Jump to content


Developer Tracker

General Discussion » Dungeons with Devs During Space Chase? CRB_Downtown

CRB_Downtown
  • Carbine Studios Staff

Today, 04:20 PM

Only everything :P

First time meaning you'll be doing normals?

Yeah - I think being new to that class/role combination in veteran dungeons would be entirely too unforgiving. At least in normal dungeons the other four party members have a good shot at carrying me.

Senior Game Designer

Join me on Twitter: https://twitter.com/downtownmbrown

General Discussion » Dungeons with Devs During Space Chase? CRB_Downtown

CRB_Downtown
  • Carbine Studios Staff

Today, 03:01 PM

I'll be on Jabbit tomorrow at 7pm - 9pm GMT (11am - 1pm PST) attempting to play a Medic healer for the first time in dungeons. I'll also be streaming on the WildStar channel on Twitch.

What could go wrong?

Senior Game Designer

Join me on Twitter: https://twitter.com/downtownmbrown

General Discussion » Dungeons with Devs During Space Chase? CRB_Caydiem

CRB_Caydiem
  • Carbine Studios Staff

Today, 01:57 PM

Ok Thank you.

 

I see that even Devs stay away from the PVP servers :(.

 

For the PvP DevPlays we were on the PvP servers. This is a PvE event, so that's where we are this time. :)

General Discussion » Dungeons with Devs During Space Chase? CRB_Caydiem

CRB_Caydiem
  • Carbine Studios Staff

Today, 01:52 PM

Just to make sure folks are clear, these are the times you can see us around:

  • EU Jabbit, February 12th, 7:00PM - 9:00PM GMT
  • NA Entity, February 12th, 5:00PM - 7:00PM PST

Please note the timezones, as we've converted each timeslot for (roughly) local time.

 

I look forward to running around on my Esper with you folks!

General Discussion » Dungeons with Devs During Space Chase? CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Today, 01:42 PM

You'll have the chance to play w/ a bunch of us tomorrow! =)

http://www.wildstar-...ns-february-12/

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)

General Discussion » Chase-Events: Nothing but a dirty grab for money CRB_Sunshine

CRB_Sunshine

    Community Manager

  • Carbine Studios Staff

Today, 01:19 PM

 

It's also nice to see Carbine take time to post on their actual forums instead of Reddit, nothing wrong with multi posting across social media :) not all spend time trawling the internet....so maybe add “ I must post more on the official forum “ to your to do list.  

 

 

 

Hehe, usually we hear the opposite from our reddit community. :D

 

Here's the DevTracker where you'll see that our Devs are indeed on the forums, diving into threads, and keeping the community informed when they can.

General Discussion » Chase Event Repetition? CRB_Downtown

CRB_Downtown
  • Carbine Studios Staff

Today, 11:28 AM

Chad "Pappy" Moore has more to add:

 


Hey all,
 
I have been following this thread for the last couple of days (thanks to those who linked me on Twitter :)), and I thought that it deserved a response.
 
I won't spend my time debating the ins and outs of monetization strategies, as I think that a number of people in the thread have a great job of describing why they exist. WildStar is now a free-to-play game, and we do indeed need to make money. I do think it's important to note that we are constantly analyzing and evolving these strategies, with the hopes of that they the right balance with WildStar's core gameplay experience.
 
I would also like to say plainly that I think we can do a better job of incentivizing player participation in the Chase Events, and there are active discussions taking place right now in the studio to address that. One of the primary goals of any in-game event is to encourage and reward players to engage with the game, and we will be continually making improvements to ensure we are achieving it. Along with these discussions, we are also talking about the kinds of rewards that we offer players in these events, with an eye on making sure that we are offering the *right* rewards to incentivize participation. These discussions also include a focus on what we are offering for our signature members, and making sure that we are giving them an appropriate level of value for their loyalty and financial commitment. 
 
