infomatrix

      • Players that die inside the Limbo Infomatrix will no longer resurrect on top of the holocrypt.

      • Limbo Infomatrix: Gastric Juices no longer has any damage variance.

    • Maelstrom Authority

      • Players that die inside of the Quantum Maelstrom will no longer resurrect inside of the holocrypt.

    • Oculus   

      • Several basepop creatures were modified:

        • Firewall Core Protectors have less health, but can no longer be interrupted when casting Purge.

        • Intrusion Detection Handlers use smarter targeting for their spell Intrusion Deterrent.

        • Optimized Memory Probes no longer have shields.

      • Killing the System Daemons is no longer required to access the Oculus, but are still required to access the elemental wings. This was done to allow guilds to have some progress within the instance even before they achieve a boss kill. Additionally, it will allow them to slowly gear up and make progress on the System Daemons.

      • Optimized Memory Probe ED-1 - Orbital Disintegration - Increased max range from 100m to 1000m and flagged to skip LOS checks.

      • Scape Augmentor Psychopath - Energized Bombardment, Tractor Beam, and Disruptor Drill flagged to not affect pets.

      • Intrusion Detection Handler - Electric Field and Intrusion Deterrent flagged to not affect pets.

    • Obsidian Wastes

      • Players will no longer resurrect inside of the holocrypt.

      • Warmonger Talani - The root effect in her encounter now has a debuff icon.

    • Avatus

      • Added a tool-tip to Catastrophic Collapse and fixed an issue where players were not getting hit properly when standing on the outside edges of the telegraph.

      • Disabled combat log display for some spells that should not be player facing.

    • Earthen Biomes

      • Reconfigured Stemdragon - Fixed tooltip text information for Spittle Barrage so that it more clearly explains its functionality.

    • Elemental Pairs

      • Visceralus - The Thorns debuff now properly explains how much damage the Player is taking in the tooltip.

    • Glacial Fortress

      • Deep Freeze Survival Process - Ice now properly explains the amount of damage taken by players.

      • The Ice tethers from the Deep Freeze Survival Process creatures can now be selected.

      • Removed an unnecessary debuff icon from the Frost-Boulder Avalanche's Shatter spell.

      • We have made some Frost Boulder Avalanche quality of life improvements by reducing the aggro radius, extending out telegraph for Cyclone, reduced the HP for the Icicle Tempests by roughly half and they now have limited armor and can be affected by force move abilities, we've extended delay of the Icicle Tempest aura by 0.5s and the telegraph now has the dangerous cross-hatch, AE spells no longer crit, and last but not least, pulling the second miniboss now disables the bridges.

      • Frostbringer Warlock

        • HP is now ~36m.

        • Frost Wave telegraphs now have dangerous crosshatch.

        • Auto attack telegraph is now a smaller angle.

        • Spells no longer affect pets.

        • After Exploding Ice is cast, the tank will have a brief window before he begins autoattacking again.

      • Semi-Colloidal Consumption Entity

        • Ice Blast knockback is now a CC state and displays in the chat log.

        • Normalized AI cooldowns.

        • Added cluster cooldowns.

        • Reduced execution frequency to 2s.

        • Reduced HP by ~3m.

    • Obsidian Wastes

      • The damage for Flame of Tar'Gresh is more responsive to the actual location of Flame of Tar'Gresh.

      • Grand Warmonger Tar'Gresh - Flames of Tar'Gresh damaging telegraph no longer persist when safe zones are created.

      • We've updated the hitbox size for the following Creatures - Grand Warmmonger Tar'gresh, Warmonger Argatha, Warmonger Chuna, and Warmonger Talari.

    • Genetic Archives

      • The drop rate for the "Squidora" has been reduced on Hideously Malformed Mutant in Genetic Archives

      • Players will now die properly when falling down the chasm in the entrance area.

      • Looking at the map now shows markers that now more fully encompass the boss combat spaces

      • Phageborn Darksoul - Emanating Evil - Will no longer damage pets

      • Corrupted Beast - Bestial Scourge - Will no longer damage pets

      • Malfunctioning Dynamo - Updated tooltip for Direct Current to display proper information on the caster.

      • Players should no longer be able to bypass the egg rooms by hugging the sides of the walls.

      • Tooltip for Genetic Monstrosity's Putrid Slime now displays the damage dealt.

      • Plague Breeder - Genetic Rejects now spawn and despawn more reliably.

      • A number of spells had their damage types changed (most used to be physical)

      • The Genetic Monstrosity Miniboss is no longer affected by Putrid Slime.

      • Festering Taint telegraph bounds now draw correctly.

      • Updated the tooltip for 'Chromosome Corruption'.

      • Updated tooltip for Cancerous Breeding.

      • Gravitron Operator - 'Gravity Spike' now causes targets to be temporarily untargetable by 'Gravity Swell'.

      • Phageborn Colossus

        • Added debuff icon and tooltip for 'Colossal Crush'.

      • Dreadphage Ohma

        • Killing the Maws during Ohma's Genetic Torrent no longer interrupts Genetic Torrent. The Cast will now complete before triggering the next phase.

      • Genetic Monstrosity

        • Tooltip for Putrid Slime now displays the damage dealt.

      • Kuralak the Defiler

        • Added a brief delay to her becoming interruptable to prevent some exploits. Also adjusted the time before she appears to match the delay to prevent players from interrupting her before she is vulnerable

        • Fixed some overlapping VO.

      • Malfunctioning Dynamo

        • Arc Thrower no longer sometimes launches the entire volley at one person.

        • Livewire will no longer damage pets.

        • Updated tooltip for Direct Current to display proper information on the caster.

      • Phageborn Convergence

        • Successfully destroying all four of Noxmind the Insidious' Noxswarm Incubators when Gathering Energy only has a half second or less left in its cast time will no longer fail the Challenge "Pre-emptive Strike".

        • Stitching Strain tooltip revised to accurately display ticking frequency.

        • Terax's Strain Infection can now be dispelled properly.

        • Fleshmonger Vratorg's Strain Rage will now work correctly when near a wall.

        • Fleshmonger Vratorg will now move a bit closer to its main threat when auto-attacking.

      • Phagetech Prototypes

        • Fixed an edge case where loot would not be awarded properly.


Paul "BigV" Williams
Community Manager

#2 BigV

BigV

    Community Manager

  • Carbine Studios (Former)

Posted 09 October 2014 - 10:52 AM

PVP

  • General

    • VO will play when any point is captured in Daggerstone Pass.

    • The option to disband/surrender a match is no longer available in PvP instances.

    • The Elo formula has been modified in order to decrease the amount of rating lost when defeated in a rated PvP match

    • Fixed a bug that could cause the PvP flag to be locked on if you were teleported out of a forced PvP area.

    • The loser of a duel will now have a visual effect played when the duel is completed.

    • The mouse cursor will now correctly indicate whether or not the player is in range to resurrect another player.

    • Victories in any PvP Battleground now award reputation with either Dominion or Exile factions.

    • Removed an extra Gadget effect from several pieces of Seeker's PvP gear.

    • Ability Tier Point Unlocks are now more likely to drop from creature kills and PVP bags.

    • The Recent PvP Death spell will no longer be incorrectly applied in instanced PvP environments (Warplots, Battlegrounds, Arenas).

    • Fixed a grammatical error for the PvP flag immunity message.

    • Report AFK in PvP is now only accessible in a PvP match.

    • Players are now notified that their PvP flag has been reset (for 30 seconds) after resurrecting at a Holocrypt.

  • Arenas

    • The Slaughterdome arena now has ambient audio.

    • The Arena spell, "The Audience Disapproves" (used when a character is stealthed for more than 2 minutes) will now block stealth from being reactivated while the spell timer is active.

    • Fixed a LUA error that was occasionally occurring when completing a 2v2 Arena match

    • Fixed an issue where the change in an arena team's rating was not being shown at the end of a match.

    • Fixed an issue in the Slaughterdome where characters would appear clipped into the ground after respawning.

  • Battlegrounds

    • Fixed an issue where players who leveled up to the minimum level for a Battleground while grouped could not group queue until the group was reformed.

    • The random option will only appear if there are more than one available battlegrounds.

  • Daggerstone Pass

    • The Fusion Core health bar no longer appears empty prematurely.

  • Halls of the Bloodsworn

    • The Halls of the Bloodsworn battleground now properly plays ambient audio.

    • Zooming in on the Halls of the Bloodsworn PvP map should be more centered in the map window.

    • Changed the Victory and Defeat messages to not include player factions.

  • Warplots

    • Sky changes for certain plugs will now be applied regardless of whether the Player is mounted or not.

    • Players can now see their plug health via public events when inside their base.

    • Fixed an issue where a scientist, when mounted, would not receive the powerup granted when scanning a Thorn Flower.

    • Fixed an issue where the Charged Attack ship's structure unit could not be targeted or attacked.

    • Fixed an issue where the wrong style defense turret would spawn for the Warbot Factory: Basic plug.

    • The tooltip for the Boss Summoner plug now indicates that only one boss can be spawned at a time.

    • Warplots scientist scan node (terminate pod) will no longer be transparent

    • The stairs to the spawn rooms in the generator areas have been removed and replaced with team jump pads. Players on red team can use their red shaded jump pads to get back to their spawn room. Players on blue team can use their blue shaded jump pads to get back to their spawn room.

    • Sky changes for certain plugs will now apply regardless of the character's mounted state.

    • The title will no longer include information regarding withdraws since you can no longer withdraw from a Warparty bank.

    • The empty square in the top left corner of the Warparty UI has been removed.

    • Fixed a case where the "Return to Teleporter" button would be greyed out (but still usable) on Warplot build maps.

    • Fixed an issue where the Repair plug ability healed for extra ticks for its duration.

    • Fixed an issue that could prevent a Warparty member from installing a FABkit plug or using a Boss Token.

    • Fixed a bug which prevented vote surrender from working at all in Warplot matches.

    • Fixed an error caused by declining a Warparty invite while the invite filter was turned on.

    • The tutorial for the Warparty bank now specifies that only Warplot boss tokens and Warplot fabkit items can be stored in the bank.

Adventures

  • Many Adventure creatures have been updated so that interrupting their spells results in a Moment of Opportunity.

  • The Caretaker should no longer pop back into view momentarily after disappearing during the intro of multiple adventures.

  • Crimelords of Whitevale

    • Captain Onghr now opens the door if no Players engage him in combat.

    • Players are no longer automatically taken to the Blood Scion Clubhouse during the instance's final events.

    • Areas of freezing water should now behave consistently.

    • Players can no longer cast beneficial spells on the Protostar Accruals Agent.

    • 'Loose Ends' events can no longer be repeatedly reset by walking through the doorway for the Blood Scion Clubhouse.

    • Parasite Probes will now properly die if players wipe on the final stage of the Protostar storyline.

    • The following creatures have had their interrupt armor increased on Veteran Mode: - Goonbot - Assassin Kozrek - "Sureshot" Semi Wric - "Quick Draw" Jensen - Assassin Alcina

    • The spell "Retrieval Protocol" has had its damage retuned to be more in line with intended difficulty for the normal mode of Crimelords of Whitevale.

    • Fixed a bug where Protostar Hammerbots that spawn as part of the "Gather Intelligence" mission did not reset to their initial positions when dropping out of combat.

    • Enemies spawned during Gather Intelligence should no longer despawn if the group wipes during combat.

    • Fixed a bug where VIPs would become invincible and stop moving during "War in the Streets: Ambush" missions.

    • Players will now be asked to gather at a specific point within the Meatlocker instead of speaking to Tragg directly before starting the encounter with him and his lieutenants. This is to help prevent players from accidentally aggroing Tragg and his lieutenants simultaneously.

    • Goonbot's spells will no longer hit players through the doors and walls of the Null Point.

    • Overbot's spells now check line of sight, so he can no longer shoot through closed doors.

    • 'War in the Streets: Sabotage' events now correctly target the enemy faction.

    • The spell FX for "Carrying Overclock" have been updated to make more sense.

    • During the event "The Contractors", Energized Electrodes can now only be triggered by players while Assassin Alcina is in combat.

    • The Magnetic Land Mines in the Mister Fuzion escort mission have had their health and armor significantly increased.

    • The health and armor of Captain Onghr's tether bombs have been increased by 100% in both normal and veteran modes.

