Jump to content


Developer Tracker

PTR General Discussion » Expedition decor, where is it now? CRB_Caydiem

CRB_Caydiem
  • Carbine Studios Staff

Today, 09:55 AM

Hey, just wanted to let you know I'm looking into this. I don't want to deprive the good builders of Maintenance Platforms. ;)

Marketplace » Store Update - 1/20/2017 Trapper FABkit CRB_Peregryn

CRB_Peregryn
  • Carbine Studios Staff

Today, 07:27 AM

Morning all,

 

Please see below for today's store update.

 

New to the Store

  • Trapper Camp FABkit

 

Happy Friday!

~Pere

General Discussion » I can't get rid of this pirate helmet! CRB_Caydiem

CRB_Caydiem
  • Carbine Studios Staff

18 January 2017 - 04:42 PM

Hey! Just logged in and tested this - looks like if you abandon the first quest it does indeed remove the helmet. Did you hide the quest instead? Hit [L] and scroll down to "Raid" in your Quest Log, then open it. If "So, Ye Wanna Be a Pirate" is there, go ahead and abandon it and it should clear up your Perpetual Pirate problem.

General Discussion » Drop 10, we must market! Conguero

Conguero
  • Carbine Studios Staff

18 January 2017 - 02:45 PM

We don't generally divulge much detail with regard to our PR and Marketing plans, but I figure it's worth assuring you that we've been discussing promotion for Power of the Primal Matrix and have a strategy in place to get the word out a bit more beyond all the faithful among you here.  :)

 

That said, of course we'd love for you all to help by telling your friends, or anyone who has maybe played WildStar before and since taken a break. 1.7.0 will be a great time for folks to come back and we'll have more info on this to share leading up to release!

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

PTR General Discussion » Matrix Progression for Raid/Loggers CRB_Verizal

CRB_Verizal
  • Carbine Studios Staff

18 January 2017 - 11:27 AM

As it stands, all raid drops should behave the same albeit at different base tiers (i.e. GA starts at 100, DS at 120, etc), and will have a chance to upgrade. Given that the class armor sets are not actually dropped, however, we are still going over a few options as to how we want to handle them.

PTR Game Updates » Power of the Primal Matrix PTR Update - 18 January 2017 Conguero

Conguero
  • Carbine Studios Staff

18 January 2017 - 11:17 AM

Going forward Primal Matrix PTR update info will be posted in this pinned, locked thread for visibility: https://forums.wilds...8-january-2017/

 

See Pappy's thread for the week 2 update discussion: https://forums.wilds...-update-week-2/

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

PTR Game Updates » Power of the Primal Matrix PTR Update – 18 January 2017 Conguero

Conguero
  • Carbine Studios Staff

18 January 2017 - 11:16 AM

Power of the Primal Matrix PTR Testing – Week 2

 

Hey all!

 

Thanks for all of the great PTR feedback that you have been providing on the Power of the Primal Matrix update. We’ve made several adjustments to the Primal Matrix and related systems to bring them closer in line with how we want players to interact with these game systems in the future. We’re also making some temporary changes only on PTR to enable better focus testing of certain elements of the update. Here’s an overview of the major issues that we’re currently looking at, as well as some of the changes we’ve already made in the latest PTR update.

 

Primal Essence Gains

We’ve increased base Primal Essence gains significantly. We felt that the rate at which players were interacting with the Primal Matrix (spending Essence) was too infrequent, especially during the early stages of the system. We’re going to be keeping an eye on this going forward and you should expect future tuning.

 

Scaling up Prime Level Essence Rewards

We’ve enabled a Primal Essence multiplier based on the Prime Level of the content you’re completing. Higher Prime Levels have a higher multiplier. We want people to feel rewarded for playing the content appropriate for them. We’ll continue to take a look at these values and make changes as necessary.

 

Cranking Drusera’s Gift up to 11 (500%)

On PTR, you should see yourself earning Primal Essence at roughly 500% the normal rate. This is due to a system we’re calling Drusera’s Gift, which works similarly to rested experience for Primal Essence. As you earn Essence to burn off this bonus, the magnitude of the bonus decreases as you approach the normal earning state. On Live, this is intended to help new players and less active players keep up and continue to progress their characters in a rewarding fashion. For PTR, we’re using it to accelerate Essence gain to allow testers to race through the Primal Matrix on a condensed timeline. Enjoy!