I want to thank everyone who contributed to this thread, whichever side of the discussion that they happened to fall on. These discussions are vital to the ongoing health of WildStar and its community, and I welcome them. 
 
Pappy

 

From: https://forums.wilds...-8#entry1487343

Senior Game Designer

Join me on Twitter: https://twitter.com/downtownmbrown

General Discussion » Game Director Pappylicious Pappy

Pappy
  • Carbine Studios Staff

Today, 10:51 AM

Hey all!

 

Thank you so much for the kind words! Looking forward to spending WildStar's future with all of you. ;)

 

Pappy

General Discussion » I like this game Pappy

Pappy
  • Carbine Studios Staff

Yesterday, 09:15 PM

Welcome to the WildStar family!

 

We're a little crazy, but we do like to have fun. ;)

General Discussion » Chase-Events: Nothing but a dirty grab for money Pappy

Pappy
  • Carbine Studios Staff

Yesterday, 09:01 PM

Hey all,
 
I have been following this thread for the last couple of days (thanks to those who linked me on Twitter :)), and I thought that it deserved a response.
 
I won't spend my time debating the ins and outs of monetization strategies, as I think that a number of people in the thread have a great job of describing why they exist. WildStar is now a free-to-play game, and we do indeed need to make money. I do think it's important to note that we are constantly analyzing and evolving these strategies, with the hopes of that they the right balance with WildStar's core gameplay experience.
 
I would also like to say plainly that I think we can do a better job of incentivizing player participation in the Chase Events, and there are active discussions taking place right now in the studio to address that. One of the primary goals of any in-game event is to encourage and reward players to engage with the game, and we will be continually making improvements to ensure we are achieving it. Along with these discussions, we are also talking about the kinds of rewards that we offer players in these events, with an eye on making sure that we are offering the *right* rewards to incentivize participation. These discussions also include a focus on what we are offering for our signature members, and making sure that we are giving them an appropriate level of value for their loyalty and financial commitment. 
 
I want to thank everyone who contributed to this thread, whichever side of the discussion that they happened to fall on. These discussions are vital to the ongoing health of WildStar and its community, and I welcome them. 
 
Pappy

News and Announcements » Devs in Dungeons – February 12 CRB_Sunshine

CRB_Sunshine

    Community Manager

  • Carbine Studios Staff

Yesterday, 02:11 PM

Dungeon Chase is here, and we want to get in on the action! So sharpen your weapons and come take down ugly bosses with us in some Dungeon runnin’ fun!

On Friday, February 12 from 7:00pm to 9:00pm GMT on EU server Jabbit, and 5:00pm to 7:00pm PST on NA server Entity, members of the WildStar development team will be queuing for Dungeons.

How’s this gonna work? Glad you asked! First, you must be at least level 10 to run Dungeons. Second, we’re not using the Dungeon queue system, so you’ll need to find us. We’ll be forming groups in the capital cities, Illium (for Dominion) and Thayd (for Exiles), and you’ll know who we are, because our names will begin with “Carbine.”

Watch for us to call out in our capital city’s zone chat, things like:


“Join on me for Protogames Academy. I’m new, but let’s do this!”
“Join on me for Stormtalon’s Lair, or you’ll lose your hair!”

 

Most of us will be queuing for easier content on Normal, while some of us may queue for Veteran Dungeons to satiate the appetites of Veteran players, and we’ll specify we’re queuing for Veteran in zone chat, with something like:


“Join on me for Veteran Skullcano!”
 

Just join up with the Dev who is headed into a Dungeon that appeals to you, and away you go!

When a Dev’s group is full, we’ll queue for the dungeon we called out, and enjoy some much appreciated time with you. Upon completion we’ll grab a new crew, and spelunk our way through another, helping you to nab as much Small Game Scrap as your bags can hold.