    • Mazzaki no longer re-stealths for a short duration after entering combat with "Pa" Thrasher.

    • Captain Onghr's cleaving "Crush" attacks will now properly resolve damage at the end of the telegraph instead of the middle of it.

    • The post-stun telegraph radius for Captain Onghr's "Man the Harpoons" spell has been increased by 5m to a total of 15m.

    • Captain Onghr's health and armor have been increased by approximately 15% in normal mode.

    • The leash range for "Sureshot" Semi Wric has been increased.

    • The Empty Crate investigated during Gather Intelligence should no longer pop into the air.

    • Protostar Hammerbots should no longer spawn on top of props in Reclamation Alley during Gather Intelligence.

    • Increased the number of kills required by Mazzaki for Training Day.

    • Goonbot will close in on his target before casting his "Bustin' Kneecaps" spell.

    • "Quick Draw" Jenson's' richochets now appropriately damage players.

    • Cartel Firefighters have had their health and armor increased by a significant amount in Veteran Mode.

    • Overbot's Parasite Probes (Veteran Mode Only) have had their health and armor increased dramatically.

    • During the event "The Contractors", Energized Electrodes no longer stun Assassin Alcina.

    • Assassin Alcina's damage and CC effects have been normalized.

    • Soldiers can no longer use Bail Out during a vote.

    • Scanning crates in Liquid Leverage now reads "Analyzing".

  • Riot in the Void

    • Gadget-Equipped prisoners have been fixed and should no longer gain more weapons.

    • Resonator-Wielding Prisoners will no longer be able to heal bosses for ~50% of their max health per cast of "Paddle Shock." This has been reduced to ~10% per cast.

    • Added invisible collision to some set dressing to prevent shooting through walls.

    • In the final fight with Professor Goldbough, players will now have to attack and destroy the Cryopod Anchors instead of just interacting with them. Destroying a Cryopod Anchor will result in a Reprogrammed Guardbot being alerted and dispatched to intercept your party. In addition, the number of Cryopod anchors players are required to destroy has been cut down from 6 to 5.

    • During the final fight with Vadim, the psychic waves during stage 1 now move in a set pattern so melee can fight more effectively. Reduced health of the Channelers by 15%.

    • Jarak will no longer run to random players before casting his Whirlwind spell.

    • Will now drop 2 items per reward point.

  • The Hycrest Insurrection

    • Arsenax Severus will no longer engage in combat with other Dominion troops.

    • Players who enter the Adventure late will no longer see the Caretaker intro, just story panels.

    • Farmer families now appropriately run when fleeing the city.

    • The Dominion Suppression Platform's main gun now despawns when failing All Aboard.

    • Warblimps have had the visuals from their "Gatling Blast" spell reworked to be more obvious.

    • Ayita Synnatus will only speak once when restarting the event "All Aboard".

    • Reduced the respawn timer on Shield Parts during Leveling the Field.

  • The Malgrave Trail

    • Fixed an issue that could cause random events to persist after the main event is completed.

    • Leraak no correctly follows Braithwait.

    • The Malgrave Trail: A separate objective now begins once all wells are repaired at Rusty's Scrap Yard. This is to inform players that they don't have to do anything while the wells collect water. We've also added locations for each well that despawns once the well is repaired.

    • Veteran:

      • Fixed creatures that were spawning at level 45 Veteran mode.

      • The Chompacabra attack event will not be despawn/respawn until the last Chompacabra is killed

    • Made changes to the way Dregg / Marauders use leap based attacks (Furious Swings) on members of the Caravan.

    • A small grace period was added so that Dregg / Marauders can't use their leap attack (Furious Swings) immediately upon spawning.

    • The distance that Dregg / Marauders could leap from has been substantially reduced.

    • The damage of the leap attacks (Furious Swings) has been reduced.

    • The Blisterbone Dreg at 'Winged Fury Crest' now correctly attack the caravan without skipping their timers, if the caravan is already being attacked.

    • Campsite Dreg Attacks, Camp Fires, and Supply Thief events no longer prevent players from breaking camp

    • Added messaging when Greenleaf Ridge is skipped due to maxed out water stores.

    • Chat bubbles now appear over the Protostar employees' heads at Area 77.

    • Dreg no longer appears at the wrong campsite to attack the caravan.

    • During 'Exodus', the minimap no longer shows chat bubbles for every 'Thirsty Creek Survivor'.

    • Players will now have a grace period before the lightning begins to strike down on the Caravan during the event at Skywing Outpost. This grace period is tracked in the public event UI.

    • Resources tick times have been substantially increased in both Normal and Veteran modes.

    • Fixed an issue that could cause the caravan to behave strangely after camping between Bonebreaker Village and Skywing Outpost.

    • The Thirsty Prickevine stemdragons at Greenleaf Ridge have received a substantial boost to their damage output. Adventure: The Malgrave Trail: Thumpers at Greenleaf Ridge have had their health and armor increased by a moderate amount.

    • Resource income from combat has been reduced substantially across the entirety of the adventure.

    • Caravan Members no longer sit on the ground and drag themselves back to the campsite after camp fires have been extinguished.

    • Increased the damage from the Pell fireballs that target Caravan Members. The Elemental Horror should move around a bit more during Splattering Slime.

    • The Sunfeather Eviscerator has received a significant buff to all of its stats to make it a more threatening foe.

    • Players are no longer able to break camp before random camp events occur.

    • The Dreg in Granite Lake will now properly aggro players (and the caravan).

    • The Holocrypt near 'Skywing Outpost' is no longer on a small cliffside.

    • Fixed a bug that caused some of the ravenok at Sunfeather Nesting Grounds to occasionally instantly respawn.

    • Greatly increased the difficulty of the ghosts in Brokenhorn Valley in Veteran mode.

    • Standing in the Blistering Heat near Clunk's Scrap-O-Teria when starting the event will no longer cause the hazard to persist improperly.

    • 'Officer's Shields' will now properly apply only when the group is made up on 5 soldier path players.

    • Reduced resource income from dowsing by about 20% and reduced the AOI range of water holes.

    • The damage dealt by Ob'mar's attacks has increased significantly.

    • Improved messaging for handling the camp fire event.

  • The Siege of Tempest Refuge

    • Tank/Bunker Buster combination encounters will no longer occur during the fifth wave of the adventure.

    • Siren Aria / Evoker Peale's Zap and Jolt attacks will now animate properly.

    • Grenadier and Demolitionist auras are now buffing players appropriately.

    • The spell, "Ride the Lightning," will now have appropriate sound effects.

    • The bunker buster is now properly destroyed if the generator blows up first.

    • The buff provided by the "Ranged Soldier Boost" spell will now correctly increase critical hit chance and critical severity rating by 10% and 20% depending on tier.

  • War of the Wilds

    • Mobile Fire will once again do its proper damage to players.

    • Second Side Objectives now trigger at the intended thresholds of 15 Control Points in Normal and 10 Control Points in Veteran.

    • Veteran

      • Sarabella's Shadow should no longer spawn as Masterspon's Shadow.

      • Neutral Bosses now despawn at the end of the Adventure

      • Skeech standing near the huts can no longer be attacked by enemy Champions.

      • Skeech that appear in front of Upgrade Huts will now properly despawn when their corresponding shrine is lost to enemy Champions.

    • Coldburrow Queen and Samu-Samu Chieftain now die when their respective totems are destroyed.

    • A reset timer has been added to Ancient Shrine bosses in Veteran mode. If one of these bosses is killed their shrine has not been claimed within 30s, they will respawn, and the shrine will revert to a neutral state.

    • Ignacio/Ardent:

      • No long stops attacking after casting 'Fire Catcher'.

      • 'Incendiary Grenade' no longer leaves an additional persistent fire at Players feet.

      • Will no longer dash to avoid spotfires that can hurt them.

    • The UI no correctly displays the current number of flags controlled for Players entering later in the Adventure instance.

    • Champions are now better at executing strategies involving control point capture by taking more opportunities to capture unguarded Energy Nodes and Skeech Totems.

    • Skeech and Moodies now hit substantially harder, but die significantly more easily.

    • Re-balanced minion improvements granted from boss kills in Veteran mode.

    • Increased the duration of all buffs granted from boss kills in Normal mode. In addition, all of the killing side's minions gain the benefits of that buff for its duration.

    • Implemented a number of changes to the way Enemy Champions choose and execute their strategies. Adventure: War of the Wilds: Updated Strategy Alerts to more accurately represent the Enemy Champion's current strategy.

    • Enemy Champions will now more reliably teleport to team fights and assist in fighting Shrine Guardians.

    • AI Champions increase in difficulty far more quickly as they level up, and are much more dangerous at high levels in both Normal and Veteran modes.

    • The UI now tracks the kill death ratio for players versus the opposing faction's champions.

    • Moodies will now more reliably assist nearby Champions engaged in combat.

    • Snowstalker Yetis and Rootbrute Deathcaps will now have 3 interrupt armor in veteran mode, up from 0 interrupt armor.

    • Moodies and Skeech affected by the Coldburrow Guardian and Samu-Samu Guardian spells will now receive 3 interrupt armor, up from 0 interrupt armor.

    • Enemy champions should no longer get stuck infinitely dodging in combat.

    • Fixed an issue that could cause Strategy Objectives to appear more than twice.

    • Yeti Snowstalkers will now cast telegraphs attacks correctly in Veteran Mode.

    • Flint & Panzera can no longer be buffed by players while friendly during the intro.

    • Enemy champions now have vastly improved flee behaviors, and will properly use all the tools at their disposal to foil pursuit.

    • Mekka & Lectro's bots should now appear as part of his cluster.

    • Created control point icons for the War of the Wilds Adventure.

Shiphands

  • Deep Space Disappearance

    • Logging out during the abduction cinematic no longer causes Players to get stuck in the prison cells.

    • Players that are dead during transitions will be ported to the correct ship on resurrection. When a group member logs out and back in all group members will no longer be teleported.

    • The Cubigs will no longer attempt to occupy the same space at the same time.

  • Gauntlet

    • Pistolier Jakra no longer speaks like an Exile.

    • Adjusted the length of the intro visual effects for Slice and Dice in the Main Event arena.

  • M-13

    • Razortail will no longer incorrectly show as counting for the objective during the accelerate event.

    • Rescued miners will no longer refer to the player's killing of the queen until it has actually been accomplished.

  • Rage Logic

    • Damage from the floor mounted flame vent will now properly appear in the combat log.

    • Added quest arrow locations for the Overseer bots.

  • Space Madness

    • The "Kill Hallucinating Livestock" objective in should now work properly.

Paths

  • General

    • Path mission icons on the Zone Map should now better indicate where missions unlock.

    • Settler Resource Drills will now correctly grant Settler resources to Settlers who are nearby when an Explorer places a flag during a "Staking Claim" mission.

    • Updated cooldown and visuals on 'Treat Wounds' spell from broken medical stations.

    • The Path icons have been updated to reflect the Path of the Player.

    • Location based Path Missions in the Datachron are now visually different than progress based missions.

  • Explorer

    • The areas in Galeras where explorers can find the third relic piece for the 'Exciting Excavation' scavenger hunt mission have been expanded.

    • Jump platforms in Thayd now have collision when they are active.

  • Scientist

    • Scanbot vanity customizations will now remain visible on the Scanbot after removing a ROM.

    • Chosen Scanbot profile will now be remembered upon logout.

    • Updated Mining Drill and Mining Bot raw scans to despawn its resources after 3.5 min in Algoroc.

    • Self-Destruct from Firestorm Fuels in Everstar Grove now display a combat log entry.

    • Updated correct locations for ANALYSIS: Logic Elementals mission in Grimvault.

    • Scientist stalkers' scanbots no longer unsummon when stalker stealths.

    • Scientist scan targets will now become scannable again if the player's Scanbot is dismissed for any reason before it is able to deliver scan results for that target.

    • Fixed an issue where Scientist reward icons were not always refreshing correctly in the nameplates.

    • Eldan Artifact quest giver is no longer missing a quest bang/overhead icon for the quest, "The Reason behind the Experiment".

    • Capital City Portal no longer despawns when the caster of the spell logs out or changes zones.

    • We've added new mission icons.

