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General Discussion » Props on Boxes Pappy

Pappy
  • Carbine Studios Staff

Yesterday, 06:36 AM

Hmmm. What a great idea...

 

Pappy

Audio and Visuals » Housing music background noise Jeff Kurtenacker

Jeff Kurtenacker
  • Carbine Studios Staff

23 September 2016 - 05:27 PM

Thanks Esper! Good feedback! A lot of the people who designed how audio works in the housing system are no longer with the company, but that doesn't mean we can't try to give it a facelift. I'll take a look at it. :)

Life motto: You gotta risk it to get the biscuit.

General Discussion » lockbox...good or bad ? CRB_Verizal

CRB_Verizal
  • Carbine Studios Staff

23 September 2016 - 04:55 PM

Jumping in for a bit more clarification:

 

Raid boxes will in-fact function differently than those in dungeons, adventures, etc. After defeating a boss in Genetic Archives or Datascape, there is a chance that one of these will drop. Unlike the spawned chests, however, these will then go into your inventory. From there you can open/trade/auction it.

 

While it is theoretically possible to see multiple boxes in a full clear, you will never see more than one box dropping from a single boss, and only one player will be able to open it.

News and Announcements » Yahoo Email Account Holders Please Read Conguero

Conguero
  • Carbine Studios Staff

23 September 2016 - 03:24 PM

Yesterday, Yahoo Inc. confirmed in 2014 there was a breach of personal information from their user accounts. Yahoo’s statement is available here.

 

If you own a Yahoo email account, we highly recommend that you change your email password and security questions immediately. Please be wary of suspicious emails with links or attachments, and do not share your passwords with anyone. As an Internet security best practice, please use a different password for each online account you own.

 

Thank you,

 

Team WildStar

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

Lore » The Seven Stone Nations of Gnox CRB_Spellchecker

CRB_Spellchecker
  • Carbine Studios Staff

23 September 2016 - 12:19 PM

It's also very possible that nearly all of those originally exiled were from Grimrock, since they were mercenaries under Durek.

I wouldn't go so far as to say all the Granok who were exiled from Gnox were Grimrock in origin. Durek led a force consisting of members from each of the seven nations, so they all had some level of representation.

Principal Narrative Designer, WildStar

Twitter: @carbinegary

Lore » The Seven Stone Nations of Gnox CRB_Spellchecker

CRB_Spellchecker
  • Carbine Studios Staff

23 September 2016 - 10:54 AM

So... the Way of Stone was described as "rigid code" but the nations of Gnox still manage to be this diverse. And somehow, they all agreed on banishing the people who essentially saved them.

 

I don't get it. Was there a retcon I missed?

The Way of Stone was a philosophy observed by the Granok which bound them to traditional methods in regards to every facet of their lives--from warfare and brewing, to building holds and all manner of activities in-between.

 

When Gnox was invaded by the Dominion, the Granok used their traditional weapons and methods of war against their foes. Given the Dominion's technological superiority, the Granok had little chance of winning in the long term. What allowed them to repel the Dominion legions was Durek's choice to adopt the Dominion's arms and methods in order to level the playing field. This was a clear violation of the Way of Stone, and the majority of Granok traditionalists would have preferred to perish in opposition to the Dominion rather than abandon their old ways and traditional weapons of war. This is why Durek and his mercs were exiled from Gnox following the Dominion's defeat.

 

The Way of Stone is likely observed in different ways by different nations, in that each nation has unique traditions in addition to those observed by other Granok. For example, the Ironshale prefer blunt weapons to swords. In their traditions, using a sword might be frowned upon or considered out of the ordinary (though I doubt it's a direct violation of their interpretation of the Way of Stone). The Granok nations are very much a product of their individual environments and predilections, and though they have a common origin, they have developed over time to exhibit cultural variations. These cultural variations, however, do not violate the Way of Stone's rigid demands that Granok maintain the use of primitive technologies in the face of better, less traditional options.