“Small Game Scrap?” What’s that?! Read more about it in our Dungeon Chase article, but the gist is that all level-appropriate Dungeons will award you Small Game Scrap that can be traded with your pals, sold on the auction house, or converted into Big Game Bucks by Exchanger Gigax so you can buy some cool stuff from her partner, Collector Davarn.

Even if you’ve never played WildStar before, there’s still time to level up and get in on the fun! You can play for free by clicking here.

Arenas » Season 2 Arena 3v3 Team Rankings CRB_Timetravel

CRB_Timetravel
  • Carbine Studios Staff

Yesterday, 12:12 PM

Standings have been updated on the 1st page.

 

 

Last Week's Season 2 3v3 Standings Part XII (as of 02/03):

Ranking. [Team Rating] [Rank Change] [Win %] [Wins - Losses] Team Name

 

EU

  1. [872] [ --- ] [93.9%] [231 - 15] Team Venture
  2. [870] [ --- ] [90.2%] [175 - 19] ON JOUE TSG ET QUOI VIEUX
  3. [737] [ --- ] [85.9%] [110 - 18] Lopp Stars
  4. [656] [ --- ] [76.1%] [  51 - 16] War Legend Reloaded
  5. [618] [ --- ] [80.9%] [114 - 27] Shattered Dreams
  6. [599] [ --- ] [77.8%] [105 - 30] Les sales lopps
  7. [556] [ --- ] [88.9%] [104 - 13] Is This Housing
  8. [534] [ --- ] [74.1%] [  63 - 22] letroit mousquetaire
  9. [402] [  +1] [77.6%] [  45 - 13] WHAT IS THAT DAMAGE
  10. [386] [  +1] [81.1%] [  43 - 10] Euro Slayers
  11. [362] [  +1] [53.2%] [  25 - 22] Larsz Highpickle
  12. [348] [  +1] [64.9%] [  48 - 26] One shot cleave
  13. [345] [  +1] [74.4%] [  29 - 10] Mr Fancypants
  14. [335] [  +7] [48.8%] [  20 - 21] Pooootato
  15. [310] [ --- ] [67.6%] [  25 - 12] 2 Medics and a Warrior
  16. [308] [ --- ] [86.2%] [  25 - 4  ] WARMONGER
  17. [302] [ --- ] [39.0%] [  16 - 25] Rage Quit
  18. [287] [ --- ] [62.5%] [  25 - 15] Is this System Demons
  19. [284] [ --- ] [70.8%] [  17 - 7  ] TSGv2
  20. [268] [  +1] [ 100%] [  19 - 0  ] GoSafe

NA

  1. [796] [  +1] [79.0%] [  94 - 25] Team Toaster Oven
  2. [776] [   -1] [38.6%] [  17 - 27] Warpigs 1
  3. [762] [ --- ] [ 100%] [  47 - 0  ] Mooffin n the Mistresses
  4. [728] [  +1] [70.5%] [110 - 46] Time
  5. [695] [   -1] [84.7%] [111 - 20] Clubhouse Yatish
  6. [629] [ --- ] [78.5%] [  51 - 14] Fistdantilanus
  7. [553] [ --- ] [81.4%] [  70 - 16] MLG Rejects
  8. [500] [  +1] [53.0%] [  35 - 31] Drunken Master
  9. [428] [+12] [ 100%] [  20 - 0  ] JUST THE TIP
  10. [423] [   -2] [83.7%] [  41 - 8  ] Its Happening
  11. [413] [   -1] [88.9%] [  40 - 5  ] Who Took Pulp Fiction
  12. [411] [   -1] [70.3%] [  26 - 11] Wascally Twaffle Ponies
  13. [399] [   -1] [88.2%] [  30 - 4  ] Clubhouse Retards
  14. [378] [  +4] [70.2%] [  33 - 14] Shiny and Chrome
  15. [367] [   -2] [57.1%] [  20 - 15] Warpigs
  16. [365] [   -2] [75.8%] [  47 - 15] Thug Stompin Bruhs
  17. [357] [ --- ] [67.9%] [  19 - 9  ] unglorious trio
  18. [350] [   -2] [80.0%] [  40 - 10] Hood Stompin Thugs
  19. [318] [  +2] [39.2%] [  20 - 31] Lookingforsoulmates
  20. [295] [  +1] [43.2%] [  16 - 21] Callas Dowboys

