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Problèmes techniques » Comment annuler son abonnement (0) Youmukon

Youmukon

    French Community Manager

  • Carbine Studios Staff

Today, 01:37 AM

Bonjour lou785,

 

Je suis désolé d'entendre que tu rencontres des difficultés pour annuler ton abonnement. Cette page sur notre site d'assistance explique la marche à suivre.

 

Si tu rencontres encore des difficultés, n'hésite pas à me le faire savoir !

PvP » PVP Weekly - WTF? (0) Buiden

Buiden
  • Carbine Studios Staff

27 February 2015 - 05:17 PM

The completion % is largely based off of the exp awarded from the match and PvP hasn't gotten the exp improvement pass yet, which will be coming soon™. 

Lead Software Engineer -- @CRB_Buiden

Bug Reports » The amount of taxis in Illium is too damn high (0) Buiden

Buiden
  • Carbine Studios Staff

27 February 2015 - 05:12 PM

We were able to track down and fix the bug allowing this to happen today and we'll work on getting it pushed live as soon as it can be properly tested and verified.

 

In the meanwhile our live team will work on keeping the pads clear.

Lead Software Engineer -- @CRB_Buiden

General Discussion » Lucky Lopp Leg (0) Timetravel

Timetravel
  • Carbine Studios Staff

27 February 2015 - 01:58 PM

I checked with the designer who created it and he confirmed that it's working as intended.

Raid, Dungeon, Battleground, and Warplot Lead Designer

PTR General Discussion » 2 weeks and not a single bug report for latest Ptr build. (0) Timetravel

Timetravel
  • Carbine Studios Staff

27 February 2015 - 01:46 PM

Not technically accurate, but yes, the plan is to push the patch next week. Pending the usual caveats--QA, build stability, etc.

Raid, Dungeon, Battleground, and Warplot Lead Designer

Bug Reports » The amount of taxis in Illium is too damn high (0) Delakron

Delakron

    Live Producer

  • Carbine Studios Staff

26 February 2015 - 10:15 PM

City Transit Authority has called an end to this taxi strike.

 

Let us know if its time to wipe some more bot memory banks.

Live Producer

//TRANSMISSION_END

Dungeons, Adventures, and Shiphands » FEEDBACK: Ultimate Protogames (0) CRB_Aych

CRB_Aych
  • Carbine Studios Staff

26 February 2015 - 04:32 PM

A warning message, or even color coding the instance the way you do quests, would probably be better than outright blocking folks. So if your AP/SP is low, the instance showed up in red and the message telling you you are undergeared for it (with an ignore checkbox) might pop up if you select it. This would just allow newer players to know what the standards are. I know when I told my wife to get a certain amount of gear for vets she asked me "How was I supposed to know this if you weren't here to tell me?"

I really like this proposed solution. We've been kicking around ideas of ways to message to players the difficulty of the dungeons, especially compared to things like adventures and shiphands. We hope to have something for the future :)

Heather Conover - Game Designer - @CRB_Aych

Housing » For the love of Hoogles.. Fix the falling! (0) Lamenth

Lamenth
  • Carbine Studios Staff

26 February 2015 - 04:19 PM

I was able to find and fix the issue :lol: Next it will go to QA for testing, and if all goes well you'll see it Live in the near future.

Engineer » Revisiting the amp tree (0) Meerkat

Meerkat
  • Carbine Studios Staff

26 February 2015 - 02:57 PM

General Design goals pre-launch into live:

 

Major Tiers - Main role is to change the mechanics of a skill or a playstyle.

AMPs - Main role is alternate advancement of player power.

 

 

That was what we aimed for at the time. Just a FYI on it, but I've noted all the suggestions.

Steven Engle - Lead Combat Designer - Carbine Studios

Engineer » Engineer Bugs/Issues list: 1.2.0 (0) Meerkat

Meerkat
  • Carbine Studios Staff

26 February 2015 - 02:39 PM

hH47j1d.jpg

 

Survival Instincts definitely works, however it doesn't show up as healing, not on WSL, and not on scrolling combat text, unlike how Try and Hurt Me does.  It just straight up gives you the HP, therefore cannot be affected by increased healing effects.

 

So the question is from there, is that intentional?  Or is it supposed to be counted as healing?

 

 

Survival Instincts does not heal; It modifies your current health pool value by adding to it, but that value cannot exceed the maximum health pool. By doing it this way, it does not produce a heal combat log entry (because you aren't actually getting a heal). It should not be modified by anything except a change in the maximum health pool.

 

The value is ~7% of your Maximum Health per pulse, but we express it as an overall HP gain on the tooltip(much like a heal would do).

 

So yes, it doesn't show up as heal. Yes, that is the original design. 

Steven Engle - Lead Combat Designer - Carbine Studios

Dungeons, Adventures, and Shiphands » My Experience: Dungeon Queues Are Not For Learning (0) Timetravel

Timetravel
  • Carbine Studios Staff

26 February 2015 - 01:28 PM

[snip] I have difficulty believing that anyone was able to hit the 6.5K required group dps to down Stormtalon with less than 2500 SP per DPS.