Principal Narrative Designer, WildStar

Twitter: @carbinegary

Lore » The Seven Stone Nations of Gnox CRB_Spellchecker

CRB_Spellchecker
  • Carbine Studios Staff

23 September 2016 - 10:31 AM

This is pretty cool. And thanks for the char. creation screenies!

Under Claymantle, is this as is, or was this meant to be sword-smiths?

That's not from the Claymantle entry, it's from the Deepore entry. It was meant to be swordsmen. They make awesome swords, too! ;-)

Principal Narrative Designer, WildStar

Twitter: @carbinegary

Lore » The Seven Stone Nations of Gnox CRB_Spellchecker

CRB_Spellchecker
  • Carbine Studios Staff

23 September 2016 - 10:29 AM

Alrighty, added a chart for all 'skin' tones, and what I believe they are!

The M5 for male Granok should be Black Jasper, not Amethyst. Everything else on your chart looks correct.

 

With Granok skin tones, the game presents 12 options: 4 are female only (Amethyst, Greenstone, Red Jasper, Yellow Limestone), 4 are male only (Limestone, Sandstone, Slate, Topaz), and 4 are available to both males and females (Alabaster, Black Jasper, Moss Stone, Red Granite). The reason for this choice of variation isn't certain, but it's the hand we've been dealt.

Principal Narrative Designer, WildStar

Twitter: @carbinegary

General Discussion » lockbox...good or bad ? Pappy

Pappy
  • Carbine Studios Staff

23 September 2016 - 10:20 AM

Pappy, can you tell us if 120 weapons, gadgets, support systems, implants, shields, and weapon attachments will be in the boxes? Do they drop actual gear or tokens?

 

Knowing these things might influence how we handle these in terms of distribution.

 

And I assume the gear itself is BoP?

 
Here is what will be available in the lockboxes:
 
1 piece of the class armor set (this is the actual item, not a token)
1 lockbox cosmetic item 
1-3 Rune Foci (relevant to the armor's item level, and could be one of the class foci)
 
An unopened lockbox can be sold on the auction house, but once opened the armor will become soulbound.
 
Pappy

General Discussion » Existing Character lvl 50 Boost Pappy

Pappy
  • Carbine Studios Staff

23 September 2016 - 09:21 AM

Hey there,

 

We have indeed been discussing this. No firm timeline yet, but we know that it is something people are asking for.

 

Pappy

Marketplace » Store Update - 09/23/2016 - Fortune Coin Sale & More! CRB_Peregryn

CRB_Peregryn
  • Carbine Studios Staff

23 September 2016 - 09:20 AM

Take a look at him ehe. He's all teeth and tongue.

Marketplace » Store Update - 09/23/2016 - Fortune Coin Sale & More! CRB_Peregryn

CRB_Peregryn
  • Carbine Studios Staff

23 September 2016 - 09:10 AM

Good morning everyone,

 

Please see below for today's store changes.

 

New to the Store

  • Weekend Fortune Coin Sale (9/23 @10am - 9/26 @10am)
  • Pet - Strain Jabbit (Tasty)

 

General Release

  • Mount - Strain Trask

Happy Friday!

~Pere

General Discussion » DevConnect: UI Mods & Add-ons Pappy

Pappy
  • Carbine Studios Staff

23 September 2016 - 08:40 AM

Is this a place to also talk about API features we'd like to see as addon developers? Or defects/bugs concerning the API?

 

Yes! That's what DevConnects are for. ;)

 

Pappy

Lore » The Seven Stone Nations of Gnox CRB_Spellchecker

CRB_Spellchecker
  • Carbine Studios Staff

22 September 2016 - 04:04 PM

Granok – The Seven Stone Nations

What follows is a quick overview of the Seven Stone Nations of Gnox.