(Part I Standings Here)

(Part II Standings Here)

(Part III Standings Here)

(Part IV Standings Here)

(Part V Standings Here)

(Part VI Standings Here)

(Part VII Standings Here)

(Part VIII Standings Here)

(Part IX Standings Here)

(Part X Standings Here)

(Part XI Standings Here)

Multiplayer Systems Lead (Expeditions, Adventures, Dungeons, Raids, Battlegrounds, Warplots)

General Discussion » Destination: Arcterra! CRB_Spellchecker

CRB_Spellchecker
  • Carbine Studios Staff

Yesterday, 09:57 AM

Is Coralus part of that continent, presumably a part jutting down south far enough to not be frozen? I really want to learn more about The Nomad...

Coralus isn't physically connected Arcterra. As Morgs so eloquently pointed out, "Coralus is Coralus."

Senior Story Designer, WildStar

Twitter: @carbinegary

Addons » API Patch Notes - 10 Feb 2016 CRB_Bartleby

CRB_Bartleby

    Developer

  • Carbine Studios Staff

Yesterday, 08:53 AM

GameLib

New

Function - GetPlayerCharacterName().  This function returns the name of the character that the player logged in with, even if the character has not finished loading

 

Deprecated

Function - GetAccountRealmCharacter().  This function has been temporarily re-added to the API, but will be removed at a later date.  It will go through the deprecation process outlined in this post.

État des serveurs » MAINTENANCE DE TOUS LES ROYAUMES - 10 FÉVRIER Youmukon

Youmukon

    French Community Manager

  • Carbine Studios Staff

Yesterday, 07:34 AM

Bonjour !

 

La maintenance est désormais terminée ! Merci encore pour votre patience.

 

Les notes de mise à jour sont disponible ici.

État des serveurs » MAINTENANCE DE TOUS LES ROYAUMES - 10 FÉVRIER CRB_Yaviey

CRB_Yaviey

    Community Coordinator

  • Carbine Studios Staff

09 February 2016 - 02:45 PM

Bonjour !

 

Aux dates et heures suivantes, tous les royaumes seront fermés pour cause de maintenance. Par conséquence WildStar sera inaccessible.

 

Veuillez nous excuser pour la gêne occasionnée et merci pour votre patience.

 

[Date et heure]
Le Mercredi 10 février de 13h00 à 18h00 (heure de Paris)
* La durée de la maintenance est sujette à changement.

 