 

Increased Difficulty of Prime Dungeons

Our exceptional players have been able to complete high-level Prime Dungeons much easier and faster than we expected. As a result, we’re increasing the rate at which Prime Dungeons scale, making each tier a slightly larger jump in difficulty than before. This will be felt much more at the higher Prime Levels. Adjustment and iteration is ongoing.

 

Prime Progression Requires Silver Medal Instead of Gold

Completing a Prime Dungeon with a Silver Medal will allow access to the next Prime Level. Completing with a Gold Medal will allow access to the next two Prime Levels. We didn’t feel that the challenge posed by getting a Gold Medal was a reasonable requirement for the majority of the player base. Going forward, we’ll be looking at the Dungeon Medal System to ensure that earning Silver Medal reflects that you’ve engaged with and demonstrated mastery over all of the Dungeon’s mechanics.

 

Enabling Prime Difficulties 11 through 15

We want the Prime system to feel like it has a high level of challenge for all of our players, so we’re opening up additional Prime Levels. These Prime Levels are tuned on a different scaling curve so as to be extremely challenging. The items dropped in these difficulties will not be scaled higher than rewards from Prime 10, but the Essence Reward multipliers do continue to scale. We don’t expect players to be able to complete these Prime Levels, but feel comfortable offering the challenge for players who want to continue to push their groups. How this is ultimately implemented for release is still under discussion.

 

Reducing Base Item Level of Prime Dungeon Rewards

In this update we’ve lowered Prime Dungeon rewards by 5 item levels. We’re hearing your feedback about invalidating Raids by providing rewards too lucrative from high Prime Level Dungeons, and we completely agree that the appeal of Raid progression is worth preserving. Increasing the gap between Prime 10 rewards and Redmoon Terror rewards is a step towards continuing to keep Raids as relevant end-game content (see next paragraph). These values are subject to future change and will likely see iteration in ongoing PTR updates.

 

Scaling Item Drops Added to Raids

As of this PTR build, items that drop in Raids will have a chance to upgrade to Eldan and Ancient Eldan quality, similar to Prime Dungeons and Expeditions. The goal of this change is to make sure that Raids continue to provide ongoing, meaningful, and compelling gear progression for our raiders, in the same way that Prime Dungeons and Expeditions do for other players. Our Raids represent some of the most challenging and compelling large-group content in WildStar, and it’s important to us that our raiders feel adequately rewarded for their time and dedication.

 

We’re still working on tuning several factors that need to be balanced in order to deliver satisfying, fair results. These include: the quantity of items received for completing a Prime Dungeon, the difference between the base item levels for the highest Prime Level Dungeons and Raids, the rate at which items upgrade in each type of content, as well as the highest upgrade level allowed for the game as a whole.

 

Going into the next week of PTR iteration we’re focused reviewing and iterating (if necessary) on the following systems:

  • Incentives for Random Normal Dungeon Queue (we understand that this is an important issue for the community, and it is for us as well)
  • Dungeon Medal System
  • Heroism
  • Primal Essence Acquisition

Thanks again to all of you who have been testing this new update and providing insightful feedback. Your participation in this process is vital to making this a smooth and successful update. See you all on the PTR!

 

 

--

 

 

Week 1 update – posted January 10, 2017:

 

Hey Everybody,
 
Welcome to the PTR and Power of the Primal Matrix game update! With a number of new systems coming online in this recently announced update, here’s a rundown of what you can expect during the first week of the test process.

 

Peep the Power of the Primal Matrix Preview livestream VOD for additional design insights from Game Director Chad "Pappy" Moore.

 

 

Primal Matrix
 
The Primal Matrix is a secondary advancement system. Players will now be able to gain Essences to unlock new abilities, gain stat boosts, or gain new AMP/Ability Points.
 