    • It used to be that 'ROMs' items would be unequipped when double-clicking on a 'Vanity' item that is not currently equipped in the 'Scanbot Customization' window. Now double-clicking will not clear out both slots.

    • The Scanbot Customization window will now only take one click to open after last closing with 'esc' key.

    • The analysis panel will no longer close when changing subzones if it was open.

  • Settler

    • The resource, "Regenerative Fuel Cell" should no longer stymie settlers by starting an impossible-to-complete, developer-only, test challenge.

    • Fixed an error in Settler Hubs that was caused by opening them in a zone that has no map.

    • Settler mission "Sentinel of the Swamp" is backstopped in Blighthaven.

    • The Vendor in Auroria is less likely to despawn due to guards combat deaths.

    • The guide arrow for the Settler mission "Sentinel of the Swamp" now points correctly to the Bounty Board after clicking on the mission in the Grimvault T3 Datachron.

    • Added Tooltip for the Jump Booster in the Settler build UI.

    • Settler Project in Grimvault now has correct arrow directions.

    • Changed layout of Settler Build Panel to fit the UI style more.

    • Tradeskill Spawn timers on the Settler Project Landing Pads have been corrected.

    • Protostar Building Assistant will now be more verbose about the Exanite Refinery Settler Project.

  • Soldier

    • Path missions should now properly unlock even if a Player has been teleported to an area previously unexplored.

    • Adjusted the difficulty of some creatures spawned by FIRST STRIKE missions when one or more of the burrows have been destroyed.

    • Players can no longer see under and through the Lopp Dirt Mounds in Farside for the Soldier mission Up to Their Ears

    • SWAT: Extra Firepower: Fixed an issue where the visuals were not displaying properly for the missile being used within the SWAT mission in Galeras.

    • SWAT: Ears Everywhere: Changed the mission target location so that it would point the player to the proper area in Illium.

    • SWAT: Arachnapocalypse: Fixed an issue where the weapon was not displaying within the players Quest inventory properly in Malgrave.

    • SWAT: Arachnapocalypse: Fixed an issue where the SWAT spell could hurt and damage friendly units in Malgrave, now it will simply stun for a short duration if a player is within the telegraph.

    • Bail Out: Reduced the time on the cooldown for the third tier unlock.

    • Combat Supply Drop: Reduced the cooldown for later tiers of the ability. Now ability tiers read as Tier 1: 60 minutes, Tier 2: 45 minutes, Tier 3: 30 minutes.

    • Soldier mission "Banner Burning" in Farside - Moved group difficulty level pell away from a couple of the banners to make the mission a little easier to solo.

    • Fixed issue with tool tip not displaying and alerting player that the spell only fires in one area

    • Bail Out now displays a popup message when the player begins casting. Its casting time has been increased just enough to allow unwilling group members to avoid the telegraph, if desired.

    • Fixed an issue with "The Bombs We Forge" where not enough forges were spawning for players to interact with.

    • Algoroc: DEMO: Staving off Disaster: Fixed an issue where the sounds were not heard properly for players.

    • Grimvault: DEMO: Constructive Interference/Destructive Interference: The Demo now properly hits all targets within range and the effect resets. The telegraph displays correctly

    • Demolition: Fixed an issue where the telegraphs were not displaying properly in Celestion.

    • The Soldier missions with spawning enemies now have an ingame bar indicating their spawn times.

Housing

  • The Prospector Plot and Windmill housing plugs are now available through the landscape vendor.

  • Changed the "A Little Rain Must Fall" housing music option to the correct SFX ambience.

  • Housing Music upgrades may now be previewed when viewing them in the remodel window.

  • Housing remodel features trims can now be purchased once and owned forever. As a result, prices on these options have been adjusted slightly higher.

  • All Housing Expeditions give a reward bag and 500 renown for completion, up from 350 renowned.

  • All Earthrender Alcove decor will now place correctly.

  • Added 15 seconds to the 'Medic!' challenge on the housing Medical Station plug.

  • Corrigan Doon and the Star of Dominus poster has been rotated to place flat against surfaces when initially placed.

  • Fireworks landscape enhancement now comes with lever pulling action!

  • New housing decor items are available from the Defile Reputation Vendor and the housing vendor.

  • Many seating decor options now allow players to sit on them.

  • New target dummy decor items are now available on the housing vendor for level 50 standard group mobs, veteran group mobs, 20 man raid bosses, and two difficulty levels of 40 man raid bosses.

  • Housing: Tier 2 and 3 Survivalists Thicket Plugs will now start growing Tier 3 trees.

  • Gardening: Vigilant gardeners who enjoy watching grass grow may have noticed that the Adolescent version of the Grimgourd plant was appearing as an "Adolescent Faerybloom" plant. This is no longer the case.

  • Housing décor “Tiny Blue Crystal” should now show up properly.

  • Housing: Removed collision from the holographic portion of the holographic Eldan Relic housing décor.

  • Fixed column sorting on the Housing Re-model window.

  • Housing requirements for plugs are now more clearly messaged.

  • Cinematic Disable no longer appears in combat log.

  • Players can now interact with green and red sofa benches.

  • Added preview screenshots for the Spaceship House.

  • The default housing music is now free to unlock.

  • Players are now less likely to get burned in sections of the Large Crashed Ship housing plug that are not on fire.

  • The Datascape window décor item has been rotated to work with wall placement. This will change the rotation of any window currently placed by 90 degrees on the X axis.

  • Certain platforms in Abandoned Eldan Test Lab Expedition were moved away from objects they were clipping into.

  • The Devourer is no longer selectable and doesn't display health in the Creepy Cave Expedition. He will continue to be killable by attacking the totem that spawns with him.

  • Added a destination location to the Warp Hammer event objective in the Kel Voreth Underforge Expedition. Clicking on the objective will now indicate that you can use it anywhere in the instance instead of pointing back to the entrance.

  • The Cute Date Spot plug no longer has a maintenance cost.

  • The Large Training Grounds and Training Grounds will now have their training dummies despawn if maintenance is not paid.

  • Reworked the harvest plugs to make them less bug-prone and made them more consistent. All harvest plugs now spawn a maximum of 6 nodes, and have the same respawn times per tier.

  • The Datascape Window decor item's offset was adjusted very slightly to allow it to be placed without clipping.

  • The Stained Glass Window (Justice), Arkship Cryopod, and Dominion Cryopod decor items are no longer soulbound on acquire.

  • Previously there were two Exile Generator decor items that used the same visual. One of the decor items has been retired. If you have this item it will not be removed, but new ones will not be created.

  • Category drop down on Housing Vendor/Crate should now remember its last scroll position when re-opened.

  • The housing window positions are now tracked and saved by the interface options window management.

  • Fixed a layering issue with the docked floating action bar and the innate fly out.

  • The Draken Training Pillar decor item has had its description edited to remove the word "placeholder."

  • Fixed an issue where a Nitrogen Tank was clipping through another prop in the Mayday Expedition.

  • The Eldan Data Terminal decor item has been renamed to the Eldan Data Console.

  • Starting the Abandoned Eldan Test Lab Expedition now has a generic voice over.

  • The Abandoned Eldan Test Lab Expedition now resets its platforms between completions.

  • Standing in the fire behind the Osun Foundry will now continue to burn the player.

  • Disguises from housing landscape enhancements will now break on taking damage.

  • Set instance portal names to better reflect the destination for all Expeditions.

  • Researcher Davon in the Creepy Cave Expedition now displays a nameplate, health bar and level.

  • The Hydras in the first room of "Mayday!" will now clip with the terrain less while patrolling.

  • Fixed a number of issues that would cause the housing music option to play incorrectly.

  • Players can now collect a boss head plaque for their house by killing Stormtalon, Forgemaster Trogun, Mordecai Redmoon, Spiritmother Selene, Ohmna and Avatus.

  • Made some usability improvements to the advanced decor placement in Housing.

  • The housing decor item "Mythical Creature's Hat" no longer has "placeholder" as its flavor text.

  • Fixed a couple bugs involving having multiple delete decor prompts open by not allowing more than one prompt to be open at a time.

  • A new UI has been added while on a housing plot that makes it easier to configure your housing settings, finding potential plots to visit, view the name of the plot you're on, or return to your own plot when visiting someone elses.

  • Added an input field to adjust scale to the advanced decor placement controls.

  • Fixed a bug in the landscape UI where there currency wasn't updated properly if Players spent or received any.

Guilds

  • The "Recruit" option in Guild Rank permissions is no longer available since it has no real functionality.

  • Guild Bank Tabs need to be unlocked one by one in order now.

  • New tooltips are available for Guild Permissions.

  • Improved the display of influence on the guild perks tab to highlight information related to the daily bonus.

  • Fixed an issue where tiered guild achievements could not progress past the first tier.

  • The Guild Rank Permissions UI will now show the correct length of the rank name when characters with accents are used.

  • Right click actions have been added to the guild roster for quicker access in promoting and demoting members.

  • When an update to the guild roster occurs, the guild roster UI should no longer lose the sort order or selected guild member when updating itself.

  • The "Update" button in the Guild Designer UI now disables whenever the player resets their changes.

  • The Guild Registration window will now close when the player moves out of range of the Guild Registrar NPC.

  • We fixed the Guild Tax On button since it was throwing up an error after being clicked multiple times

Paul "BigV" Williams
Community Manager

#3 BigV

BigV

    Community Manager

  • Carbine Studios (Former)

Posted 09 October 2014 - 10:53 AM

General

  • Fixed a client crash related to the number of bags unlocked in a player's inventory.

 

Esper

 

Abilities

  • Fixed a bug that prevented Meditate from granting the initial focus gain.
  • Fixed a bug that prevented Blade Dance from granting Swiftness.

 

PvP

 

General

  • Lowered K factors used to determine how much rating players will lose or gain for PvP matches.

 

Content

 

Grimvault

  • Eldan Platforms on the cannon battery will no longer flip themselves 180 degrees before starting to rise or lower.

World Story

  • If the player dies while fighting Xarophet he will no longer be able to aggro the player outside of the room. Upon the players death Xarophet will reset to his starting position.

 

Raids

 

Genetic Archives

  • Phagetech Prototypes: Fixed an edge case where loot would not be awarded properly.

 

User Interface

 

API Changes

  • Unit:GetBuffs(): Fixed odd filtering for returned buffs

 

Housing

  • Music options that are purchased while standing on a Biome plug will now play correctly when the player leaves the Biome.
  • Visitors will now correctly hear the exterior music options when an owner changes the music theme indoors.
  • Fixed an issue where the changing the exterior music option for a property wouldn't set correctly the first time the player entered the property.
  • Visitors will now correctly hear interior music options.

Paul "BigV" Williams
Community Manager

#4 BigV

BigV

    Community Manager

  • Carbine Studios (Former)

Posted 09 October 2014 - 10:54 AM

Economy   

  • General

    • Taxi costs have been adjusted so that the cost is based on the content level of the destination.

    • The reward for the 'Work Orders' work order board introduction quest in Algoroc is no longer a choice. Players will receive both crafting vouchers and a power core.

  • Auction House/Commodity Exchange

    • Power Cores that cannot be sold normally, are listed on the Commodities Exchange. We have removed them from the AH/CX since they are not obtainable by Players.

  • Loot

    • Ravenous Rescue public event in Celestion will now give out appropriate rewards.

    • Galeras quest "If It Ain't Broke, Break It" no longer gives every possible reward when completed. Players will now have a choice of which reward they want to select.

    • All cloth materials now have the correct loot icon when dropping directly from a creature.

    • In the Commodity Exchange, we have brought back the alert that comes up if a Player is selling an item below the vendor price (after fees).

    • In Commodity Exchange, we now say "Current Lowest Price" or "Current Highest Price" instead of "Current Price" to help explain the system a bit more.

    • In Commodity Exchange, we now say "Highest Offer" and "Lowest Offer" instead of the universal "Competition" to help communicate the exact meaning a tiny bit better.

    • Adding an explanation message for the full market stats in Commodity Exchange.

    • The error messages in Auction House when bidding have been fixed and clarified (for example, when a Player tries to bid but another player snuck in a new bid).

  • Runecrafting

    • In Runecrafting, the Omni rune slot tooltip now correctly states that it can take any rune element (rather than an Omni element, which doesn't exist, aside from Captain Planet).