[Royaumes affectés]
- Tous

Game Updates » GAME UPDATE NOTES - 10 FEBRUARY 2016 CRB_Sunshine

CRB_Sunshine

    Community Manager

  • Carbine Studios Staff

09 February 2016 - 02:44 PM

  • General
    • Fixed a client crash related to chairs and Special decor.
    • Fixed an issue where some rare mobs were providing more gold than intended
  • Content
    • Malgrave
      • Set the Scourwind Priestesses to no longer gib so players would have something to burn for the quest "Burn the Brides" in Malgave
  • Dungeons
    • Sanctuary of the Swordmaiden
      • The "Elder Shroud" shoulder gear should now have an appropriate appearance
      • Achievements will now properly grant if you're within the level 40 range for the normal version.
  • PVP
    • Runecrafting supplies provided from PvP Instance and Prestige bags have been adjusted to provide a better spread of materials. Prestige bags should also be much more comparable to Glory ones, while still providing a chance for PvP-centric class foci.
  • Raids
    • Datascape
      • Maelstrom Authority
        • Fixed an issue that was causing some spells to fall through his platform.
  • Economy
    • Tradeskills
      • Fixed an issue that prevented icons and displays from showing properly on some crafted and Master Craftsman gear
      • Cooking recipes should now drop more frequently in all veteran dungeons
  • Housing
    • Decor
      • Removed lights and drastically reduced particles on "Floating Platform (Protostar)" due to performance issues.
      • Fixed an issue where players couldn't select placed NPC decor items.
  • User Interface
    • Addons
      • Challenge Log
        • Fixed a lua error that occurred when opening the Challenge Log.
      • Quest Log
        • Quest level, experience gain rewarded, and relevant quest spells have been added to the quest details.
        • Fixed an issue that caused the quest list to reset its position after abandoning a quest.
        • Tracking controls and quest level have been added to the quest tree.
        • Added the ability for multiple categories to be open at the same time
      • QuestTracker
        • Fixed an issue where clicking the View Details option on Tasks did not open to the correct section of the Quest Log.
        • Added the ability to abandon a quest from the Quest Tracker.

 

Serverstatus » 10.02.2016 - WARTUNGSARBEITEN AN ALLEN SERVERN CRB_Yaviey

CRB_Yaviey

    Community Coordinator

  • Carbine Studios Staff

09 February 2016 - 02:43 PM

Hallo,
 
am 10.02.2016 ab 13:00 Uhr MEZ werden alle Server aufgrund von Wartungsarbeiten offline sein.

 

Wir gehen davon aus, dass die Wartung etwa 5 Stunden andauern wird. Folgt in jedem Fall diesem Thread, um über den Stand des Updates auf dem Laufenden zu bleiben!
 
Beste Grüße

Team WildStar

Mises à jour du jeu » Notes de mise à jour - version #12501 CRB_Sunshine

CRB_Sunshine

    Community Manager

  • Carbine Studios Staff

09 February 2016 - 02:42 PM

  • Général

    • Correction d'un plantage du client lié aux chaises et décors spéciaux.

    • Correction d'un problème qui permettait d'obtenir plus d'or que prévu auprès de certains monstres rares.

  • Contenu

    • Maltombe

      • Les prêtresses de Creusevent ont été ajustées, permettant ainsi au joueur de les brûler pour terminer la quête "Au feu, les Épouses !", à Maltombe.

  • Donjons

    • Le Sanctuaire de la Valkyrie

      • Le Couvre-épaules du suaire ancestral s'affiche désormais correctement.

      • Les succès seront désormais correctement attribués si vous êtes autour du niveau 40 lors de la version normale.

  • JCJ

    • Les matériaux pour les gravures de runes obtenus dans les instances JcJ et les sacs de prestige ont été réajustés pour assurer une distribution plus équitable. Les sacs de prestige devraient désormais être comparables aux sacs de gloire, tout en offrant une chance d'obtenir du focus de classe pour le JcJ.

  • Raids

    • Infosphère

      • Contrôleur du Maelstrom

        • Correction d'un problème provoquant la chute de certains sorts au travers de sa plateforme.

  • Économie

    • Artisanat

      • Correction d'un problème empêchant l'affichage de certaines icônes et de certaines pièces d'équipement fabriquées ou provenant du maître artisan.

      • Les recettes de cuisine devraient désormais être obtenues plus fréquemment dans tous les donjons de vétéran.

  • Hébergement

    • Décor

      • Les lumières ont été supprimées et les particules ont été nettement revues à la baisse sur la plateforme flottante (Protostar) pour de meilleures performances techniques.

      • Correction d'un problème empêchant les joueurs de sélectionner des PNJ de décor placés.

  • Interface utilisateur

    • Extensions

      • Journal des défis

        • Correction d'une erreur lua qui se produisait à l'ouverture du journal des défis.

      • Journal de quête

        • Le niveau, le gain d'expérience et les aptitudes nécessaires ont été ajoutés aux détails de la quête.