Common Essences – Crimson, Cobalt, and Viridian

  • Unlocks color-coded nodes within a cluster of nodes
  • Grants pure stat rating rewards
  • Can be found via Prime Dungeons, Prime Expeditions, World Bosses, Daily Quest Zones, Contracts, and Battlegrounds

Rare Essence – Violet

  • Unlocks Bridge Nodes that connect two Cluster Nodes
  • Grants AMP point, Ability Point, and new Ability unlocks
  • Can be found as special flat amount rewards for doing Dungeons, Expeditions, World Bosses, and Battlegrounds

Navigating the Primal Matrix
 
Common Nodes

  • The amount of purchases to completely unlock a node increases based on distance from the center
    • Center – Requires only one purchase
    • Tier 2 – Requires three purchases
    • Tier 3 – Requires five purchases
  • The cost of unlocking increases based on distance from the center
    • Center – 5,000 Essences
    • Tier 2 – 7,500 Essences
    • Tier 3 – 10,000 Essences

Bridge Nodes

  • Only require one purchase to completely unlock the node
  • Cost of unlocking increases based on distance from center
    • Center – 5,000 Essences
    • Tier 2 – 7,500 Essences
    • Tier 3 – 10,000 Essences

 

Reward Rotation and Bonus System
 
This system allows us to provide rewards through multiple avenues of content—anything from items to multipliers of Essence Rewards. As the name suggests, all these item rewards and bonuses rotate on schedules, and you will be able to see how much longer each reward is available. Once you’ve completed a Reward, you cannot get that same reward until the rewards rotate again. You can view all active Rewards through the UI by pressing “N” and clicking on the Bonus Rewards tab.

 

 

Scaling Content
 
Along with the Primal Matrix we’re introducing Scaling Content, through which we’ve changed how Veteran and Normal works for some content types. The biggest change is that Expeditions and Dungeons are now part of the Prime Level system.
 
The Prime Level system allows players to unlock difficulty levels for each Dungeon or Expedition to increase challenge and potential rewards. If you’re looking for a challenge like the old Veteran difficulty, then you can find it by selecting the Prime 0 option. Here’s a list of facts and features:

  • All players start with Prime Level 0 and Prime Level 1 accessible.
  • It requires a Gold Medal in the specified content to access the next Prime Level of that content.
    • If you complete Prime Level 1 Stormtalon at Gold level, then you will now have Stormtalon Prime Level 2 unlocked.
  • Pre-formed groups are required to engage in Prime Level content.
    • Exception: You can still solo in Expeditions.
    • Exception: Scaled Random Prime Level allows solo queues and matchmaking.
  • Gear drops increase in base item level each tier by 5 item levels.

We also made changes to the way finding a group for Normal dungeons work. Players will pick a role and be placed in matchmaking with any player in queue for normal dungeons. Once a group is found based on roles, everyone is placed in the dungeon. The dungeon will now scale every player to the lowest-level person within the dungeon and all creatures will be scaled to this level.
 
The change means if you end up grouped with all level 50s, then all creatures within Stormtalon will be scaled up to level 50. On the Flip side, if the lowest member of the group is 41, then all group members will be level 41 and all creatures will be level 41 as well. The loot you attain will also be scaled, but it will drop at the level of the player and not the content. So if you’re a level 49 helping out a level 30 friend, you’ll get items appropriate to your level.

 

 

Scaling Items
 
Along with the Scaling Content, we have made adjustments to the way gear itemization works in Scaled Content. One of the bigger changes is that loot out of scaled content will now be Personal instead of shared among the group. Additionally, Gear will now drop for each Prime Level at an appropriate level for the upcoming challenges.
 
Expeditions

  • Prime 0 – Base item level is 65
  • Each Prime Level beyond 0 increases the base level of item drops by 5

Dungeons

  • Prime 0 – Base item level is 90
  • Each Prime Level beyond 0 increases the base level of item drops by 5

Beyond the base item level changes for each Prime level challenge, each item has a chance to be further upgraded in item level. This means while in a Prime level 0 Dungeon, you may get the base item level 90 item, or that item may upgrade to item level 110.