    • We have made several changes the Runecrafting system. Many of these can already be found in this thread.

      • We have expanded the available Stat contributions that certain Elements provide in the form of Weakened Runes, Basic Runes and Rune Sets. New Stat/Element combinations for Runes are as follows:

        • Air

          • Assault Power

          • Critical Hit

          • Tech

          • Grit

        • Earth

          • Finesse

          • Moxie

          • Deflect

          • Insight

          • Support Power

        • Fire

          • Assault Power

          • Strikethrough

          • Armor

          • Recovery

        • Water

          • Brutality

          • Crit Severity

          • Deflect Critical

          • Support Power

        • Life

          • Shield Capacity

          • PvP Power

        • Logic

          • Health

          • PvP Power

      • We have also expanded several of the Rune Sets to include more options for Stats and Elements. The new Stat/Element/Set combinations are as follows:

        • Basic Rune Sets:

          • Protect Your Neck

            • Fire – Strikethrough

            • Water - Deflect

          • Preservation

            • Air - Shield Capacity

            • Logic - Deflect Critical

          • Team Player

            • Air – Recovery

            • Earth – Insight

            • Earth – Support Power

          • Focus Regen

            • Earth - Support Power

            • Fire - Health

          • Shield Specialist

            • Water – Strikethrough

            • Life - Grit

          • Assassin

            • Air - Assault Power

            • Earth - Brutality

            • Water - Finesse

          • Spellweaver

            • Air - Assault Power

            • Air – Finesse

            • Earth - Brutality

          • Weapon Specialist

            • Air - Assault Power

            • Water - Brutality

            • Life - Finesse

          • Technophile

            • Air - Assault Power

            • Earth – Moxie

            • Water - Grit

        • Class Rune Sets:

          • Lingering Charge

            • Air - Assault Power

            • Water - Brutality

          • Reverberate

            • Water - Support Power

            • Life - Deflect Critical

            • Logic - Deflect

          • Tough Chassis

            • Fire - Assault Power

            • Earth - Finesse

          • In the Zone

            • Fire – Armor

            • Water - Support Power

          • Full Charge

            • Air - Assault Power

            • Earth – Moxie

            • Earth - Support Power

          • Echo Burst

            • Air – Recovery

            • Earth – Moxie

            • Water - Support Power

          • Predator

            • Fire – Strikethrough

            • Water - Support Power

            • Life - Shield Capacity

          • Sucker Punch

            • Air - Assault Power

            • Earth – Moxie

            • Water - Brutality

          • Surge Bank

            • Air – Moxie

            • Earth - Support Power

            • Fire – Health

          • Focused Surge

            • Earth – Finesse

            • Fire - Assault Power

            • Logic - Moxie

          • Synapse

            • Air – Insight

            • Fire – Moxie

            • Water - Support Power

          • Concentrated Assault

            • Air - Assault Power

            • Earth – Moxie

            • Water - Finesse

        • Advanced Rune Sets:

          • Crystalize

            • Air – Deflect

            • Fire – Armor

          • Tech Fire Starter

            • Air – Finesse

            • Water – Brutality

            • Fusion – Assault Power

          • Magic Fire Starter

            • Air – Moxie

            • Earth – Brutality

            • Fusion – Assault Power

          • Head Wind

            • Earth – Finesse

            • Fire – Moxie

            • Water – Brutality

            • Life – Grit

          • Hard Rock

            • Air – Finesse

            • Water – Brutality

          • Logic Bomb

            • Earth – Deflect

            • Fire – Strikethrough

            • Water – Support Power

          • Life Giver

            • Air – Finesse

            • Earth – Support Power

            • Fire – Moxie

          • Fusion Blast

            • Earth – Moxie

            • Water – Brutality

            • Life – Finesse

            • Logic – Health

          • Fusion Guard

            • Air – Deflect Critical

            • Fire – Strikethrough

            • Water – Support Power

            • Life – Shield Capacity

          • Fusion Gorge

            • Air – Critical Hit

            • Earth – Finesse

            • Fire – Moxie

            • Logic – Health

        • PvP Rune Sets:

          • Overpower

            • Water – Finesse

            • Life – Grit

          • Supercharged Exosuit

            • Logic – PvP Power

            • Fire – Brutality

            • Life – Grit

          • Shield Flux

            • Life – PvP Power

            • Air – Recovery

            • Logic – Health

          • Unfair Advantage

            • Water – Finesse

            • Life – Grit

          • Scatter Shots

            • Life – PvP Power

            • Fire – Brutality

            • Logic – Health

          • Sight Before Sight

            • Earth – Brutality

            • Logic - Health

      • In order to help integrate the Rune system into the leveling experience we are making a few changes to ease the use of Runes.

      • All Rune recipes have had their Rune Fragment material requirements reduced by 1.

      • The cost to unlock a Rune Slot on an item has been reduced.

      • Weakened Runes have been added to the PvP consumables vendor and U-Craft vendbots throughout the game. These runes only give 60% of the bonuses that a crafted rune would provide but they are very cheap to purchase. The following Weakened Runes will be available for purchase:

        • Air

          • Finesse

          • Moxie

          • Tech

          • Grit

        • Earth

          • Brutality

          • Finesse

          • Moxie

          • Insight

          • Tech

          • Grit

        • Fire

          • Brutality

          • Moxie

          • Insight

          • Tech

        • Water

          • Brutality

          • Finesse

          • Insight

          • Grit

        • Life

          • Brutality

          • Finesse

          • Insight

          • Grit

        • Logic

          • Moxie

          • Shield Capacity

          • Tech

          • Health

        • Fusion

          • Brutality

          • Moxie

          • Finesse

          • Insight

          • Tech

          • Grit

        • The following Weakened PvP Runes will be available for purchase from PvP vendors:

          • Air

            • PvP Power

          • Earth

            • PvP Defense

          • Fire

            • PvP Power

          • Water

            • PvP Defense

          • Life

            • PvP Power

            • PvP Defense

          • Logic

            • PvP Power

            • PvP Defense

          • Fusion

            • PvP Power

            • PvP Defense

      • We have normalized Rune Slot counts. Items will no longer have variable amounts of Rune Slots. The new default breakdown for Rune Slot counts is as follows:

        • Good quality (Green) items from all sources will have either zero rune slots, one slot, and sometimes two slots at higher levels (45+).

        • Excellent quality (Blue) items from vendor, quests, and crafting will roll 2 slots.

        • Excellent quality items from group content will roll 3 slots.

        • Superb quality (Purple) items from vendors, world loot and crafting will roll 3 slots.

        • Superb quality items from group content will roll 4 slots.

        • Legendary quality (Orange) items from vendors, world loot and crafting will roll 4 slots.

        • Legendary quality items from group content will roll 5 slots.

        • Artifact quality (Pink) items will continue to roll 6 slots.

      • There is one notable exception: Gadgets.

        • Gadgets will continue to follow their current expected rollout, which is (with some exceptions):

        • Good quality gadgets roll zero rune slots.

        • Excellent and higher quality gadgets roll two rune slots.

      • In addition to having normalized base Rune Slots, all items have normalized maximum Rune Slot counts as part of the ability to add additional Rune Slots to items. The breakdown for the maximum counts is as follows:

        • Good quality (Green) items cannot add additional rune slots.

        • Excellent quality (Blue) items from vendor, quests, and crafting can have a maximum of 3 rune slots.

        • Excellent quality items from group content can have a maximum of 4 rune slots.

        • Superb quality (Purple) items from vendors, world loot and crafting can have a maximum of 4 rune slots.

        • Superb quality items from group content can have a maximum of 5 rune slots.

        • Legendary quality (Orange) items from vendors, world loot and crafting can have a maximum of 6 rune slots.

        • Legendary quality items from group content can have a maximum of 7 rune slots.

        • Artifact quality (Pink) items can have a maximum of 8 rune slots.

      • Players can now Reroll Rune Elements using a Runic Elemental Flux item. The Runic Elemental Flux item is created by the Technologist profession using materials from Armorer, Outfitter, Tailor and Weaponsmith. The ability to reroll is in the Equip Runes Runecrafting UI window. When a Players attempts a reroll, they will be given three options to select: two new Element types (excluding Omni) and the original Element type. If you cancel out of the reroll action manually, they will revert to the original Element type. Each individual Rune Slot can only be reroll once.

      • Players can now add additional Rune Slots to items using an Eldan Runic Module. The Eldan Runic Module can be found in Adventures and Dungeons (both Normal and Veteran), both Raids and in the Satchel of Scavenged Supplies at a low rate. The cost scales with in the quality of the item. For example:

        • Adding one new Rune Slot to an Excellent (Blue) quality item will cost 1 Eldan Runic Flux

        • Adding one new Rune Slot to a Superb (Purple) quality item will cost 3 Eldan Runic Flux

        • Adding one new Rune Slot to a Legendary (Orange) quality item will cost 9 Eldan Runic Flux

        • Adding one new Rune Slot to an Artifact (Pink) quality item will cost 27 Eldan Runic Flux (however, we will likely be handling the addition of Rune Slots to the Artifact items through Imbuements instead)

        • Both reagents for Add and Reroll will go into the Tradeskill Satchel.

  • Tradeskills

    • General

      • When crafting standard materials can be in your backpack, bank, or tradeskill bag. Power cores and catalyst still need to be in Players backpack.

      • New crafting schematics can be found in the Genetic Archives.

      • Fixed an issue where Crafting Goody Bag could not be purchased unless a Player was on a particular quest.

      • Crafting Trainer Trixion in Illium has remembered how to train Players in the crafts of the Empire.

      • Genetic Archives now has Weaponsmith, armorer, outfitter, and tailor dropped schematics.

      • Moved a Relic Node in Wilderrun's Primal Kinesis Lab 9 out of the wall.

      • The tooltip for 'Lesser Inspiration of the Aggressor' now indicates where to get the item.

      • Fixed a variety of problematic tradeskill node placements in Grimvault.

      • Renamed "Long Snout Filet" to reflect standard naming of Longsnout creature.

      • When Players search a tradeskill, it now clears the right side of the screen to prevent accidental confusion and crafting.

      • Class Rune Fragments and Fragment of the Gladiator can now be placed into the Tradeskill Satchel.

      • Augmented Rune Fragments will now appear in the Tradeskill Satchel. They have also been increased to Green-quality.

      • Players can no longer summon their mount while crafting. Alternatively, starting a craft while mounted will cause the player to dismount.

      • Clarifying the crafting tooltip for how to unlock certain recipes.

      • Fixed an issue where the tradeskill tutorial quest "Work Orders" in Deradune and Ellevar did not have the proper guide arrow attached on the tracker.

      • Fixed an issue where some tradeskill schematics were not appearing in reward loot for Astrovoid/Hycrest, Galeras, and Malgrave Adventures.

      • Fixed an issue where the outfitter tech box 'Apprentice Salvage Tech II' was not tracking qualified items.

      • Fixed an issue where Ruinous schematics from Grimvault were not assigned a failure item and could cause the UI to seize.

      • Lesser Inspiration of the Aggressors may now be traded on the commodities exchange under Crafting Supplies -> Tradeskill Reagents.

      • New shared failure items have been added to each crafting level of all Circuit Board Crafts.

      • Elemental Condenser tradeskill reagents no longer have Bind on Equip tooltips.

      • Updated Tradeskill bot to look generic.

      • Tradeskill Schematic search now requires at least two letters typed before displaying results.

      • Tradeskill Schematic search now properly blocks irrelevant results in the background.

      • The message for "Last Attempt" in Crafting has been updated to "Past Attempt" as we display multiple attempts now.

      • Now clicking on view button for tradeskill achievements, it will open the tradeskill tree and show player the completed achievement.

      • Fixed an issue where the XP bar on the tech tree wasn't properly updated to display the correct fill amount based on the tradeskill selected.

      • There is now a helpful message if you search for tradeskills and don't find something because "Show Locked" is off.

      • The Crafting UI has been updated to support the new Power Core design, where a stronger core will provide a larger max value for any given stat.

      • The Crafting UI will allow for shift clicking the "Add More Stat" right arrow to quickly skip ahead when trying to max out a given stat. No more spam clicking!

      • The Crafting UI will now disable the "Add More Stat" right arrow button if you're at the max of a given stat.