 

A Note on Stone Colors

The different stones translate to the following colors (as shown during character creation):

Alabaster (White), Amethyst (Lavender), Black Jasper (Black), Greenstone (Dark Green), Limestone (Light Grey), Moss Stone (Grey-Green), Red Granite (Reddish), Red Jasper (Shiny Red), Sandstone (Light Brown), Slate (Dark Grey), Topaz (Cyan/Blue), Yellow Limestone (Yellow-Light Grey)

 

The Bloodshard Nation

The Granok of the Bloodshard Nation pride themselves as thoughtful warriors. As a nation, they never act rashly or out of turn. Though other nations consider them to be reactionary, a Bloodshard defense has never been overcome and they were the only nation to never lose a hold to the Dominion during the War of Gnox.

  • Affectations: Paint their bodies and apply camouflage, especially when at war.
  • General Demeanor: Quiet, taciturn, and spiritual.
  • Predominant Stone Colors: Black Jasper, Limestone, Red Granite, Red Jasper, Slate, Yellow Limestone.
  • Where: The Copper Plains, the Brass Hills, the Savannah of Rust.
  • Notes: Utilize powerfully-built hand ballistae in combat. Prefer to employ stealth and infiltration rather than direct assaults against enemies.

The Cindercrag Nation

Fiery and passionate like the lands they choose the live in, the Cindercrag believe their ancestors were forged in the molten core of Gnox. They tend to act impulsively when roused, though their rash actions are often preceded by extensive rumination on the wrongs they’ve suffered and the justices they will ultimately mete out. Judge Kain was a member of the Cindercrag Nation before being exiled from Gnox.

  • Affectations: Jewelry and affectations crafted from volcanic stone and glass. Charcoal body art.
  • General Demeanor: Tend to be sullen and brooding, with fiery tempers and dispositions.
  • Predominant Stone Colors: Alabaster, Amethyst, Black Jasper, Limestone, Slate, Yellow Limestone.
  • Where: Prefer to dwell in regions of excessive volcanism, such as the Obsidian Plateau and the Molten Peaks.
  • Notes: Known to use fire and melted ore/stone as weapons in combat. Have developed and employed gunpowder for explosives.

The Claymantle Nation

If there’s a Granok nation that can be considered jovial and optimistic, especially when compared to its sibling nations, it is the Claymantle. These affable Granok prefer to dwell in lands where the ground is soft and water is plentiful, and they are always celebrating something. Even as they suffered tremendous losses during the War of Gnox, their confidence never wavered, and they buoyed the morale of their comrades in arms to great effect.

  • Affectations: Clay beads, piercings. Use clay to augment/build up their features and looks, sometimes into frightening visages.
  • General Demeanor: Considered to be the friendliest and most hospitable Granok on Gnox.
  • Predominant Stone Colors: Greenstone, Limestone, Moss Stone, Slate, Topaz, Yellow Limestone.
  • Where: Swampy environments, such as the Loamy Expanse and the Sink.
  • Notes: Known for their brewing skill and primitive alchemical methods.

The Deepore Nation

Second only to the Grimrock Nation in size and population, the Deepore Granok prefer to live in and beneath the northern mountains of Gnox. They are miners and metalsmiths, and their weapons are some of the finest arms available on the planet. Deepore swords, the metal of their blades folded thousands of times, are prized above all others by Granok warriors.

  • Affectations: Known to smooth and polish their skin. Prefer metal jewelry of all types, especially steel and silver.
  • General Demeanor: Stubborn and unyielding to a fault. Occasionally vain and self-obsessed.
  • Predominant Stone Colors: Amethyst, Limestone, Red Granite, Slate, Topaz, Yellow Limestone.
  • Where: Live in the northern mountain chains (the Iron Mountains, Heaven’s Anvil) of Gnox.
  • Notes: Specialize in mining and metalwork. Some of the finest swordsmen among the Granok.