[snip] my DPS on Stormtalon was between 2K and 2.5K if I recall correctly.

 

=)

3 DPS doing 2-2.5k is right about 6.5k when you add in the tank doing a few hundred dps as well. The Vet dungeons were balanced right around that level of DPS.

Raid, Dungeon, Battleground, and Warplot Lead Designer

Bug Reports » Getting Residence Settings When Visiting Other's Plots (0) GoldenJabbit

GoldenJabbit

    Tester

  • Carbine Studios Staff

26 February 2015 - 01:22 PM

Thanks for posting! 

 

I'll have QA look into this ASAP

 

Quick note: Are you using any custom UIs? If so please list them, also if you could take a screenshot that would be great! 

Housing » For the love of Hoogles.. Fix the falling! (0) Lamenth

Lamenth
  • Carbine Studios Staff

26 February 2015 - 01:21 PM

I'm not sure I know what you mean by "falling". Could you explain in more detail?

Bug Reports » Mordesh Melancholy issue? (0) GoldenJabbit

GoldenJabbit

    Tester

  • Carbine Studios Staff

26 February 2015 - 01:16 PM

Hey guys,

 

Thanks for commenting back in this thread, it looks like this is a known issue and is being worked on. As always thank you for posting on the forums.

Spellslinger » The most hated/loved SS ability: Rapid Fire (0) Tranagram

Tranagram
  • Carbine Studios Staff

25 February 2015 - 05:05 PM

So let's try to have a full discussion on the matter and see if Tranagram wants to join us and enlighten us with his vision of Rapid Fire.

 

As the game evolves, we are clearly trending towards more mobile gameplay (see Engineers, Espers).

 

The thing that holds us back from simply changing it to be moveable while casting is the animation.

 

That said, even if mobile, it does not distinguish itself enough from Quick Draw. I look forward to re-envisioning the ability completely.

PTR Bug Reports » Minor things in PvP gear purchase/return (0) GoldenJabbit

GoldenJabbit

    Tester

  • Carbine Studios Staff

25 February 2015 - 02:08 PM

Thanks for posting! 

PTR Bug Reports » Precision AMP | Stalker (0) GoldenJabbit

GoldenJabbit

    Tester

  • Carbine Studios Staff

25 February 2015 - 02:04 PM

Hi there,

I'm sorry I can't give exact information on this. 

PTR Bug Reports » Crafting bug (0) GoldenJabbit

GoldenJabbit

    Tester

  • Carbine Studios Staff

25 February 2015 - 02:02 PM

Is this still something that is happening for you? This seems to be an isolated incident as it's not really affecting many players, I would say if it is happening to you do the following:

1. Remove any addons and attempt to craft again

2. Repair your client through the launcher and attempt to craft again.

3. If this is still happening to you submit a ticket with as much info as possible, what you are trying to craft, where you are at the time, what you crafting skills are at X/Y, post a screenshot etc.

Warrior » Warrior Tank Feedback (0) Moja

Moja
  • Carbine Studios Staff

25 February 2015 - 12:04 PM

Been mentioned by others before, why is that it is looked to reduce damage of one class versus increase damage of other classes?

I can think of a couple reasons such as not to trivialize fights and make it so not nerfing them.  Easier to nerf one class vs buffing multiple classes.  

 

But please don't nerf us into the ground, it's already hard enough being melee in this game, but a complex rotation will only hinder players and possibly turn players away from playing this class.  I do think that the past rotation was super easy and Drop 4 rotation was a good way to go, and possibly adding one more thing into the mix, just don't make it to complicated (thinking espers here) and having to deal with melee too.  But like I said, you haven't let us down yet, so not to worried.

 

We're doing a mix of reducing Warrior DPS and bringing up the classes on the bottom. The reason for lowering Warrior DPS slightly instead of bringing everyone else up is that Warriors are parsing well above expected DPS in raid fights.

 

+1

 

I would rather see a plain nerf to the existing rotation numbers than a new overhaul of the rotation again.

 

The core Rampage rotation for Drop 5 should be the same as Drop 4, with the possible exception of how Savage Strikes is used. The toggle is something you choose to manage on top of that rotation (off GCD), and replaces an already mandatory LAS slot, so you're not losing more utility.

 

The DPS reductions specifically target passive and RNG/burst raid DPS for Warriors in order to minimize the impact on other parts of the game.

Bug Reports » Vet Shiphand Bugged, Halt Progression (0) GoldenJabbit

GoldenJabbit

    Tester

  • Carbine Studios Staff

25 February 2015 - 11:35 AM

SuccoriaSeven,

 

Thanks for posting these, do you have any more information? How many players were with you? or were you playing Solo? Are you using custom addons? (If so please list them) Does this happen 100% of the time?