      • Simple Crafts now clear the summary UI of past crafting data and also list what materials were consumed.

      • Updating the Power Core icon in crafting to match the one sold from vendors.

      • Harvest type tradeskills will no longer open the Schematics window when learned.

    • Architect

      • The quest "Now I'm an Architect" will now correctly point Players to Architect Cybene when trying to complete the quest.

      • Fixed an issue where Expert Architect tech box "Barnacle Willow" was not displaying its third reward "Drooping Gorgefruit" in the tooltip text.

      • Journeyman Architect tech tree achievement 'Journeyman FABKit' text updated to include all achievement rewards.

      • Journeyman Architect tech tree achievement 'Exile Lamp Post' should now properly reference 'Exile Barrier' as its reward.

      • Apprentice Architect achievement 'Apprentice FABkits' now lists all rewards in tooltip text.

      • Fixed an issue where the Expert Architect tech box "Teal Spiral Leaf" was displayed as a parent of the "Treadmill" tech box.

      • Fixed an issue where Large Training Grounds FABkit appeared to have an achievement reward on the tech tree when it does not

      • Fixed an issue where the Architect Research Warplot Blueprints vendor tab had no classification and showed all of its contents on the General tab. the Warplot vendor table has now been classified and will appear in its own vendor tab.

    • Cooking

      • Catalysts can now be sold on the commodities exchange and traded.

      • Fixed an issue where 'Pumera Roast' and 'Roasted Razortail' Cooking recipes had swapped ingredients.

      • Spicy Spikehorde Sautee was rewarding too large an armor buff. When eaten it will now give the correct amount.

      • Updated the "Stuffed" effects so that they should now display the correct values.

      • Deradune Chef Achievement on the Cooking tech tree no longer looks as if it's linked to the Algoroc Chef Achievement.

      • Malgrave cooking ingredients now have text that describes where they drop most commonly.

      • Tender Steak now has a buff icon that looks like a tender steak instead of a sandwich

      • Moved the Cooking Trainer in Sylvan Glade in Celestion to a spot closer to the other crafting trainers.

      • Players should now see cooking recipes dropping singularly in Datascape, rather than as a group of four.

      • Farside: Hookfoot creatures were not using racial loot causing them not to drop Hookfoot Meat, Leather, or Carcasses.

      • Re-balanced cooking targets to improve the player experience. Variant targets sizes on higher power recipes have been increased as well as the discoverable target sizes.

      • Hard to find recipes now have more locations in game, and recipes that were dropping too frequently.

      • Several recipes marked as "Bind on Pickup" will no longer be soulbound making them tradeable or sellable on the Auction House.

      • Algoroc Soup can now be found in Deradune dropping off of Exile NPCs, Deradune Kabobs will drop off of Dominion NPCs in Algoroc, Ellevar Bowl will drop off of Dominion NPCs in Celestion, and Shellark Steak now drops off of Redmoon Marauder NPCS in Whitevale.

      • The amount of bonus creature specific meat a survivalist receives has been increased.

    • Mining

      • Cleaned up Iron Nodes in Ellevar.

      • Removed several problematic Mining Nodes in Algoroc's Eldan Excavation area.

      • Fixed an issue where a Mining Node in Galeras was stuck in a wall.

    • Outfitter

      • Cost of Outfitters' System Support items has been reduced.

      • The drop rates of Outfitter schematics on Brewsister Elja and Brewsister Meloth have been boosted significantly.

      • Fixed an issue where Bloodhound Heynar loot tables pointed to the Outfitter schematics for Malgrave instead of Grimvault as intended.

    • Relic Hunter

      • Updated the visual effect on the Journeyman's Relic Blaster.

    • Tailor

      • Apprentice Tailor achievement 'Leg Armor Design III' should now properly reference 'Improved Fibertronic Silk Trousers'.

      • Fixed an issue where a tech box, "Tactile Responsiveness Tech" was missing from the Apprentice Tailor Tech Tree.

      • Fixed an issue where an auto-crafted item was evoking the CBC crafting UI (Torine Traveling Bag).

    • Technologist

      • Fixed some issues that caused bad data to appear in the Technologist Expert Research tree.

      • 'Expert Pharmacognosy II' and 'Expert Battleground Chemistry' no longer overlap in the Expert Technologist tech tree.

      • Fixed grammatical errors in Expert Technologist achievement 'Expert Gadget Innovation' tooltip.

      • Tradeskill Reagents used by Technologist now have flavor text.

      • Technologists now have an Expert Research Tech Tree.

      • Tech tree tab now includes an XP bar indicating progress towards earning your next talent point.

      • Fixed an issue with the Technologist talent 'Herbalist' that prevented it from applying the multiplier bonus to reagent production.

      • Fixed several issues where Expert Technologist Research sub-formulas did not unlock after crafting the base prototype

      • While executing General Audit/Balance Pass for Technologist, the following issues were fixed: Minimum variant target sizes have been standardized across Novice to Expert Technologist tiers, discovery variants have been moved into the previous tier quadrant to prevent overlaps from random discovery placement, some variants placed too far from origin have been moved closer to prevent the UI from scaling so small that icons are not shown in target radii, Octopod Serum is now autocrafted, Heartichoke Serum is now autocrafted, Elemental Life Drain field tech is now accessible by completing "Octopod Reactions", Shield Attunement Cocktail and Temporal Shimmy Tonic are now variants of Elemental Life Drain field tech, Adaptive Defense Stimshot field tech is now accessible by completing "Heartichoke Reactions", Kinetic Omniplasmic Grenade and Omniplasmic Air Uptake Stim are now variants of Adaptive Defense Stimshot, Kinetic Omniplasmic Grenade has been moved to a less difficult coordinate, Ominplasmic Air Uptake stim discovery radius moved closer to origin, Coordinate for Expert Tech Boost moved closer to origin by (-1,0), making it easier to hit, Liquid Focus added to Artisan Technologist box "Grimgourd Enzyme Applications" requirements.

      • Technologist Work Order quests that want a subrecipe to be made now point to the correct schematics page when clicked.

    • Weaponsmith

      • Fixed an issue where a deprecated talent in Weaponsmith Row 3 talent list was appearing erroneously. It has been deactivated. Players should be able to reselect a Row 3 talent after this change without re-specializing.

      • Weaponsmith Schematic item output 'Conscript Steelcore Astra Blade' renamed to 'Conscript Steelcore Astral Blade' as implied by the schematic that grants it.

      • Fixed up layout issues with the Tech Tree's More Info fly out.

      • Fixed an issue where the Weaponsmith Research - Adventus core tech box was not displaying CW-2 PTL in the relevant schematics list.

      • Fixed an issue where Truthbound weapons were requiring Apprentice level materials instead of Journeyman materials.

Paul "BigV" Williams
Community Manager

#5 BigV

BigV

    Community Manager

  • Carbine Studios (Former)

Posted 09 October 2014 - 06:50 PM

Social

  • There is now a message that will be displayed in the Chatlog when players are added to friends and account friends.

  • Adding various chat log feedback messages for social actions.

  • Players can now right click friends in the social window to enable the edit note button.

  • The members online string will now be shown when viewing an already created rank. When creating a rank, the members online string and the delete button will be hidden.

  • The Social panel has had a consistency pass: moving buttons to more similar locations, and moving "Disband/Leave" and Rank editing to the flyout panel on the side.

User Interface

  • The Elder Gem EP bar has been switched to display your current gems and a visual representation towards your weekly cap.

  • Updated the guild roster so that it no longer resets sorting preferences as updates occur.

  • "Item Challenges" should no longer show up in the Level-Up notification list for level 20.

  • Improved error messaging for the 'Stuck' command when it is used on a vehicle.

  • We've adjusted the hint arrow prompts so that when they are requested to a nearby unit that is close to the Player, but not visible, the arrow will continue to the unseen unit rather than placing a lightning bolt indicator over the unit's head.

  • The tooltip displayed for Public Event objectives that auto-advance over time has been changed to display time in a mm:ss format.

  • The macro icons in Macros are no longer unresponsive after selecting the macro.

  • The social window can now be resized to any width/height larger than its current default size.

  • QuestLog: Ignored world story quests now show in the quest log's left tree view.

  • QuestTracker: Fixed event grouping sorting in relation to quests.

  • QuestTracker: Minor style update.

  • TargetFrame: Fixed issue where a Spellslinger who void slipped target did not reset the targets buff bar when leaving the void

  • It is no longer possible to open multiple "Send All To Crate" confirmation windows in the Housing List Panel.

  • Fixed Nameplate LUA error that sometimes occurred when changing maps.

  • The View Info button now will not just display View on first opening the Landscape window.

  • Removing the context menu button and now can right click amongst friends, rivals, ignored, suggested, neighbors and bring up to context menu.

  • You should no longer see an incorrect tooltip about path or gadget slots being locked even though you've unlocked them on the action bar.

  • Changed item tooltips so every item shows its required level if it has one.

  • There is no longer a Player Options button that will open up the context menu anywhere in the Social Window.

  • Inventory panel is now restricted to 1300x700.

  • There is now an indication of how many letters a player is typing for the arena team name. This indication will turn red if name is too long/short or has profanities.

  • "City Directions" and "Vendors" are now independently shown and hidden from their own filters in the Maps.

  • Localizing, and increasing UI compatibility for a boat-load of new German and French strings.

  • Minimum width for nameplates added, for characters with short names.

  • Improved options interface default settings loading.

  • Already salvaged items will not be viewable in the Salvage window.

  • Fixed a check for determining if the player has enough money to buy items.

  • The interact alert will now properly hide in all cases while a comm call is active and will reappear when a comm call has finished.

  • The challenge icon was too big for the 'general challenge' type and has been fixed.

  • Group UI should now remember where it has been moved to.

  • Fixed an issue where the Circles roster would lose track of any selected character or button every 30 seconds.

  • There is now an indication with a triangle and tooltip when registering for a team name that isn’t alphanumeric.

  • Invalid names can't be submitted because the submit button is disabled.

  • The Chat Window's emote icon and input width have been fixed.

  • Fixed an issue that was causing Lua errors for Soldiers running the game in German.

  • There is now a previous button to scroll through items to the left in inventory.

  • Fixing some cases of the left over static purple bar in nameplates that would sometimes draw incorrectly.

  • The Crafting Discovery arrows now change color again depending on how far you are. It'll be Red if Players are close and Blue if they’re far.

  • Friends List UI now supports inviting an Account Friend on another Realm to your party.

  • Made the Costumes panel more clear for users under level 14, that they can't yet dye.

  • Fixed an art issue with the 4th/5th capture points on the Warplots UI.

  • Keybindings for Stun Breakout gameplay have been added. They also have an icon and tooltip describing how they are allowed to be multi-bind.

  • The text of the next button will be set to close if the currently viewed item in salvage window is last salvageable item. If there is only one salvageable item, or that the item currently viewed is the first, the previous button will not be shown.

  • Removed the redundant "Modify" button from the Friends list, as the same options are on the in-line list buttons.

  • Stun Breakout now warns if you have a key unbound, as it has its own personal keybindings now.

  • In Account Inventory, toggles have been added to hide locked and multi-claim items.

  • When clicking the play button, the Lore Unlocked Icon for the datacube will not be displayed.

  • Ability tooltips for abilities that have charges that regenerate now say how many charges are regenerated over the recharge window.

  • Fixed some unit frame tooltips so they draw on the cursor and not in a static location away from the unit frame.

  • Added the character's name to the deletion prompt.

  • In Crafting, the 'Add Charge Here' tooltip no longer clips the frame when you hit the craft button.

  • Targeting a member of the raid shows a button on the Raid Frame Addon which allows creating a custom window for that members health bar.

  • "No GPS Signal" on Zone Map now sits on top of the map.

  • Public Events remain highlighted on the Zone Map while the public event is active.

  • Added an error message for when a player tries to sell a damaged item to a vendor.

  • The tooltips for harvesting items without any tradeskill requirements will now only display a simple tooltip.

  • Fixed the Galactic Archive's categories so they draw correctly on French and German clients.

  • Combat floater texts are no longer clipped.

  • Adding the text for when a player enters a code that fails because race, gender, or faction don’t match.

  • The "Slow Fall" spell in the Lay of Air was missing a tooltip message to tell people how they were being saved from falling to their deaths. We made one now. BETTER READ IT!