  • All drops are Excellent Quality (Blue) at base.
  • Each time it upgrades the item gains 5 item levels.
    • In pre-end-game content items can only go up by 2 item levels per upgrade. This is to keep the integrity of the leveling experience.
  • After the first upgrade, Quality is upgraded to Superb (Purple).
  • After the third upgrade, Quality is upgraded to Legendary (Gold).

 

PTR testing – Week 1
 
While we want feedback on all the systems, we want to make sure certain aspects can be iterated on early in the process. To help aid us in iteration, we’re unlocking all of the new class abilities to allow us to get feedback on them early in the PTR process. Please play around with these skills and utilize the new Scaling Content to test them out in a real Dungeon or Expedition environment. Please note that tuning and mechanics are subject to change.

 

 

Known Issues

 

We'll be updating this section as needed to make you aware of issues we're currently tracking during the test process.

  • The PTRCopy service has been fixed; however, there is a backlog in the queue of characters waiting to be copied which may result in a delay, as detailed here.
  • There is currently an issue with the introductory Primal Matrix quest in which it will break if accepted while mounted. Please dismount before speaking to Drusera. If you’re already in a "broken" state, you can get around this issue by doing the quest on another character. This should resolve the issue for your "broken" character.
    • Please note that the new abilities are unlocked and you can still queue into the new Scaling Content, even if you haven't completed the intro quest.
  • Glory costs and payouts will be undergoing further adjustments, to account for both the removal of foci from Prime Dungeons and the inclusion of higher powered gear.

 

Thank you for playing on the PTR and providing feedback on all the new systems that are coming online with this update!

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

PTR General Discussion » Matrix Progression for Raid/Loggers CRB_Verizal

CRB_Verizal
  • Carbine Studios Staff

18 January 2017 - 11:07 AM

So to address some of your concerns, yes, we will be adding essences to raids

Marketplace » Store Update - 1/18/2017 Hoverboard (Berserker) CRB_Peregryn

CRB_Peregryn
  • Carbine Studios Staff

18 January 2017 - 09:59 AM

Morning all,

 

Please see below for today's store updates.

 

New to the Store

  • Hoverboard (Berserker)
  • and flairs!

Note: for some reason the flairs are not displaying in the detail window. They *are* being awarded with purchase and, when applied, look just like the banner.

 

New to General Purchase

  • Girrok (Loftite)
  • Trappers Togs Costume

 

Retiring Soon™ (1/25)

  • Discotron
  • Discotron Bundle
  • Road Renders

 

Retired from the Store

  • All Equivars
  • Little Hoof
  • Mookie
  • Turtoggles
  • Beachwear Bundles
  • Freelancer Costume
  • Dread Mantis Costume
  • Attack o' Lantern
  • V Shirts: Exile's Forever, TtBtF
  • Darkspur Platform

Edited for flair info

Server Status » Scheduled Maintenance - 18 January 2017 Youmukon

Youmukon

    French Community Manager

  • Carbine Studios Staff

18 January 2017 - 07:10 AM

Greetings,

The WildStar maintenance is now over, thank you again for your patience!

See you on Nexus!

PTR General Discussion » PTR Update - Week 2 Pappy

Pappy
  • Carbine Studios Staff

17 January 2017 - 05:48 PM

Hey all!
 
Conguero posted this over in Game Updates, but I wanted to share it here as well in order to start the discussion about our most recent (and upcoming) changes. Looking forward to your feedback!
 
Power of the Primal Matrix PTR Testing – Week 2
 
Thanks for all of the great PTR feedback that you have been providing on the Power of the Primal Matrix update. We’ve made several adjustments to the Primal Matrix and related systems to bring them closer in line with how we want players to interact with these game systems in the future. We’re also making some temporary changes only on PTR to enable better focus testing of certain elements of the update. Here’s an overview of the major issues that we’re currently looking at, as well as some of the changes we’ve already made in the latest PTR update.
 
Primal Essence Gains
We’ve increased base Primal Essence gains significantly. We felt that the rate at which players were interacting with the Primal Matrix (spending Essence) was too infrequent, especially during the early stages of the system. We’re going to be keeping an eye on this going forward and you should expect future tuning.
 
