Has Carbine commented specifically on what they are doing to address serious itemization issues in the game?
- The heavy weight of assault power for PvE classes unbalances everything. AP is king and undermines all other stats. This is the core of pretty much every other itemization issue in this game.
- The quantity and type of rune slots matters more then the rest of the stats on an item for most pieces of gear. If it doesn't have fire/fusion/logic the item is trash, other rune slots do not matter.
- PvP to PvE (or vice versa) - one of my most hated things in an MMO. If Wildstar had launched with just PvP servers I would have passed over it right there and not given it another thought. I would not have pre-ordered, I would not have subbed. Another PvP-based MMO - that's fine, just not a game for me. But here we go again - you're making the same mistakes so many other MMO's have made before you. With the weight of AP as a DPS stat in the game item budget points invested in PvP-only stats on arena weapons just don't matter. Several pieces of the best PvE gear (even better than some items found in 20-man raids let alone pre-raid) is obtained via PvP only. PvP arena bags, obtainable even for losing matches drop talent point and AMP point upgrades. Where are these in dungeons? In raids? In world drops? As quest rewards? I haven't ever seen any - only obtainable in PvE via an endless grind of dailies for elder gems. Many PvPers have been able to obtain all obtainable AMP point and abilitiy point increases already. As a PvE player who has played since release, completed nearly all the silver dungeons (save one) and got gold on every adventure many many times I have only been able (thus far) get enough elder gems for two ability points...just two.
I have seen some vague posts that the balance of AP is being looked at but nothing specifically addressing PvP to PvE.