  • Ability builder will now update when the path levels up as well.

  • Fixed an issue where the GroupFinder would re-open if a player accepted the queue.

  • Fixed the Auction House 'sort by' stat to no longer sort in reverse.

  • Mouse 4 and 5 will now work when panning with mouse.

  • Fixed an issue where floating action bar shortcuts could appear cut off.

  • Added additional functionality to the right-click menu on Players.

  • In the ChatLog, "Yell" is now a more distinct color than "Say".

  • 'Merging Status' buttons and 'Add Friend' buttons. These were so similar that it made more sense to keep them a 2 buttons instead of 4.

  • Improved the fidelity of hit detection on several moving telegraph spells.

  • With the addition of bind on pickup confirmation for "Free-For-All", "Need Vs.Greed" has been updated to fall back to "Free-For-All" instead of "Round Robin".

  • Datacube and "Tales From Beyond The Fringe" lore entries are now marked as "seen" once the player clicks on them.

  • Dyes on items sent through mail will now be properly displayed for the receiver.

  • In-game EULA buttons now correctly show button text.

  • Zooming will no longer effect the tooltip that the mouse cursor is on. If the cursor is not hovering over anything that requires a tooltip, then it will clear.

  • Right-clicking a name in the chat log will now present an account whisper option if the name is an account friend.

  • Fixed white background on medic item icons.

  • Player icon on the map will now update when changing zone.

  • Moving the mouse cursor over a mounted player will now show the riding Player's information in the tooltip instead of the mount's information.

  • All cooldown types should now properly persist between world transfers.

  • Different affiliation types have different surrounding display characters in their nameplates now 1.) 2.) {Circle Name} 3.) \2v2 Arena Team Name\ 4.) |3v3 Arena Team Name| 4.) /5v5 Arena Team Name/ 6.) [Warparty Name]

  • C.R.E.D.D. Exchange vendors that were missing their map icons are no longer missing them.

  • There is a new interface menu icon for C.R.E.D.D.

  • The number of ability points available should no longer display an incorrect value after Players spend the points.

  • Fixed a bug that allowed players to click through their Mount screen to the character panel, and drag items off of their character.

  • City Directions panel will now remember it's location if you've moved it.

  • Changed the behavior of the 'Salvage' button in the Inventory panel. Now the state of the button will be determined when dragging. If the item can't be salvaged when dragging, the button will be disabled. Also, we've added functionality to determine when the inventory is updating, and if the salvage button should be enabled or not.

  • Leaving the 'Press and Hold' CSI Event will now stop progress.

  • Fixing a scrollbar bug with the Level Up Unlocks UI.

  • Com call dialog no longer steals mouse clicks under the art.

  • Escape key will now work in pregame screens.

  • A new more apparent Alert panel has been implemented.

  • Fixed white background on resonator item icons.

  • Harvestable nodes can now be interacted with using the "F" key.

  • Items listed in the Marketplace Listings panel now will now scale their height depending on how long their item names are.

  • The "Rotate" option on the Minimap now saves correctly.

  • A tooltip on the group display has been added for the class icon that lets you know the class and level of the player in your group.

  • An option to keep Nameplates visible during a speech bubble has been added. (Also increased minimize size by 2 pixels).

  • Auction sell order tooltips now display the correct return value.

  • The mount flyout keybinding is now correctly displayed at the bottom of the action bar shortcut. This might be the most significant change made this drop. (or not...)

  • There is now always a space after the timestamp in chat.

  • The role selection buttons that appear when a group attempts to join a dungeon or adventure queue remember the player's previous selection.

  • Removed the dismiss button on unit frames for the "Clone" pet that Stalkers can cast. Also fixed an issue where the unit frame of the clone didn't match the parent making it easily identifiable.

  • Removed option to attach/detach tooltips from abilities.

  • The channel in chat window will uncheck when external clicking.

  • Fixed and updated heaps of localization strings and errors.

  • The 'No Materials' icon in the Schematic Search results will now properly clear if you do manage to acquire enough materials.

  • Swapped the Guild tax On and Off radio buttons.

  • Rare spawns should now have a new nameplate.

  • Replaced how we get screen size in the Window Reset panel.

  • Fixed resizing issues with the Raid Leader Management UI.

  • Auction House Bids don't count to the limit and have been separated out into its own category in Marketplace Listings.

  • Added particle scale silder to video options.

  • Players will no longer see and error message when reporting another Player.

  • Added a Safety Check prompt to chat.

  • Collapsed parts of the quest tracker now save that they were collapsed between UI reloads.

  • The four quest track buttons have been consolidated into one button now. Included in this is a new Pin option and an easier to access Link to Chat option.

  • There are new map icons for Housing Teleporter and Buff Board.

  • Fixed an issues where windows that were tracked by the interface options could sometimes be re-sized bigger than the screen while checking constraints on opposite edges.

  • Dominion and Exile Hologram plugs will now update properly if used by the same player multiple times in a row. This allows the player to change armor and use the hologram emitter again to update their hologram's appearance.

  • All housing expeditions now use the same UI confirmation as Shiphands. This will allow you to reset the instance when entering if the instance is still active.

  • Fixed an issue that caused an "Invalid Target Group" error when using some quest abilities while mounted.

  • Improved the prioritization of content spells ("T" spells) to more intelligently prefer targeted spells when a target is selected

  • In the Kel Voreth Underforge Expedition, the Warp Hammer Enhancement will no longer display incorrect information in its tooltip.

  • The escape menu entry in the Interface Menu List should now show its keybinding.

  • Joining a group while dead will no longer cause your corpse to disappear for other players.

  • The input text fields will now be selected when the add to rival/ignore button is clicked.

  • The mouse for the crafting chip picker is no longer blocked by other UI elements.

  • 'Send Mail' tooltip now truncates long strings to prevent text scaling.

  • Interact buttons now display in a more consistent manner for both directions in the Metronome panel.

  • The 'Cancel' and 'X' buttons will now close the "change account nickname" window.

  • Updated the logic for how we determine if a creature should display as an elite for unit frames.

  • Fixed an issue where some interact prompts wouldn't appear while within range of vacuum loot.

  • The buff column in the housing vendor/crate windows should now sort correctly when clicked on.

  • All the skills on the Action Bar will now have their tooltip delays working properly.

  • In the Path Log of the Codex, the scroll bar will adjust to keep the selected mission in view.

  • Selecting a previously chosen Dye Button will now only take one click to now apply the dye.

  • C.R.E.D.D. Exchange now closes when interaction with the C.R.E.D.D. vendor is canceled.

  • Fixed the messaging that sometimes occurred when using the 'Matchmaker' and a word was missing.

  • Forcing the client to shut down should no longer cause display issues with ability cooldowns.

  • The interface menu list should no longer open behind other windows (inventory, character panel, etc.)

  • Fixed an error in the 'Neighbors' window caused by declining to travel to a random player's housing plot.

  • The 'Edit Note' buttons in Friends, Circles, and Guilds will all behave consistently now.

  • The Account Inventory UI now closes when Players switch worlds (e.g. when seeing a loading bar).

  • Alternative action bars no longer always show two button slots when only one slot is used.

  • Chat input box prompt will now color the no-input watermark the color of the chat channel.

  • Preview tooltip of protected buttons now have a matched and stylized UI.

  • Updated rank tooltips on unit frames to be less misleading at higher levels.

  • Fixed a bug in Houston that 'Saving As' replaces some incorrect wording in LUA code.

  • Fixed an error with the QuestTracker not loading the window xml document.

  • Fixed bug where the Milestones tooltip wouldn't update in the Character Panel UI.

  • The previously inspected gear's tooltip will no longer be shown when inspecting.

  • Minimap icons for tracked quests now show and indicator if the location is above or below the player.

  • Adding a "/report" UI for automated Player Reporting for issues such as Spam, Botting, and AFK in PvP.

  • Updated the renown Flasks to match the icons used by the Guild Perks UI.

  • Better error messaging will be displayed when a spell cast by using an item fails to cast.

  • Changed the shape of the telegraphs for the Pell's Razor 'Ball' attack.

  • Added the Communicator windows to the Window Management tab in Interface Options

  • Emotes will no longer show in curly braces as the channel.

  • Strings for "matching" now refer to "matchmaking" so that messaging is consistent for this system.

  • Set runes in the profile window now list out tier names.

  • Added sprites back to the Hazards UI.

  • Tooltips from items in your mail now attach to the mouse correctly.

  • Changed the Scanbot UI so it is hidden while the player is mounted.

  • Fixed an issue where a itemSchematicInstance was pointing to a test microchip, pointing to a deprecated itemSpecial. The microchip now points to a valid itemSpecial (Shred L10). Affected items include four Weaponsmith crafted apprentice weapons.

  • Clicking the titles buttons on the level up unlock window will open up the titles tab in the character window.

  • The invalid note symbol will behave more consistently now. Players can set notes/personal status to the old note/personal status without showing an 'invalid' prompt.

  • Category buttons now function properly. We've set up some optimizations to help make the container contents not have to fully redraw and be destroyed as often. Made some simple quality of life changes like making the available category auto-checked by default and the completed not checked.

  • The locations of the level up unlock windows are now remembered.

  • Emote menu will now remember the position it was last at.

  • Static will now always appear for all communicator calls.

  • Added additional icons for player response dialog types.

  • The Marketplace Listings UI now has collapsible categories for Auctions vs Commodity vs C.R.E.D.D. transactions.

  • Selecting a chat channel will not append a space after the channel command to reduce user input error.

  • Keybinding sprint modifier dropdown will now close on external click.

  • The force name change UI will now give an indication whether or not the name is valid (NOT if it is available).

  • UI for Group Challenge Invitations have been added. There is now the ability to Prompt and Ignore challenge invitations from other group members.

  • Added video options to control "Visual Spell Suppression". This will help tone down the amount of spell effects in large groups and may help a ton in a raid!

  • Renaming the "Reset All" option in Character Create to "Undo All", and moving the button to make it more obvious that it is a "Back" button.

  • It is no longer possible to queue for multiple arena types in the group finder (it wasn't possible to queue for more than one anyway, purely a presentation fix).

  • The Overcharge Meter no longer overlaps the Crafting UI chip picker.

  • Lowered resurrect dialog so it's not obscured by story prompts.

  • Implementing new Icons in datachron and codex.

  • ActionBarButton: Cooldown now draws only over the icon

  • The 'Keybindings' Window now closes on 'Esc' like other Options Windows

  • Raid UI will now save Row Size and # Column options. Also, more row size options have been added.

  • ZoneMap: Fixed issue where reloading UI would cause the addon to miss the unit created events while loading

  • When a group member wins a NeedVsGreed item, the message that is displayed will now contain a linked item name, so that the players can view the tooltip for the item.

  • Cleaned up windows that were being displayed when the UI was reloaded.

  • Fixed the map is displayed under the Codex window when clicking on the location links in the Quest Log page of Codex.

  • Group management now appears to update instantly in more places while it waits for server confirmation.

  • Ready Check has been extracted outside of the Raid Frame as its own window. In addition, a new slash command has been added: /readycheck

  • Context menu will no longer show the options to invite to group or to add neighbor if the player is cross faction.

  • Game Command: Path action buttons for scientist and explorer no longer appear unusable when they can really be used.

  • Raid UI bug has been fixed so that a player's death will now be cleared.

  • The achievement UI will now remember a Players category scrollbar position.

  • Removed an incorrect tooltip from the Raid Focus window.

  • Old chat messages now fade out over time.

  • New map marker/icon for zone boundary.

  • Achievement names in the summary section of the achievements will now display roman numerals if there is supposed to be.

  • Updated the message that the player receives when attempting to delete a character that is a guild, circle, arena team, or war party leader so it is pluralized correctly.

  • QuestTracker: Public event objective progress percent display is wider to support 4 characters (100%).

  • Fixed a typo that was causing upgrade plug requirements in housing/warplots to be unreadable if players didn't have enough to purchase the upgrade.

  • Mail messages can now overlap other windows when clicked on.

  • Achievements panel now displays total guild points achieved.

  • A new dash display has been added next to the sprint meter!

  • Hazards (such as Radiation or Temperature) have received a new art update and have also been added next to the sprint meter.