Scaling up Prime Level Essence Rewards
We’ve enabled a Primal Essence multiplier based on the Prime Level of the content you’re completing. Higher Prime Levels have a higher multiplier. We want people to feel rewarded for playing the content appropriate for them. We’ll continue to take a look at these values and make changes as necessary.
 
Cranking Drusera’s Gift up to 11 (500%)
On PTR, you should see yourself earning Primal Essence at roughly 500% the normal rate. This is due to a system we’re calling Drusera’s Gift, which works similarly to rested experience for Primal Essence. As you earn Essence to burn off this bonus, the magnitude of the bonus decreases as you approach the normal earning state. On Live, this is intended to help new players and less active players keep up and continue to progress their characters in a rewarding fashion. For PTR, we’re using it to accelerate Essence gain to allow testers to race through the Primal Matrix on a condensed timeline. Enjoy!
 
Increased Difficulty of Prime Dungeons
Our exceptional players have been able to complete high-level Prime Dungeons much easier and faster than we expected. As a result, we’re increasing the rate at which Prime Dungeons scale, making each tier a slightly larger jump in difficulty than before. This will be felt much more at the higher Prime Levels. Adjustment and iteration is ongoing.
 
Prime Progression Requires Silver Medal Instead of Gold
Completing a Prime Dungeon with a Silver Medal will allow access to the next Prime Level. Completing with a Gold Medal will allow access to the next two Prime Levels. We didn’t feel that the challenge posed by getting a Gold Medal was a reasonable requirement for the majority of the player base. Going forward, we’ll be looking at the Dungeon Medal System to ensure that earning Silver Medal reflects that you’ve engaged with and demonstrated mastery over all of the Dungeon’s mechanics.
 
Enabling Prime Difficulties 11 through 15
We want the Prime system to feel like it has a high level of challenge for all of our players, so we’re opening up additional Prime Levels. These Prime Levels are tuned on a different scaling curve so as to be extremely challenging. The items dropped in these difficulties will not be scaled higher than rewards from Prime 10, but the Essence Reward multipliers do continue to scale. We don’t expect players to be able to complete these Prime Levels, but feel comfortable offering the challenge for players who want to continue to push their groups. How this is ultimately implemented for release is still under discussion.
 
Reducing Base Item Level of Prime Dungeon Rewards
In this update we’ve lowered Prime Dungeon rewards by 5 item levels. We’re hearing your feedback about invalidating Raids by providing rewards too lucrative from high Prime Level Dungeons, and we completely agree that the appeal of Raid progression is worth preserving. Increasing the gap between Prime 10 rewards and Redmoon Terror rewards is a step towards continuing to keep Raids as relevant end-game content (see next paragraph). These values are subject to future change and will likely see iteration in ongoing PTR updates.
 
Scaling Item Drops Added to Raids
As of this PTR build, items that drop in Raids will have a chance to upgrade to Eldan and Ancient Eldan quality, similar to Prime Dungeons and Expeditions. The goal of this change is to make sure that Raids continue to provide ongoing, meaningful, and compelling gear progression for our raiders, in the same way that Prime Dungeons and Expeditions do for other players. Our Raids represent some of the most challenging and compelling large-group content in WildStar, and it’s important to us that our raiders feel adequately rewarded for their time and dedication.
 
We’re still working on tuning several factors that need to be balanced in order to deliver satisfying, fair results. These include: the quantity of items received for completing a Prime Dungeon, the difference between the base item levels for the highest Prime Level Dungeons and Raids, the rate at which items upgrade in each type of content, as well as the highest upgrade level allowed for the game as a whole.
 
Going into the next week of PTR iteration we’re focused reviewing and iterating (if necessary) on the following systems:

  • Incentives for Random Normal Dungeon Queue (we understand that this is an important issue for the community, and it is for us as well)
  • Dungeon Medal System
  • Heroism
  • Primal Essence Acquisition

Thanks again to all of you who have been testing this new update and providing insightful feedback. Your participation in this process is vital to making this a smooth and successful update. See you all on the PTR!