        • Correction d'un problème provoquant la réinitialisation du placement de la liste après l'abandon d'une quête.

        • Le suivi et le niveau de la quête ont été ajoutés à l'arborescence des quêtes.

        • La possibilité d'ouvrir plusieurs catégories simultanément a été implémentée.

      • Indicateur de quêtes

        • Cliquer sur l'option "Consulter les détails" des "Tâches" ouvre désormais la bonne section du journal de quêtes.

        • La possibilité d'abandonner une quête depuis l'indicateur de quêtes a été ajoutée.

Spielupdates » Patch Notes - 10.02.2016 CRB_Sunshine

CRB_Sunshine

    Community Manager

  • Carbine Studios Staff

09 February 2016 - 02:38 PM

  • Allgemein

    • Wir haben eine Ursache für Client-Abstürze behoben, die mit Stühlen und besonderen Dekorationsgegenständen zusammenhing.

    • Ein Problem wurde behoben, das dazu führte, dass einige seltene Kreaturen mehr Gold fallen ließen als vorgesehen.

  • Inhalte

    • Jochgrab

      • Die Scheuerwind-Priesterinnen werden nun nicht mehr zerfetzt, damit Spieler bei der Quest „Gemahlinnen in der Glut“ in Jochgrab etwas zum Verbrennen haben.

  • Dungeons

    • Heiligtum der Schwertmaid

      • Das Ältestenschultertuch sollte jetzt korrekt angezeigt werden.

      • Errungenschaften werden nun für Spieler im 40er Stufenbereich in der normalen Version wie vorgesehen freigeschaltet.

  • PvP

    • Materialien zur Runenherstellung aus PvP-Instanzen und Prestigebeuteln wurden angepasst, um eine bessere Verteilung zu gewährleisten. Prestigebeutel sollten nun Ehrenbeuteln ähnlicher sein, gewähren jedoch weiterhin eine Chance für auf PvP ausgerichtete Klassenfokusse.

  • Schlachtzüge

    • Datenzone

      • Mahlstromgewalt

        • Ein Problem wurde behoben, das dazu führte, dass einige Zauber durch ihre Plattform fielen.

  • Wirtschaft

    • Berufe

      • Ein Problem wurde behoben, das verhinderte, dass Symbole und Anzeigen wie vorgesehen auf einigen gefertigten und Meisterhandwerker-Ausrüstungsteilen dargestellt wurden.

      • Kochrezepte sollten nun in allen Dungeons auf dem Schwierigkeitsgrad Erfahren häufiger auftauchen.

  • Unterkunft

    • Deko

      • Wegen Problemen mit der Spielleistung wurden Lichter der Schwebeplattform (Protostar) entfernt und Partikeleffekte drastisch reduziert.

      • Ein Problem wurde behoben, das dazu führte, dass Spieler platzierte Deko-NSCs nicht auswählen konnten.

  • Benutzeroberfläche

    • Addons

      • Herausforderungen

        • Ein Lua-Fehler wurde behoben, der beim Öffnen des Herausforderungs-Logs auftrat.

      • Questlog

        • Queststufe, gesammelte Erfahrung und relevante Questzauber wurden den Questdetails hinzugefügt.

        • Ein Problem wurde behoben, das dazu führte, dass die Questliste nach Abbruch einer Quest auf die ursprüngliche Position zurückgesetzt wurde.

        • Questanzeige-Optionen und Queststufe wurden dem Questbaum hinzugefügt.

        • Es können nun mehrere Kategorien gleichzeitig geöffnet werden.

      • Questanzeige

        • Ein Problem wurde behoben, dass dazu führte, dass durch einen Klick auf „Details ansehen“ unter Aufgaben nicht der richtige Abschnitt des Questlogs angezeigt wurde.

        • Die Option, eine Quest in der Questanzeige abzubrechen, wurde hinzugefügt.