  • Temperature Hazards, Radiation Hazards, and Breath Meters now display closer to the character.

  • The Title window shows the correct name for humans of every faction.

  • Alert messages now have a new visual style

  • Making 'Add Friend' the normally highlighted radio button as opposed to 'Add Account Friend'. We've also switched the text of the "Confirm Button" to say "Send Request". In addition, we've also removed messaging from view when adding other Players to "Rival" or "Ignore".

  • When showing tutorial windows, they will be brought to front.

  • Chat options will now be brought to front when selected.

  • Nameplate menu will now be brought to front when selected.

  • Fixed arena team registration to keep team name validation from visually denying a name that could still be correctly accepted.

  • Fixed white background on a resonator item icon.

  • There will now only be one message sent for the repair all.

  • Warparty and Instance chat colors are now different then Guild and party.

  • Low resolution currency icons have been fixed.

  • Minimap will now longer show icons for units that are busy.

  • Fixed an issue where the quest tracker would sometimes draw behind the datachron. Note: The position of the quest tracker needed to be reset to fix this bug. You'll have to move it again if you had moved it previously.

  • The upgrade and more information panels in housing and warplots have been reorganized to fit its information better.

  • The alt currency display in the inventory window will now remember which currency Players had selected between sessions.

  • Fixed display issues with the Filter Invite button.

  • ActionConfirmButton: Fixed tooltips with items not coloring the item name the rarity color

  • For channels that don't require a target, the first word of the message will no longer appear appended to the channel, and the first word of the last chat message will no longer be inserted to the beginning of the current chat message.

  • Updated the "Exit" button text on Character Selection to "Logout" to better reflect what happens when you click on it.

  • ActionConfirmButton: Fixed account inventory item take tooltip putting the action for the item name

  • Vendors will no longer throw an error when no items can be sold.

  • "Hold to Continue Casting" defaults to On.

  • Fixed a potential LUA error when right clicking a public event.

  • Trade requests will now appear on top of other windows when selected.

  • Zonemap will no longer show icons for units that are busy.

  • The category name for the items in the Sell, Buyback and Repair tabs will now say 'All' instead of 'General' because the category for these items isn't General and these items currently are not split into categories.

  • The maximum length will now correctly be set for the character name input of the add friend in social window.

  • Vendor tabs that are no longer functional are now disabled. The exception is the Buy tab, which will always be enabled even when there is nothing to buy.

  • Removed the confirmation delete mail messages. You still will not be able to delete a message if there is money or an attachment on it.

  • Changed chat messaging in regards to "Add" friend in order to make sure all the needed details are available.

  • The share button will now appear/disappear when it receives an update that a player has joined or left a group.

  • Re-arranged the HUD after moving Evade up into the sprint meter. The size of the HUD is about 60px smaller than before and there is now a flyout to choose a path ability that works very similar to the mount and recall flyouts. Note: Path ability selection is no longer in the ability builder!

  • ActionSetBuilder: Level up unlocks for abilities now open to the correct sub tab.

  • Now the report player input field will have a maximum character amount.

  • The "Interface Options" menu will now open on top of all other windows when opened.

  • Raid UI will now save customization options.

  • The unit frame will now update buffs correctly when a unit enters/exits a vehicle.

  • There's now a comparison tooltip for currently equipped in the Master Loot UI.

  • The mount customization screen will now remember the last selected mount if there was one.

  • Houston's LUA Editor no longer lags when working with very large LUA files

  • Players can no longer cancel mentoring by right clicking on players that are not mentoring them.

  • Bent the Mail Box's scroll bar to our will. It won't crawl to the top on its own any more.

  • NonCombatSpellBook: Game command icon drag and drop displays the current icon when dragging.

  • Houston will now remember windows properties window's position.

  • OptionsInterface: All the options now display a chat log notification message when changed.

  • Marketplace UI now has a wait spinner if loading or page swapping during laggy situations.

  • The tooltips shown in the dialog window will now be updated when changing items.

  • LevelupUnlock: Path and level tabs now save the drop down value when switching between the tabs.

  • Whispers and Account Whispers initiated via the right click menu will never default to combat logs.

  • The "Victory" and "Defeat" messages on the scoreboard reset whenever the player changes zones.

  • The channel button's text will now correctly show and hide based on the 'Mouseoff Fade' option.

  • Carbine Interface and Nameplate buttons on the escape menu are now localized.

  • Raid UI has many of its update issues fixed that were introduced during optimization.

  • The Zone Map will auto zoom into the player's current zone after getting directions from a guard.

  • Added a "Total" label to the Scoreboard entry that already existed for Public Events.

  • Daily quest givers can now be hidden or shown on the world and mini map via the "Quest Givers" filter.

  • Public Event tooltip will no longer always say "Click to show a hint arrow".

  • There is now a limit to the amount of text characters that can be sent in a support ticket.

  • Hint Arrows will now clear from the screen if a player changes zones.

  • ZoneMap & MiniMap: Some hostile targets no longer show their custom icon (e.g. a hostile vendor).

  • Now when replying, the UI will better determine if the player is whispering or account whispering.

  • Houston no longer locks up when trying to edit a slider bar's min or max value.

  • Account Items will now immediately update to display a locked icon once locked.

  • The reset tabs will now attach themselves to other tabs if there are any.

  • The scroll bar will no longer be shown when there are four items as choice rewards in the dialog.

  • Two buttons in the Account Inventory no longer overlap when the window is resized.

  • Created a window that will contain options for users to quickly find and select names of players to message.

  • Fixed the filtering system for the World and Mini-Map, causing some icons to not hide or show.

  • The Mini and World Map filtering system has been expanded and reorganized.

  • Practice Battlegrounds are now selected by default when opening up the Group Finder panel.

  • Changed the cursor used for certain types of collectible objects.

  • Unit tooltips can now count down a timer without being recreated.

  • Health readout on nameplates will now no longer run outside of the frame.

  • Fixed an issue that prevented the Adventure voting countdown from updating in certain cases.

  • The player's level will show correctly on the character screen while they are mentoring or rallied.

  • Keybinding display on targets of a quest (T) or path (G) spell will no longer appear over a quest icon.

  • C.R.E.D.D. exchange order submit tooltip now displays the correct C.R.E.D.D. icon.

  • ActionBarShortcut: Buttons, when in taxis, now display the correct cooldown.

  • The durability of equipped items now updates properly when the item is repaired.

  • The exclamation point for datacube entries will no longer show when they have already been viewed.

  • Character: Nameplate affiliation options will now enable for the social affiliation joined of any type.

  • Players no longer have the option to gift account items to an ignored player.

  • Addons

    • Log lines will be added for non-Carbine Addons that are loaded and for Carbine Addons that are not loaded.

    • It is now possible to allow ALL out-of-date Addons to be loaded via a single checkbox on the Addons list.

    • Fixed an issue in the Friends List addon where the tooltip for the "Friends" icon would not translate into French or German correctly.

    • The Event "StringCopiedToClipboard" had been spelled incorrectly as "StringCoppiedToClipboard". This has been fixed. Addon developers who responded to this event will need to change their LUA scripts.

    • We've optimized the Warrior, Medic, Engineer, Esper, Spellslinger, and Stalker resource add-ons.

    • Added EquipItem, CanEquipItem, SwapBagItems, and GetBagItem function to the GameLib Apollo library. Let the Equipment Management Addon development commence!

    • Fixed addon options unlocalized string to load all out of date addons.

  • Apollo API

    • The LUA interface "PublicEventObjective", "GetObjectiveType" and "GetCategory" will now return the correct values when the objective or event is no longer active.

    • Calling 'IsCurrentBindPoint' on a Player unit will no longer crash the client.

    • Several new LUA methods have been implemented to return the level cap of a local player. Unlocked methods return the level cap that the specific player is able to achieve.

    • Window: Added function ‘GetTextColor’ to window to get a window's current text color.

    • Items now have a function called ‘GetBankCount()’ that will return the number of that item that the player has in the bank.

    • ‘Item:GetRequiredLevel()’ returns the correct value for every item that has a required level. If the item has no required level, the function still returns 0

    • Narrowed the list of sounds from the Sound library to only contain working sounds

    • ‘Gamelib.GetAbilityCharges’ will now also return a spell's recharging charge count per time value as nRechargeCount.

    • (Major) The Apollo API version number has been incremented from 8 to 9. Existing 3rd-party addons will be disabled until their API version is incremented.

    • Character Addon: The Character addon now responds to a new event "ItemConfirmSoulboundOnEquip". This is used to display a new ActionConfirmButton to equip items that would become soulbound. See the official Carbine Character addon for details.

    • APOLLO ProgressBar

    • Fixed edge glow on right to left.

    • Fixed edge glow on top to bottom.

    • Fixed edge glow on bottom to top.

    • Fixed polygonal clipping on right to left.

    • Fixed polygonal clipping on top to bottom.

    • Fixed polygonal clipping on bottom to top.

    • Fixed polygonal clipping edge glow on right to left.

    • Fixed polygonal clipping edge glow on top to bottom.

    • Fixed polygonal clipping edge glow on bottom to top.

  • Unit:GetBuffs()

    • Fixed odd filtering for returned buffs.

  • New LUA event when a free for all item is looted which is bind on pickup. LootBindcheck( tLootDetail = { nLootId = #, itemDrop = item } ).

  • New Confirm Button Type "LootItem" which will fire the event LootItemRequested( nLootId = #) when clicked.

  • New LUA event when an item is looted which the player had knowledge of (useful in concert with LootBindcheck LUA event): LootTakenBy( tDetail = { nLootId = #, itemLoot = item, unitLooter = unit } ).

  • Fixed issue where check box boxes are centered but the flyby and click hit rect were not centered.

  • Unit:GetRewardInfo for challenges now returns a bool if the challenge is currently activated or not.

  • Apollo.GetAddon, Apollo.GetAddonInfo, Apollo.DisableAddon, Apollo.SuspendAddon, and Apollo.RegisterPackage now find addons by the addon's name instead of the addon's folder.

  • Added a new enum to the Unit library "CodeEnumArchetype" which can be used in conjunction with unit:GetArchetype() to identify units with the Iconic, Townie, EliteShields, or EliteNoShields archetypes.

  • Added GetSizingMaximum & GetSizingMinimum to the Window lua API.

  • Generic map node choosing is now done via an ActionConfirmButton.

  • ActionBarShortcut can now disable drawing of the hotkey associated with the button.

  • A new function appears! GetUnicodeStringLength() was added to the Utility addon. This function will return the correct string length for strings that contain characters that are more than one byte in size.

  • Windows when first loaded will no longer instantly fade out if they should start not visible.

  • The tracking of multiple hazard types have been moved from the Hazards addon to the Sprint Meter addon.

  • Added a new parameter to CraftingLib.GetPropertyChipType( nSchematicId, nPropertyId, nPowerCoreId ), CraftingLib.GetAvailableProperties( nSchematicId, nPowerCoreId ), and CraftingLib.GetAvailableMicrochips( nSchematicId, nOffset, nCount, nPowerCoreId ). The nPowerCoreId is required to properly calculate the min and max stats allowed in the associated schematic.

  • Due to the large update to the Rune Slot system, there has been several changes to the CraftingLib, Item, and MarketplaceLib APIs:

    • Renamed: CraftingLib.GetValidGlyphableItems() was renamed to CraftingLib.GetItemsWithRuneSlots() - CraftingLib.GetValidGlyphItems() was renamed to CraftingLib.GetValidRuneItems() - CraftingLib.UnlockSigil() was renamed to CraftingLib.UnlockRuneSlot() - CraftingLib.ClearSigil() was renamed to CraftingLib.ClearRuneSlot() - CraftingLib.InstallGlyphs() was renamed to CraftingLib.InstallRuneIntoSlot() - CraftingLib.CodeEnumTradeskillResult.GlyphExists was renamed to CraftingLib.CodeEnumTradeskillResult.RuneExists - CraftingLib.CodeEnumTradeskillResult.MissingGlyph was renamed to CraftingLib.CodeEnumTradeskillResult.MissingRune - CraftingLib.CodeEnumTradeskillResult.DuplicateGlyph was renamed to CraftingLib.CodeEnumTradeskillResult.DuplicateRune - CraftingLib.CodeEnumTradeskillResult.GlyphSlotLimit was renamed to CraftingLib.CodeEnumTradeskillResult.RuneSlotLimit - Item:IsGlyphData() was renamed to Item:IsRuneData() - Item:GetSigils() was renamed to Item:GetRuneSlots() - Item:GetRuneSlots(): variable names that used to reference "Sigils" have been changed to "RuneSlots" and "Glyphs" have been changed to "Runes" - Item:GetGlyphInfo() was renamed to Item:GetRuneInfo() - Item:GetDetailedInfo() changed the tSigils variable to tRunes and arSigils to arRuneSlots - Item.CodeEnumSigilType enum was renamed to Item.CodeEnumRuneType -MarketplaceLib.ItemAuctionFilterData.ItemAuctionFilterGlyphSlot enum was renamed to MarketplaceLib.ItemAuctionFilterData.ItemAuctionFilterRuneSlot. - Drag and Drop "type" "DDGlyphItem" changed to "DDRuneItem".