The Grimrock Nation

As the largest of the Granok nations, the Grimrock led the charge against the Dominion during the War of Gnox. They are also bound heavily by Granok tradition, including the Way of Stone, and are zealous in their enforcement of the ancient laws. Durek Stonebreaker was a member of the Grimrock Nation until he and his mercenaries were exiled from Gnox.

  • Affectations: Carve their skin with runes and symbols. Wear their battle scars with pride.
  • General Demeanor: Brave and impulsive. Incredibly trustworthy. Traditionalist.
  • Predominant Stone Colors: Alabaster, Black Jasper, Limestone, Moss Stone, Slate, Yellow Limestone.
  • Where: Southern flatlands of Gnox (the Gray Plains, the Granite Span, the Slab Steppes).
  • Notes: The largest of the Granok Nations. Fearless warriors who combine skill with brute force to destroy their enemies. Suffered the most casualties of any nation during the War of Gnox.

The Ironshale Nation

The smallest of the Granok nations is that of the Ironshale. Despite their relatively small population, the Ironshale are some of the fiercest warriors on Gnox. Had the war against the Dominion gone on much longer, the entirety of the Ironshale Nation might have faced destruction through attrition. Members of the nation prefer to dwell in southern woodlands and tundra, and they make excellent hunters.

  • Affectations: Twisted/braided iron torcs, ritual scars, heavy armor.
  • General Demeanor: Easy to smile, quick to anger. Once their ire is roused, they are unforgiving and will never admit defeat in the face of death.
  • Predominant Stone Colors: Alabaster, Greenstone, Limestone, Moss Stone, Slate, Yellow Limestone.
  • Where: Extreme southern regions of Gnox (the Petrified Wood, the Frozen Vale, Solitude of Stones).
  • Notes: Prefer heavy blunt weapons in combat. The least populous of the Granok nations.

The Sandwaste Nation

The nomadic Sandwaste Nation is comprised of numerous Granok clans that endlessly wander the deserts of Gnox. They are famously insular, rarely associating with others – including other Granok – unless it is to trade or make war. Despite being aloof, the Sandwaste Nation rose to zealously defend their planet against the Dominion attackers during the War of Gnox.

  • Affectations: Colorful stones and gems, copper jewelry.
  • General Demeanor: Suspicious of outsiders.
  • Predominant Stone Colors: Limestone, Red Granite, Red Jasper, Sandstone, Slate, Yellow Limestone.
  • Where: Gnox’s arid and desert regions such as the Sandwaste, the Gravel Barrens, and the Parch.
  • Notes: The Sandwaste Nation is made up of numerous nomadic clans. It has only a single established Hold, the location of which moves periodically and is kept secret, even from other Granok.

Principal Narrative Designer, WildStar

Twitter: @carbinegary

Lore » The Seven Stone Nations of Gnox CRB_Spellchecker

CRB_Spellchecker
  • Carbine Studios Staff

22 September 2016 - 04:02 PM

A few weeks back, during one of my WildStar Wednesday Lore tweetfests, someone asked me for additional details on the Seven Stone Nations of Gnox. As I've had the time I've cobbled together a document (see next post) containing salient details about the Granok nations as mentioned in the Tales from Beyond the Fringe titled "Durek Stonebreaker and the Mercenaries of Gnox."

 

I'd eventually like to see this information added to Loremageddon, but for now it's going to live here on the forums and in our own official lore documents. Pappy's already given it the once over and he seems pleased with it.

 

So... here you go. Cheers!

 

Gary

Principal Narrative Designer, WildStar

Twitter: @carbinegary

General Discussion » lockbox...good or bad ? Conguero

Conguero
  • Carbine Studios Staff

22 September 2016 - 03:52 PM

It's worth noting that the lockbox functionality laid out in today's article—including the implementation of raid lockboxes—will be going live with the 1.6.1 game update, currently slated for release next Wednesday, September 28.

 

Apologies for the confusion. I'm updating the article to clarify this now.