PTR Game Updates » Power of the Primal Matrix PTR Update - 18 January 2017 Conguero

Conguero
  • Carbine Studios Staff

17 January 2017 - 05:09 PM

Power of the Primal Matrix PTR Testing – Week 2

 

Hey all!

 

Thanks for all of the great PTR feedback that you have been providing on the Power of the Primal Matrix update. We’ve made several adjustments to the Primal Matrix and related systems to bring them closer in line with how we want players to interact with these game systems in the future. We’re also making some temporary changes only on PTR to enable better focus testing of certain elements of the update. Here’s an overview of the major issues that we’re currently looking at, as well as some of the changes we’ve already made in the latest PTR update.

 

Primal Essence Gains

We’ve increased base Primal Essence gains significantly. We felt that the rate at which players were interacting with the Primal Matrix (spending Essence) was too infrequent, especially during the early stages of the system. We’re going to be keeping an eye on this going forward and you should expect future tuning.

 

Scaling up Prime Level Essence Rewards

We’ve enabled a Primal Essence multiplier based on the Prime Level of the content you’re completing. Higher Prime Levels have a higher multiplier. We want people to feel rewarded for playing the content appropriate for them. We’ll continue to take a look at these values and make changes as necessary.

 

Cranking Drusera’s Gift up to 11 (500%)

On PTR, you should see yourself earning Primal Essence at roughly 500% the normal rate. This is due to a system we’re calling Drusera’s Gift, which works similarly to rested experience for Primal Essence. As you earn Essence to burn off this bonus, the magnitude of the bonus decreases as you approach the normal earning state. On Live, this is intended to help new players and less active players keep up and continue to progress their characters in a rewarding fashion. For PTR, we’re using it to accelerate Essence gain to allow testers to race through the Primal Matrix on a condensed timeline. Enjoy!

 

Increased Difficulty of Prime Dungeons

Our exceptional players have been able to complete high-level Prime Dungeons much easier and faster than we expected. As a result, we’re increasing the rate at which Prime Dungeons scale, making each tier a slightly larger jump in difficulty than before. This will be felt much more at the higher Prime Levels. Adjustment and iteration is ongoing.

 

Prime Progression Requires Silver Medal Instead of Gold

Completing a Prime Dungeon with a Silver Medal will allow access to the next Prime Level. Completing with a Gold Medal will allow access to the next two Prime Levels. We didn’t feel that the challenge posed by getting a Gold Medal was a reasonable requirement for the majority of the player base. Going forward, we’ll be looking at the Dungeon Medal System to ensure that earning Silver Medal reflects that you’ve engaged with and demonstrated mastery over all of the Dungeon’s mechanics.

 

Enabling Prime Difficulties 11 through 15

We want the Prime system to feel like it has a high level of challenge for all of our players, so we’re opening up additional Prime Levels. These Prime Levels are tuned on a different scaling curve so as to be extremely challenging. The items dropped in these difficulties will not be scaled higher than rewards from Prime 10, but the Essence Reward multipliers do continue to scale. We don’t expect players to be able to complete these Prime Levels, but feel comfortable offering the challenge for players who want to continue to push their groups. How this is ultimately implemented for release is still under discussion.

 

Reducing Base Item Level of Prime Dungeon Rewards

In this update we’ve lowered Prime Dungeon rewards by 5 item levels. We’re hearing your feedback about invalidating Raids by providing rewards too lucrative from high Prime Level Dungeons, and we completely agree that the appeal of Raid progression is worth preserving. Increasing the gap between Prime 10 rewards and Redmoon Terror rewards is a step towards continuing to keep Raids as relevant end-game content (see next paragraph). These values are subject to future change and will likely see iteration in ongoing PTR updates.

 

Scaling Item Drops Added to Raids

As of this PTR build, items that drop in Raids will have a chance to upgrade to Eldan and Ancient Eldan quality, similar to Prime Dungeons and Expeditions. The goal of this change is to make sure that Raids continue to provide ongoing, meaningful, and compelling gear progression for our raiders, in the same way that Prime Dungeons and Expeditions do for other players. Our Raids represent some of the most challenging and compelling large-group content in WildStar, and it’s important to us that our raiders feel adequately rewarded for their time and dedication.