    • Updated Functionality: CraftingLib.GetCurrentCraft(): Now returns information on unfinished rune slot rerolls. This information includes the item being modified, the rune slot's index, and the rune slot types that the player can choose to change it to. - CraftingLib.CompleteCraft(): Now returns a boolean that states whether the crafting attempt was successfully sent to the server or not. - CraftingLib.GetEngravingInfo(): This function returns two new tables with information on adding and rerolling rune slots on an item. New API Functions - CraftingLib.CompleteRerollRuneType( eSlotTypeSelected ): Completes a rune slot reroll attempt. This function is called in place of CraftingLib.CompleteCraft(), with eSlotTypeSelected being the Item.CodeEnumRuneType that the player chose as the new type for the slot. It returns a boolean that states whether the attempt was successfully sent to the server or not. - CraftingLib.AddRuneSlot( itemSelected): Attempts to add a rune slot to an item. - CraftingLib.RerollRuneSlot( itemSelected, nSlotIndex ) Attempts to start the reroll process for the item's rune slot found at nSlotIndex.

  • AccountInventoryLib: Changed variable name better represent the bool.

  • Fixed a possible crash when using Item.GetPropertyName

Paul "BigV" Williams
Community Manager

#6 BigV

BigV

    Community Manager

  • Carbine Studios (Former)

Posted 09 October 2014 - 06:52 PM

Creatures

  • The SFX for many creatures and their spells was added and/or updated.

  • Many creatures throughout the world now have access to new spells.

  • Kraggar's Pulverize attack now displays a cast bar.

  • Ash Hen will no longer slide after casting spell, Whip Around.

  • Troublemaker in The Keeper's Sanctuary now uses the proper combat spells.

  • Tornadoes summoned through the Biting Wind spell no longer display a nameplate.

  • Life themed Giant spells Wrath of Nature and Call of Nature have had their names swapped. Call of Nature now applies to their minion-summons and Wrath of Nature now applies to their forward-cone shout attack.

  • Adjusted cast animation for Spikehorde spell ‘Fling and Furrow’.

  • The Pumera's Leaping Smash attack now applies damage in sync with its telegraphs.

  • Adjusted impact timing for Gribbon spell Impeding Flyby.

  • Gronyx will no longer slide after casting Maelstrom.

  • Adjusted explosion visual for Humanoid Rifle spell Spider Mine Swarm.

  • Visuals and audio for the Elemental spell Shock Ring spell no longer persist once the spell is complete.

  • Moltan's Magma Migration spell no longer erroneously plays visual effects twice.

  • Tornado nameplates will no longer be visible in Malverine spell, Vortex Surge.

  • Player’s breath will now be restored properly when Ikthian Guard spell, Aquatic Buffer completes.

  • Adjusted cast bar display time for Life Elemental Spell, Rapid Overgrowth.

  • Vigilant Gunners in Southern Grimvault will now apply the correct damage when attacking.

  • Adjusted cast bar display time for Hookfoot spell, Life Leech.

  • Telegraph timing for Pushbelly's Purulent Concuss spell better match the creature’s animations.

  • Adjusted telegraph decals for Humanoid Rifle spell, Suppressing Fire.

  • Adjusted telegraph decal for 2H Hammer Strain Osun Male spell, Sunder Earth.

  • Adjusted Heynar spell, Savage Tackle so that it cannot be dodged.

  • Adjusted Corrupt Humanoid spell, Unsightly Hex so that it cannot be avoided.

  • The Dagun's Virulent Call no longer has errant multiple impact effects.

  • Dracus' Blight Rot eggs will now persist and deal their damage correctly, if the Dracus who created them is killed.

  • Increased the aggro falloff radius of Ruga The Ageless in Blighthaven

  • Added cast bar to Dominion Tank spell, Shock Field.

  • Updated Humanoid pistol spell, Precision Shot. It will now only fire one narrow cone telegraph and follow up with a circular GTAE.

  • Replaced missiles for Dominion Warbot spell, Carpet Bombing with lasers and adjusted damage/impact timing

  • Ice-Maned Matriarchs in Whitevale will now drop appropriate loot.

  • Hivestrike protectors will no longer glow red.

  • Ravenok toes no longer look like they are twisted upwards.

  • Arid Spore creatures no longer flash green and black incorrectly.

  • The telegraph wave for 'Splorg Pop' should now be properly timed.

  • Interrupting a Grubling during the cast of 'Splorg Pop' will now properly place the caster into a 'Moment of Opportunity'.

  • Jelibolli space themed creatures should now display cast bars on their spells.

  • The Fungal ability, Fungal Cloud, now only deals direct damage.

  • Osun Male spell 'Power Stomp' can no longer be avoided.

  • Syra, Queen of the Direweb now has access to the following new spells: Painful Cyst and Come into my Parlor.

  • The debuff icon for Stalagmight's 'Noxious Fumes' spell should now display properly while inside the damage and snare aura.

  • Warbot missile visuals will no longer play along the ground when stunned while casting 'Carpet Bombing'.

  • The Eldan Protector's 'Energy Barrage' now stops its visuals correctly when interrupted mid-cast.

  • Cuboar spell 'Pulverizing Vault' has had its ranged reduced.

  • The Humanoid spell 'Inhibiting Scream' has been updated to apply it's effects three times during the spell's casting.

  • Visuals for the Protobot's Phaser Combo attack will no longer linger if the creature is killed before the end of the casting.

  • Picket Automatons will no longer randomly spawn in mid-air for Ikthian Warbot spell 'Picket Barrage'.

  • Water spouts will now persist if the caster is interrupted while casting Ikthian Warbot spell 'Frack Attack'.

  • Visuals for the Protobot's Phaser Combo attack now end correctly if the creature is killed while casting.

  • Malverine casting 'Defiling Dash' will no longer display Thorn visuals if interrupted at the very beginning of the its dash.

  • Girrok corrupted themed creatures should now only cast 'Hurl Eystalk' at Challenger or above difficulty.

  • Fixed an issue where Asura were sometimes able to become vulnerable after they cast their 'Bleeding Soul' buff.

  • Skeletal Gorganoth spell 'Nano-Bite Scourge' will now consistently summon Nano-Bites that chase the player.

  • Pell High Priest's Mantle of Sisyphus debuff will now correctly be removed from players when dispelled.

  • Stalagmight's spells should now display names properly.

  • The Globe unit will now persist if the caster is killed in Ikthian Warbot spell, 'Blast Force Globe'.

  • The area of denial field for Eldan Command Construct Boss spell, 'Nano Burst', will now persist if the caster is killed.

  • Fixed an issue where the interface for escaping stuns did not display with the Pell's 'Guttural Roar' attack.

  • Fixed an issue where Dracus creatures would appear from 'Burrowing Assault' too soon and be out of sync with damage and telegraphs.

  • Fixed an issue where 2-handed sword wielding creatures would not always use their Shout animation when casting 'Demolition Shout'.

  • Fire-themed Pell wielding 1-handed weapons now have access to new spells: 'Heated Exchange', 'Inner Fire', 'Transmutation', and 'Soot and Ash'.

  • Pell wielding 1-handed weapons have access to new spells: 'Omnistrike', 'Leaf on the Wind', 'Razor Ball', and 'Guttural Roar'.

  • Fixed an issue where the 'Phantasmal Frenzy' spell wasn't playing impact sound effects on players.

  • Fixed an issue where Ectoplasmic Blast attacks would not always affect players within the telegraph.

  • Chittering Blackfang spiders spawned from spell 'Painful Cyst' will no longer drop loot when killed.

  • Fixed an issue where the Deactivated Probe's 'Slasher Dash' attack would hit players outside the telegraph.

  • The animations for Koral the Defiler's 'Sunder Earth' have been better synchronized with the telegraph damage.

  • Ravenok using the 'Aerial Takedown' ability, will now correctly follow up with 'Tooth and Nail'.

  • Fixed an issue with the Augmented Yeti spell 'Irresistible' that sometimes caused it to fail to cast.

  • Fixed an issue where the second portion of the creature spell 'Fire Arc' would not always fire.

  • Malverine spell 'Plague Wind 'will no longer apply the Tainted Soul DoT.

  • Scorchwing will no longer cast 'Wind Buffet' while inside an egg.

  • Adjusted telegraph decal timing for Humanoid Rifle spell 'Suppressing Fire'.

  • Malverine will no longer attack immediately after casting 'Defiling Dash'.

  • Pell High Priest spell 'Backdraf' now plays impact effects only once.

  • 'Splorg Pop' will now properly display wound animations and impact visual effects.

  • Torine 2H Staff Life themed creatures should now be properly using their intended spells.

  • Players will no longer take damage when being vomited on by a hobo. Sorry.

  • The globe for Ikthian Warbot spell, 'Blast Force Globe', is no longer clickable.

  • Malverine spell 'Plague Wind' will no longer display decals on the actual 'Plague Wind' units

  • Removed an extra visual effect from the Dracus' 'Burrowing Assault' ability.

  • Fixed a display issue with the tooltip for Scorchwing's 'Hatching' spell.

  • Fixed an issue where the sounds of the Yeti's 'Tainted Earth' would sometimes stop prematurely.

  • The Pell's 'Razor Ball' attack no longer grants an Evade Buff when no evasion took place.

  • Added player impact animations and visual effects to proximity 'Fungal Clouds'.

  • Fixed an issue where Target Dummies would briefly turn invisible while being attacked.

  • Corrupted Witch Giants will now correctly cast 'Waves of Corruption'.

  • Girrok will no longer slide at the end of casting spell 'Rolling Rampage'.

  • Fixed an issue with the 'Ring of Thorns' spell not playing impact sound effects for players.

  • Reduced the amount of targets acquired for Ikthian Warbot spell 'Frack Attack'.

  • The cast bar for humanoid pistol spell 'Precision Blast' will no longer disappear mid-cast.

  • Restored missing visual effects for Humanoid 2H Sword spell, 'Double Strike'.

  • Shadow Peep spell 'Evil Eye' will now only hit players standing within the telegraph.

  • Fraz creatures should now animation properly when casting spells.

  • Players will no longer be able to cast abilities while under Osun Male spell 'Spin Around'.

  • Increase cast bar display time for Air elemental spell 'Wind Bombs'.

  • Girrok will no longer become vulnerable when interrupted while casting 'Blinding Vomit'.

  • Eyestalks will now consistently spawn when Girrok cast 'Hurl Eyestalk'.

  • The Jelibolli should now play its proper animation during the spell 'Phantasmal Frenzy'.

  • Changed the visuals for what Pell creatures throw when attacking with 'Razor Ball'.

  • Loftite Shards should now properly show a cast bar and have properly timed telegraph waves.

Art

  • Currency icons have been changed to make them more easily distinguishable.

  • Fixed the masking textures used for the 3D portraits on the Unit Frames.

  • Fixed various portraits in NPC nameplates that were off centered or missing.

  • Removed arrowheads from mini-map road markings for Arkship tutorials.

  • Rune Slots in Item Tooltips have updated art! It will now be easier to tell what the original slot was in case you decide to re-rune an item to get those sweet sweet set bonuses.

  • Various minor armor clipping issues resolved.

Audio

  • Added Spell audio to a slew of mobs, so keep your ears open.

  • Equipping and unequipping an item now causes a sound to play.


Paul "BigV" Williams
Community Manager