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

General Discussion » lockbox...good or bad ? Pappy

Pappy
  • Carbine Studios Staff

22 September 2016 - 03:28 PM

Hey all,

 

Just a quick word on why we made the changes to lockboxes:

 

Raid Lockboxes – With the debut of RMT, we added lockbox drops to Genetic Archives and Datascape to provide new benefits for running earlier raids. Veteran raiding guilds can use lockboxes to help gear up new recruits or alts. Guilds progressing through the content for the first time can get a little extra boost to help them face off against bigger and badder bosses. We made lockboxes tradable so that guilds have the choice to replenish their coffers by selling the boxes to other players. We’re not adding lockboxes to RMT right now as the raid itself (and the challenge it provides) rewards the best gear in the game—but as new raid tiers are added, we’ll more than likely add lockboxes to RMT as well.

 

Standard Lockboxes – Lockboxes have been a part of most level 50 group content for a long time, but some public events were left out. We added lockboxes to these events to bring them in-line with other max-level group content. In the last few game updates, we’ve revisited gear progression in Arcterra and through the Contract system. Lockbox rewards were slightly out-of-date after those changes, so we’re giving them a little bit of a boost in the next game update.

 

Thanks for the feedback in the thread, and, as always, thanks for supporting WildStar. 

 

cm.16

Bug Reports » Spellslinger AMP's not working CRB_TwoNames

CRB_TwoNames
  • Carbine Studios Staff

22 September 2016 - 03:13 PM

Thanks for the report! We're taking a hard look at this.

Senior QA Tester / Benevolent Cubig Deity || Twitter: @CRB_TwoNames

General Discussion » DevConnect: UI Mods & Add-ons Conguero

Conguero
  • Carbine Studios Staff

22 September 2016 - 03:10 PM

Good people, it’s high time for another DevConnect!
 
We were blown away by all the responses and enthusiasm we saw for the previous topic—Top 5 Quality-of-Life Changes—and want to thank you all for giving us more insight into your experiences with WildStar, and how we can make your time on Nexus even better. Be sure to read our follow-up reply to that topic if you haven’t already.
 
For this DevConnect we want to switch gears a bit and encourage discussion on a critical, community-driven staple of MMO gaming: user interface (UI) mods and add-ons. Depending on the type of content you enjoy playing, third-party add-ons may feel like an absolute necessity to your success; and, to this end, we’re very fortunate to have a solid core of add-on authors in the WildStar community. These folks dedicate their spare time to helping their fellow gamers—they create tools that offer a wide array of conveniences, as well as aid in group coordination through challenging content and complex boss encounters.
 
With that in mind, we’d like to know which add-ons are your favorite, or you consider the most crucial to your gameplay. Also, what kinds of UI mods and add-ons would you like to see that don’t currently exist, or are outdated?
 
As you offer suggestions for other types of functionality you’d like to see incorporated into existing add-ons, please take this opportunity to show all WildStar add-on developers your appreciation for what they do. Their creations are often lifesavers on Nexus, and they continue to push us at Carbine to ensure that we’re providing the best gameplay experience possible with WildStar.

 

For the add-on developers among you, we encourage you to introduce yourselves in this thread, tell players which add-on(s) you develop/maintain, and share a little bit about what got you into doing this for WildStar.

 
We look forward to hearing from add-on authors and users alike!

 

As this DevConnect is a little different from previous rounds, we’ll keep the thread open for about a month, until Friday, October 21, and plan to have a new DevConnect topic ready for you by late October.

 

Cheers,

 

Team WildStar

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

Server Status » Scheduled Maintenance - 21 September 2016 Bronn

Bronn

    German Community Manager

  • Carbine Studios Staff

21 September 2016 - 03:45 AM

Hello everyone,

 

The maintenance has concluded. Thank you for your patience!

Jan "Bronn" Sterl
German Community Manager
 
Twitter: @jan_sterl - Support - Verhaltensregeln