 

We’re still working on tuning several factors that need to be balanced in order to deliver satisfying, fair results. These include: the quantity of items received for completing a Prime Dungeon, the difference between the base item levels for the highest Prime Level Dungeons and Raids, the rate at which items upgrade in each type of content, as well as the highest upgrade level allowed for the game as a whole.

 

Going into the next week of PTR iteration we’re focused reviewing and iterating (if necessary) on the following systems:

  • Incentives for Random Normal Dungeon Queue (we understand that this is an important issue for the community, and it is for us as well)
  • Dungeon Medal System
  • Heroism
  • Primal Essence Acquisition

Thanks again to all of you who have been testing this new update and providing insightful feedback. Your participation in this process is vital to making this a smooth and successful update. See you all on the PTR!

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

PTR General Discussion » 1/17 PTR Dungeon Gear Changes CRB_Caydiem

CRB_Caydiem
  • Carbine Studios Staff

17 January 2017 - 04:48 PM

Keep it civil, folks. We've got a post on the way.

État des serveurs » Maintenance de tous les royaumes - 18 janvier Conguero

Conguero
  • Carbine Studios Staff

17 January 2017 - 04:00 PM

Bonjour !
 
Aux dates et heures suivantes, tous les royaumes seront fermés pour cause de maintenance. Par conséquence WildStar sera inaccessible.

 

Veuillez nous excuser pour la gêne occasionnée et merci pour votre patience.

 

[Date et heure]
Le 18 janvier de 13h00 à 16h00 (heure de Paris)

* La durée de la maintenance est sujette à changement.
 
[Royaumes affectés]
- Tous

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

Serverstatus » 18.01.2017 - Wartungsarbeiten an allen Servern Conguero

Conguero
  • Carbine Studios Staff

17 January 2017 - 03:59 PM

Hallo,
 
am 18.01.2017 ab 13:00 Uhr MEZ werden alle Server aufgrund von Wartungsarbeiten offline sein.

 

Wir gehen davon aus, dass die Wartung etwa 3 Stunden andauern wird. Folgt in jedem Fall diesem Thread, um über den Stand des Updates auf dem Laufenden zu bleiben!

 

Beste Grüße

Team WildStar

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

Server Status » Scheduled Maintenance - 18 January 2017 Conguero

Conguero
  • Carbine Studios Staff

17 January 2017 - 03:56 PM

Hello Everyone -

At 4am PST / 7am EST / 1300 CET we'll be bringing realms down for standard maintenance. During this time the following will be unavailable:

  • WildStar Game Servers and Logins (NA & EU)
  • WildStar In-Game Store (NA & EU)

Downtime is expected to last approximately 3 hours.

 

We'll provide any necessary updates in this thread.

Thanks!
 
Team WildStar

The kiosk in my temporal lobe is shaped like Rosalyn Carter.

 

Twitter@talkingcongas

PTR General Discussion » 120 Avatus wepaon lost rune slots on 1/17 PTR patch CRB_Verizal

CRB_Verizal
  • Carbine Studios Staff

17 January 2017 - 03:16 PM

This is a bug and is being looked into

PTR General Discussion » Both the Matrix and Prime Gear as they are now will drive people to stop playing WildStar Pappy

Pappy
  • Carbine Studios Staff

17 January 2017 - 02:38 PM

No set number. We are looking at feedback and making adjustments until we feel that it's right.

 

Thanks again!

 

Pappy

PTR General Discussion » Anyone explain how downscalling works to match low level players with lv50? Pappy

Pappy
  • Carbine Studios Staff

17 January 2017 - 01:27 PM

Hey all,

 

We will be talking about this in more detail in an official PTR post that will be coming in a bit.

 

Thanks for all your support and your feedback!

 

Pappy

PTR General Discussion » Both the Matrix and Prime Gear as they are now will drive people to stop playing WildStar Pappy

Pappy
  • Carbine Studios Staff

17 January 2017 - 01:21 PM

Hey all,

 

We will be sending out some messaging soon that outlines what we are currently working on addressing as we move into the third phase of PTR.

 

Thanks to everyone for your continued feedback!

 

Pappy